• 제목/요약/키워드: Technology evolution trend

검색결과 81건 처리시간 0.022초

고령화 사회 환경 변화에 대응하는 정보통신 산업 비즈니스 모델 설계 (New Business Models for Telecommunications Company in Aging Society)

  • 이영호;김영욱;김영진;김혜원;이정민
    • 경영과학
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    • 제23권3호
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    • pp.195-207
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    • 2006
  • In this paper, we develop the business model of telecommunication company that facilitates to explore new business opportunities on aging society. Considering the trend of aging society, we analyze the market drivers of senior market. Analyzing market dynamics and value chain, we design a set of business models for telecommunication company. In addition, we describe the evolution path of the proposed business model in terms of technology development and market. Finally, we develop a framework for evaluating the effectiveness of the business model.

지식경영연구의 개관 및 향후 연구과제 (Synopsis and Prognosis of Knowledge Management Research - Recent Trends and Research Agenda -)

  • 김효근;최인영;강소라
    • 지식경영연구
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    • 제1권1호
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    • pp.19-46
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    • 2000
  • Today, knowledge is considered the most strategically important resource. As research in knowledge management advances, it ought to review and categorize the already published literatures on knowledge management in the area of business strategy, accounting/finance, human resource management and management information technology. To identify the knowledge management research trend, we analyze 168 articles published in prominent academic journal during last two decades. This paper develops three stages model for knowledge management research: observation, initiation and evolution stage. Also, we classify the given researches according to the three criteria of contents, related academic area and applied research method.

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고령화 사회 환경 변화에 대응하는 정보통신 산업 비즈니스 모델 설계 (New Business Models for Telecommunications Company in Aging Society)

  • 김영욱;이영호;김영진;김혜원;이정민
    • 한국경영과학회:학술대회논문집
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    • 한국경영과학회 2006년도 추계학술대회
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    • pp.108-111
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    • 2006
  • In this paper, we develop the business model of telecommunication company that facilitates to explore new business opportunities in aging society. Considering the trend of aging society, we analyze the market drivers of senior market. Analyzing market dynamics and value chain, we design a set of business models for telecommunication company. In addition, we describe the evolution path of the proposed business model in terms of technology development and market. Finally, we develop a framework for evaluating the effectiveness of the business model.

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불확실한 수요 하에서 이중성형 구조의 광댁역 접속망 설계에 관한 연구 (A Broadband Local Access Network Design with Double-star Topology under Uncertain Demands)

  • 윤문길
    • 한국경영과학회지
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    • 제25권2호
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    • pp.87-100
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    • 2000
  • As a result of rapid advances in communication technology, fiber optics have begun to be adopted in most telecommunication systems 3s an economic choice Due to the trend of evolution toward broadband communication network with fiber optics and electronic devices. the network design problem for broadband communication has been received a great deal of research attention recently. In this paper, we address a topological design problem for broadband local access network with uncertain demands, which has received surprisingly little attention so far. in our problem, we select a set of hubs and links for constructing network expected penalty cost for the amount of undersupplied In addition to the usual cost terms of the fixed demand problem Our problem can be approximated as a mixed 0-1 integer programming problem by using Szwarc’s linear approximation technique. Then the problem is transformed successfully into a version of classical network design model. Some computational experiments for the model and concluding remarks are described.

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A Real Time Multiplayer Network Game System Based on a History Re-Transmission Algorithm

  • Kim, Seong-hoo;Park, Kyoo-seok
    • 한국멀티미디어학회논문지
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    • 제7권6호
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    • pp.814-823
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    • 2004
  • Current video games and game room games are played as a single player mode on the basis of various emulators. With the evolution of data communications and game technology, a new trend in the game industry has made the primary interests of game developers and companies in the game industry be moved toward a multiplayer mode from the traditional single player mode. In this paper, we represent how to implement a network game platform by allowing network modules to be run in conjunction with the current video emulator games. It also suggests a synchronization scheme for real-time game playout and practical mechanism that can support network games to be played with the Peer-to-Peer process using a lobby system.

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음이온교환막 수전해 촉매기술 동향 (Research Trend in Electrocatalysts for Anion Exchange Membrane Water Electrolysis)

  • 김지영;이기영
    • 전기화학회지
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    • 제25권2호
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    • pp.69-80
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    • 2022
  • 고순도 수소생산을 위한 음이온 교환막 수전해는 양성자 교환막 수전해 시스템에서 사용되는 기존 귀금속 촉매 대신 저렴한 비귀금속 기반 촉매를 사용하여 차세대 녹색 수소 생산 기술로 많은 관심을 받고 있다. 하지만 음이온 교환막 수전해 기술은 개발 초기 단계이기 때문에 음이온 교환막 수전해의 핵심 요소인 음이온 교환막, 이오노머, 전극지지체 및 촉매에 관한 연구 수행이 필요하다. 그 중, 현재 촉매 분야에서 진행되고 있는 연구들은 기개발된 알칼리용 반쪽전지 촉매를 음이온 교환막 시스템에 적용하는 방향의 연구가 진행되고 있으며 적용된 촉매는 낮은 활성도와 내구성의 문제점을 가진다. 이에 본 총설은 알칼리성 매질에서 비귀금속 기반 촉매를 사용하여 산소발생반응 및 수소발생반응을 촉진시킨 촉매 합성 기술을 제시하였다.

