• Title/Summary/Keyword: Software-oriented University in Korea

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A Pragmatic Framework for Predicting Change Prone Files Using Machine Learning Techniques with Java-based Software

  • Loveleen Kaur;Ashutosh Mishra
    • Asia pacific journal of information systems
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    • v.30 no.3
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    • pp.457-496
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    • 2020
  • This study aims to extensively analyze the performance of various Machine Learning (ML) techniques for predicting version to version change-proneness of source code Java files. 17 object-oriented metrics have been utilized in this work for predicting change-prone files using 31 ML techniques and the framework proposed has been implemented on various consecutive releases of two Java-based software projects available as plug-ins. 10-fold and inter-release validation methods have been employed to validate the models and statistical tests provide supplementary information regarding the reliability and significance of the results. The results of experiments conducted in this article indicate that the ML techniques perform differently under the different validation settings. The results also confirm the proficiency of the selected ML techniques in lieu of developing change-proneness prediction models which could aid the software engineers in the initial stages of software development for classifying change-prone Java files of a software, in turn aiding in the trend estimation of change-proneness over future versions.

The Design and Implementation of Restructuring Tool with Logical Analysis of Object-Oriented Architecture and Design Information Recovery (설계 정보 복구와 객체 지향 구조의 논리적 분석을 통한 재구성 툴 설계 및 구현)

  • Kim, Haeng-Gon;Choe, Ha-Jeong;Byeon, Sang-Yong;Jeong, Yeon-Gi
    • The Transactions of the Korea Information Processing Society
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    • v.3 no.7
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    • pp.1739-1752
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    • 1996
  • Software reengineering involves improving the software maintenance process and improving existing systems by applying new technologies and software tools. Software reengineering can help us understand existing systems and discover software components that are common across systems. In the paper, we discuss the program analysis and environment to assist reengineering. Program analysis takesan existing program as input and generates information about structured part and object-oriented part. It is used to restructure the information by extracting code through reengineering methodology. These restructuring informations with object-oriented archilccture are mapping prolog form to query by using direct reation and summary relation.

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A Software Complexity Measurement Technique for Object-Oriented Reverse Engineering (객체지향 역공학을 위한 소프트웨어 복잡도 측정 기법)

  • Kim Jongwan;Hwang Chong-Sun
    • Journal of KIISE:Software and Applications
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    • v.32 no.9
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    • pp.847-852
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    • 2005
  • Over the last decade, numerous complexity measurement techniques for Object-Oriented (OO) software system have been proposed for managing the effects of OO codes. These techniques may be based on source code analysis such as WMC (Weighted Methods per Class) and LCOM (Lack of Cohesion in Methods). The techniques are limited to count the number of functions (C++). However. we suggested a new weighted method that checks the number of parameters, the return value and its data type. Then we addressed an effective complexity measurement technique based on the weight of class interfaces to provide guidelines for measuring the class complexity of OO codes in reverse engineering. The results of this research show that the proposed complexity measurement technique ECC(Enhanced Class Complexity) is consistent and accurate in C++ environment.

A Study of a Game User Oriented Load Balancing Scheme on MMORPG (MMORPG 서버를 위한 게임 사용자 중심의 부하 분산 기법에 관한 연구)

  • Choi, Jong-Gwan;Kim, Hye-Young;Woo, Won-Sik
    • Journal of Korea Game Society
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    • v.12 no.3
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    • pp.69-76
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    • 2012
  • At MMORPGs that has the numerous game users with many interactions at the same virtual world, massive loading that results in delays, resource shortages, and other such problems occur. To solve this, many developers devote research to load-balancing servers, yet due to steady and dynamic map divisions, such research is unreliable. This paper proposes a game user-oriented load balancing scheme for the load balancing of MMORPG servers. This scheme shows effectiveness at dealing with hot-spots and other gatherings of game users at specific servers compared to previous methods.

Suggestion of OSMU Content New Business Market through Development of Integrated Platforms for Software-oriented Tailored Costume Production (소프트웨어 중심의 주문 형 의상제작 융합플랫폼 개발을 통한 OSMU콘텐츠 뉴비즈니스 시장 창출 제안)

  • Jung, Minsoo
    • Journal of Korea Multimedia Society
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    • v.21 no.8
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    • pp.1021-1026
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    • 2018
  • 3D SCAN enables easy human body measurement via a digital method in the process of film costume production which used to be done manually. Software-oriented computer graphic, which integrates 3D SCAN data in the process of manual film costume production, can induce quick and diverse design outcomes. While, 3D PRINT, which integrates computer graphic data in the process of manual film costume production, can automate the process of special costume production using a digital method. Integration of 3D Scan + Computer Graphic + 3D Print using integrated platforms for tailored costume production as developed in this study allows significant reduction of costume production period and costs. It also allows efficient integration of costume production outcomes in various industries related with OSMU contents in particular. In other words, using it, we can create a new business market that integrates multiple areas of film content, drama content and game content.

