• Title/Summary/Keyword: Source of motif

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Sensibilities according to The Design Factors of Woven Textiles (텍스타일 디자인 요소에 따른 감성 분석)

  • 나영주;한경미
    • Science of Emotion and Sensibility
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    • v.5 no.3
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    • pp.29-34
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    • 2002
  • This study aimed to investigate the effect of design factors of woven textiles on the consumer's sensibility and emotion. 60 textile design pictures and 18 adjectives were prepared to get responses from 512 adult subjects. Textiles designs were analyzed into 9 design factors, such as, motif source, motif-background ratio, motif interpretation, motif arrangement, motif variation, motif articulation, hue contrast, value contrast, and chroma contrast. The results are followings: 1) The design factors of textiles were connected to other design factors, for example, the type of motif interpretation determined the type of chroma contrast, motif source, the ratio, and chroma contrast significantly. 2) The correlational coefficients of the ratio, motif variation, chroma contrast, hue contrast, articulation, and value contrast were positively signed significantly. 3) Consumer's sensibility was changed in urban, natural, graceful, mannish, young, dynamic, new, modem and etc, as the textile designs were changed in motif source, arrangement, hue contrast and etc.

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Implementation of Graphic design Entry using MOTIF Toolkit (MOTIF을 이용한 그래픽 설계 도구의 구현)

  • 이해동;이상민김용연
    • Proceedings of the IEEK Conference
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    • 1998.10a
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    • pp.1073-1076
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    • 1998
  • This paper describes implementation of a highlevel graphic design entry tool operating on X Window system The proposed design entry tool includes visual schematic entry, hierarchical modeling ability and VHDL source code generation. Experimental results show the efficiency of the proposed design system

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Characteristics of the Animal Motif Found in Modern Fashion (현대패션에 나타난 동물적 모티브의 특성)

  • Kim, Sun-Young
    • Journal of the Korean Home Economics Association
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    • v.50 no.5
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    • pp.39-49
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    • 2012
  • This study looked into the trend of expression of animal motifs that appears in modern fashion, and the values embedded in them. As to the research method, empirical analysis was performed on the works presented at the four global collections of Paris, Milan, New York and London from 2001S/S to 2010F/W, as well as a literature review. As a result, animal motifs applied in modern fashion appeared in material groups, such as leather or feather. The first group shows a realistic material feel, with artificial leather or fur, expressed in a transformed complex animal motif, with process skill or various methods of expression. The second group is the case of a single motif or reality, mode, and ion pattern. Printing is a generic expression, but patchwork, collage or bead ornament are also used, and expressed in the various forms of pattern: pattern in a single animal, pattern in different animals, and pattern combining both animal and other shape. The third group is a small decorative ornament, including headset or accessory and makeup, which is transformed in an animal-characterized motif into part of clothing components for expression, or to set the real animal to the stage for a performance. The embedded values were also categorized as natural beauty, sensual female beauty, pleasure, and ornamentation, which could be an endless spiritual source, and a breakthrough that enables us to show a creative and new aesthetic for the modern fashion field.

Screen Printing Designs using the Lotus as a Source of Inspiration and Selected Design Criteria by E. Paul Torrance (E.Paul Torrance 의 디자인 기준에 의하여 선택된 연화문(蓮花紋)을 응용한 스크린 프린팅 디자인 연구)

  • 한명숙;남기선
    • The Research Journal of the Costume Culture
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    • v.5 no.3
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    • pp.118-128
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    • 1997
  • 본 연구의 목적은 「Guiding Crieative Talent」의 저자이자 교수인 E.Pual Torrance에 의하여 제시된 디자인 기준(design criteria) 중에 3가지 디자인 기준을 선택하여, 스크린 프린팅기법에 의거, 일련의 디자인을 제작하는 것이다. 이 디자인 기준은 1958년, Torrance에 의하여 수행된 \"The Minnesota Tests of Creative Thinking\" 중 일부이다. 그는 \"창의적인 발상전개에 있어서 보다 더 주의를 요하는 것은 마지막 생산물(the products)이 아니라 그것의 과정(the process)인 것이다.\"라고 강조해 왔으며, 창의적 사고에 관한 개념을 제시해 왔다. 본 연구의 디자인은 그 창작의 착상의 모티브(motif)로써 연화문(蓮花紋)을 선택하여 다양한 디자인의 스크린 프린팅을 창작하였다. 12개의 디자인이 제작되었데, 그것은 Torrance에 의하여 제안된 약 20개의 기준(criteria) 가운데 저자가 디자인 착상에 있어서 최소한의 기본요소라 생각되어, 임의로 선택한 3가지 기준에 의하여 만들어졌다. :3가지 기준이란 1) 모티브(motif)의 수적증가(multiplication) 2) 모티브(motif)의 위치변화 3) 모티브(motif)의 모양변화이다. 전체적인 디자인과 테두리 디자인(border design)이 선택적으로 디자인 과정에 포함되었으며, 최종적으로 12개의 디자인이 선택, 1가지의 색채를 이용하여 스크린 프린팅에 의하여 제작되었다. 디자인 제작과정으로, Torrance의 각각의 디자인 기준에 의한 여러 장의 스케치를 그린 후, 그중 12개의 스케치를 임의로 선택하여 옷감위에 프린팅하였다. 디자인 제작 결과, 저자가 선택한 3개의 디자인 기준만으로도 다양한 수의 서로 다른 디자인 창작이 가능하였으며 본 연구에서는 1개의 디자인 기준을 선택 응용하였으나 보다 많은 디자인 기준을 선택하여 동시에 비교 연구하는 것도 필요하다고 본다. 그리고 1개 이상의 디자인 모티브(motif)를 함께 디자인 착상에 이용하는 것도 가능하다고 본다.

