• Title/Summary/Keyword: Space Convergence

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A Study on the Building Layout and Space Composition of Dodong-Seowon (도동서원(道東書院)의 배치형태(配置形態)와 공간구성에 관한 연구(硏究))

  • Yoo, In-Ho;Ha, Heon-Jeong
    • Journal of the Korean Society of Industry Convergence
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    • v.11 no.3
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    • pp.141-148
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    • 2008
  • Most of the recent studies on Seowon have been done just in terms of classification of general kinds of building layout, so there are a few things ignored such as the way they were arranged, the compositional process of buildings etc.. Although the classification of types itself is meaningful in the study on Korean traditional architecture, there has been some limitation in deep analysis of each style. The aim of this study is to find out the characteristics of the building layout and space composition of Dodong-Seowon with the viewpoint of the process of changes of it during the time through the survey and analysis on both the existing site layout and the measuring unite of scale applied to the original construction of each building. Hierarchical order scheme was considered in the design of the space proceeding from the entrance to the main space and of the building position, axis and the roof heights of buildings.

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Interactive Experience Room Using Infrared Sensors and User's Poses

  • Bang, Green;Yang, Jinsuk;Oh, Kyoungsu;Ko, Ilju
    • Journal of Information Processing Systems
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    • v.13 no.4
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    • pp.876-892
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    • 2017
  • A virtual reality is a virtual space constructed by a computer that provides users the opportunity to indirectly experience a situation they have not experienced in real life through the realization of information for virtual environments. Various studies have been conducted to realize virtual reality, in which the user interface is a major factor in maximizing the sense of immersion and usability. However, most existing methods have disadvantages, such as costliness or being limited to the physical activity of the user due to the use of special devices attached to the user's body. This paper proposes a new type of interface that enables the user to apply their intentions and actions to the virtual space directly without special devices, and test content is introduced using the new system. Users can interact with the virtual space by throwing an object in the space; to do this, moving object detectors are produced using infrared sensors. In addition, the users can control the virtual space with their own postures. The method can heighten interest and concentration, increasing the sense of reality and immersion and maximizing user's physical experiences.

Design of Home Furnishing Simulation System using Real Space Information (현실공간 정보를 이용한 셀프 홈퍼니싱 시뮬레이션 시스템 설계)

  • Kim, Donghyun;Kim, Seoksoo;Choi, E-jiung
    • Journal of Convergence for Information Technology
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    • v.9 no.1
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    • pp.151-157
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    • 2019
  • As the interest in home furnishing becomes more focused due to the increase of small-sized households, the need for a virtual simulation system for this purpose is increasing. However, in the case of existing virtual simulation systems, simulation is performed using a virtual object in a virtual space, so accurate simulation results can not be derived. In the case of a simulation using an augmented reality, Thereby causing inconsistency in space. In this paper, we propose a system that performs the home furnishing simulation by modifying and enhancing objects in the process of matching feature coordinates of real space.

A review of space perception applicable to artificial intelligence robots (인공지능 로봇에 적용할 수 있는 공간지각에 대한 종설)

  • Lee, Young-Lim
    • Journal of Digital Convergence
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    • v.17 no.10
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    • pp.233-242
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    • 2019
  • Numerous space perception studies have shown that Euclidean 3-D structure cannot be recovered from binocular stereopsis, motion, combination of stereopsis and motion, or even with combined multiple sources of optical information. Humans, however, have no difficulties to perform the task-specific action despite of poor shape perception. We have applied humans skill and capabilities to artificial intelligence and computer vision but those machines are still far behind from humans abilities. Thus, we need to understand how we perceive depth in space and what information we use to perceive 3-D structure accurately to perform. The purpose of this paper was to review space perception literatures to apply humans abilities to artificial intelligence robots more advanced in future.

A Study on the Deep Neural Network based Recognition Model for Space Debris Vision Tracking System (심층신경망 기반 우주파편 영상 추적시스템 인식모델에 대한 연구)

  • Lim, Seongmin;Kim, Jin-Hyung;Choi, Won-Sub;Kim, Hae-Dong
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.45 no.9
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    • pp.794-806
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    • 2017
  • It is essential to protect the national space assets and space environment safely as a space development country from the continuously increasing space debris. And Active Debris Removal(ADR) is the most active way to solve this problem. In this paper, we studied the Artificial Neural Network(ANN) for a stable recognition model of vision-based space debris tracking system. We obtained the simulated image of the space environment by the KARICAT which is the ground-based space debris clearing satellite testbed developed by the Korea Aerospace Research Institute, and created the vector which encodes structure and color-based features of each object after image segmentation by depth discontinuity. The Feature Vector consists of 3D surface area, principle vector of point cloud, 2D shape and color information. We designed artificial neural network model based on the separated Feature Vector. In order to improve the performance of the artificial neural network, the model is divided according to the categories of the input feature vectors, and the ensemble technique is applied to each model. As a result, we confirmed the performance improvement of recognition model by ensemble technique.

