• Title/Summary/Keyword: Team learning

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A Case Study on the Application of Human Performance Technology for a Service Model Innovation (서비스모델 혁신을 위한 HPT 적용 사례연구)

  • Park, Jai-Hyoung;Nam, Jae Deog
    • Journal of Service Research and Studies
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    • v.2 no.1
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    • pp.1-11
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    • 2012
  • Until Now, Many IT Service companies in Korea have grown up by giving the useful service of Information Technology System to customer in the domestic market. But nowadays, When Information Technology becomes a Smart Technology that give convergence between some industries, Intelligence, Mobility by combining so many industry technologies, business opportunities with smart technology increase bigger than ever. In accordance with the above directions, this study introduces the result of case study in the LG CNS Companies. This case involves a story that innovate a service model by smart technology, and create educational programs to change the way of employee working by Human Performance Tehnology.

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Recommendation Model for Battlefield Analysis based on Siamese Network

  • Geewon, Suh;Yukyung, Shin;Soyeon, Jin;Woosin, Lee;Jongchul, Ahn;Changho, Suh
    • Journal of the Korea Society of Computer and Information
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    • v.28 no.1
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    • pp.1-8
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    • 2023
  • In this paper, we propose a training method of a recommendation learning model that analyzes the battlefield situation and recommends a suitable hypothesis for the current situation. The proposed learning model uses the preference determined by comparing the two hypotheses as a label data to learn which hypothesis best analyzes the current battlefield situation. Our model is based on Siamese neural network architecture which uses the same weights on two different input vectors. The model takes two hypotheses as an input, and learns the priority between two hypotheses while sharing the same weights in the twin network. In addition, a score is given to each hypothesis through the proposed post-processing ranking algorithm, and hypotheses with a high score can be recommended to the commander in charge.

Prediction of OPS(On-base Plus Slugging) in KBO League (한국프로야구에서 장타율과 출루율(OPS) 예측 연구)

  • Dong Yun Shin;Jinho Kim
    • The Journal of Bigdata
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    • v.7 no.1
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    • pp.49-61
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    • 2022
  • In sports, the proportion of data analysis in team management such as team strategy planning and marketing is increasing. In KBO(Korea Baseball Organization) league, in particular, plans such as recruiting players and fostering players are established to devise team strategies for the next year, such as FA and trade, at the end of a season. For these reasons, it is very important to predict players' performance for the next year. In this study, the target was limited to only the batter and tried to find out how to predict whether the performance of the next year will improve. As a standard record for rising and falling, OPS(On-Base Plus Slugging), which is easy to calculate and has a high relationship with team score, was used. In this study, 40 years of regular season data from 1982 to 2021 were used as data, and 11 machine learning classification models were used as experimental methods. Predicting the rise and fall of OPS, RBF SVM, Neural Net, Gaussian Process, and AdaBoost were more accurate than other classification models, and age did not significantly affect accuracy.

Co-Operative Strategy for an Interactive Robot Soccer System by Reinforcement Learning Method

  • Kim, Hyoung-Rock;Hwang, Jung-Hoon;Kwon, Dong-Soo
    • International Journal of Control, Automation, and Systems
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    • v.1 no.2
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    • pp.236-242
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    • 2003
  • This paper presents a cooperation strategy between a human operator and autonomous robots for an interactive robot soccer game, The interactive robot soccer game has been developed to allow humans to join into the game dynamically and reinforce entertainment characteristics. In order to make these games more interesting, a cooperation strategy between humans and autonomous robots on a team is very important. Strategies can be pre-programmed or learned by robots themselves with learning or evolving algorithms. Since the robot soccer system is hard to model and its environment changes dynamically, it is very difficult to pre-program cooperation strategies between robot agents. Q-learning - one of the most representative reinforcement learning methods - is shown to be effective for solving problems dynamically without explicit knowledge of the system. Therefore, in our research, a Q-learning based learning method has been utilized. Prior to utilizing Q-teaming, state variables describing the game situation and actions' sets of robots have been defined. After the learning process, the human operator could play the game more easily. To evaluate the usefulness of the proposed strategy, some simulations and games have been carried out.

The Analysis of Studies Related to the Learning Methods of Biological Nursing Subjects in Korea (국내 기초간호학 교육에 대한 학습법 관련 연구 분석)

  • Park, Jong-Min;Baek, Kyoung Hwa
    • Journal of Korean Biological Nursing Science
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    • v.20 no.2
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    • pp.92-102
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    • 2018
  • Purpose: The purpose of this study was to analyze the current status of studies related to the learning methods of biological nursing subjects in Korea. Methods: Five databases (KoreaMed, KMbase, NDSL, KISS, KiSTi) and grey literature were searched prior to February 2018. A total 12 studies met the inclusion criteria including 11 articles and 1 proceeding. Results: We included five experimental studies, five non-experimental studies, and two mixed method studies. First, most of the studies that applied a learning method focused on the subject of human anatomy and physiology; team-based learning was the method that was utilized the most. Second, the necessity of well-designed research was confirmed because the quality of included studies was low. Third, the research variables identified were mainly concentrated on the affective domain, and included satisfaction, motivation, self-efficacy, self-directed learning, confidence, attitude. We confirmed the need to develop a learning program that can also improve the cognitive and psychomotor domain variables in future research. Conclusion: The results of this study suggest that further research should be conducted with consideration the domain of research variables evenly. In addition, future studies should apply various learning methods and included randomized controlled trials.

