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http://dx.doi.org/10.15701/kcgs.2018.24.3.61

High-quality Texture Extraction for Point Clouds Reconstructed from RGB-D Images  

Seo, Woong (Department of Computer Science and Engineering, Sogang University)
Park, Sang Uk (Department of Computer Science and Engineering, Sogang University)
Ihm, Insung (Department of Computer Science and Engineering, Sogang University)
Abstract
When triangular meshes are generated from the point clouds in global space reconstructed through camera pose estimation against captured RGB-D streams, the quality of the resulting meshes improves as more triangles are hired. However, for 3D reconstructed models beyond some size threshold, they become to suffer from the ugly-looking artefacts due to the insufficient precision of RGB-D sensors as well as significant burdens in memory requirement and rendering cost. In this paper, for the generation of 3D models appropriate for real-time applications, we propose an effective technique that extracts high-quality textures for moderate-sized meshes from the captured colors associated with the reconstructed point sets. In particular, we show that via a simple method based on the mapping between the 3D global space resulting from the camera pose estimation and the 2D texture space, textures can be generated effectively for the 3D models reconstructed from captured RGB-D image streams.
Keywords
RGB-D image stream; camera pose estimation; 3D point set; triangular mesh; texture generation;
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