• Title/Summary/Keyword: Training-Effectiveness

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The Effectiveness of Backward Gait Training on the Treadmill in Children With Spastic Diplegic Cerebral Palsy: A Pilot Study (트레드밀에서 뒤로걷기 훈련이 경직성 양하지 뇌성마비 아동의 보행에 미치는 영향: 사전 연구)

  • Kim, Sung-Gyung;Ryu, Young-Uk;Kim, Won-Ho
    • Physical Therapy Korea
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    • v.19 no.3
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    • pp.81-90
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    • 2012
  • The aim of the current study was to assess the effectiveness of backward gait training on the treadmill in patients with spastic diplegic cerebral palsy (CP). Twelve patients with spastic diplegic CP participated in the study. An 8-week course of backward gait training was administered to the subjects for 3 days per week. Pre-intervention and post-intervention assessments of temporal-spatial gait parameters, the symmetry of the bilateral lower extremity weight bearing, and gross motor function were analyzed using motion analysis system, force plate, and Gross Motor Function Measurement (GMFM). There were significant improvements (p<.05) in the measures of both step length and right stance phase time. Joint kinematics showed increase in right hip abduction in initial contact and terminal swing, right hip external rotation and knee flexion in mid-swing, left ankle dorsiflexion in initial contact and terminal swing (p<.05). The symmetry of the bilateral lower extremity weight bearing and GMFM also significantly increased (p<.05). These findings indicate that backward gait training using a treadmill is beneficial for patients with spastic diplegic CP.

Evaluation of the food safety training for food handlers in restaurant operations

  • Park, Sung-Hee;Kwak, Tong-Kyung;Chang, Hye-Ja
    • Nutrition Research and Practice
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    • v.4 no.1
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    • pp.58-68
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    • 2010
  • This study examined the extent of improvement of food safety knowledge and practices of employee through food safety training. Employee knowledge and practice for food safety were evaluated before and after the food safety training program. The training program and questionnaires for evaluating employee knowledge and practices concerning food safety, and a checklist for determining food safety performance of restaurants were developed. Data were analyzed using the SPSS program. Twelve restaurants participated in this study. We split them into two groups: the intervention group with training, and the control group without food safety training. Employee knowledge of the intervention group also showed a significant improvement in their score, increasing from 49.3 before the training to 66.6 after training. But in terms of employee practices and the sanitation performance, there were no significant increases after the training. From these results, we recommended that the more job-specific and hand-on training materials for restaurant employees should be developed and more continuous implementation of the food safety training and integration of employee appraisal program with the outcome of safety training were needed.

Development and Application of Competency-based Elementary School Teacher Training Program for Maker Education

  • Kim, Jin-Ok;Lee, Tae-Wuk;Chung, Hyunsong;Jung, Eun Young
    • Journal of the Korea Society of Computer and Information
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    • v.25 no.9
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    • pp.213-222
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    • 2020
  • In this paper, we propose a study to develop and apply competency-based elementary school teacher training programs for maker education according to the steps of the DACUM-based Systematic Curriculum and Instructional Development (SCID) procedure model. According to the stages of the DACUM-based SCID (Systematic Curriculum and Instructional Development) procedure model, the educational goals, contents, objects, time, methods, and prerequisite subjects of the maker education training program were derived, and based on this, a competency-based training program was developed. In addition, the effectiveness of the program was verified by applying the developed program. As a result of applying the developed training program and evaluating its effectiveness, it was confirmed that overall positive results were found. We expect this training program to be of help in strengthening the competency of elementary school teachers in maker education.

Analysis of Experience Knowledge of Shooting Simulation for Training Using the Text Mining and Network Analysis (Text Mining과 네트워크 분석을 활용한 교육훈련용 모의사격 시뮬레이션 경험지식 분석)

  • Kim, Sungkyu;Son, Changho;Kim, Jongman;Chung, Sehkyu;Park, Jaehyun;Jeon, Jeonghwan
    • Journal of the Korea Institute of Military Science and Technology
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    • v.20 no.5
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    • pp.700-707
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    • 2017
  • Recently, the military need more various education and training because of the increasing necessity of various operation. But the education and training of the military has the various difficulties such as the limitations of time, space and finance etc. In order to overcome the difficulties, the military use Defense Modeling and Simulation(DM&S). Although the participants in training has the empirical knowledge from education and training based on the simulation, the empirical knowledge is not shared because of particular characteristics of military such as security and the change of official. This situation obstructs the improving effectiveness of education and training. The purpose of this research is the systematizing and analysing the empirical knowledge using text mining and network analysis to assist the sharing of empirical knowledge. For analysing texts or documents as the empirical knowledge, we select the text mining and network analysis. We expect our research will improve the effectiveness of education and training based on simulation of DM&S.

A Study of Effectiveness on Military Training of Army Anti-aircraft Weapon using Virtual Reality (가상현실을 이용한 육군 대공무기 교육효과에 관한 연구)

  • Kim, Do-heon;Min, Seung-hee;Kim, Yeek-hyun
    • The Journal of the Korea Contents Association
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    • v.21 no.5
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    • pp.499-507
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    • 2021
  • This study compares the educational effect using real equipment, virtual reality, and video to improve the educational and training effect of the army and verifies which method of education is excellent. The Army has made a lot of efforts to realize the actual training environment, however, it is increasingly difficult to provide the actual training environment because of 1) restrictions on securing training sites and urbanization, 2) deepening conflicts with the people, and 3) difficulties in acquiring defense budget. To resolve these issues, the use of virtual reality(VR) has the advantage to experience actual battlefield indirectly and could save budget by training in a virtual battlefield environment. In particular, in the case of dangerous or expensive weapons systems, is further required. Hence this paper studies how effective virtual reality is compared to the actual weapons system. virtual reality(VR) education is less effective than actual equipment education, but it is higher than video education. Based on this research result, it will be used as a basic data for the analysis of educational effects based in virtual reality(VR).

