• Title/Summary/Keyword: Sport Culture

Search Result 128, Processing Time 0.026 seconds

Experiences in Sport, Physical Activity, and Physical Education Among Christian, Buddhist, and Hindu Asian Adolescent Girls

  • Araki, Kaori;Kodani, Iku;Gupta, Nidhi;Gill, Diane L.
    • Journal of Preventive Medicine and Public Health
    • /
    • v.46 no.sup1
    • /
    • pp.43-49
    • /
    • 2013
  • Multicultural scholarship in sport and exercise psychology should help us understand and apply cultural competencies for all to be physically active. In the present study, two Asian countries, Japan and Singapore, were chosen. The participation rate for physical activities among adolescent girls tends to be lower than that of boys in both countries. Thus, the purpose of the project was to gain knowledge and understanding about sociocultural factors that may explain adolescent girls' perceptions and behaviors toward sport, physical activity, and physical education (PE). A qualitative approach using semi-structured interviews with focus groups was used to understand meanings of physical activity among Buddhist Japanese, and Hindu Indians and Christian Chinese from Singapore. Each focus group consisted of four or five girls and female researchers. Based on the analysis, we created four themes which were "cultural identities", "Asian girls and sport/physical activities", "PE experiences", "motivation for future involvement". The Buddhist Japanese, Hindu Indian, and Christian Chinese participants each reported unique physical activity experiences, and all the participants were aware of how Asian culture may affect being physically active. Experiences of PE classes were similar but perceptions of their PE attire were different for Christian Chinese and Hindu Indian adolescent girls. Based on the results, the importance of nurturing cultural competencies and ways to encourage girls to be physically active throughout life were discussed.

A culture study of women's sports of babyboom generation in Korea: through oral history interview (한국 베이비붐 세대 여성의 운동문화 연구: 구술생애사인터뷰를 중심으로)

  • Kim, Young-Sun
    • 한국체육학회지인문사회과학편
    • /
    • v.54 no.4
    • /
    • pp.439-452
    • /
    • 2015
  • The purpose of this study was to criticize the sport culture of babyboom generation women in Korea society. In the traditional society with Confucianism dominating, women were told to walk in small strides with modesty, keep footsteps narrower than the size of foot and never run frivolously. But in the modern society, many middle aged women-babyboom generation who was born in 1955-1963 and the first generation was served high level education engaged to enjoy various physical activities. For this study, there is a important method to analysis through three oral history interviews. It can be seen the cultural context in the result of sport as a play, restricted P·E class, forced motive-a good motherhood, survival fitness and ready for later life. These results will can be founded as a reality of dynamic relations and provided implications about founding the important of women voice and creating important data for people who want to be engaged in sports as a physical activities.

An Exercise Rehabilitation Field Revitalization Plan for Promoting Elderly Sport for All (노인생활체육 진흥을 위한 운동재활분야 활성화 방안)

  • Cho, Kyoung-Hwan
    • Journal of Korea Entertainment Industry Association
    • /
    • v.14 no.4
    • /
    • pp.305-319
    • /
    • 2020
  • A The purpose of this study was to determine the present state of the exercise rehabilitation field, promote elderly sport for all, and present a revitalization program for higher quality of life for the elderly in the coming era of the Fourth Industrial Revolution and aged society. Literature review was performed to analyze the actual conditions of the activities for elderly sport for all and the relevant field of exercise rehabilitation, analyze the elderly health and welfare and elderly sport for all programs, and present a plan for revitalizing the field of exercise rehabilitation to promote elderly sport for all. First, it is necessary to reinforce the awareness and promotion of the need and importance of exercise rehabilitation in inducing seniors to participate in sport for all. Second, it is necessary to make it compulsory to place sport leaders for seniors at such places as elderly leisure and welfare centers and promote expertise in managing elderly health guidance efficiently through cooperation with welfare workers. Third, it is necessary to make it compulsory to take exercise rehabilitation and similar subjects in the curriculums of sport for all, elderly sport welfare, and silver welfare sport as well as the subject of volunteering activities at such places as elderly leisure and welfare centers with the aim of giving opportunities for career choice. Fourth, it is necessary to develop characterized exercise rehabilitation programs at senior welfare centers, community centers for the elderly, and elderly classes and employ experts equipped with exercise event and exercise rehabilitation capabilities as itinerant lecturers to contribute to the government's job creation policies through cooperation between the Ministry of Culture, Sports, and Tourism (MOCST) and the Ministry of Health and Welfare (MOHW). Fifth, it is necessary to make a greater investment in research and development required for elderly sport for all. Sixth, it is necessary to develop and distribute various exercise rehabilitation treatment videos and guidelines that seniors can use for themselves. This is associated with the fifth one; in particular, it is urgent to devise measures against Coronavirus 19. Seventh, it is necessary to reduce inefficiency and budget waste caused by overlapped tasks by establishing a new elderly sports promotion organization through adjustment by MOCST and MOHW; it is also necessary to increase the functions of organization establishment with the aim of reinforcing the education area, which involves post-retirement health care, exercise rehabilitation, safety accident prevention, and virus.

