• Title/Summary/Keyword: Timeline

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KPetro: An Information System for Korean Petroglyph Ruins Supporting the Dedicated Camera Application (KPetro: 전용 카메라 앱을 지원하는 한국 암각화 유적 정보 시스템)

  • Lee, Wookun;Lee, Myung-Joon
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.7 no.1
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    • pp.265-276
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    • 2017
  • Korean petroglyphs have been found over a lot of ruins through nation-wide regions including Daegok-ri Bangudae and Cheonjeon-ri in Ulsan. In this paper, we present an information system for Korean petroglyph ruins named KPetro which supports the dedicated camera application and the timeline service. The system provides the services for searching and updating information in various ways over the primary database constructed with the data on petroglyph ruins, which are collected by the Bangudae Petroglyph Institute. In addition, through the camera application developed for the system, users can easily add photos to the appropriate petroglyph ruin according to the GPS information of the location where those photos are taken. Also, the system provides the timeline service showing the photos for a specific petroglyph ruins in order of shooting time. To support both mobile and desktop environments, KPetro provides its functions in a web browser using the HTML5 standard technology and the JavaScript language, enabling the system to be adaptable to various user devices and extendable for its functionalities.

A Study on the Relationship between Biomimicry Architecture and it's Historical Background (자연모방 건축과 시대적 배경의 관계성 고찰)

  • Lee, Jungwon;Kim, Daeun;Byun, Nahyang;Kang, Junekyung
    • Design Convergence Study
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    • v.15 no.3
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    • pp.1-17
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    • 2016
  • Nature-mimetic architecture has been discussed for a long time in the West. There were differences in understanding nature, the pursuit of nature-mimetic and the characteristics of nature-mimetic architecture. It can be inferred that it was influenced by various happenings in each period. The purpose of this study is to acknowledge the characteristics of nature-mimetic architecture up from the past to the present, and to understand the difference through the timeline of historical events. First, the study inquires the characteristics of nature-mimetic architecture by timeline. Seek the perception and attitude, characteristics of nature-mimetic architecture and the value of it through cases of Ancient Greek, Medieval, Renaissance, Early Modern and Modern. Secondly, understand the important historical issues that influenced nature-mimetic architecture such as view of nature, social aspect, religion and scientific technology. Finally, discuss the relationship between nature-mimetic architecture and its historical background.

An Efficient Video Management Technique using Forward Timeline on Multimedia Local Server (전방향 시간 경계선을 활용한 멀티미디어 지역 서버에서의 효율적인 동영상 관리 기법)

  • Lee, Jun-Pyo;Woo, Soon
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.10
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    • pp.147-153
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    • 2011
  • In this paper, we present a new video management technique using forward timeline to efficiently store and delete the videos on a local server. The proposed method is based on capturing the changing preference of the videos according to recentness, frequency, and playback length of the requested videos. For this purpose, we utilize the forward timeline which represents the time area within a number of predefined intervals. The local server periodically measures time popularity and request segment of all videos. Based on the measured data, time popularity and request segment, the local server calculates the mean time popularity and mean request segment of a video using forward timeline. Using mean time popularity and mean request segment of video, we estimate the ranking and allocated storage space of a video. The ranking represents the priority of deletion when the storage area of local server is running out of space and the allocated storage space means the maximum size of storage space to be allocated to a video. In addition, we propose an efficient storage space partitioning technique in order to stably store videos and present a time based free-up storage space technique using the expected variation of video data in order for avoiding the overflow on a local server in advance. The simulation results show that the proposed method performs better than other methods in terms of hit rate and number of deletion. Therefore, our video management technique for local server provides the lowest user start-up latency and the highest bandwidth saving significantly.

