• Title/Summary/Keyword: The five senses

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A Study of Respiration Techniques Considered From An Oriental Medicine and Buddhistic Viewpoint (한의학과 불교의 관점에서 본 호흡에 대한 고찰)

  • Koo, Byung-Soo
    • Journal of Oriental Neuropsychiatry
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    • v.16 no.2
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    • pp.43-52
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    • 2005
  • Objectives : This study is an investigation the clinical development of oriental neuropsychiatry through the practical application of respiration techniques in oriental medicine and Buddhism. Methods : Oriental medicine and Buddhism both make much use of respiration techniques. According to a comparative study on these; A group for the clinical application of oriental medical respiration methods, and A study both the differences and common features of oriental medical and Buddhist respiration techniques, to deliver therapeutic and preventive medical assistance to patients. Results and Conclusion : 1. Oriental medical respiration techniques have as their object the prevention and treatment of disease through smooth circulation of Gi(氣) and Hyeol(血) according to the concentration of the mind on acupuncture points. 2. Buddhist respiration techniques make use of planned psychological rest and ascetic practical expedience according to the close observation of the five senses(五感) of the real world through exhalation(呼) and inhalation(吸) based on Buddhist philosophy. 3. Although the pursuit of oriental medicine and Buddhism can be different, I think a need to develop new respiration techniques can lead to psychological balance and medical treatment through compounding both sets of knowledge.

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Olfactory Interaction based on ISO/IEC 23005 Standard

  • Choi, Jang-Sik;Chang, Sung-June;Lee, Hae-Ryong;Byun, Hyung-Gi
    • Journal of Sensor Science and Technology
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    • v.26 no.5
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    • pp.297-300
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    • 2017
  • Realistic media comprised of metadata of the five senses to provide enhanced experiences by stimulating our memory and sensations have had an increasingly pervading effect in our daily lives. Many researchers and companies are in the process of developing their own authoring systems running on different platforms to serve realistic media, resulting in compatibility issues among the systems. To tackle these issues, the International Organization for Standardization have standardized the interface, data format, protocol, API, etc. required to provide the realistic media. In particular, the ISO/IEC 23005 standard, which is called MPEG-V in SC29/WG 11, has defined XML schemas for olfaction interaction based on electronic nose (E-Nose), and scent display. In this paper, the MPEG-V standard for olfaction interaction is reviewed, and a data flow diagram that can be used for olfactory interaction based on the MPEG-V standard was designed. In addition, the necessary schemas related to the E-Nose sensor for olfactory interaction was provided.

Evaluate of allowable acceleration for Occupants in Horizontal Vibration of Buildings according to Natural Frequency (고유주기에 따른 건축물의 수평진동에 대한 거주자의 허용가속도평가)

  • Cho, Kang-Pyo;Jeong, Seung-Hwan;Cho, Gi-Sung
    • Proceedings of the Computational Structural Engineering Institute Conference
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    • 2008.04a
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    • pp.228-233
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    • 2008
  • In this paper, peak acceleration for horizontal vibration of buildings was estimated from the results of vibration tests using a shaking table. Human comfort of occupants is supposed to be satisfied according to the peak acceleration in NBCC and ISO6897, which have been used by Korean structural engineers. In the paper, we used a one-dimensional shaking table for horizontal vibration tests, which was mounted with a vibration house similar to a living space. Experimental results were obtained according to increasing accelerations in the range of 0.2Hz through 1.2Hz of frequency with five experimental groups, each of which was composed of eight persons. We obtained performance curves by dividing the distribution of perception from horizontal vibration tests into the ranges of 0${\sim}$25%, 26${\sim}$50%, 51${\sim}$75%, 76${\sim}$100% and then fitting the curves. Also we made a questionnaire based on human comfort criteria of foreign countries, and examined the feelings of subjects. From the results of horizontal vibration tests, it was found that acceleration of perception was low when frequency was high, and that visual and auditory senses affect the human perception for horizontal vibration of buildings.

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The Expressive Characteristics of Fashion Installation in Henrik Vibskov Collection (헨릭 빕스코브 컬렉션에 나타난 패션 인스톨레이션의 표현 특성)

  • Ko, Hyunzin
    • Journal of the Korean Society of Costume
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    • v.65 no.6
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    • pp.133-147
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    • 2015
  • The aim of this study is to review the creative fashion installation of Henrik Vibskov, Danish designer. Its intention is to contribute useful information for more innovative fashion presentation. As a research method, document and case study were performed and his collections from 2004 F/W to 2016 S/S were analyzed. In fashion installation, the designer puts objects in meaningful spaces in order to convey a certain message, to make an integrated artwork, and to interact with spectator. It has been used in fashion exhibitions, as well as in the set design of fashion performance and fashion show. The results were as follows. Henrik Vibskov's fashion installation has three features, which are 1)conceptual theme approach that communicates a twisted and metaphoric message, with a poetic and interesting show title, 2) surrealistic scenography that plays with fragmentation of the human body, clustering of plastic and symbolic objects, innovative color transformations, and visual trickery between figures and the background, and 3) setting for multisensory performance that makes spectators interact by making artistic objects and surroundings, which stimulates the five senses. Henrik Vibskov's fashion installation can exist as an independent artwork, and not just as a supporting piece for a fashion show. It has both artistic and fashionable values, and can be an effective fashion presentation communicating his conceptual fashion themes.