Exploring Movement Culture's Perception Based on Semantic Network Analysis: Focusing on K-pop Dance and Taekwondo performance (의미연결망 분석을 적용한 Movement Culture의 인식 탐색: K-pop Dance와 태권도 공연을 중심으로)

  • Shin, Jin-Ho;Kim, Hye-Ryeon
    • Journal of the Korean Applied Science and Technology
    • /
    • v.37 no.4
    • /
    • pp.733-743
    • /
    • 2020
  • The purpose of this study is to explore the perception of K-pop dance and Taekwondo performances in Movement culture using semantic network analysis. The research subjects were selected from 105 students from K University in Daejeon. The method of selecting the research subject was a snowball sampling method among non-probability sampling methods, and a mobile Google questionnaire was used as the research tool. The results are as follows. First, it was found that the concepts of 'globalization', 'culture', and 'celebrity' in K-pop dance are the main cognitive concepts calculated more than 20 times. Second, as a result of analyzing the meaning network of K-pop dance recognition, it was found that the concepts of 'culture', 'popularity', and 'famous' are the main concepts of k-pop dance recognition. Third, the Taekwondo performance can be confirmed that the concepts of 'good', 'Korea', and 'temperance' are the main concepts calculated more than 20 times. Fourth, as a result of analyzing the meaning network of Taekwondo performance recognition, it was found that the concepts of 'movement', 'Korea', and 'good' are the main concepts of Taekwondo performance recognition.

An Economical Efficiency Analysis of Fostering Program on Leading Company in Sport Industry (스포츠산업 선도기업 지원사업의 경제성 분석)

  • Ahn, Byeong-Il;Choi, Gyu-Seong;Ko, Kyong-Jin
    • 한국체육학회지인문사회과학편
    • /
    • v.57 no.6
    • /
    • pp.123-134
    • /
    • 2018
  • The purpose of this study is to analyze the economic efficiency of the policy implemented by Ministry of Culture, Sports and Tourism on leading company in sport industry. The leading companies in sport industry are those who have a certain amount of sales in sport industry and the ones with potential to become global companies. Supporting areas include business advancement, overseas market development, and overseas PR marketing integration support. The research is performed by developing the equilibrium model composed of supply as well as demand and applying input-output analysis. The economic efficiency is estimated to in the form of changes in the sales of corporations and the ripple effect of the national economy. The results of the study are as follows. First, it is estimated that the sales growth rate of the company due to the implementation of the policy is from 3.74% to 5.19%. Second, the increase in sales reaches to a maximum of KRW 4,081 billion with a minimum of KRW 1,573 million, depending on the size of the company. Third, it is estimated that the production inducement effect for the national economy is from KRW 36 billion to KRW 93.4 billion. Fourth, the induced value added for the national economy is estimated to be at least KRW 11.3 billion, up to KRW 29.2 billion.

Qualitative Content Analysis: The Meaningful Association between the Extension of Sports Leisure Culture and the Spread of Wearable Devices

  • KIM, Ji-Hye;KANG, Eungoo
    • East Asian Journal of Business Economics (EAJBE)
    • /
    • v.10 no.4
    • /
    • pp.29-38
    • /
    • 2022
  • Purpose - The present research aims to assess the meaningful association between the extension of sports leisure culture and the spread of wearable devices. The research will discuss the current utilization of wearable devices in sports leisure and the present and future application of wearable devices in sports perspectives. Research design, Data, and methodology - We have investigated and conducted the qualitative content analysis (QCA) to obtain the adequate textual dataset in the current literature and conducted an in-depth analysis of the incorporation of cloud computing in the leisure sports industry by focusing on the development of wearable technologies. Result - From the QCA, it is evident that there is a meaningful connection between the extension of sports leisure culture and the spread of wearable devices, figuring out four kinds of associations as follows: (1) Monitoring the Impact of Sporting Activities, (2) Benefits of Sensor Technology, (3) Reducing Sedentary Behaviors, and (4) Measuring Workload done in Sport Leisure. Conclusion - The present research concludes that wearable devices positively influence individuals to participate in sports and leisure activities. Various technologies are very effective in motivating individuals to adopt sports leisure culture mainly because there is a certain degree of satisfaction that individuals gain in seeing the level of physical activities.

