• 제목/요약/키워드: Space-Time Geometry

검색결과 126건 처리시간 0.032초

GPS를 이용한 자세 측정 시스템의 미지정수 결정기법 (An Integer Ambiguity Resolution Method for GPS Attitude Determination)

  • 박찬식;김일선
    • 제어로봇시스템학회논문지
    • /
    • 제5권1호
    • /
    • pp.62-68
    • /
    • 1999
  • The attitude of a vehicle can be precisely determined using GPS carrier phase measurements from more than two antennas attached to a vehicle and an efficient integer ambiguity resolution technique. Many methods utilizing the known baseline length as a constraint of independent elements of integer ambiguities are proposed to resolve integer ambiguity at real time. Three-dimensional search space is reduced to two-dimensional search space with this constraint. Thus the true integer ambiguity can be easily determined with less computational burden and fewer number of measurements. But there are still strong requirements for the real time integer ambiguity resolution, which uses single epoch measurement of long baseline. In this paper, a new constraint from the geometry of multiple baselines is derived. With this new constraint, two-dimensional search space is further reduced to one-dimensional search space. It makes possible to determine integer ambiguity with single epoch measurement. The proposed method is applied to real data to show its effectiveness.

  • PDF

항공기 위상 배열 레이더에서 시간 영역의 지상클러터 생성 모델 (Time-Domain Model of Surface Clutter for Airborne Phase-Array Radar)

  • 김태형;김은희;김선주
    • 한국전자파학회논문지
    • /
    • 제24권7호
    • /
    • pp.730-736
    • /
    • 2013
  • 항공기용 펄스 도플러 위상 배열 레이더에 관한 시간 영역에서의 클러터 생성 모델을 제시한다. 구형의 지구라는 가정에서 클러터 패치의 기하학적 위치를 고려하여 시간 영역의 지표면 클러터 신호를 생성하였으며, 부배열 단위로 클러터 신호를 생성하였다. 이렇게 생성한 부배열 단위의 클러터 신호는 DBF(Digital Beamforming), ABF(Adaptive Beamforming), STAP(Space-Time Adaptive Processing) 등의 다양한 레이더 응용에서 시뮬레이션 입력 신호로 사용되어질 수 있다.

Development of a Consistently Formulated General Order Nodal Method for Solving the Three-Dimensional Multi -Group Neutron Kinetic Equations

  • Kim, H.D.
    • 한국원자력학회:학술대회논문집
    • /
    • 한국원자력학회 1996년도 춘계학술발표회논문집(1)
    • /
    • pp.137-141
    • /
    • 1996
  • A new general high order consistent nodal method for solving the 3-D multigroup neutron kinetic equations in (x-y-z) geometry has been derived by expending the flux in a multiple polynomial series for the space variables by without the quadratic fit approximations of the transverse leakage and for the time variable and using a weighted-integral technique. The derived equation set is consistent mathematically, and therefore, we can expect very accurate solutions and less computing time since we can use coarse meshes in time variable as well as in spatial variables and the solution would converge exactly in fine mesh limit.

  • PDF

레일레이 페이딩 채널의 무선 네트워크에서 ¾ STBC를 사용한 협력신호 구조에 관한 연구 (A Cooperative Signaling Structure using the ¾ - rate STBC in Wireless Networks with Rayleigh Fading Channels)

  • ;공형윤;최정호
    • 정보처리학회논문지C
    • /
    • 제13C권7호
    • /
    • pp.865-872
    • /
    • 2006
  • 최근 협력통신은 안테나의 물리적인 배치 없이 공간 다중화를 얻을 수 있는 효과적인 방법으로 많은 주목을 받고 있다. 따라서 협력적인 위치를 가진 다중 안테나 시스템에서 잘 알려진 시공간 블록 코드(STBC, Space Time Block Code)는 분산환경 하의 단일 안테나 사용자들에게도 이용될 수 있다. 본 논문에서는 3/4 시공간블록 코드를 사용한 협력적인 신호 구조를 제안하고, 수학적으로 증명한 전송 전력 제한과 네트워크 기하학을 이용하여 이론상의 BER (Bit Error Ratio) 표현을 유도한다. 다양한 환경에서의 시뮬레이션과 잘 증명된 수학적인 결과는 파트너가 적절한 위치에 있을 때, 직접 전송보다 매우 성능이 우수한 협력 통신을 증명하였다.

Application of Quadratic Algebraic Curve for 2D Collision-Free Path Planning and Path Space Construction

  • Namgung, Ihn
    • International Journal of Control, Automation, and Systems
    • /
    • 제2권1호
    • /
    • pp.107-117
    • /
    • 2004
  • A new algorithm for planning a collision-free path based on an algebraic curve as well as the concept of path space is developed. Robot path planning has so far been concerned with generating a single collision-free path connecting two specified points in a given robot workspace with appropriate constraints. In this paper, a novel concept of path space (PS) is introduced. A PS is a set of points that represent a connection between two points in Euclidean metric space. A geometry mapping (GM) for the systematic construction of path space is also developed. A GM based on the 2$^{nd}$ order base curve, specifically Bezier curve of order two is investigated for the construction of PS and for collision-free path planning. The Bezier curve of order two consists of three vertices that are the start, S, the goal, G, and the middle vertex. The middle vertex is used to control the shape of the curve, and the origin of the local coordinate (p, $\theta$) is set at the centre of S and G. The extreme locus of the base curve should cover the entire area of actual workspace (AWS). The area defined by the extreme locus of the path is defined as quadratic workspace (QWS). The interference of the path with obstacles creates images in the PS. The clear areas of the PS that are not mapped by obstacle images identify collision-free paths. Hence, the PS approach converts path planning in Euclidean space into a point selection problem in path space. This also makes it possible to impose additional constraints such as determining the shortest path or the safest path in the search of the collision-free path. The QWS GM algorithm is implemented on various computer systems. Simulations are carried out to measure performance of the algorithm and show the execution time in the range of 0.0008 ~ 0.0014 sec.

