• Title/Summary/Keyword: Sports Leisure Culture

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A Historical review on Martial Study for Song Dynasty (송대 무학에 관한 사적 고찰)

  • Shin, Sue-Yong
    • Journal of Korea Entertainment Industry Association
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    • v.8 no.2
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    • pp.9-18
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    • 2014
  • This study is to carry out literary study about the subject of Martial Study in Song Dynasty which was in charge of military strategy education. Martial Examination and Martial Study were related to military officials in China, and also have important value of historical materials in physical education dealing with martial arts as traditional physical activity. To be a military official would be possible to correspond with such requirements as knowledge that sports experts should have, leadership as a leader, and ability reinforcement through physical training, and the effort to pass Martial examination as the chance of status rise contributed to developing sports and culture because the necessity of training military arts was emphasized in social situations. Martial Study establishment became a clue of creating and spreading the notion that General should have virtue and justice as an ideological style of new-Confucianism (neo-Confucianism and Sung Confucianism) in Song Dynasty. After founded in 1043 and equipped with a formal aspect in 1072, Martial Study got the political effect and improved national competitiveness while its function of cultivating and selecting excellent capable persons was going on smoothly. Educational contents in Martial Study were understanding and flexibly applying the skills of infantrymen, cavalrymen, and bowmen and the meanings and theories of confucian classics, testing problem solutions of reality, and teaching the measures of the problem. Martial Study included three aspects of military capable persons, war, and weapons and took charge of the function of education, selection, and promotion, steadily supporting development and continuance of Martial examination institution.

A Study on the Development of the Safe Navigation Route for a Sailing Yacht Focused on Geomundo (Port Hamilton) (거문도를 중심으로 하는 세일링요트 안전항로 개발에 관한 연구 - 전남 여수 거문도와 제주특별자치도 김녕항 루트를 중심으로 -)

  • Kim, In-Chul;Oh, Hyeon-Jun;Kim, Dong-Won
    • Journal of the Korean Society of Marine Environment & Safety
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    • v.22 no.2
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    • pp.174-180
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    • 2016
  • This study suggests a navigation route for maritime tourism cruise sail yacht that sails off from Yeosu, and passes by Baekdo and Geomundo with their live island culture, to Kimnyeonghang of the Jeju islands. Recently, there are increasing number of accidents in proportion to vitalizing marine leisure. That's why it should be examined by region and sea when developing safe sea route considering characteristics of the sailing yacht. Thus, it is needed to introduce marine culture, hold international sailing yacht race and develop multi-functional sea port according to the case of Geomundo. Also additional analysis for navigation ruote patterns and density of the fairway is required. This information will improve safe sailing level of sailing yacht that will help the local tourism industry.

Improvement of Tourism Information Web Contents in Multicultural Society (다문화사회의 관광정보 웹 콘텐츠 개선 방안)

  • Lee, Yong-Jae;Kim, Hee-Young
    • The Journal of the Korea Contents Association
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    • v.10 no.3
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    • pp.413-422
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    • 2010
  • With the beginning of foreign workers' immigration since 1990, Korea has faced multi-cultural society. At the same time, the number of female marriage immigrants have constantly increased. But the social services for immigrants are not yet prepared. According to the research on the actual condition of immigrants' culture enjoyment, which was done by Ministry of Culture, Sports and Tourism of Korea, the most preferable leisure activity of immigrants is 'sightseeing'. So this study focused on improvement of web contents of tourism information to satisfy the information needs of immigrants. Concretely, this study analysed the present condition of the existing tourism web contents, and analysed deeply the web site 'Tourism Busan' for special reference. Especially this study tried to analyse VOD images among web contents of 'Tourism Busan', and provided concrete improvement plan for that. And also this study processed interview with marriage immigrants to provide web site evaluation at the level of immigrants' eyes. As a result of evaluation, immigrants was the most dissatisfied with 'contents quality', and showed lower dissatisfaction at 'service quality', 'interface quality' factors.

A Study on the Periodical Change of Korean Children's Clothing - Based on Wedding Pictures from 1960 to 2000 - (아동복의 시대적 변천에 관한 연구 - $1960{\sim}2000$년의 결혼사진에 나타난 아동복을 중심으로 -)

  • Kim, Jae-Sook;Lee, Mi-Sook
    • The Research Journal of the Costume Culture
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    • v.15 no.4
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    • pp.661-676
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    • 2007
  • The purpose of this study was to investigate the periodical change of Korean children's clothing from 1960 to 2000. As valuable historical data, 794 children's clothing in wedding pictures in these periods were collected for this study. Research method was content analysis and frequency, cross table analysis, and ${\chi}^2$ test were conducted for data analysis. The results of this study were as follows. The children's clothing in 1960s had very humdrum and limited design and plain pattern. And most of children in this period wore Western clothes of casual style. In 1970s, children's clothing was enriched in terms of design, pattern, color and ornament. However, clothing design for children was not developed yet, so form of children's clothing in this period was showed as duplication of adult clothing design. In 1980s, The children's clothing was developed with enhancement of the level of living. Various style and sophisticated design were appeared and design and size system for children were developed. With increasement of social interest of leisure and sports, casual style was especially popular in this period for both of children and adult in this period. In 1990, rapid decrease of birth rate resulted in parents' excessive interest and investment for their children. In this effects, children's clothing in 1990s had luxury, various, and individual characteristics.

