• Title/Summary/Keyword: Touch-screen

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Keypad Method Using Touch-based Drag (터치기반 드래그를 이용한 키패드 방법)

  • Kwon, Soon-Kak;Kim, Heung-June
    • Journal of Korea Multimedia Society
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    • v.17 no.10
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    • pp.1213-1219
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    • 2014
  • Keypad used in the portable terminal based on the touch screen such as current smart phones is complex on the input method because of placement for use a small screen on a character or number button and is inconvenient. In this paper, we propose a combination method for the Hangul through touch and drag. First, only keypad for consonants is displayed, if a single consonant is selected by touch, then the keypad for vowels will be displayed around the consonant. Dragging in the keypad is combined into a vowel by depending on the drag path. This method can input Hangul by rapid and intuitive process compared to conventional methods. Simulation results show that the proposed method is very efficient in terms of speed and convenience compared to the conventional methods.

Ag, Al and Cu metal mesh films prepared by photolithography for touch screen panel (Photolithography 공정으로 제작한 touch screen panel 용 Ag, Al, Cu metal mesh film)

  • Kim, Seo-Han;Yu, Mi-Yeong;Song, Pung-Geun
    • Proceedings of the Korean Institute of Surface Engineering Conference
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    • 2015.11a
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    • pp.287-288
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    • 2015
  • 최근 투명 산화물 전극 (TCO)은 LED, electronic display, solar cell, touch screen panel (TSP) 등 다양한 분야에 많이 사용되고 있다. TCO는 높은 광 투과도와 전도성으로 인해 여러 분야에 많이 사용되고 있으며, 특히 ITO (Sn-doped indium oxide)가 display 분야에 많이 적용되고 있다. 하지만, ITO는 투과도와 면저항의 반비례 관계를 가지므로 더 낮은 면저항이 요구되는 대면적 TSP 분야에 적용되기에는 많은 개선이 필요하다. 따라서, 본 연구에서는 metal mesh film의 연구를 통해 TSP 분야에 사용되는 ITO를 대체하고자 한다. 제작된 mesh film은 모두 면저항은 $15{\Omega}/{\square}$ 이하, 광 투과도 90% (@550nm) 이상을 나타내었다.

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Study on the Touch Screen Panel Based on the Light over Electro Phoretic Display

  • Choi, Uk-Chul;Jung, Ho-Young;Park, Cheol-Woo;Hong, Sung-Jin
    • 한국정보디스플레이학회:학술대회논문집
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    • 2007.08a
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    • pp.706-709
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    • 2007
  • Different from the LCD that have two glass substrates on the top and the bottom, EPD have an advantage that is using the bottom glass substrate and the top e-ink sheet. So, it is impossible to apply R or C type TSP that need bottom and top glass plane. We successfully implemented the TSP (Touch Screen Panel) based on the light over the EPD (Electro Phoretic Display).

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Pointing position detection of capacitive touch screen panel using phase-difference method (위상차 방식을 사용한 용량방식 터치 스크린 패널의 접촉 위치 검출)

  • Jo, Yeong-Cheol;Jang, Rae-Hyeok;Gwon, Uk-Hyeon
    • Journal of Institute of Control, Robotics and Systems
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    • v.4 no.3
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    • pp.406-412
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    • 1998
  • This paper describes a contact position detection method of a capacitive touch screen panel. The proposed method is composed of a circuited compensating algorithm generating an output signal having phase difference to an input signal associated with contact position, converts both input and output signals into digital waveform (5V logic), and calculates the phase difference. Finally, position information with the phase difference is obtained by using a low-cost microprocessor, which is convenient to compensate non-linearity error. The proposed method, that computes phase difference directly, has advantages in feasibility and cost because it minimizes the use of analog devices; rather, it utilizes, cost effective digital circuit. Analytical results are also given.

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A Study on Touch Recognition Improvement using Contrast Detection Method (대비검출방식을 이용한 터치 인식 개선방법에 관한 연구)

  • Park, jae-wan;Song, dae-hyeon;Kim, jong-gu;Kim, dong-min;Lee, chil-woo
    • Proceedings of the Korea Contents Association Conference
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    • 2009.05a
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    • pp.169-172
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    • 2009
  • In this paper, we propose the method to improving touch recognition using edge mask on a touched object at vision-based touchscreen. Because vision-based touchscreen recognizes touch using threshold simply, noise occur in fist or wrist in case of touch directly with hand, correct touch recognition was difficult. However, in this paper, we execute morphology and extract surrounding mask in object that approximate to touchscreen, use change of contrast for the mask. When we touch screen to use these dynamic information, prevent noise. The goal of this paper is when hand was touched on screen it can recognize to touch.

