• 제목/요약/키워드: Student Achievement

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학생들의 과학 학습 동기 및 전략 (Student's Motivation and Strategy in Learning Science)

  • 전경문;노태희
    • 한국과학교육학회지
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    • 제17권4호
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    • pp.415-423
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    • 1997
  • The purposes of this study were to investigate the intercorrelations among various motivational patterns and learning strategies and to examine the differences in motivation and strategy usage in terms of students' science achievement level, gender, and grade. A questionnaire on achievement goal, self-efficacy, self-concept of ability, expectancy, value, causal attributions, and learning strategies was administered to 360 junior high/high school students (178 males, 182 females). Students who adopted performance-oriented goal tended not to be task oriented. Task-oriented students had high levels of self-efficacy, high self-concept of ability, and expectancies for future performance in science. They also valued science and attributed thier failures to the lack of effort. However, performance-oriented students evaluated their ability negatively, did not value science, and attributed thier failures to uncontrollable causes. With respect to learning strategy, task-oriented students tended to use deep-level strategy, whereas performance-oriented students tended to use surface-level strategy and not to use deep-level strategy. High-achieving students, boys, and junior high school students were more task-oriented, evaluated their ability more positively, and valued science more than low-achieving students, girls, and high school students, respectively. High-achieving students and boys also used deep-level strategy more than each of their counterparts. However, no significant difference in learning strategy was found between junior high school students and high school students. Educational implications of these findings are discussed.

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대학생의 금전에 대한 태도에 따른 패밀리 레스토랑 선택 속성에 관한 연구 (A Study on the Relationships between the Attitudes of University Students toward Money and the Attributes of Choosing Family Restaurants)

  • 정효선;윤혜현
    • 한국조리학회지
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    • 제14권2호
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    • pp.99-114
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    • 2008
  • The purpose of this study is to examine the relationships between each type of attitudes toward money and the attributes of choosing family restaurants. A self-administrated questionnaire was completed by 387 students, and data were analysed by frequency, factor, reliability and canonical correlation. Seven factors were obtained from factor analysis of attitudes toward money; Factor 1 "power", Factor 2 "obsession", Factor 3 "retention", Factor 4 "achievement", Factor 5 "anxiety", Factor 6 "distrust", and Factor7 "evaluation". The attributes of family restaurant choice were extracted into six factors: Factor 1 "quality of food", Factor 2 "restaurant event", Factor 3 "interior environment", Factor 4 "value of food", Factor 5 "convenience for approach", and Factor 6 "employees' service". Canonical correlation analysis showed three significant functions. Canonical function 1 showed that the attitudes of considering the power of money, its retention and achievement were indicated to have significantly positive relationships with the quality of food in the attributes of choosing family restaurants. Canonical function 2 showed that significantly negative relationships between distrust and restaurant events and convenience for approach. Canonical function 3 also showed that significantly positive relationships between obsession and anxiety and the interior of restaurants and employees' service, and significantly negative relationships between evaluation and the interior of restaurants and employees' service.

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협동학습이 간호학생의 학습성과와 수업경험의 질에 미치는 효과 (Effectiveness of Cooperative Learning on Nursing Students' Performance and Experience)

  • 박정혜
    • 한국간호교육학회지
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    • 제16권2호
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    • pp.202-212
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    • 2010
  • Purpose: The purpose of this study was to identify the effectiveness of the JigsawⅣ cooperative learning in a facilitative communication class of nursing students. Achievement, communication skill, self-directed learning and experience during the class were measured. Method: This study was a pretest and posttest design with two subject groups. 43 students were in experimental (JigsawⅣ) group and 47 ones were in control (general small discussion) group. Classes were conducted over a 6-week period. The collected data was analyzed by the SPSS 12.0 program. Result: After taking part in the educational program, the experimental group had significantly more improvement in communication skill (F=6.81, p=.002) and self-directed learning (F=11.81, p=.000). In addition, the experimental group showed significantly higher scores for concentration in the class (t=2.26, p=.27), positive emotional state (t=3.01, p=.003) and active participation (t=2.78, p=.007) compared to the control group. However, the achievement between the two groups was not significantly different (F=3.29, p=.073). Conclusion: The findings of this study show that JigsawⅣ cooperative learning has positive effects in improvement of communication skill and self-directed learning. Also, students were excited and interested in the class during cooperative learning. Based on these findings, the author suggests developing additional educational programs focusing on nursing students.