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Influence of 1930s Western Women's Apparel Silhouette on the Flower Textile Pattern (1930년대 의상 실루엣이 직물의 꽃문양 디자인에 미치는 영향)

  • Yang, A-Rang;Lee, Hyo-Jin
    • The Research Journal of the Costume Culture
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    • v.20 no.1
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    • pp.49-61
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    • 2012
  • This study focuses on looking at the influence of silhouette in the 1930s on fabric pattern design by comprehending how differently flower-pattern design were found according to clothing silhouette. The period scope of research was limited to 1930s, and the research object was set as the flower patterns seen in the designer's high-fashion and the women's daily apparel as well as the clothes for sports and leisure activities. Based on the above research scope, the researcher investigated the clothing silhouette and the textile patterns in 1930s by reviewing the literature about domestic and foreign books, research papers, domestic and foreign fashion magazines, information on the Internet. A glance at the women's clothing in the 1930s reveals that they emphasized something inactive, elegant, feminine and that great popularity was given to feminine silhouette that closely fitted the body and long and slim, as skirts became longer and longer. Like this, silhouette refused traditional methods in the technique of expressing flower patterns that were on-trend in that period, pursued the freedom of line and form, used shadowing technique by means of free pens and brushes and the effect of watercolors. It also arranged in a semitransparent way and painted contours alone, too. Flower patterns fell into two categories: amorphous abstract patterns and standardized abstract patterns. The patterns expressed themselves, divided into small-scale irregular patterns and abstract geometric patterns that filled the entire textile.

The Effect of Sound Wave Application Training on the Psychological Skills of Volleyball Players

  • Sunmun, Park
    • International Journal of Advanced Culture Technology
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    • v.10 no.4
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    • pp.286-293
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    • 2022
  • In this study, we extracted sound waves that can improve psychological skills for volleyball players, investigated the changes that the application training of the extracted sound waves has on the brain waves of volleyball players, and the changes in brain waves are the psychological of volleyball players. The purpose of the research is to investigate the effect on technology. In order to achieve this purpose of the study, a total of 10 people from the experimental group and 10 from the control group were selected as the research subjects of university volleyball players with more than 5 years of volleyball experience. The experimental procedure was for the experimental group to listen to sound waves for more than 30 minutes at least 4 times a week for 12 weeks, and brain waves were measured 3 times before, during, and after. In addition, psychological skills were measured twice before and after. The measured data were subjected to t-test and two-way variance repeated measures analysis using SPSS 20.0. The results obtained through this process are as follows. First, as a result of analyzing the differences in psychological skills according to sound wave application training, there were statistically significant differences in goal setting and attention factors of the experimental group. Second, as a result of repeated measurement variance analysis at each time point according to the application of the sound wave application training program, it was found that alpha waves had a synergistic effect at the statistical significance level in the experimental group. Third, as a result of repeated measurement variance analysis at each time point according to the application of the sound wave application training program, it was found that the beta wave had a synergistic effect at the statistical significance level in the experimental group.

Investigation Causal Relationship among Skin SCUBA Participation Motivation, Enjoyment and College Life Satisfaction of College Students (대학생의 스킨스쿠버 참여 동기와 재미요인 및 대학생활만족의 인과관계 규명)

  • LEE, Min-Gu;KIM, Dong-Ju;JANG, Jae-Yong
    • Journal of Fisheries and Marine Sciences Education
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    • v.28 no.2
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    • pp.525-538
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    • 2016
  • This study is to investigate the effect of the amusement factor and the motive of participation in skin-scuba class on the satisfaction with university life with the university students participating in the skin-scuba class and to provide the practical research data for the development of the marine sports, for the proper operation of skin-scuba class, and for the leisure life which the university students may lack. For these purposes, technical statistics between questions were disposed in order to grasp the average and standard deviation on each variables, exploratory factor analysis and reliability analysis were conducted for the reliability and validity of the scale, and correlation analysis and multiple regression analysis were conducted to test the casuality of amusement factor, the motive of participation in skin-scuba class and the satisfaction with university life as the research methods. Research results showed that it was confirmed that the amusement factor and the motive of participation in skin-scuba class act as the important variables in the satisfaction with university life and it was predicted that the motive of participation in skin-scuba class and the amusement factor had interrelation with parameter. Therefore, a variety of programs reflecting the amusement factors should motivate the university students to particiapte in the skin-scuba class to increase the satisfaction with university life and to encourage the re-participation of students.