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A Study on Enhancing Subject Access to Fiction Focused on Symbol and Motif (소설 주제 접근체계의 확장 연구 - 상징과 모티프를 중심으로 -)

  • Kim, Na-Reum;Kim, Tae-Soo
    • Journal of the Korean Society for information Management
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    • v.23 no.4 s.62
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    • pp.69-87
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    • 2006
  • The access to literary works, including fictions, has focused on descriptive elements, and the subject access has been confined to denotative elements such as the subject matter, name of character and geographical name, etc, which appear in the work. This practice will not lead to the essence of subject of fiction, and does not reflect the demand of users for the subject who pursue aesthetic experience. In this study, concepts of symbol and motif and their possibility to be used as subject access point are considered to enhance a subject access scheme. In addition, this study tries to build the scheme of symbol and motif by using the glossary as the source of information. The composed schemes are applied to 20th century Korean fictions and its usability and limits are discussed.

A Fashion Design Recommender Agent System using Collaborative Filtering and Sensibilities related to Textile Design Factors (텍스타일 기반의 협력적 필터링 기술과 디자인 요소에 따른 감성 분석을 이용한 패션 디자인 추천 에이전트 시스템)

  • 정경용;나영주;이정현
    • Journal of KIISE:Computing Practices and Letters
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    • v.10 no.2
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    • pp.174-188
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    • 2004
  • In the life environment changed with not only the quality and the price of the products but also the material abundance, it is the most crucial factor for the strategy of product sales to investigate consumer's sensibility and preference degree. In this perspective, it is necessary to design and merchandise the products in cope with each consumer's sensibility and needs as well as its functional aspects. In this paper, we propose the Fashion Design Recommender Agent System (FDRAS-pro) for textile design applying collaborative filtering personalization technique as one of the methods of material development centered on consumer's sensibility and preference. For a collaborative filtering system based on textile, Representative-Attribute Neighborhood is adopted to determine the number or neighbors that will be used for preferences estimation. Pearson's Correlation Coefficient is used to calculate similarity weights among users. We build a database founded on the sensibility adjectives to develop textile designs by extracting the representative sensibility adjectives from users' sensibility and preferences about textile designs. FDRAS-pro recommends textile designs to a customer who has a similar propensity about textile. To investigate the sensibility and emotion according to the effect of design factors, fertile designs were analyzed in terms of 9 design factors, such as, motif source, motif-background ratio, motif variation, motif interpretation, motif arrangement, motif articulation, hue contrast, value contrast, chroma contrast. Finally, we plan to conduct empirical applications to verify the adequacy and the validity of our system.

Development and Application of a GIS Interface for the Agricultural Nonpoint Source Pollution (AGNPS) Model(I) -Model Development- (농업비점원오염모형을 위한 GIS 호환모형의 개발 및 적용(I) -모형의 구성-)

  • 김진택;박승우
    • Magazine of the Korean Society of Agricultural Engineers
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    • v.39 no.1
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    • pp.41-47
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    • 1997
  • A geographical resource analysis support system (GRASS) was incorporated to an input and output processor for the agricultural nonpoint source pollution (AGNPS) model. The resulting interface system, GIS-AGNPS was a user-friendly, menu-driven system. GIS-AGNPS was developed to automatically process the input and output data from GIS-based data using GRASS and Motif routines. GIS-AGNPS was consisted of GISAGIN which was an input processor for the AGNPS model, GISAGOUT a output processor for the AGNPS and management submodel. The system defines an input data set for AGNPS from attributes of basic and thematic maps. It also provides with editing modes so that users can adjust and detail the values for selected input parameters, if needed. The post-processor at the system displays graphically the outputs from AGNPS, which may he used to identify areas significantly contributing nonpoint source pollution loads.