Case Studies and Derivation of Course Profile in accordance with NCS-based Video Graphics Job

  • Park, Hea-Sook;Lee, Soon-Mi
    • 한국컴퓨터정보학회논문지
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    • 제21권2호
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    • pp.89-96
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    • 2016
  • This study analyzed with the case analysis of a series of processes from job analysis survey. And results analysis, and academic achievement in order to transform the curriculum of existing courses into the curriculum of NCS-based courses. Also this study analysed of the existing curriculum. Also analyzed the trend of workforce trends and needs of the broadcasting content industry. Through a needs analysis for the industry and alumni and students, video graphics, video editing and video directing were selected. In this paper, it dealt mainly with respect to the video graphics in a dual job. Modeling capability into the unit through a job analysis, animation, effects and lighting were chosen accordingly based introduction of 3D Graphics. Application of 3D Graphics were derived two courses and selected profiles and performance criteria. This training according to the NCS curriculum for students was evaluated based on the student's job was to investigate the learning ability. Academic achievement were the result satisfaction.

프로그래밍 교육에서 동료 에이전트가 학업성취도와 자기효능감에 미치는 영향 (The Effects of a Peer Agent on Achievement and Self-Efficacy in Programming Education)

  • 한건우;이은경;이영준
    • 컴퓨터교육학회논문지
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    • 제10권5호
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    • pp.43-51
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    • 2007
  • 본 연구의 목적은 프로그래밍 교육을 지원하기 위한 동료 에이전트를 개발하고, 실제 프로그래밍 교육에 적용하여 동료 에이전트의 교육적 효과를 검증하는 것이다. 학습자와 에이전트 사이의 역할을 동료 프로그래밍 관점에서 Tutor와 Tutee로 정의하고, 에이전트가 학습자의 수준을 진단하기 위한 베이지안 네트워크 학습자 모델을 개발하였다. 이를 기반으로 동료 에이전트는 학습자의 수준에 따라 적절한 피드백이나 학습내용을 제공한다. 개발된 동료 에이전트 시스템을 실제 프로그래밍 교육에 적용한 결과, 학습자의 학업성취도와 자기효능감 증진에 효과가 있는 것으로 나타났다. 이는 동료 에이전트 학습 시스템이 학습자의 인지적 영역과 더불어 정의적 영역에 있어서도 긍정적인 영향을 주는 것을 의미한다.

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일부 치위생(학)과 학생의 행복지수와 학과만족도에 관한 연구 (The study on the happiness index and department satisfaction of dental hygiene students)

  • 신애리;임선아
    • 한국치위생학회지
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    • 제17권5호
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    • pp.931-942
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    • 2017
  • Objectives: The purpose of this study was to provide a counseling program basis for the department satisfaction in dental hygiene department according to the subjective factors of happiness in dental hygiene students. Methods: A self-reported questionnaire was completed by 197 dental hygiene students in Gwangju from April 10 to 30, 2017. From collected data, general characteristics, happiness index and department satisfaction of the subjects were investigated. Data were analyzed using the IBM SPSS 18.0 program. Results: The happiness index according to general characteristics showed a significant difference in grade, character, friendship, academic achievement, pocket money satisfaction and health condition. The department satisfaction according to general characteristics showed a significant difference in grade, age, character, motivation for further study, friendship, academic achievement, pocket money satisfaction, health condition, sleep time. Happiness index showed a significant correlation with department satisfaction. The happiness index was higher as the department satisfaction was higher. Factors that affect happiness index are friendship, health condition, relationship satisfaction, perception satisfaction, school satisfaction, curriculum satisfaction and department satisfaction. Conclusions: The happiness index was higher as the department satisfaction was higher. Therefore, it is necessary to develop various programs to increase the happiness.

간호교육 프로그램학습성과 평가를 위한 Course Embedded Assessment(CEA) 적용방안 기초연구 (A Study on application Course Embedded Assessment(CEA) for Program Outcome Assessment in Nursing Education)

  • 남성미
    • 한국산학기술학회논문지
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    • 제16권5호
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    • pp.3121-3130
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    • 2015
  • 본 연구는 간호교육 인증평가의 핵심인 프로그램학습성과 평가에 Course embedded Assessment(CEA)를 적용하기 위한 기초연구로 시행되었다. 선행연구과 미국대학 평가 사무국의 자료를 통해 CEA의 개념, 장 단점, 단계, 적용 시 주의사항 등을 고찰하였으며, 이를 근거로 간호교육 프로그램학습성과 평가체계에 적합한 CEA모형과 세부지침을 제시하였다. CEA 과정은 프로그램학습성과 설정, 학습성과의 가중치 산정, 교육과정에 연계, 루브릭 개발, 평가, 결과 및 성과달성도 분석, 교육과정개선을 위한 피드백으로 구성하였으며 선행연구에서 제시된 단점과 주의사항을 보완하여 시행 지침을 작성하였다. 본 연구를 토대로 간호교육 프로그램학습성과평가 체계를 구축한다면 학생의 성장과 성취에 대한 일관성 있는 평가와 지속적인 교육과정 개선으로 간호교육의 질적 향상에 기여할 것으로 사료된다.

