• Title/Summary/Keyword: Space Convergence

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A Study on the Interaction Smart Space Model in the Untact Environment (언택트 환경에서의 스마트 인터랙션 공간 모델 연구)

  • Yun, Chang Ok;Lee, Byung Chun;Kwon, Kyung Su
    • Journal of the Korea Convergence Society
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    • v.12 no.1
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    • pp.89-97
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    • 2021
  • Recently, as the importance of forced indoor living has increased in the untact era, the connection and relationship between space environments is increasing. That is, the smart interaction environment for providing services in various spaces collects and processes a number of surrounding environment information through various sensors to provide desired information according to the required place and time. In this environment, a new type of interaction paradigm is needed for the user to select and focus on environmental information. In this paper, we provide guidelines based on models and patterns for designing various interactions around space. Through interaction model-based technology, we provide guidelines for space-oriented interaction design. We propose an ideal interaction environment through guideline-based patterns and templates. Finally, by providing a space-oriented interaction environment suitable for smart interaction, users can freely obtain desired information.

Estimation of Tunnel Convergence Using Statistical Analysis (통계처리를 활용한 터널 내공변위의 분석에 관한 연구)

  • 김종우
    • Tunnel and Underground Space
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    • v.13 no.2
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    • pp.108-116
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    • 2003
  • Measured convergence data of a tunnel were investigated by means of statistical and regression analysis, where the rock mass were mainly composed of andesite and granite. The rock mass around tunnel were classified by RMR method into five different ratings, and then convergence data which belong to individual ratings were statistically processed to find out the appropriate regression equations. Exponential equations were better coincided with measured data than logarithmic equations. As the number of rock mass rating was increased, the magnitude and standard deviation of convergence were increased. Final convergence data were also investigated to study the relevance with both maximum displacement rate and early measured convergence. Some brief results of their relevance are presented. For instance, the regression coefficient between final convergence and maximum displacement rate was turned out to be 0.87 for this studied tunnel.

Pot Life Assessment and Mechanical Property of Fast Curing Polyurethane Developed with Eco-friendly Pre-polymer

  • Joseph, Jessy;Moon, Junho;Kong, Tae Woong;Kim, Dong Ho;Oh, Jeong Seok
    • Elastomers and Composites
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    • v.55 no.1
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    • pp.13-19
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    • 2020
  • 4,4'-Methylenebis(2-chlorobenzenamine) (MOCA)-free fast curing polyurethanes were prepared. In this study, the processibility of a fast curing polyurethane system was characterized by assessing the pot life. The obtained pot life of the polyurethane was 6-8 s, indicating that this prepolymer-curative system is appropriate for ribbon flow casting. The influence of the NCO index on the viscosity and mechanical properties was evaluated. The viscosity, tensile strength, tear strength, and hardness of the as-prepared polyurethanes showed an increasing trend, with an increase in the NCO index, whereas the elongation at break increased initially and then decreased with an increase in the NCO index. The gel fraction and crosslink density showed a direct correlation with the NCO index, which substantiated the improved mechanical properties at the higher NCO index. The coefficients of friction and abrasion deteriorated with an increase in the NCO index.

Singularity Avoidance Algorithms for Controlling Robot Manipulator: A Comparative Study (로봇 메니퓰레이터의 제어를 위한 특이점 회피 알고리즘의 비교 연구)

  • Kim, Sanghyun;Park, Jaeheung
    • The Journal of Korea Robotics Society
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    • v.12 no.1
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    • pp.42-54
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    • 2017
  • Using an inverse of the geometric Jacobian matrix is one of the most popular ways to control robot manipulators, because the Jacobian matrix contains the relationship between joint space velocities and operational space velocities. However, the control algorithm based on Jacobian matrix has algorithmic singularities: The robot manipulator becomes unstable when the Jacobian matrix loses rank. To solve this problem, various methods such as damped and filtered inverse have been proposed, but comparative studies to evaluate the performance of these algorithms are insufficient. Thus, this paper deals with a comparative analysis of six representative singularity avoidance algorithms: Damped Pseudo Inverse, Error Damped Pseudo Inverse, Scaled Jacobian Transpose, Selectively Damped Inverse, Filtered Inverse, and Task Transition Method. Especially, these algorithms are verified through computer simulations with a virtual model of a humanoid robot, THORMANG, in order to evaluate tracking error, computational time, and multiple task performance. With the experimental results, this paper contains a deep discussion about the effectiveness and limitations of each algorithm.

Comprehensive Knowledge Archive Network harvester improvement for efficient open-data collection and management

  • Kim, Dasol;Gil, Myeong-Seon;Nguyen, Minh Chau;Won, Heesun;Moon, Yang-Sae
    • ETRI Journal
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    • v.43 no.5
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    • pp.835-855
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    • 2021
  • With the recent increase in data disclosure, the Comprehensive Knowledge Archive Network (CKAN), which is an open-source data distribution platform, is drawing much attention. CKAN is used together with additional extensions, such as Datastore and Datapusher for data management and Harvest and DCAT for data collection. This study derives the problems of CKAN itself and Harvest Extension. First, CKAN causes two problems of data inconsistency and storage space waste for data deletion. Second, Harvest Extension causes three additional problems, namely source deletion that deletes only sources without deleting data themselves, job stop that cannot delete job during data collection, and service interruption that cannot provide service, even if data exist. Based on these observations, we propose herein an improved CKAN that provides a new deletion function solving data inconsistency and storage space waste problems. In addition, we present an improved Harvest Extension solving three problems of the legacy Harvest Extension. We verify the correctness and the usefulness of the improved CKAN and Harvest Extension functions through actual implementation and extensive experiments.

