• Title/Summary/Keyword: Training System

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Implementation of a Virtual Training System on Gas Safety

  • Wouseok Jou;Tae-sik Lim;Kyong-sik Kang;Tae-ok Kim
    • Proceedings of the Safety Management and Science Conference
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    • 2000.11a
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    • pp.1-5
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    • 2000
  • With the advent of the internet era, web-based virtual training system is gaining its importance in recent years. Because of the fact that the training can take place in any place and at any time, the virtual system is now replacing many of the conventional off-line classes. Hardware environments such as communication bandwidth and computer performance gets fast enough to accommodate the virtual education. Based on the observations on current virtual training system, this paper proposes three critical design rules required when developing a new virtual training system: i) With conceptual mapping, the menu hierarchy can be organized in a clear-cut manner, ii) Extensive use of multimedia tools can help students keep their attention to the lecture materials, and iii) Provision of interaction mechanisms helps students to gain their identity and motivation.

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The study of Safety education, safe experience for students to develop research simulreyiteo (안전체험 시뮬레이터 개발에 관한 연구)

  • Kim, Tae-hwan
    • Journal of the Society of Disaster Information
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    • v.6 no.1
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    • pp.46-59
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    • 2010
  • In this study, the safety training of comparative analysis of the realities of Korea's safety training and international experience and practical training for the safety experience of a virtual reality simulator, the development of safe conduct as a controlled motion simulator system, image H / W and the control system works, sound effects H / W and the control system works, 4D special effects (smoke, heat, wind, vibration) and a control system integration, mission control system for the selection and evaluation of the proposal, and safety training on Game S / W of development as we have never experienced an earthquake action plan and evacuate to escape the power of experience and the experience of an earthquake (vibration + video), Also the collapse and a fire escape on the experience of following second disaster, the building collapsed during an escape experience in the field, in case of fire According to the initial fire suppression and fire extinguisher usage experience - experience of smoke and heat to escape in, Moreover, the Daegu subway fire in public places such as subway and evacuated to escape the experience, considering the suggested Simulator.

Implementation of the Aural Cueing System of the Reconfigurable Tactical SFTS for the Rotor Aircraft (회전익 항공기용 가변형 전술용 시뮬레이터의 음향 재생 시스템 제작)

  • Hong, Seung-Beom;Choi, Youn-Chul
    • Journal of the Korean Society for Aviation and Aeronautics
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    • v.17 no.4
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    • pp.48-54
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    • 2009
  • We implemented the Aural Cueing System(ACS) system of the reconfigurable tactical trainer(RTT) for th rotor aircraft. RTT provides a collective training system to meet aviation training requirements and supports organizational training for aviations units in combined arms collective training and mission rehearsal. ACS handles the volume, pitch and repetition of the digitally stored sounds based on commands it receives from an UDP/IP. In this paper, we explained and implemented the conceptual and detail design the ACS system for the rotor aircraft such as AH-1H(Iroquios), UH-60(Blackhwak), AH-1(Cobra) etc. The conceptual design composed of the sound cueing data analysis, sound modelling which is inner, outer, weapon and warn environment of rotor aircraft, sound synthesis and replay.

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Development of the Training System for Equilibrium Sense Using the Unstable Platform (불안정판을 이용한 평형감각 훈련시스템 개발)

  • Piao, Yong-Jun;Yu, Mi;Kwon, Tae-Kyu;Hong, Chul-Un;Kim, Nam-Gyun
    • Journal of the Korean Society for Precision Engineering
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    • v.22 no.8 s.173
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    • pp.192-198
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    • 2005
  • In this paper, we propose a new training system for the improvement of equilibrium sense using unstable platform. The equilibrium sense, which provides orientation with respect to gravity, is important to integrate the vision, somatosensory and vestibular function to maintain the equilibrium sense of the human body. In order to improve the equilibrium sense, we developed the software program such as a block game, pingpong game using Visual C++. These training system for the equilibrium sense consists of unstable platform, computer interface and software program. The unstable platform was a simple structure of elliptical-type which included tilt sensor, wireless RF module and the device of power supply. To evaluate the effect of balance training, we measured and evaluated the parameters as the moving time to the target, duration to maintain cursor in the target of screen and the error between sine curve and acquired data. As a results, the moving time to the target and duration to maintain cursor in the target was improved through the repeating training of equilibrium sense. It was concluded that this system was reliable in the evaluation of equilibrium sense. This system might be applied to clinical use as an effective balance training system.

Virtual-reality-based Operation Training System for Steel Making Process (가상 현실 기반 철강 공정 조업 교육 시스템)

  • Choi, Ja-Young;Lee, Jin-Hwi;Kim, Yong-Soo;Kim, Seok
    • Journal of Institute of Control, Robotics and Systems
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    • v.21 no.8
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    • pp.709-712
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    • 2015
  • This paper will introduce the development case study about virtual-reality-based operation training system for steel making process. Steel making process consist iron making process to create liquid steel, pig iron, by reduction process, steel making process to make molten steel by refining, continuous casting process to make slab, and rolling process to make final product like coil, plate. This steel making process deals with liquid and solid products, so facilities of steel making process are very various and complicated. In addition, according to various customer requirements, the recycle of facilities and recipes changing have been fast. So the training for skilled operators is very important point. In this paper, we develop steel making training system based virtual reality for training skilled operator. This system consists of virtual machine, virtual HMI, and virtual control panel. And for fitting the characteristics of each process and increasing the education effectiveness, we develop dynamic methods like the method of dynamic education system configuration, initial facilities setup operation education system, and etc.

