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http://dx.doi.org/10.9717/kmms.2020.23.5.700

Development of Efficient VR Contents Writing Tools for Support Storytelling  

Lee, Yang Min (Dept. of Computer Engineering, Dong-A University)
Lee, Jae Kee (Dept. of Computer Engineering, Dong-A University)
Publication Information
Abstract
With the development of virtual reality (VR)-related technology and the advent of the 5G era, VR-based streaming games or content have been developed and transmitted at high speed. Although VR technology is also being applied in education, health care, manufacturing, and production fields, its main application is for entertainment. VR technology has been developed based on hardware and various contents have been developed accordingly; however, the number of VR content with high entertainment value is insufficient, and there are primarily hands-on contents. In this paper, we propose a method for developing an writing tool that can enhance the productivity in the development and editing of VR content and create VR contents based on a timeline by reflecting the storytelling rather than by a simple empirical type to solve the bias in content style. The proposed VR content writing tool is expected to increase the productivity in VR content development and contribute to the creation of various styles of content. Its implementation can enable developers to create specific stories in a timeline and support several animation effects.
Keywords
Virtual Reality(VR); Contents; Writing Tool; User Interface; Layer Animation;
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Times Cited By KSCI : 4  (Citation Analysis)
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