Research Status and Trend of Digital Twin: Visual Knowledge Mapping Analysis

  • Chen, Qiuying;Lee, Sang-Joon
    • International journal of advanced smart convergence
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    • v.10 no.4
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    • pp.84-97
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    • 2021
  • Digital twins are one of the promising digital technologies used to facilitate digital transformation. Therefore, it needs to continually be developed remain relevant in industry and academia. Consolidation of research is required to create a common understanding of the topic and to ensure that future research is built upon a solid foundation. Based on a bibliometric review and a thematic analysis of 217 publications on digital twins from the past two decades, this paper creates and analyzes a visual knowledge map and proposes areas for further research. To comprehensively analyze the development trends and research trends of digital twins, we performed statistical analysis of the relevant literature on digital twins within the core collection database of Web of Science. Through our research, we have shown that the current situation, trends, and hotspots of digital twin research were analyzed via CiteSpace. This study demonstrates that research on digital twins is rapidly growing in popularity, that the output of the research depends largely on the core group of authors conducting it, and that digital twins warrant cross-domain and cross-disciplinary research pathways.

Development of Projector Calibration Mapping Technology for Physically Interactive Sport Game (체감형 스포츠 게임을 위한 프로젝터 캘리브레이션 매핑 기술 개발)

  • Gil, Young-Ik;Seo, Hye-Ran;Lee, Hyeon-Ju;Ko, Il-Ju
    • Journal of Korea Game Society
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    • v.19 no.5
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    • pp.39-52
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    • 2019
  • Recently many studies has been conducted for interactive game to contents immersion through visual stimuli. Among them, Multi-Plane Image tech is suitable for projecting video in wide views, but it is difficult to perform calibration and mapping tasks for viewing separately. In this paper, we developed a calibration mapping applies to the field archery game space in the form of CAVE. As a result, we maintained the resolution confirmed the space through the video without distortion and expect to be applicable to the fields requiring presence, such as training contents.

A Study on the Development of Multi-User Virtual Reality Moving Platform Based on Hybrid Sensing (하이브리드 센싱 기반 다중참여형 가상현실 이동 플랫폼 개발에 관한 연구)

  • Jang, Yong Hun;Chang, Min Hyuk;Jung, Ha Hyoung
    • Journal of Korea Multimedia Society
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    • v.24 no.3
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    • pp.355-372
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    • 2021
  • Recently, high-performance HMDs (Head-Mounted Display) are becoming wireless due to the growth of virtual reality technology. Accordingly, environmental constraints on the hardware usage are reduced, enabling multiple users to experience virtual reality within a single space simultaneously. Existing multi-user virtual reality platforms use the user's location tracking and motion sensing technology based on vision sensors and active markers. However, there is a decrease in immersion due to the problem of overlapping markers or frequent matching errors due to the reflected light. Goal of this study is to develop a multi-user virtual reality moving platform in a single space that can resolve sensing errors and user immersion decrease. In order to achieve this goal hybrid sensing technology was developed, which is the convergence of vision sensor technology for position tracking, IMU (Inertial Measurement Unit) sensor motion capture technology and gesture recognition technology based on smart gloves. In addition, integrated safety operation system was developed which does not decrease the immersion but ensures the safety of the users and supports multimodal feedback. A 6 m×6 m×2.4 m test bed was configured to verify the effectiveness of the multi-user virtual reality moving platform for four users.

Characteristics of collaboration and artification in the fashion of Issey Miyake (이세이 미야케 패션의 컬래버레이션과 예술화 특성)

  • Oh, Mi Yeon;Lee, Younhee
    • The Research Journal of the Costume Culture
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    • v.30 no.2
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    • pp.173-188
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    • 2022
  • The purpose of this study is to analyze the collaboration and artification of the Issey Miyake fashion brand and to suggest the best course of artification that can secure the brand's value. The research methods are as follows: i) identifying the companies' strategy and flow through collaboration concepts and examples from Issey Miyake; ii) selecting Issey Miyake fashion brands and carrying out a literature review through websites, articles, and books; and iii) examining prior studies on the relationship between fashion and art. Results are as follows. The exhibition is divided into spaces for brand intangible assets, artistic collaboration with partners, art co-creation, and the aesthetics and tradition of the brand. Using exhibitions to share the artistic work of collaboration partners is expected to positively affect the brand's likability. The exhibit shares art collaborations in display cases for clothes and photographs. Artists and brands appear as an extension of the creative space and convergence design area. The artist's improvisation forms the creative space that communicates with the audience, and the convergence design area is expanded through the unifying organic connection between the various media in the fashion brand. The photographers and brands section displays the nature images of Pleats Please, as well as human and prism garment images. In these images, the viewer can perceive a story in the interplay between the human body and nature.

Performance Comparison of Depth Map Based Landing Methods for a Quadrotor in Unknown Environment (미지 환경에서의 깊이지도를 이용한 쿼드로터 착륙방식 성능 비교)

  • Choi, Jong-Hyuck;Park, Jongho;Lim, Jaesung
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.50 no.9
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    • pp.639-646
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    • 2022
  • Landing site searching algorithms are developed for a quadrotor using a depth map in unknown environment. Guidance and control system of Unmanned Aerial Vehicle (UAV) consists of a trajectory planner, a position and an attitude controller. Landing site is selected based on the information of the depth map which is acquired by a stereo vision sensor attached on the gimbal system pointing downwards. Flatness information is obtained by the maximum depth difference of a predefined depth map region, and the distance from the UAV is also considered. This study proposes three landing methods and compares their performance using various indices such as UAV travel distance, map accuracy, obstacle response time etc.