Location Inference of Twitter Users using Timeline Data (타임라인데이터를 이용한 트위터 사용자의 거주 지역 유추방법)

  • Kang, Ae Tti;Kang, Young Ok
    • Spatial Information Research
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    • v.23 no.2
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    • pp.69-81
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    • 2015
  • If one can infer the residential area of SNS users by analyzing the SNS big data, it can be an alternative by replacing the spatial big data researches which result from the location sparsity and ecological error. In this study, we developed the way of utilizing the daily life activity pattern, which can be found from timeline data of tweet users, to infer the residential areas of tweet users. We recognized the daily life activity pattern of tweet users from user's movement pattern and the regional cognition words that users text in tweet. The models based on user's movement and text are named as the daily movement pattern model and the daily activity field model, respectively. And then we selected the variables which are going to be utilized in each model. We defined the dependent variables as 0, if the residential areas that users tweet mainly are their home location(HL) and as 1, vice versa. According to our results, performed by the discriminant analysis, the hit ratio of the two models was 67.5%, 57.5% respectively. We tested both models by using the timeline data of the stress-related tweets. As a result, we inferred the residential areas of 5,301 users out of 48,235 users and could obtain 9,606 stress-related tweets with residential area. The results shows about 44 times increase by comparing to the geo-tagged tweets counts. We think that the methodology we have used in this study can be used not only to secure more location data in the study of SNS big data, but also to link the SNS big data with regional statistics in order to analyze the regional phenomenon.

Research on the Spatial Expression Characteristics of illustration in Picture Books (스토리형 그림책 속의 삽화 디자인의 시간적 표현 연구)

  • Han, YongGang;Kim, KieSu
    • The Journal of the Korea Contents Association
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    • v.21 no.7
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    • pp.59-70
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    • 2021
  • This paper studies and analyzes the effect of illustrations in picture books on time representation with fictional picture books as the study scope. In this paper, the time type of picture books can be divided into time point, timeline and time rhythm, referring to case analysis from time symbolic elements, picture layout and picture sequence respectively. First of all, time symbolic elements are referred to the time point and time rhythm. The materialized time symbolic element is things that can directly represent time and trigger associations with time; the color symbolic element means the color changes in the real world within a certain time; the contrast of light and shadow corresponds to the changes in a day. Fast-moving objects will be presented with dashed or blurred lines, while static, stable and slow objects will be depicted with solid lines. Secondly, the picture layout of illustrations in picture books is suitable for representing the content of the timeline and describing the sequence or causality of events. Finally, the picture sequence can represent the timeline, time rhythm and "synchronicity". It will make use of visual logic to win readers' trust in time information expressed in pictures, and then follow and connect viewpoints on the basis of adapting to reading habits. The essence of time representation in picture books is to express time by space, and use different combinations of elements in space and visual guidance to convey time information.

Development of a CAE Middleware and a Visualization System for Supporting Interoperability of Continuous CAE Analysis Data (연속해석 데이터의 상호운용성을 지원하는 CAE 미들웨어와 가시화 시스템의 개발)

  • Song, In-Ho;Yang, Jeong-Sam;Jo, Hyun-Jei;Choi, Sang-Su
    • Korean Journal of Computational Design and Engineering
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    • v.15 no.2
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    • pp.85-93
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    • 2010
  • This paper proposes a CAE data translation and visualization technique that can verify time-varying continuous analysis simulation in a virtual reality (VR) environment. In previous research, the use of CAE analysis data has been problematic because of the lack of any interactive simulation controls for visualizing continuous simulation data. Moreover, the research on post-processing methods for real-time verification of CAE analysis data has not been sufficient. We therefore propose a scene graph based visualization method and a post-processing method for supporting interoperability of continuous CAE analysis data. These methods can continuously visualize static analysis data independently of any timeline; it can also continuously visualize dynamic analysis data that varies in relation to the timeline. The visualization system for continuous simulation data, which includes a CAE middleware that interfaces with various formats of CAE analysis data as well as functions for visualizing continuous simulation data and operational functions, enables users to verify simulation results with more realistic scenes. We also use the system to do a performance evaluation with regard to the visualization of continuous simulation data.

