• Title/Summary/Keyword: Spatial Limitation

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A Study of factors Influencing u-Market Service Acceptance for Traditional Market Revitalization (재래시장 활성화를 위한 U-Market 서비스 수용성에 영향을 미치는 요인 연구)

  • Yoo, Ho-Sun;Kim, Jae-Kyeong;Kim, Min-Yong;Kwon, Oh-Byung;Cho, Hye-Kyung
    • Information Systems Review
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    • v.10 no.2
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    • pp.97-121
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    • 2008
  • There are relatively inactive discussions about applying ubiquitous technology (uT) to traditional marketplace. If u-Market which affords to promote customer shopping convenience and on/offline shopping experience is implemented, then traffic of visiting customers as well as the revenue of the market will increase. Ultimately, it will lead to revitalizing traditional market. For this purpose, we developed a realistic u-Market service scenario with restricted uT considering spatial limitation and poor infrastructure of the physical marketplace. Based on u-Market service scenario, we have empirically investigated the determinants of u-Market service acceptance of the actual customers of traditional marketplace. We hope the results of this study will help in improvement of u-Market system development and service feasibility.

Accuracy Assessment of Supervised Classification using Training Samples Acquired by a Field Spectroradiometer: A Case Study for Kumnam-myun, Sejong City (지상 분광반사자료를 훈련샘플로 이용한 감독분류의 정확도 평가: 세종시 금남면을 사례로)

  • Shin, Jung Il;Kim, Ik Jae;Kim, Dong Wook
    • Journal of Korean Society for Geospatial Information Science
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    • v.24 no.1
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    • pp.121-128
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    • 2016
  • Many studies are focused on image data and classifier for comparison or improvement of classification accuracy. Therefore studies are needed aspect of the training samples on supervised classification which depend on reference data or skill of analyst. This study tries to assess usability of field spectra as training samples on supervised classification. Classification accuracies of hyperspectral and multispectral images were assessed using training samples from image itself and field spectra, respectively. The results shown about 90% accuracy with training sample collected from image. Using field spectra as training sample, accuracy was decreased 10%p for hyperspectral image, and 20%p for multispectral image. Especially, some classes shown very low accuracies due to similar spectral characteristics on multispectral image. Therefore, field spectra might be used as training samples on classification of hyperspectral image, although it has limitation for multispectral image.

Estimation of Dissolved Oxygen in Streams using Reaeration, 1st Production and Respiration Rates (재포기 계수, 1차 생산율 및 호흡률을 이용한 하천의 용존산소 추정)

  • Kim, Kyung-Sub;Hwang, Sung-Gyu
    • Journal of Korean Society of Environmental Engineers
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    • v.31 no.6
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    • pp.428-433
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    • 2009
  • Dissolved oxygen is considered as one of the important water-quality constituents in streams from one century ago and fishes perish in low dissolved oxygen concentration. Environmental scientists and engineers have introduced the deterministic model to estimate dissolved oxygen concentration of streams and recommended the use of the Delta Method (DM), Approximate Delta Method (ADM), Extreme Value Method (EVM) and Optimization Method (OPT) which can be applied in no spatial variation of dissolved oxygen. The diurnal or annual variation of dissolved oxygen is mainly determined from the parameters such as reaeration rate, 1st production rate and respiration rate which are related to dissolved oxygen. Each method was briefly introduced and applied to two sampling sites of Anseong Stream watershed in this paper. The limitation, advantages and disadvantages of each method were reviewed and analyzed after running the each method. From these analyses, the benefit-cost approach to estimate dissolved oxygen effectively in streams was recommended.