The relationships among the Korean traditional culture awareness, Korean dance image, cultural heritage preservation, and the experience intention of Korean traditional dance of Korean adolescents (청소년의 한국전통문화인식, 한국무용이미지, 문화유산보존 그리고 한국무용체험의도의 관계)

  • Seo, Hee-Jung;Park, Se-Hyuk;Lee, Yun-Jung
    • Journal of the Korea Convergence Society
    • /
    • v.11 no.10
    • /
    • pp.317-328
    • /
    • 2020
  • The purpose of this study was to identify the relationships between Korean traditional culture awareness, Korean dance image, cultural heritage preservation, and the intention for Korean teens to experience Korean dance. The respondents were 459 middle and high school students within Seoul and the Gyeonggi Province. The following results were obtained: First off, it was discovered that only interest in Korean traditional culture had a significant impact on the image of Korean dance. Also that Korean traditional culture education and utilization create the overall impact on the image of Korean dance. Secondly, the image of Korean dance was found to have a significant impact on the preservation of Korean cultural heritage. Next, the image of Korean dance was found to have a significant impact on the intention of teens to experience Korean dance. Finally, cultural heritage preservation was not found to have a significant impact on the teens intention to experience Korean dance.

A Study on e-Sports Platform on the basis of Social Network System (SNS) (소셜 네트워크 시스템(SNS)기반 e-Sports 플랫폼 개발)

  • Kang, Byoung-Ho
    • Proceedings of the Korea Contents Association Conference
    • /
    • 2012.05a
    • /
    • pp.41-42
    • /
    • 2012
  • e-Sports가 국내에서 활성화되기 위해서는 첫째, 온라인 게임에 대한 부정적 인식이 전환되어야 하고, 둘째, 모든 스포츠 종목이 대중화하기 위해 필수적인 미디어의 역할이 중요하다. 이 연구에서는 소셜 네트워크 시스템 기반의 e-Sports 플랫폼을 제안한다. 이 시스템은 e-Sports 선수를 적절히 매칭하여 전체 게임의 수익을 극대화하는 지능형 매칭 시스템과 1인 미디어 융합한다, 특히 한국 고유의 PC방 문화에 접목시키는 방안도 분석된다.

  • PDF

The Effect of Quality Improvement by Chungkuk-jang's Processing Methods (청국장의 제조방법에 따른 향미 증진 효과)

  • 조대희
    • The Korean Journal of Food And Nutrition
    • /
    • v.12 no.1
    • /
    • pp.1-6
    • /
    • 1999
  • The strain isolated for making chungkuk-jang was Bacillus subtilis which formed sport with 98% ratio. Logarithmical culture was inoculated(1,000 CF/g) to the steamed soybeans and at th optimum fer-mentation conditions(4$0^{\circ}C$, RH 90%) fermentation progressed very rapidly and synchronously. Fermen-tation time was 24 hours on the optimum fermentation conditions. During activated fermentation chun-gkuk-jang's aroma and flavor created. After finishing the fermentation the spore forming ratio was 95% and replenishment was not occured easily during aging at the below 5$^{\circ}C$.

  • PDF

A Study on the Costumes Institute of Korea Racing Association - Jockey′s Costume and Riding Costume - (韓國 馬事 服制 路祭 - 競馬 騎裝과 乘馬 服飾 -)

  • 김은주
    • The Research Journal of the Costume Culture
    • /
    • v.5 no.2
    • /
    • pp.217-244
    • /
    • 1997
  • This study is about the Korean Jockey's uniform, etc. and horse riding costume as the traditional riding culture grows. I studied informations from the Korea Racing Association's equestrian park, equine museum and Seoul Racecourse Trainers & Jockey's Association. The international regulations of riding costume are compared with Korean regulations, and I consulted some reference books, materials of sports wear and catalogues of some brands regarding horse equipment. The contents includes ; 1. Analysis of informations about horse racing 2. Study of racing, for detail comparative analysis on the following aspects ; -Symbolism, riding costume of jockey, that is, color·pattern·and some formal designs. 3. Suggestion for reasonable and fashionable riding costumes. In the aspects of design, there have not been any historical records, and material adjustments about riding costume in Korea. Therefore we should make more efforts to do developing our traditional costume culture. The result o this study is as follows ; 1. Riding is the sport of etiquette and manners. 2. Most of riding wears are the casual wear centered foreign licenced brands. 3. Study and investment upon specialized material development and processing technology are in demand 4. The need of the consumers are to be satisfied by the quality improvement of the native products design. In addition, we perform to horse racing which is fine play and leisure sports in current society. The horse riding will be a popular sports such as golf, wind surfing, skiing, etc. with the period including lots of kinds of leisure.

  • PDF