Comparison of Image Duplication Detection Using the Polar Coordinates System and Histogram of Oriented Gradients Methods

  • Gunadi, Kartika;Adipranata, Rudy;Suryajaya, Ivan
    • Journal of information and communication convergence engineering
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    • v.17 no.1
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    • pp.67-73
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    • 2019
  • In the current era of digital technology, and with the help of existing software, digital photo manipulation is becoming easier and faster. One example of this is the development of powerful image processing software that makes it easy for a digital image to be manipulated and edited. It is therefore very important to protect and maintain public trust in digital images. Several methods have been developed to detect image manipulation. In this paper, we compare two methods for detecting image duplication due to copy-move actions, namely the polar coordinate system and the histogram of oriented gradients methods. The former is a method based on the transfer of a Cartesian image to a polar form, making it easy to tell whether there are objects that have undergone a copy/move in an image, while the latter is a method for retrieving information related to the distribution, which uses a target in the local area as a tool to represent the shape of the target. We compare the accuracy, speed and memory usage of these two methods.

C++ Class Restructuring Using the Neural Networks

  • Kim, Kwang-Baek;Jun, Bong-Gi;Kim, Young-Ju
    • Journal of information and communication convergence engineering
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    • v.1 no.3
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    • pp.99-103
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    • 2003
  • Classes are apt to include useless codes and inadequate inheritance relationship between them when they are being updated, inserted and deleted during the evolution process of object-oriented software, leading to lots of errors. Conventional class restructuring methods degrade the effectiveness of reusability since they go with preprocesses such as dependency analysis and estimation of class cohesion and run statically. In this paper, we propose a new C++ class-restructuring algorithm that does not require those preprocesses and runs dynamically by improving ART learning algorithm in the artificial neural networks.

The Information Retrieval System for Software Reuse (소프트웨어 재사용을 위한 정보검색시스템 구축)

  • Kim, Young-Geil
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.9 no.1
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    • pp.1-8
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    • 2016
  • In this paper, several problems functioning as the obstacles against software reuse were summarized. Among them, the issues dealt with in this paper include the effective method for constructing the library, the proper structure of the library, and the efficient retrieval technique. The knowledge-based approach and the information retrieval approach were integrated to construct and manage the library. The former is on the object- oriented model. Basically the object-oriented library is based on the classes and organized by inheritance. Because inheritance hierarchy is based on syntactical information, it dose not present the relationship of functionality. Using the information retrieval approach, the index file which characterizes the component and similarity among the components can be analyzed. Especially, we focused on the reusable library for the object-oriented programming environments.

Design of an NFC Baseband Modem for Software Overhead Minimization (소프트웨어 비용을 최소화하는 NFC 기저대 모뎀 설계)

  • Jun, Jaeyung;Kim, Seon Wook;Han, Youngsun
    • Journal of Korea Multimedia Society
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    • v.18 no.12
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    • pp.1547-1554
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    • 2015
  • Because there are numerous near field communication (NFC) technical standards and each standard has an independent communication protocol, an NFC software for controlling the protocols are significantly complicated. Especially, the anticollision algorithm for establishing the initial communication connection is classified into bit-oriented or time slot method according to the technical standards. Moreover, the anticollision algorithm is generally manipulated in software because of its complexity. In addition, since one host processor is shared by multiple modems in a connectivity SoC, embedding several communication modems with an NFC modem, the spare computing resources can be utilized for other modems by reducing the software cost to control the NFC modem. In this paper, we propose new design methods of the NFC modem for supporting anticollision, framing and bit rate detection in the hardware to reduce the software overhead. Therefore, the utilization of the NFC technology is enhanced in the connectivity SoC by minimizing the cost of software.

Development of Flexible Manufacturing System using Virtual Manufacturing Paradigm

  • Kim, Sung-Chung;Park, Kyung-Hyun
    • International Journal of Precision Engineering and Manufacturing
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    • v.1 no.1
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    • pp.84-90
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    • 2000
  • The importance of Virtual Manufacturing System is increasing in the area of developing new manufacturing processes, implementing automated workcells, designing plant facility layouts and workplace ergonomics. Virtual manufacturing system is a computer system that can generate the same information about manufacturing system structure, states, and behaviors as is observed in a real manufacturing. In this research, a virtual manufacturing system for flexible manufacturing cells (VFMC), (which is a useful tool for building Computer Integrated Manufacturing (CIM), has been developed using object-oriented paradigm, and implemented with software QUEST/IGRIP. Three object models used in the system are the product model, the facility model, and the process model. The concrete behaviors of a flexible manufacturing cell are re[presented by the task-oriented description diagram, TIC. An example simulation is executed to evaluate applicability of the developed models, and to prove the potential value of virtual manufacturing paradigm.

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