A Study on the Multi-sensory Preferences and Image Influences of Outdoor Leisure Spaces (옥외여가공간의 다중감각 선호 및 이미지 영향력 연구)

  • Yun Hee-Jeong;Im Seung-Bin
    • Journal of the Korean Institute of Landscape Architecture
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    • v.34 no.3 s.116
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    • pp.23-31
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    • 2006
  • Multi-sensory design results from sensory design paradigm and image centricism, which stimulates 5 sensation; visual, auditory, haptic, smell and taste sensation when we experience environment. This is helpful for designing outdoor space considering integrated sensation not only visual and auditory sensation as well as for improving visitor's satisfaction. Therefore, this study mainly intended to analyse the multi-sensory preference and the image influence of outdoor leisure space. For these purpose, this study selected 3 leisure spaces around Seoul city; Gwan-ak mountain(the type oriented natural resource), Insa-dong(the type oriented cultural resource) and Seoul land as theme park(the type oriented facility) and a survey was performed with a total of 204 visitors at the above spaces in winter and summer. The results of this study indicate that visual sensation was evaluated most high at 3 outdoor leisure spaces in both winter and summer. Visitors at Gwan-ak mountain and Seoul land prefer visual and haptic sensation, but visitors at Insa-dong prefer visual and haptic sensation in summer, visual and taste sensation in winter. Above all, this study led the designer to consider diverse sensation to access leisure space, especially haptic sense, which can be an effective design strategy to satisfy visitors.

A study on survey on the user's opinions of the water-front in Seoul Hangang Park Banpo area (서울 한강시민공원 반포지구에서의 수변공간의식 조사)

  • Yang, Dong-Cheon;Kon, Masayuki;Ahn, Chang-Su;Lee, Myung-Kwon
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2012.10a
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    • pp.35-36
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    • 2012
  • This study had a survey on the user opinions of the water-front in seoul Hangang Park Banpo area. The survey was carried out individual interviews in the place where it can be directly overlooked the Han-river. And the results were analyzed in percentage terms. As a result, the highest rank in age structure is 33 percent of people in their twenties, and the following is 23.5 percent of thirties. ${\cdots}{\cdots}$(amount of)${\cdots}{\cdots}$.

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A Study on the Production Plan for Reducing Cybersickness in Virtual Reality Game (가상현실 게임의 사이버 멀미 감소를 위한 연출 방안에 관한 연구)

  • Jung, Seah;Kim, Hongyoon
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.13 no.1
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    • pp.113-123
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    • 2017
  • Virtual reality technology is recognized as a next-generation technology and can create realistic environments like the real world and reproduce sensory experiences. And it is a cutting-edge technology that allows humans to experience the same real-world experience in a virtual world by computing the five senses with computers. Also Virtual reality is a technology that has the advantage of experiencing reality in cyberspace and is applied to content such as movies and games. However, many users who use virtual reality can feel cybersickness. And it especially in virtual reality games. This is an important issue for the virtual reality game industry to be resolved. Main symptoms of cyberscickness include dizziness, headache, and vomiting. Existing motion sickness and symptoms are similar, but the cause of cybersickness is different from traditional sickness. Therefore, this study uses virtual reality games and data from various organizations to determine the causes of cybersickness. Also, it intends to contribute to the development of the virtual reality game industry by presenting methods to supplement these problems.

The Effect of Fieldwork of Growing Rice on Promoting Children's Scientific Skills (오감을 이용한 벼 관찰활동에서의 만3세 유아의 과학과정기술 변화에 관한 연구)

  • Kim, Youn A;Kim, Kyoung Eun
    • Korean Journal of Childcare and Education
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    • v.11 no.5
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    • pp.91-111
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    • 2015
  • The purpose of this study was to examine the effects of the field-work of growing rice on young children's scientific process skills. The participants were 10 three-year-old children in Y preschool in Osan. Teacher's participant observations, interviews with children, and children's observation journals were analyzed according to scientific process skills. This study showed that the experience of growing rice was effective in increasing children's scientific process skills. Children showed higher prediction, observation, classification, measurement, and communication ability as the activity session passed. This study can be used for the teaching methods of promoting children's scientific thinking and attitude.

A Study on The Nail Design Utilized 'B' Brand Ice Cream Color Story ('B' 브랜드 아이스크림의 스토리 컬러를 활용한 네일 디자인 연구)

  • Pyo, Yeon-Hee;Jung, Yeon-Ja
    • Journal of the Korea Convergence Society
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    • v.8 no.7
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    • pp.315-321
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    • 2017
  • Ice cream color is delivered brand stories to consumer through visual sense stimulation. Today's consumption patterns reflect not just five-senses(look, taste, hear, touch, smell) satisfaction but also the consumption of satisfaction through brand value. these marketing of utilized color is using in beauty design area also. therefore these a study is consisting the theoretical and empirical research, that's for implemented of storytelling the beauty design. on this base contemplation 'B' brand ice cream's color and brand story through the theoretical research, and express the derived design on nails by the empirical research. As a result, a study is implied fusion of ice cream color and nail art design, that believed to serve as a basic source of beauty design and color imagnation that reflect the color of specific brand.

A study on the immersive experience in preparation for the era of autonomous ships (자율운항선박시대를 대비한 몰입형 자율운항 경험에 관한 연구)

  • Chang, Myung-Hee
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2020.11a
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    • pp.70-71
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    • 2020
  • In the era of autonomous ships, artificial intelligence technology will be able to provide a more advanced immersive experience by combining AR and VR. Immersion technology can provide a real-like experience and sensibility by dazzling the five senses of the user. In autonomous operation through VR or AR, it is necessary to provide a natural environment in which seafarers can immerse themselves in navigation and interact with virtual ships. In this study, in preparation for the era of autonomous ships, what are the key characteristics that seafarer can realize immersive user experience during autonomous navigation through VR or AR.

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