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The Analysis and Application of a Recombinant Monooxygenase Library as a Biocatalyst for the Baeyer- Villiger Reaction

  • Park, Ji-Yeoun;Kim, Dong-Hyun;Kim, Su-Jin;Kim, Jin-Hee;Bae, Ki-Hwan;Lee, Choong-Hwan
    • Journal of Microbiology and Biotechnology
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    • v.17 no.7
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    • pp.1083-1089
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    • 2007
  • Because of their selectivity and catalytic efficiency, BVMOs are highly valuable biocatalysts for the chemoenzymatic synthesis of a broad range of useful compounds. In this study, we investigated the microbial Baeyer-Villiger oxidation and sulfoxidation of thioanisole and bicyclo[3.2.0]hept-2-en-6-one using whole Escherichia coli cells that recombined with each of the Baeyer-Villiger monooxygenases originated from Pseudomonas aeruginosa PAOl and two from Streptomyces coelicolor A3(2). The three BVMOs were identified in the microbial genome database by a recently described protein sequence motif; e.g., BVMO motif(FXGXXXHXXXW). The reaction products were identified as (R)-/(S)-sulfoxide and 2-oxabicyclo/3-oxabicyclo[3.3.0]oct-6-en-2-one by GC-MS analysis. Consequently, this study demonstrated that the three enzymes can indeed catalyze the Baeyer-Villiger reaction as a biocatalyst, and effective annotation tools can be efficiently exploited as a source of novel BVMOs.

A Study on Multipurpose Fashion Design with the Motif of Surrealist Objects (초현실주의 오브제를 모티프로 한 다목적 패션 디자인에 관한 연구)

  • Eun, Sook;Lee, Youn-Hee;Park, Jae-Ok
    • The Research Journal of the Costume Culture
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    • v.15 no.1 s.66
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    • pp.68-80
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    • 2007
  • Surrealism's method of expression and inspiration has been a continuous influence on fashion. What is important is how to identify and research a source of inspiration, and how to use this inspiration to guide the designs that can be worn on a real human body. Therefore, the purpose of this study was to show how to develop ideas and designs from Surrealist objects and how to contribute to the development of designs to the diversity in visual and functional effects along with the changes in consumer's interest. Documentary studies about Surrealism and Surrealist-inflected fashion applying the works of Surrealist and fashion images as a tool of historical research were proceeded. And the ideas for theme, the motifs for print patterns, and the concept of designs were borrowed from Surrealist objects touching on the imagery between the real and reflected, optical and artificial, and the designs were developed with several different visual and functional effects changing color, pattern, size, and length with the function of zippers in each item. It also gives the person wearing it amusement because it includes the concept of play and D.I.Y. With effective planning, it is possible to attract consumer's interest in the market.

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A Study on the Cultural Products using the Mugunghwa Motif in Museum (무궁화무늬를 활용한 박물관 패션문화상품에 대한 연구)

  • Kim, Yeo Kyung;Kim, Jeong Min;Hong, Na Young
    • Journal of the Korean Society of Costume
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    • v.63 no.7
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    • pp.49-64
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    • 2013
  • Mugunghwa, one of the most prominent national symbols of Korea, is a significant design source for producing cultural products. However, there has been a limitation to reflecting the identity of Korea using the design due to a lack of study and analysis of characteristics of Mugunghwa in history. Therefore, the researchers analyzed the design characteristics of Mugunghwa in cultural artifacts such as costumes, money, and stamps. Based on this, the study puts forward the following suggestions. First, the patterns of Mugunghwa should be categorized as a solo figure, a flower with pastels and the stem and a group of flowers as a unit. Second, there are two ways of expressing the flower: using realism and abstraction. Mugunghwa comprises of five pastels with elongated depth in the middle. The pastels spread out like the spokes of a wheel from the center; leaving a feeling of unevenness and the rims of the pastels are shaped in waves. The study puts forward the following suggestion: First, find the prototypes for different design characteristics. Second, develop motifs and patterns that reflect the given prototypes. Finally, apply the design to most popular cultural items such as T-shirts, neckties and bags. The ultimate purpose of the study lies with the hope that it will contribute to promoting the Korean beauty throughout the world.