Effects of a Flipped Classroom using Khan Academy and Mathematical Modeling on Overcoming Difficulties in Learning Mathematics

  • Lee, Jiyoon;Shin, Dongjo
    • 한국수학교육학회지시리즈D:수학교육연구
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    • 제25권2호
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    • pp.99-115
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    • 2022
  • This study examined difficulties middle school students have in learning mathematics and proposed a flipped classroom consisting of Khan Academy activities, small-group problem solving, and mathematical modeling to help improve their learning. A mixed-method approach was used to identify difficulties students have in learning mathematics, explore how the flipped classroom helped them reduce the learning difficulties identified, and examine if there were differences in students' mathematics achievement and their affective characteristics after participating in the flipped classroom. Qualitative analyses showed that students had difficulties in understanding mathematical concepts and finding effective ways to learn as well as negative views towards learning mathematics. This study also found that each activity of the flipped classroom had a different impact on student learning. Before class, the Khan Academy activities were most likely to help students understand mathematical concepts. In class, small-group problem solving activities were most helpful for students who had trouble finding effective learning methods and environments. Mathematical modeling activities were most likely effective in changing students' negative views towards mathematics. A quantitative analysis showed that the flipped classroom not only significantly improved the students' mathematics achievement, but also positively affected their confidence and motivation and how much they valued learning mathematics.

마인드 맵을 활용한 수업이 중학생들의 창의력에 미치는 영향 (The Effect of Mind Mapping Applied in Science Classes on Middle School Students' Creativity)

  • 정진희;정영란
    • 한국과학교육학회지
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    • 제29권4호
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    • pp.388-399
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    • 2009
  • This study was designed to investigate whether applying mind mapping in a biology class had an effect on students' creativity. Participants of this study were 165 1st grade middle school students. The pretest-post test control group design was employed. A control group was instructed with a traditional method and an exerimental group was instructed using the mind-map applied method. The units "Digestion and Circulation" and "Respiration and Excretion" were selected for this study, and each group was treated for 24 class hours. To measure student creativity, the TTCT test was used. For assessing students' level of logical thinking, the compact version of GALT was used. Test results were analyzed by ANCOVA and correlation analysis by SPSS 12.0. The creativity of students in experimental group was significantly improved than the control group (p< .01). Fluency, flexibility, and originality of students in experimental group were improved (p< .01). Students did not show any differences on creativity according to their academic achievement level or gender (p> .05) in the experimental group. Students did not show any differences on creativity according to their logical thinking level (p> .05), either. However, the students of logical thinking level in the experimental group improved their flexibility (p< .05). There was no correlation between students' creativity and their achievement (p> .05), but the creativity shows a lower correlation to performance evaluation (p< .05).

일기와 기후 단원의 웹 기반 수준별 학습자료 개발 및 효과 분석 (The Development of Level-Differentiated WBI Program on Weather and Climate Unit and the Analysis of Its Effects in Earth Science Class)

  • 김광휘;박수경
    • 한국지구과학회지
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    • 제23권8호
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    • pp.666-675
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    • 2002
  • 본 연구에서는 자기 주도적 학습을 위한 웹기반 수준별 학습 자료를 설계 ${\cdot}$ 개발하고 이를 현장에 적용하여 그 효과를 검증하고자 하였다. 이를 위하여 제7차 교육과정 고등학교 과학10의 ‘일기와 기후’ 단원을 기본 학습자료와 심화 ${\cdot}$ 보충형 학습자료로 설계 ${\cdot}$ 개발하고 이를 적용하여 그 효과를 전통적 수업과 비교한 결과는 다음과 같다. 첫째, 웹 기반수준별 학습은 전통적 수업보다 학생들의 자기 주도적 학습특성 중 자아개념, 학습열성, 미래지향성, 창의성, 자기 평가력에 긍정적인 효과를 나타내었으며 이는 학습자가 주어진 학습체제와의 다양한 교류를 통하여 필요한 정보와 지식을 획득하는 웹 학습의 특성 때문인 것으로 보인다. 웹 기반 수준별 학습이 자기 주도적 학습특성에 미치는 효과를 학습능력별로 살펴본 결과, 학습자의 학습능력 수준에는 무관한 것으로 나타났다. 둘째, 웹 기반 수준별 학습은 전통적 수업보다 학생들의 과학성취도에 긍정적인 효과를 나타내었으며 학습능력 수준이 중위이상인 학습자들에게 더 효과적이었다. 이러한 연구의 결과를 고려할 때, 하위수준 학습자들의 학업성취도를 높이기 위해서는 보충학습의 내용을 더 구체적으로 구성하고 경로 면에서 학습자 편의성을 높이는 웹 설계가 필요하다. 셋째, 웹 기반 수준별 학습에 대한 학습자들의 인식 결과를 보면 시각적 효과와 화면 구성에 대하여 긍정적인 평가를 하였다. 또한 학습 경험을 계획하고 필요한 자원을 자신만의 경로로 찾아서 학습하는 자기 주도적 학습이 수준별 학습에 긍정적인 효과를 미치는 것으로 응답하였다.