Human and Robot Tracking Using Histogram of Oriented Gradient Feature

  • Lee, Jeong-eom;Yi, Chong-ho;Kim, Dong-won
    • Journal of Platform Technology
    • /
    • 제6권4호
    • /
    • pp.18-25
    • /
    • 2018
  • This paper describes a real-time human and robot tracking method in Intelligent Space with multi-camera networks. The proposed method detects candidates for humans and robots by using the histogram of oriented gradients (HOG) feature in an image. To classify humans and robots from the candidates in real time, we apply cascaded structure to constructing a strong classifier which consists of many weak classifiers as follows: a linear support vector machine (SVM) and a radial-basis function (RBF) SVM. By using the multiple view geometry, the method estimates the 3D position of humans and robots from their 2D coordinates on image coordinate system, and tracks their positions by using stochastic approach. To test the performance of the method, humans and robots are asked to move according to given rectangular and circular paths. Experimental results show that the proposed method is able to reduce the localization error and be good for a practical application of human-centered services in the Intelligent Space.

다면체의 회전 스웹터 볼륨 계산 방법 (Computing Rotational Swept Volumes of Polyhedral Objects)

  • 백낙훈;신성용
    • 한국CDE학회논문집
    • /
    • 제4권2호
    • /
    • pp.162-171
    • /
    • 1999
  • Plane sweep plays an important role in computational geometry. This paper shows that an extension of topological plane sweep to three-dimensional space can calculate the volume swept by rotating a solid polyhedral object about a fixed axis. Analyzing the characteristics of rotational swept volumes, we present an incremental algorithm based on the three-dimensional topological sweep technique. Our solution shows the time bound of O(n²·2?+T?), where n is the number of vertices in the original object and T? is time for handling face cycles. Here, α(n) is the inverse of Ackermann's function.

  • PDF

Compression of 3D Mesh Geometry and Vertex Attributes for Mobile Graphics

  • Lee, Jong-Seok;Choe, Sung-Yul;Lee, Seung-Yong
    • Journal of Computing Science and Engineering
    • /
    • 제4권3호
    • /
    • pp.207-224
    • /
    • 2010
  • This paper presents a compression scheme for mesh geometry, which is suitable for mobile graphics. The main focus is to enable real-time decoding of compressed vertex positions while providing reasonable compression ratios. Our scheme is based on local quantization of vertex positions with mesh partitioning. To prevent visual seams along the partitioning boundaries, we constrain the locally quantized cells of all mesh partitions to have the same size and aligned local axes. We propose a mesh partitioning algorithm to minimize the size of locally quantized cells, which relates to the distortion of a restored mesh. Vertex coordinates are stored in main memory and transmitted to graphics hardware for rendering in the quantized form, saving memory space and system bus bandwidth. Decoding operation is combined with model geometry transformation, and the only overhead to restore vertex positions is one matrix multiplication for each mesh partition. In our experiments, a 32-bit floating point vertex coordinate is quantized into an 8-bit integer, which is the smallest data size supported in a mobile graphics library. With this setting, the distortions of the restored meshes are comparable to 11-bit global quantization of vertex coordinates. We also apply the proposed approach to compression of vertex attributes, such as vertex normals and texture coordinates, and show that gains similar to vertex geometry can be obtained through local quantization with mesh partitioning.

동축형 전극구조 변화시의 오존생성 특성 (Ozone Generation Characteristics by according to the Coaxial Electrode Geometry)

  • 조국희;이홍식;이형호
    • 조명전기설비학회논문지
    • /
    • 제14권2호
    • /
    • pp.68-74
    • /
    • 2000
  • 본 논문에샤는 동축형 전극구조 변화시의 중첨방전에 의해 발생되는 오존의 농도 효율 및 발생량 특생에 대해서 논했다. 오존생정올 향상시키기 위해 오존방전환의 새로운 형태를 제안하였으며 연면방전과 무성방전이 동시에 분리된 방전공간내에서 발생하도록 하였다. 전극구조에 대한 오존발생 의존성을 조사하지 워해 구조가 다른 형태(2전극-1캡,3전극-2캡 및 3전극-3캡형)인 방전관올 설계.제작하였고 실험은 오존발생특성을 살펴보지 위하여 60[Hz] 전원을 사용하여 무성방전과 연면반전을 같은 갭내에 중첩시켜 측정한 결과 무성방전을 이용한 전극구조보다 중첩방전올 이용한 전극에서 오존의 농도, 효율 및 발생량이 향상됨율 확인할 수 있었다.

  • PDF