Study on the Compact MR fluid Brake for the Training and Sporting Equipment for Leg Rehabilitation (하지 재활운동치료 기구에 적용하기 위한 소형 MR 유체 브레이크에 관한 연구)

  • Park, Woo-Cheul;Lee, Hyun-Chang;Kim, Il-Gyoum
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.13 no.7
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    • pp.2878-2885
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    • 2012
  • In this study, the training and sporting equipment for leg rehabilitation featuring the MR fluids is proposed. The compact MR fluid brake is designed and manufactured to apply to the rehabilitation training and sporting mechanism. The resistance characteristic of the MR fluid brake is controllable by varying the magnetic field around the fluid. Under consideration of spatial limitation, design parameters which are related with the magnetic strength are determined to maximize to a torque using finite element method. The FE analysis is performed using a commercial code, ANSYS Workbench. The proposed brake device is manufactured, and its field-dependant torque is experimentally evaluated. When the electric current is supplied, the torque of the MR fluid brake is increased and the response is very fast. Depending on the strength of the current supply, torques of the MR fluid brake also increase similar to Bingham property of MR fluid.

Gesture Interaction of Digital Frame for Visual Image Content (영상콘텐츠용 디지털액자의 제스처 인터랙션 방식)

  • Choe, Jong-Hoon
    • The Journal of the Korea Contents Association
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    • v.10 no.10
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    • pp.120-127
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    • 2010
  • Today we always can take a picture and enjoy it anywhere and anytime with a propagation of digital camera and camera phone. Even though the amount of digital picture content produced in every day life has been increasing, the way of enjoying it was just with phones or PC monitors. A small size screen of a cell phone and a desktop monitor are not suitable environment for enjoying digital picture, so the new market for digital photo frame has been opened. Until now, various kind of digital photo frames of many manufactures have been released for several years, but they have similar interaction way each other due to the limitation of their hardware specification so don't fill the intuitive mental model that users have about the product called a photo frame. Thus, this research aims to suggest an interaction way of digital photo frame providing with better usability and emotional satisfaction according to the spatial environment that it's located and users' behaviors.

3D Flight Path Creation using Sketch Input and Linear Spline Curves (스케치 입력과 선형 스플라인 곡선을 이용한 3D 항공경로 생성 방법)

  • Choi, Jung-Il;Park, Tae-Jin;Sohn, Ei-Sung;Jeon, Jae-Woong;Choy, Yoon-Chul
    • Journal of Korea Multimedia Society
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    • v.13 no.9
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    • pp.1373-1381
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    • 2010
  • Current flight maneuver diagram used by pilots is based on 2D spatial presentation, so it has limitation on display 3D flight information and hard to understand it instinctively. Flight animation authoring tools for this diagram are complex to use and lack useful features like non-linear editing of flight path and real-time interactivity on multiple aircrafts. This research focuses on 3D flight path generation method in the animation system for flight maneuver education. This research combines initial sketch input on 2D diagram with the thrust of an aircraft to generate 3D linear spline as close as to real flight. Using suggested linear spline creation method, the flight path can be visualized, edited, and animated in real-time at the flight maneuver briefing and debriefing.

Comparative Accuracy of Terrestrial LiDAR and Unmanned Aerial Vehicles for 3D Modeling of Cultural Properties (문화재 3차원 모델링을 위한 지상 LiDAR와 UAV 정확도 비교 연구)

  • Lee, Ho-Jin;Cho, Gi-Sung
    • Journal of Cadastre & Land InformatiX
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    • v.47 no.1
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    • pp.179-190
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    • 2017
  • A terrestrial LiDAR survey was conducted and unmanned aerial vehicle(UAV) images were taken for target cultural properties to present the utilization measures of terrestrial LiDAR and UAV in three-dimensional modeling of cultural properties for the identification of the status and restoration of cultural properties. Then the accuracy of the point clouds generated through this process was compared, an overlap analysis of the 3D model was conducted, and a convergence model was created. According to the results, the modeling with terrestrial LiDAR is more appropriate for precise survey because 3D modeling for the detection of displacement and deformation of cultural properties requires an accuracy of mm units. And UAV model has limitation as the impossibility of detailed expression of parts with sharp unevenness such as cracks of bricks. However, it is found that the UAV model has a wide range of modeling and has the advantage of modeling of real cultural properties. Finally, the convergence model created in this study using the advantages of the terrestrial LiDAR model and the UAV model could be efficiently utilized for the basic data development of cultural properties.