Development of Efficient VR Contents Writing Tools for Support Storytelling (스토리텔링 지원을 위한 효율적인 VR 콘텐츠 저작도구 개발)

  • Lee, Yang Min;Lee, Jae Kee
    • Journal of Korea Multimedia Society
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    • v.23 no.5
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    • pp.700-709
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    • 2020
  • With the development of virtual reality (VR)-related technology and the advent of the 5G era, VR-based streaming games or content have been developed and transmitted at high speed. Although VR technology is also being applied in education, health care, manufacturing, and production fields, its main application is for entertainment. VR technology has been developed based on hardware and various contents have been developed accordingly; however, the number of VR content with high entertainment value is insufficient, and there are primarily hands-on contents. In this paper, we propose a method for developing an writing tool that can enhance the productivity in the development and editing of VR content and create VR contents based on a timeline by reflecting the storytelling rather than by a simple empirical type to solve the bias in content style. The proposed VR content writing tool is expected to increase the productivity in VR content development and contribute to the creation of various styles of content. Its implementation can enable developers to create specific stories in a timeline and support several animation effects.

Performance on the Minimum Delay Algorithm of Optimal Streaming Multimedia Presentations (멀티미디어 프리젠테이션 최적 스트리밍에서 최소지연 알고리즘에 관한 성능)

  • Kang, Heau-Jo
    • Journal of Digital Contents Society
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    • v.7 no.3
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    • pp.207-210
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    • 2006
  • A synchronized multimedia presentation consists of a collection of objects, with each object having one or more rendering intervals within the presentation timeline. These intervals specify the objects' start times and end times relative to the presentation timeline. In this paper we consider the problem of streaming a multimedia presentation from a server to a client over a bandwith-limited communication network. We suppose that each of the static objects is layered-encoded. For a given maximum delay, we consider the problem of finding the optimal number of quality of the presentation. We devise efficient algorithms for determining an optimal policy for several criteria. We also consider the problem of gradual rendering of objects after their start times.

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The Intellectual Structure of Business Analytics by Author Co-citation Analysis : 2002 ~ 2020 (저자동시인용분석에 의한 Business Analytics 분야의 지적 구조 분석: 2002 ~ 2020)

  • Lim, Hyae Jung;Suh, Chang Kyo
    • The Journal of Information Systems
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    • v.30 no.1
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    • pp.21-44
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    • 2021
  • Purpose The opportunities and approaches to big data have grown in various ways in the digital era. Business analytics is nowadays an inevitable strategy for organizations to earn a competitive advantage in order to survive in the challenged environments. The purpose of this study is to analyze the intellectual structure of business analytics literature to have a better insight for the organizations to the field. Design/methodology/approach This research analyzed with the data extracted from the database Web of Science. Total of 427 documents and 23,760 references are inserted into the analysis program CiteSpace. Author co-citation analysis is used to analyze the intellectual structure of the business analytics. We performed clustering analysis, burst detection and timeline analysis with the data. Findings We identified seven sub- areas of business analytics field. The top four sub-areas are "Big Data Analytics Infrastructure", "Performance Management System", "Interactive Exploration", and "Supply Chain Management". We also identified the top 5 references with the strongest citation bursts including Trkman et al.(2010) and Davenport(2006). Through timeline analysis we interpret the clusters that are expected to be the trend subjects in the future. Lastly, limitation and further research suggestion are discussed as concluding remarks.

An Application of Timeline Approach for Authoring of Interactive Documents (인터랙티브 문서의 저작을 위한 타임라인 기법의 응용)

  • 김경덕;김희선
    • Proceedings of the Korean Information Science Society Conference
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    • 2003.10b
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    • pp.445-447
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    • 2003
  • 본 논문에서는 미디어 및 사용자간 상호작용을 지원하는 인터랙티브 문서의 저작을 위한 타임라인 기법을 응용 방법을 기술한다. 기존 대부분의 멀티미디어 저작도구는 타임라인 모델을 이용하지만 이벤트를 기술하기 위해서는 여러 가지 제약을 가지고 있다. 그러므로 본 논문에서는 타임라인 기법을 확장하여 인터랙션에 의한 타임라인의 확장과 반복을 지원하는 방법을 제안한다. 제안한 응용 기법의 구체적인 구현은 개발 중이며, 응용 분야로는 SMIL 2.0 문서 및 MPEG-4 문서 저작이다.

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