A Case Study on the Application of Flipped Learning to Solid Mechanics in College of Engineering (공과대학의 고체역학 교과목에 플립러닝의 적용사례)

  • Yoon, Sungho
    • Journal of Engineering Education Research
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    • v.22 no.3
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    • pp.68-77
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    • 2019
  • This study dealt with a case study on the application of flipped learning to solid mechanics in college of engineering and analyzed the results of Pre-class survey, In-class activities, and Post-class survey to examine the effects of flipped learning. Total sample size of the analysis was 32 students who applied for solid mechanics in mechanical engineering department, consisting of 23 students in sophomore, five in junior and four in senior. The class was operated in three stages: Pre-class, In-class, and Post-class. The response of the students was observed at each stage of the class. According to the results, flipped learning was effective in learning knowledge of major subjects in engineering, and students actively participated in class activities and conducted smooth discussions with team members. Flipped learning has also improved students' class concentration and academic ability. Most of the students have expressed their intention to take classes or actively recommend other students when the classes are held. Effective classes will require systematic discussion guidance because flipped learning is closely related to discussion activities.

Effects of Online Project-Based Learning Application: A Case of Engineering Accounting Course (온라인 프로젝트기반 학습모형 적용과 효과: 공학회계 사례)

  • Kim, Moon-Soo
    • Journal of Engineering Education Research
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    • v.25 no.2
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    • pp.13-21
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    • 2022
  • In many existing studies, the analyses on the application and effect of the project-based learning model (PBL), a student-centered teaching and learning strategy, have been emphasized and carried out in various majors and courses. This case study analyzes the effects of applying a project-based learning model to the engineering accounting course for engineering students in 2021 in the context of the COVID-19 pandemic, compared with the offline course in 2019 and the simple online course in 2020. Project team consisting of 2-3 students carried out online collaborative learning activities for solving open-ended problems through the 5-step PBL procedure including presenting the final result. Except for this online PBL application in 2021, textbooks, lecture contents, assignments, and tests were implemented the same for each semester for three years. Through lecture evaluation and survey by students, the online PBL application semester showed higher effects in inducing student-centered learning, lecture satisfaction, and student competency improvement compared to the non-applying semesters, further, it was evaluated that the online PBL application to the course and evaluation method were more appropriate than other semesters. It is expected that the online PBL method and operation procedure applied in this study can be utilized as a best practice for the design and operation of various online courses for student-centered collaborative learning activities and educational effects.

Analysis about the effect of flipped learning based team activity (플립드 러닝 기반 팀 협동학습 적용 효과분석 연구)

  • Park, Boc-Nam;Shin, Mee-Kyung;Jeon, Hye-Jin
    • Journal of Convergence for Information Technology
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    • v.9 no.6
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    • pp.44-51
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    • 2019
  • This study was performed to explore the difference in communication anxiety and class satisfaction after taking the traditional lecture and flipped learning lecture. Fifty four nursing students participated in this study. The study design was one group pretest-posttest design. 4 weeks traditional lecture and 4 weeks flipped learning lecture was applied. Flipped learning was ineffective in improving communication anxiety (t=1.85, p=.069) of nursing students. But emotional state variables and activity variables in the emotional domain were significantly higher after taking the flipped learning lecture(t=-3.80, p=.000; t=-3.35, p=.001). In addition, all of the variables were higher in the flipped learning based team, in the control of the class activities (t=-3.07, p=.003), personal ability (t=-2.48, p=.016), and class participation(t=-3.25, p=.002). Flipped learning is therefore considered to be effective in training nursing students. This study suggested to investigate the effectiveness of flipped learning and learners' satisfaction.

Exploring of Collaborative Strategy for Pre-service Teacher's Block-based Programming Education (예비교사의 블록 기반 프로그래밍 교육을 위한 협업전략 탐구)

  • Sung, Younghoon
    • Journal of The Korean Association of Information Education
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    • v.24 no.4
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    • pp.401-412
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    • 2020
  • Team-based programming methods are widely applied to solve various difficulties that pre-service teachers experience in the programming lessons. To prepare effective collaboration strategies necessary for them, it is necessary to analyze various collaborative factors that affect learners' programming competencies. Therefore, in this article, a questionnaire survey was conducted by dividing learners' collaboration factors into individual and team competencies, and the relationship between learners' programming competencies was analyzed. As a result of the verification, the program design competency showed significant results in all elements of the learner's personal competency, team techniques such as data sharing skills necessary for collaboration, and team collaboration. It was analyzed that an individual's understanding of learning and team collaboration influenced the program implementation competency. In addition, the group with relatively high team technique showed significant differences in programming competence, interest, and satisfaction. Accordingly, by linking meaningful factors related to individual and team competencies according to the programming process, a collaborative strategy practically necessary for pre-service teachers was suggested.

Rotation Invariant Tracking-Learning-Detection System (회전에 강인한 실시간 TLD 추적 시스템)

  • Choi, Wonju;Sohn, Kwanghoon
    • Journal of Korea Multimedia Society
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    • v.19 no.5
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    • pp.865-873
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    • 2016
  • In recent years, Tracking-Learning-Detection(TLD) system has been widely used as a detection and tracking algorithm for vision sensors. While conventional algorithms are vulnerable to occlusion, and changes in illumination and appearances, TLD system is capable of robust tracking by conducting tracking, detection, and learning in real time. However, the detection and tracking algorithms of TLD system utilize rotation-variant features, and the margin of tracking error becomes greater when an object makes a full out-of-plane rotation. Thus, we propose a rotation-invariant TLD system(RI-TLD). we propose a simplified average orientation histogram and rotation matrix for a rotation inference algorithm. Experimental results with various tracking tests demonstrate the robustness and efficiency of the proposed system.