Development of Framework for Effectiveness Measurement of LVC Synthetic Battlefield Training System (LVC 합성전장 훈련체계 효과도 측정 프레임워크 개발)

  • Kwon, Kybeom;Min, Seungin;Yee, Kwanjung;Seol, Hyeonju;Oh, Jihyun;Sim, Inbo
    • Journal of the Korea Institute of Military Science and Technology
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    • v.21 no.5
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    • pp.704-713
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    • 2018
  • The purpose of this study is to develop a systematic framework that can scientifically and quantitatively evaluate the effectiveness of an LVC training system. The proposed framework is based on QFD(Quality Function Development) methodology. The process of developing the framework begins with identifying various needs of stakeholders related to the introduction of the LVC training system. Then the effectiveness areas and factors are derived based on the needs. The measured effectiveness for each factors on alternatives by L, V, C systems are finally synthesized into the one overall effectiveness of each training system for relative comparison among them. In addition, we developed an Excel$^{TM}$-based tool based on the proposed framework methodology to provide an ease-of-use environment for rapid evaluation on the effectiveness of each training system with the given stakeholder need importance combinations, training scenarios and assets. The suggested framework and the measurement tool are expected to be useful for efficient knowledge-based decision making on an acquisition of the LVC training system.

A Study on the Safety Training System based on Virtual Reality in Large Scale Plant (대규모 플랜트에서의 가상현실 기반 플랜트 안전훈련 시스템에 관한 연구)

  • Lee, Jae Yong;Kim, Hyoung-Jin;Lee, Chunsik;Park, Chan Cook
    • Journal of the Korean Institute of Gas
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    • v.23 no.2
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    • pp.55-60
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    • 2019
  • To develop a plant safety training system using virtual reality technology, we constructed a training system for a large scale plant. Compared with safety training for small plants or unit equipment, many system configurations such as virtual plant model, in-process data processing, work instruction, etc. are required and integrated system works have been carried out. The target plant, RDS process, is a high-risk process(high-temperature, high-pressure) that takes into account the training scenarios that can be taken in the event of a leaking fire in the range and refer to the actual shutdown procedure. The proposed safety training integration system can be used in similar situations that can occur in the RDS process and can be a platform for safety training using virtual reality in a large plant.

A Study on Distance Training System for Transitioning to a Non-Contact Education and Training Methods: Focusing on Learner's Non-Contact Learning Experiences (집체훈련 대체 원격훈련시스템 구축 방안: 비대면 학습경험 분석을 중심으로)

  • Rim, Kyung-hwa;Shin, Jungmin;Lee, Doo-wan
    • Journal of Practical Engineering Education
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    • v.13 no.2
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    • pp.305-320
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    • 2021
  • Due to COVID-19, the education and training environment in vocational competency development has changed significantly. In vocational education and training, where the proportion of face-to-face training is more extensive than in other areas of education, some training courses had no choice but to be converted to online. This study presents a distance training system plan for non-contact vocational training by analyzing the learner's non-contact learning experiences. Non-face-to-face education experiences were investigated for learners of private vocational training institutions, universities, and public higher vocational training institutions. The main contents of the survey were to analyze the non-face-to-face learning experiences of these learners for the educational environment and educational purposes. Based on the results of the learners' non-face-to-face learning experiences, a draft of a remote training system construction plan for non-face-to-face education was composed, and a Delphi study was conducted on the draft non-face-to-face remote training system. A method for establishing a distance training system including non-face-to-face teaching and learning strategies, learning and operation support was proposed with these results.

Cost Education Effectiveness Analysis of Immersion-type and Simulator-type Virtual Reality Training Systems -Focusing on The ROK Army Virtual Reality Training System- (몰입형과 시뮬레이터형 가상현실 훈련체계 비용 대 교육효과 분석 -육군 가상현실 훈련체계를 중심으로-)

  • Kim, Do-heon;Min, Seung-hee;Kim, Yeek-hyun
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.22 no.4
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    • pp.345-352
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    • 2021
  • The Republic of Korea Army (ROK Army) is trying to improve the effectiveness of education and training. On the other hand, there are many restrictions in actual training, limiting their practical education and training. Virtual reality technology is being used to overcome these limitations. Virtual reality technology is developing in various types, and the ROK Army needs to introduce a virtual reality training system for cost-effective education. The ROK Army mainly uses high-cost simulator-types that are similar to real equipment. Recently, a low-cost immersive-type virtual reality training system wearing an HMD is also being used. This study analyzed the cost education effectiveness of simulator-type and immersive-type virtual reality training systems in operation at the ROK Army air defense school. First, the research method used AHP to analyze the educational effects. Second, the cost was applied to the production cost of the virtual reality training system to analyze the cost-effectiveness of the education. The immersion-type was 3.4 times higher than the simulator-type in terms of cost effectiveness. These results can be used as basic data for analyzing the cost-effectiveness of a virtual reality training system.

Development of the Turn Roller System for Changing the Direction of Rail-type Gait Training System (레일형 보행보조기구의 방향전환을 위한 턴 롤러 시스템 개발)

  • Kim, Ji-Wook;Yang, Min-Seok;Woo, Jun-Woo;Kim, Min-Soo;Sohn, Jeong-Hyun;Jun, Bu-Hwan
    • Journal of Power System Engineering
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    • v.20 no.4
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    • pp.19-25
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    • 2016
  • It is needed to use the gait training system for the rehabilitation of the disabled and old people. In this study, a gait training system of turn roller type is proposed for the purpose of helping the rehabilitation. A driving mechanism with the turn roller is designed by using the RecurDyn which is the dynamic analysis program. RecurDyn is used to analyze the dynamic behavior of the gait training system. The static load analysis is carried out to investigate the safety of this system. From the operating test of this system, it is noted that the driving error is little and the load capacity is 130 kgf.