A Method of Measuring Accessibility for Community Infrastructure Planning (생활인프라 공급계획을 위한 접근성 평가 방법)

  • Yhee, Hayeon;Kim, Sungpyo;Kang, Sanghyeok
    • Korean Journal of Construction Engineering and Management
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    • v.21 no.1
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    • pp.21-31
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    • 2020
  • Recently, interest and financial investment in community infrastructure have been growing. Accordingly, Korean Ministry of Land, Infrastructure and Transport suggested a standard for community infrastructure planning. The standard was based on time distance which represents citizens' accessibility to infrastructure facilities. This paper presents a method to use the navigation application programming interface (API) to calculate travel time. Buffer analysis using Euclidean distance has been widely used so far to evaluate accessibility. However, this method has limitation in that it does not reflect situations in the real world such as crosswalks and slope ways. The infrastructure accessibility indices of local towns in Yeonsu-gu, Incheon were computed based on the time obtained by navigation API. Also, Yeonsu-gu was spatially analyzed to reveal the resident units that are marginalized from community infrastructure facilities. Using navigation API enables to compute realistic accessibility indices and to find unbenefitted residential areas. The method presented in this paper can help community infrastructure planners for their facility spatial plan and budget distribution.

Case Analysis of the performance contents using virtual reality technology (가상현실 기술을 활용한 공연콘텐츠의 사례분석연구)

  • YOO, YOUNGJAE
    • Journal of the Korea Convergence Society
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    • v.8 no.5
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    • pp.145-153
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    • 2017
  • As success stories of using virtual reality (VR) have become more prevalent, interest in performance-related technology has rapidly increased around the world. Performances such as, Cirque du Soleil had much success in using video technology, these VR applications have enabled experiences using digital image technology. However, critics have claimed that the completeness and diversity of visual content is reduced, due to insufficient storylines, spatial composition, and partial use of the entire visual field. Therefore, the design of a performance using digital image technology should consider the characteristics of the production stage to be different from real world performances. In this study, the visual space of the stage, the method of creating space for the stage, and the movement of the performer and utilization of the performance was analyzed. Through this, It transferred the limitation of the traditional stage into the space and time of the image and opened the possibilities of the tran­-media.

MASSIVE STRUCTURES OF GALAXIES AT HIGH REDSHIFTS IN THE GREAT OBSERVATORIES ORIGINS DEEP SURVEY FIELDS

  • Kang, Eugene;Im, Myungshin
    • Journal of The Korean Astronomical Society
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    • v.48 no.1
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    • pp.21-55
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    • 2015
  • If the Universe is dominated by cold dark matter and dark energy as in the currently popular ${\Lambda}CDM$ cosmology, it is expected that large scale structures form gradually, with galaxy clusters of mass $M{\geq}10^{14}M_{\odot}$ appearing at around 6 Gyrs after the Big Bang (z ~ 1). Here, we report the discovery of 59 massive structures of galaxies with masses greater than a few times $10^{13}M_{\odot}$ at redshifts between z = 0.6 and 4.5 in the Great Observatories Origins Deep Survey fields. The massive structures are identified by running top-hat filters on the two dimensional spatial distribution of magnitude-limited samples of galaxies using a combination of spectroscopic and photometric redshifts. We analyze the Millennium simulation data in a similar way to the analysis of the observational data in order to test the ${\Lambda}CDM$ cosmology. We find that there are too many massive structures (M > $7{\times}10^{13}M_{\odot}$) observed at z > 2 in comparison with the simulation predictions by a factor of a few, giving a probability of < 1/2500 of the observed data being consistent with the simulation. Our result suggests that massive structures have emerged early, but the reason for the discrepancy with the simulation is unclear. It could be due to the limitation of the simulation such as the lack of key, unrecognized ingredients (strong non-Gaussianity or other baryonic physics), or simply a difficulty in the halo mass estimation from observation, or a fundamental problem of the ${\Lambda}CDM$ cosmology. On the other hand, the over-abundance of massive structures at high redshifts does not favor heavy neutrino mass of ~ 0.3 eV or larger, as heavy neutrinos make the discrepancy between the observation and the simulation more pronounced by a factor of 3 or more.