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The Effects of Swiping Orientation on Preference and Willingness to Pay: The Interaction Between Touch Interface and Need-For-Touch

  • Ren, Han;Kang, Hyunmin;Ryu, Soohyun;Han, Kwanghee
    • Science of Emotion and Sensibility
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    • v.20 no.4
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    • pp.65-78
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    • 2017
  • The current study examined the influence of individual trait such as Need-For-Touch level (NFT; high vs. low) and swiping orientation (vertical vs. horizontal) on product evaluation and preference when using touch-screen interface like a smart phone and a tablet. Swiping is one of the most common interaction techniques for changing pages or searching some aligned pictures on touch-screen interface and it can be used in vertical and horizontal orientations. The experiment revealed a significant interaction between swiping orientation and NFT on preference, however the interaction on change-in-price of given products was only marginally significant. To be specific, high NFT participants reported higher preference for horizontal-swipe than vertical-swipe products, but such difference did not occur with low NFT participants. The current study illustrates the influence of swiping orientation and NFT on product preference and it provides a new perspective of design principles especially for online shopping websites.

Smart Touch Screen Output System Based on ICT (ICT 기반 스마트 멀티터치 영상 출력 시스템)

  • Park, Yu-Jin;Choi, Si-Woong;Hwang, Seung-Gook
    • Journal of the Korean Institute of Intelligent Systems
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    • v.27 no.2
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    • pp.138-143
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    • 2017
  • The purpose of this paper is to implement a smart touch image output system based on ICT. The image output system here uses a pen-touch type screen coordinate recognition type to minimize the error because there is a difference in the resolution of the motion pattern between the image screen and the actual image using the image sensing reaction sensor. To do so, we built a smart image output system that can output image data by using ICT based technology and can be operated remotely without a PC, laptop, monitor, keyboard and mouse by using wireless method and smart touch function instead of the existing wired method. The result of this study is that the image can be output only if there is a wall, and the pen can be operated on the output image without the screen.

Development of a Smartphone Interface using Infrared Approach (적외선 방식의 스마트 폰 인터페이스 개발)

  • Jang, Jae-Hyeok;Kim, Byung-Ki;Song, Chang-Geun;Ko, Young-Woong
    • The KIPS Transactions:PartA
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    • v.18A no.2
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    • pp.53-60
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    • 2011
  • Touch screen technologies are widely used as the basic input for mobile devices. However, for smartphones, touch screens have been utilized as a simple device that merely process text data. It has been considered an inappropriate multimedia input device for one to use design applications, such as painting, due to its narrow touch screen space, which makes it inconvenient to draw pictures. In this study, we propose to enhance this weakness by using infrared approach on a smartphone's input interface. The usage of infrared approach will allow for quick and accurate operations without facing any space constraints. In this paper, we provide a detailed description of the design and implementation of a smartphone user interface using infrared pointing device. Additionally, using experimental results, we prove that our proposed approach is more convenient and efficient than traditional touch screen approaches used in smartphones.

FPGA-based Hardware Prediction Rendering for Low-Latency Touch Platform

  • Song, Seok Bin;Kim, Jin Heon
    • Journal of Multimedia Information System
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    • v.5 no.1
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    • pp.59-62
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    • 2018
  • The delay between input action and visual interface feedback ("Latency") in a touchscreen inking task reduces the user's performance. When the latency is less than 2.38ms, the user cannot perceive the latency in dragging task. This value is difficult to achieve on recent touchscreens and general purpose computers. So, methods of predicting touch points to reduce perceptible latency has been proposed. In general, touch points prediction is not perfect. When using point prediction, feedback of the predicted points is displayed on the screen, after a while, erased when the actual points are displayed. When this task is implemented by software, it causes additional latency to work to erase predicted points feedback. It therefore propose a platform for rendering point prediction feedback without additional latency by the FPGA. This platform transmits input points and HDMI signals rendering feedback of input points to the FPGA. The FPGA draws the feedback of points predicted based on the input points on the HDMI and displays the screen. Since hardware rendering changes the HDMI signal every frame, it does not require erasing work and rendering can be done within an early time regardless of the amount of rendering, so we will reduce the latency.

Functional Analysis and Design of Touch User Interface in Mobile Game (모바일게임 터치사용자인터페이스(TUI)의 기능적 분석 및 설계)

  • Kim, Mi-Jin;Yoon, Jin-Hong
    • The Journal of the Korea Contents Association
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    • v.10 no.1
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    • pp.138-146
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    • 2010
  • Currently mobile phones possess the new features including the control interface provided with an ease, an intuition, and a variety and the display ensured for wide area. Mobile phones mounted with the touch screen release actively due to such strengths. This is the mega trend of the development of the latest mobile game. Mobile games set to the past keypad input system have changed for adaptation in the input environment and the progressive development. Consequently it is necessary to research for 'Touch User Interface(TUI)' of mobile games fixed into input environment by "Touch screen". This study have concreted the application method of touch game through the comparison analysis with the past game and implemented touch mobile game based on usability for ten touch mobile game titles released from the inside and outside of the country in oder to apply the touch interface fixed in the game to the hand-hold device with the function of touch interface. The result of this study have two implications. First it enhances the playability and diversity of game genre restricted by reason of the limitation of the past keypad input device. Second, it utilizes the basis for the standard of the interface of the touch mobile game by genre.