Effectiveness Analysis and Utilization of Game System for Military Education and Training (국방 교육훈련을 위한 게임 효과분석 및 활용방안)

  • Park, Heungsoon;Lee, Yunho
    • Journal of Internet Computing and Services
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    • v.23 no.1
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    • pp.95-103
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    • 2022
  • The goal of education and training in military is to foster strong combatants who can fight and defeat enemies. The Korean military is deeply aware of the importance of education & training, and has been introducing various advanced training systems so far. Despite these efforts, however, the military environment to maintain and strengthen the level of training is becoming increasingly difficult. In this study, it was conducted on the effectiveness analysis and utilization of the game system for military education & training through literature review. As a result of literature analysis, the introduction of the game system could be expected to have various effects throughout the cognitive and behavioral areas. Based on this effect analysis, the concept and shape of game system operation for each purpose were derived, and an improved plan using the game system was proposed.

Effect of a Triage Education Program on Accuracy of Triage -Focused on 119 Emergency Medical Service Team- (중증도 분류 교육 프로그램이 중증도 분류 정확성에 미치는 효과 -119구급대원을 중심으로-)

  • KIM, YOUNG SEOK
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.6
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    • pp.1-7
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    • 2022
  • The study was conducted to determine the effectiveness of the triage training program utilizing pre-and post-training experiments designed for 119 emergency medical services teams. Objectives: This study evaluated the effectiveness of triage training programs on the accuracy of triage performed by 119 emergency medical services team staff who participated in the triage training program. Behavior: Participants in this study included 119 of the 166 EMS staff. In this program, a modified START triage consisting of a 20-minute theoretical presentation was presented to the participants. Data were analyzed using SPSS 21.0. Results: A significant increase in triage accuracy for 119 EMS teams(p<.001). And undertriage showed a significant decrease(p<.001). In addition, overtriage showed a decrease but was not statistically significant. Conclusions: The results obtained from this study showed that the triage training program was effective in improving the accuracy of the triage of multiple injury patients or disaster victims when presented to the 119 emergency medical services team. Therefore, these results suggest that it would be helpful to add triage training to the fire department's formal training program.

항공기 시뮬레이타 모션시스템의 인간공학적 유용성평가

  • 박성하;오제상
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 1994.04a
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    • pp.587-595
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    • 1994
  • The use of flight training simulators has been increased remarkably during the past 20 years stimulated by the benefit that simulators can contribute to safety and training efficiency. Simulators have incorporated higher and higher levels of reality to provide more realistic training. Now, however, users are beginning to question how such reality is enough. Especially, it has raised question about the need for a notion system in the aircraft simulator. To help answer this question, this report describes notion cue requirements and types of motion system, and finally presents the assessment of the effectiveness of three different notion system alternatives.

Qualitative research on the perception and status of oral muscle strength training through focus group interviews (구강 근력 강화훈련 관련 인식 및 실태에 관한 질적 연구: 포커스 그룹 인터뷰 적용)

  • Yoon-Young Choi;Kyeong-Hee Lee
    • Journal of Korean society of Dental Hygiene
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    • v.24 no.1
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    • pp.69-77
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    • 2024
  • Objectives: The purpose of this study was to explore the general public's perception and status of oral muscle strength training, to develop age-appropriate educational media and training methods, and to promote the need for oral muscle strength training. Methods: Data were collected from 15 individuals across different age groups (young, middle-aged, and elderly) from December 2022 to February 2023 through focus group interviews, and they were conducted twice for each group in a face-to-face manner. Results: Four key categories were identified: lack of information, effectiveness of training, need for promotion, and factors necessary for implementation. The following themes emerged: lack of information, need for training, age-specific characteristics, need for repetition, age at which training is needed, lack of promotion, need for promotion, number of practitioners, willingness to practice, and appropriate media for training. Conclusions: Awareness of oral muscle strength training was found to be very low, and it is necessary to improve awareness through continuous information and appropriate education on its need among the public. Additionally, quality content or media that can be easily applied for effective training should be developed, and personnel who can perform training efficiently should be trained.

A TQM case of Centralized Sequential Decision-making Problem

  • Chang, Cheng-Chang;Chu, Yun-Feng
    • International Journal of Quality Innovation
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    • v.4 no.1
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    • pp.131-147
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    • 2003
  • This paper considers that a public department under specialized TQM manpower constraints have to implement multiple total quality management (TQM) policies to promote its service performance (fundamental goal) by adopting a centralized sequential advancement strategy (CSAS). Under CSAS, the decision-makers (DMs) start off by focusing specialized TQM manpower on a single policy, then transfer the specialized TQM manpower to the next policy when the first policy reaches the predetermined implementation time limit (in terms of education and training). Suppose that each TQM policy has a different desirous education and training goal. When the desirous goals for all TQM policies are achieved, we say that the fundamental goal will be satisfied. Within the limitation of total implementation period of time for all policies, assume the desirous goals for all TQM policies cannot be achieved completely. Under this premise, the optimal implementation sequence for all TQM policies must be calculated to maximize the weighted achievement of the desirous goal. We call this optimization problem a TQM case of "centralized sequential decision-making problem (CSDMP)". The achievement of the desirous goal for each TQM policy is usually affected by the experience in prior implemented policies, which makes solving CSDMP quite difficult. As a result, this paper introduces the concepts of sequential effectiveness and path effectiveness. The structural properties are then studied to propose theoretical methods for solving CSDMP. Finally, a numerical example is proposed to demonstrate CSDMP′s usability.