An Analysis on Marathon Participants' Convergence Recognition about attending Marathon Activities in their 20s and 30s Using the Q Methodology (Q방법론을 활용한 20~30대 마라톤 동호회 활동 참가자의 마라톤 활동에 대한 융합적 인식 분석)

  • Yu, Young-Seol
    • Journal of the Korea Convergence Society
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    • v.11 no.9
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    • pp.73-81
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    • 2020
  • The purpose of this study was to analyze the recognition of 20s~30s' young people in marathon activities using Q methodology. P-sample was composed of 30 young marathoners. The selected Q samples were arranged in the normal distribution form. The collected data were analyzed by factor analysis through varimax rotation using QUANL 1.2PC program. Three distinct were emerged throughout the analysis: the first type is 'the type of giving special meaning.' which is improving their physical fitness, healthy and enjoying runner's high. The second type is 'the enjoying leisure' which is releasing stress and enjoying their common interest.' The last type is 'the type of enjoying crew activity.' which is enjoying marathon festival and managed their healthy and life. This result hints that young marathoners' sports culture trends.

A Pedagogical Study on the Conflict Experiences of Middle School Physical Education Teachers (중학교 체육교사의 갈등경험에 관한 교육학적 연구)

  • Seung-Yong Kim
    • Journal of Industrial Convergence
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    • v.22 no.7
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    • pp.49-59
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    • 2024
  • This study aims to deeply understand and analyze the meaning of the various conflict experiences experienced by middle school physical education teachers in the physical education field through a phenomenological method and to explore the essence of it from an educational perspective. Regarding the research method, the research participants were four current middle school physical education teachers, and this study was conducted using Colaizzi's phenomenological research method, one of the qualitative research methodologies. The research results are as follows. First, general conflicts were categorized into student guidance and human relationships as conflicts between teachers and students. Second, job conflicts were categorized into teacher culture and communication as conflicts between teachers and teachers. Third, relationship conflicts were categorized into role expectations and power exercise as conflicts between teachers and parents. In conclusion, by analyzing in-depth the aspects of conflict experienced by middle school physical education teachers, it is necessary to effectively resolve various conflicts and, in particular, create a more positive educational environment by minimizing conflicts in the educational field.

A Study on the Adaptation and Change of Amusement Culture on the Case of Wolmido Pleasure Ground during the Japanese Colonial Era (일제강점기 월미도유원지를 통한 행락 문화의 수용과 변화에 관한 연구)

  • Kim, Jeoung-Eun
    • Journal of the Korean Institute of Landscape Architecture
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    • v.42 no.5
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    • pp.134-147
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    • 2014
  • Pleasure grounds, which were introduced during the Japanese colonial era, were places for organizing new amusement activities, and developed into a large-scale private spaces and a new type of public space at the same time. This study explores the scenery and accommodations of pleasure grounds and the changes of the amusement culture through the Wolmido Pleasure Grounds, which was a typical pleasure grounds of the time. At that time, Wolmido became a comprehensive amusement/entertainment place with many elements of both Western and Japanese pleasure grounds such as exotic buildings harmonized with trees, a beach, a seaside school, public playing field, and zoo constructed on the Island. Wolmido Pleasure Ground, which was connected with Kyungsung by Kyungin railroad during the Japanese colonial era, is a good example showing the process of the popularization and commercialization of the amusement culture. The process of popularization of amusement shows the spreading of the enjoyment of leisure time with amusement activities through appreciating the beautiful scenery of the pleasure grounds among various social classes. The caste system was broken and anyone could use the pleasure grounds by paying the fee, of which there were many kinds, so the distinction between genders and the different classes, such as the Chosun people and Japanese, regarding amusement in pleasure grounds disappeared gradually. Also, pleasure grounds were a place for Western hobby-sports activities and were the means to generalize collective and dynamic activities through summer school and various sport games. At the same time, there were places for deviation from the existing social norms when it was combined with entertainment facilities. The commercialization of amusement took place in the form of an artificial entertainment culture within an artificial environment. First, the scenery was artificially constructed and this scenery created the image of paradise such as 'captivating summer vacation spot' and 'water kingdom'. This was the result of the combined intentions of the colonial authority, the railroad company and the amusement corporation to produce economic profits and encourage development in the area. Second, an artificial spectacle was constructed using nature as the backdrop. Buildings of various styles created a modernized and exotic image when they were combined with each other. Artifacts such as breakwaters and arcades created new attractions for people that enabled them to view both nature and the crowds from a whole different perspective. Third, pleasure grounds contributed to the advent of passive users who would just follow the given use and instructions. In this way, one can find the prototype of popular entertainment places of today such as sightseeing complexes, amusement parks, and theme parks through the construction of amusement grounds as a place for providing dynamic activities.