공개소프트웨어 서비스 평가모델(BSEM)에 관한 개념적 연구 (Behavior-Structure-Evolution Evaluation Model(BSEM) for Open Source Software Service)

  • 이승창;박훈성;서응교
    • 유통과학연구
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    • 제13권1호
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    • pp.57-70
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    • 2015
  • Purpose - Open source software has high utilization in most of the server market. The utilization of open source software is a global trend. Particularly, Internet infrastructure and platform software open source software development has increased rapidly. Since 2003, the Korean government has published open source software promotion policies and a supply promotion policy. The dynamism of the open source software market, the lack of relevant expertise, and the market transformation due to reasons such as changes in the relevant technology occur slowly in relation to adoption. Therefore, this study proposes an assessment model of services provided in an open source software service company. In this study, the service level of open source software companies is classified into an enterprise-level assessment area, the service level assessment area, and service area. The assessment model is developed from an on-site driven evaluation index and proposed evaluation framework; the evaluation procedures and evaluation methods are used to achieve the research objective, involving an impartial evaluation model implemented after pilot testing and validation. Research Design, data, and methodology - This study adopted an iteration development model to accommodate various requirements, and presented and validated the assessment model to address the situation of the open source software service company. Phase 1 - Theoretical background and literature review Phase 2 - Research on an evaluation index based on the open source software service company Phase 3 - Index improvement through expert validation Phase 4 - Finalizing an evaluation model reflecting additional requirements Based on the open source software adoption case study and latest technology trends, we developed an open source software service concept definition and classification of public service activities for open source software service companies. We also presented open source software service company service level measures by developing a service level factor analysis assessment. The Behavior-Structure-Evolution Evaluation Model (BSEM) proposed in this study consisted of a rating methodology for calculating the level that can be granted through the assessment and evaluation of an enterprise-level data model. An open source software service company's service comprises the service area and service domain, while the technology acceptance model comprises the service area, technical domain, technical sub-domain, and open source software name. Finally, the evaluation index comprises the evaluation group, category, and items. Results - Utilization of an open source software service level evaluation model For the development of an open source software service level evaluation model, common service providers need to standardize the quality of the service, so that surveys and expert workshops performed in open source software service companies can establish the evaluation criteria according to their qualitative differences. Conclusion - Based on this evaluation model's systematic evaluation process and monitoring, an open source software service adoption company can acquire reliable information for open source software adoption. Inducing the growth of open source software service companies will facilitate the development of the open source software industry.

정보콘텐츠산업의 경영 실태에 관한 연구 (The Realities of Management in the Informative Contents Industry)

  • 김경일;이용환
    • 디지털콘텐츠학회 논문지
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    • 제8권2호
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    • pp.157-163
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    • 2007
  • 정보콘텐츠산업은 디지털 기술의 진화와 발맞추어 평균적으로는 안정된 자본구조와 우수한 이익률지표, 높은 성장률과 높은 생산성을 나타내고 있으나, 거의 모든 지표에서 점차 악화되고 있는 추세를 보이고 있다. 이것은 정보콘텐츠산업의 발전에 따른 시장 수요의 증가보다도 공급 시장의 확대가 더 빠른 속도로 진행되고 있어 경쟁이 격화되고 있고, 비교적 시장진입이 용이하기 때문인 것으로 분석된다. 정보콘텐츠산업의 지속적인 발전을 도모하기 위해서는 새로운 시장의 개척과 이를 뒷받침하기 위한 신기술의 개발이 필요하며, 이를 위하여 정책적인 자금 지원 및 조세정책적인 측면에서의 지원이 절실하다.

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SNS 이용과 기업 특성이 성과에 미치는 영향 : 중국여행사를 중심으로 (Impact of the SNS Utilization and Firm's Characteristics on the Performance of the Travel agency in China)

  • 왕천군;박상문;김명수
    • Journal of Information Technology Applications and Management
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    • 제24권4호
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    • pp.215-227
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    • 2017
  • The development of information technology are leading to the rapid evolution of SNS (Social Networking Services) in various directions and industries. Initially, SNS have been used as the form of networking between user's groups. Currently SNS has been developed towards multiple purposes and platforms such as the promotion and the advertising of a company. There are many SNSs including QQ, Weibo, and Wechat and so on in China. However, the use of companies in terms of advertising and information sharing with the customers do not meet the trend in China. Especially, there were little researches for Chinese travel agencies how to utilize SNS for attracting new customers and making them contribute to the firm's performance. In this study, we try to investigate the impact of the firm's characteristics and the usage of SNS on the performance of Chinese travel agencies. Based on Top 100 China travel agencies in 2009, we analyzed the relationships between firm's characteristics and the usage of SNS, and firm's performances in 2013. We expect that our study can contribute to the increasing academic and practical needs on the empirical evidence of the impacts of the SNS utilizations on the firm's performance.

An Outlook for Interaction Experience in Next-generation Television

  • Kim, Sung-Woo
    • 대한인간공학회지
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    • 제31권4호
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    • pp.557-565
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    • 2012
  • Objective: This paper focuses on the new trend of applying NUI(natural user interface) such as gesture interaction into television and investigates on the design improvement needed in application. The intention is to find better design direction of NUI on television context, which will contribute to making new features and behavioral changes occurring in next-generation television more practically usable and meaningful use experience elements. Background: Traditional television is rapidly evolving into next-generation television thanks to the influence of "smartness" from mobile domain. A number of new features and behavioral changes occurred from such evolution are on their way to be characterized as the new experience elements of next-generation television. Method: A series of expert review by television UX professionals based on AHP (Analytic Hierarchy Process) was conducted to check on the "relative appropriateness" of applying gesture interaction to a number of selected television user experience scenarios. Conclusion: It is critical not to indiscriminately apply new interaction techniques like gesture into television. It may be effective in demonstrating new technology but generally results in poor user experience. It is imperative to conduct consistent validation of its practical appropriateness in real context. Application: The research will be helpful in applying gesture interaction in next-generation television to bring optimal user experience in.