A Survey on the Current Illumination Environment of Cosmetic Shops (화장품 매장의 조명환경 실태조사)

  • Kim, Hyun-Ji;An, Ok-Hee;Choi, Young-Sik
    • Journal of the Korean Society of Industry Convergence
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    • v.4 no.1
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    • pp.71-75
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    • 2001
  • This study investigates the relationship between size of cosmetic shops, size of showcases, sorts and arrangement of light source, floor plan, and illuminance measured of interior space. From this result, the average space size of cosmetic shops were $623.2{\times}512.9{\times}258.1cm$(width, length, height), the average space size of showcases were $273.3{\times}53.8{\times}89.5cm$ (width, depth, height). The light source was most frequently used fluorescent lamp, and illuminance was the most highest nearby main showcase, and average illuminance were 722[Ix], uniformity were 0.3.

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Actor-Critic Algorithm with Transition Cost Estimation

  • Sergey, Denisov;Lee, Jee-Hyong
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.16 no.4
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    • pp.270-275
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    • 2016
  • We present an approach for acceleration actor-critic algorithm for reinforcement learning with continuous action space. Actor-critic algorithm has already proved its robustness to the infinitely large action spaces in various high dimensional environments. Despite that success, the main problem of the actor-critic algorithm remains the same-speed of convergence to the optimal policy. In high dimensional state and action space, a searching for the correct action in each state takes enormously long time. Therefore, in this paper we suggest a search accelerating function that allows to leverage speed of algorithm convergence and reach optimal policy faster. In our method, we assume that actions may have their own distribution of preference, that independent on the state. Since in the beginning of learning agent act randomly in the environment, it would be more efficient if actions were taken according to the some heuristic function. We demonstrate that heuristically-accelerated actor-critic algorithm learns optimal policy faster, using Educational Process Mining dataset with records of students' course learning process and their grades.

A Study on the Change of Surface Temperature of Back Panel by Variation of the Air-Space Distances on the Inside of Curtain Wall (커튼월 내부 공기층의 BACK PANEL 표면온도에 관한 연구)

  • Lee, Duck-Hyung;Son, Won-Tug;Choi, Hyun-Sang;Choi, Young-Sik
    • Journal of the Korean Society of Industry Convergence
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    • v.14 no.3
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    • pp.87-93
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    • 2011
  • When applying back panel(this material is aluminum complex panel coated with fire resistance substances) for curtain wall, solar radiation and heat storage of indoor air occurs to result in thermal warpage for back panel. The purpose of this analysis is to find out the cause of thermal warpage and come up with a solution to prevent changes of back panel and reduce elements that bring negative visual elements. Also to solve this problem analyse that case to reduce heat transfer by inserting additional material and cases to increase air space distance.

Trajectory Planning of Industrial Robot using Spline Method in Task Space (직교좌표공간에서의 스플라인을 이용한 산업용 로봇의 궤적 생성 방법)

  • Chung, Seong Youb;Hwang, Myun Joong
    • Journal of Institute of Convergence Technology
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    • v.6 no.2
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    • pp.9-13
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    • 2016
  • Robot usually requires spline motion to move through multiple knots. In this paper, catmull-rom spline method is applied to the trajectory planning of industrial robot in task space. Centripetal catmull-rom is selected to avoid self-intersection and slow motion which can be occurred in uniform and chordal spline. The method to set two control points are proposed to satisfy velocity conditions of initial and final knots. To optimize robot motion, time scaling method is presented to minimize margin between real robot value and maximum value in velocity and acceleration. The simulation results show that the proposed methods are applied to trajectory planning and robot can follow the planned trajectory while robot motion does not exceed maximum value of velocity and acceleration.

Analyzing the Major Issues of the 4th Industrial Revolution

  • Jeon, Jeonghwan;Suh, Yongyoon
    • Asian Journal of Innovation and Policy
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    • v.6 no.3
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    • pp.262-273
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    • 2017
  • Recently, the attention to the $4^{th}$ Industrial Revolution has been increasing. In the $4^{th}$ Industrial Revolution era, the boundaries between physical space, digital space, and biological space are becoming blurred because of the active convergence between various fields. There are many issues about the $4^{th}$ Industrial Revolution such as artificial intelligence, Internet of things, big data, and cyber physical system. To cope with the $4^{th}$ Industrial Revolution, an accurate analysis and technology planning need to be undertaken from a broad point of view. However, there is little research on the analysis of the major issues about the 4th Industrial Revolution. Accordingly, this study aims to analyse these major issues. Data mining such as topic modelling method is used for this analysis. This study is expected to be helpful for the researcher and policy maker of the 4th Industrial Revolution.