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Development of Projector Calibration Mapping Technology for Physically Interactive Sport Game

체감형 스포츠 게임을 위한 프로젝터 캘리브레이션 매핑 기술 개발

  • Gil, Young-Ik (Dept. of ICMC Convergence Technology, Soongsil University) ;
  • Seo, Hye-Ran (Dept. of ICMC Convergence Technology, Soongsil University) ;
  • Lee, Hyeon-Ju (Dept. of Digital Media, Soongsil University) ;
  • Ko, Il-Ju (Dept. of ICMC Convergence Technology, Soongsil University)
  • 길영익 (숭실대학교 정보통신소재융합학과) ;
  • 서혜란 (숭실대학교 정보통신소재융합학과) ;
  • 이현주 (숭실대학교 미디어학과) ;
  • 고일주 (숭실대학교 정보통신소재융합학과)
  • Received : 2019.09.09
  • Accepted : 2019.10.16
  • Published : 2019.10.31

Abstract

Recently many studies has been conducted for interactive game to contents immersion through visual stimuli. Among them, Multi-Plane Image tech is suitable for projecting video in wide views, but it is difficult to perform calibration and mapping tasks for viewing separately. In this paper, we developed a calibration mapping applies to the field archery game space in the form of CAVE. As a result, we maintained the resolution confirmed the space through the video without distortion and expect to be applicable to the fields requiring presence, such as training contents.

최근 체감형 스포츠 게임은 시각적 자극 통한 콘텐츠 몰입을 위해 다양한 연구가 진행되고 있다. 그 중 미디어 콘텐츠의 다면 영상 기술은 넓은 시야에 영상을 투사하여 몰입시키기에 적절하지만 캘리브레이션과 시야에 맞는 매핑 작업을 따로 거쳐야한다는 어려움이 있다. 본 논문은 누구나 쉽게 적용 가능한 캘리브레이션 매핑 기술을 개발하고, CAVE 형태의 체감형 필드아처리 게임 공간에 적용한다. 그 결과 콘텐츠의 해상도를 유지하고 왜곡 없는 영상을 통해 체험자에게 공간감 제공이 가능하다는 것을 확인하였다. 본 논문에서 개발한 기술은 소방 훈련 콘텐츠와 같이 높은 몰입이 필요한 훈련 및 교육 분야에도 활용 가능할 것으로 기대한다.

Keywords

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