• Title/Summary/Keyword: Software education standards

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A study on the utilization ability of Instructional media based on NCS for Young Child's Preliminary Teachers

  • Ha, Yan
    • Journal of the Korea Society of Computer and Information
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    • v.22 no.1
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    • pp.135-141
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    • 2017
  • This thesis progressed research on the improvements of NCS multimedia utilization for preliminary teachers. A national module has not been developed yet in terms of child education, so this thesis suggests a curriculum according to the courses taught for freshmen and sophomores of K University Child Education majors. To lessen the burden of tremendous work and classes, provide motivation and interest in learning and maximize the effect, this thesis provides NCS based curriculum. It expects to improve task performance of teachers and help them with better skills to make class materials using up-to-date multimedia, regardless of the computer literacy of preliminary teachers. This thesis does prior research on the abilities to make use of computers and understand the level of computer literacy. Then it suggests NCS based curriculum goals and its performance standards to utilize task-suitable software. It aims to enable efficient multimedia usage, and optimize the learning efficiency of education linked to Nuri precesses.

The Effects of SW Development Project with Social Collaboration tool on Inter-relationship Change of Women's University Students (소셜협업도구를 활용한 소프트웨어 개발 프로젝트가 여대생의 대인관계변화에 미치는 영향)

  • Kim, Hee Yeong;Kim, Su Sun
    • Journal of Engineering Education Research
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    • v.20 no.5
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    • pp.43-49
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    • 2017
  • This paper deals with inter-relationship change of women's university students on the process of SW development project using social collaboration tool. Inter-relationship is one of the basic vocational competency in NCS(National Competency Standards) of Korea. We redesigned the curriculum of "Software Engineering" subject for this study and composed the project teams of students to develop software. The details of inter-relationship are satisfaction, communication, faith, friendliness, sensitivity, openness and consideration. From the result of this study, faith, openness and consideration have positive effect but satisfaction, communication, friendliness and sensitivity have no meaningful effect. The surveys were conducted in the beginning of semester and the same surveys were conducted again in the end of semester. The results were verified by paired t-test with SPSS 18.0. It is significant that the using of social collaboration tool for team project has positive effect on inter-relationship change, especially faith of women's university students. This study has some limitations for generalization but has meaning as new trial to enlarge the basic vocational competency of students in major subject, "Software Engineering". We expect new study for inter-relationship change of students to evaluate generality based on the proposed method in this paper.

A Study on the Development of Software Education Program to Activate Employment for the Disabled

  • Lee, Won Joo
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.3
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    • pp.209-216
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    • 2022
  • In this paper, we propose an effective software education program to promote employment of the disabled and verify the effectiveness of SW education through pilot operation. In this SW education program, we develop a SW curriculum consisting of the basic course, Unity programming course, and the advanced course, AR/VR digital content development course. The SW education achievement standard develops the basic and advanced course achievement standards in consideration of the level of the virtual reality content production job of the National Competency Standards(NCS) and the SW education achievement standards of youth with visual, hearing, and physical disabilities. SW education materials are developed on a project basis so that one AR/VR digital content can be implemented step by step according to the intellectual level of the disabled based on Unity. SW education pilot training is conducted as online education based on Blended Learning due to COVID-19. In order to derive the SW education effect and each learner's individual SW education academic achievement for the SW education pilot training, a survey is conducted on learners, and the results are analyzed. In the basic course, 77.3% of learners achieved academic achievement above excellent(80-90), and in the advanced course, 48.8% of learners achieved academic achievement above excellent(80-90). These results verify that the SW education program for the disabled developed in this paper is effective in activating employment for the disabled.

Development of Evaluation Standards about Educational Software (교육용 소프트웨어의 평가기준 개발)

  • Lee, Tae-Seok;Yoo, In-Hwan;Park, Phan-Woo
    • Journal of The Korean Association of Information Education
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    • v.5 no.2
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    • pp.288-301
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    • 2001
  • The essence of adapting education to the information age consists of two parts. One is the building of infrastructure for information education and the other is putting information and communication technology to educational use. Moreover, from a usage point of view, it is the most important thing that secures much educational software of good quality supporting adapting schools to the information age. It does mean the investigation about the plan of evaluation of educational software is important. Thus, in this study, we provide scientific information for efficient selection and use of educational software as end-users, and provide objective evaluation criteria of quality as a developer. In addition, through this research, we can lay the foundation for adapting education to the information age. For this purpose, we analyzed previous research relevant to the evaluation of educational software, divided the criteria of evaluation into three parts, educational, applicational, and technical, and develop the criteria of evaluation in detail.

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Analysing Digital Literacy Capabilities in Software Education Curriculum (소프트웨어 교육 교육과정에서의 디지털 리터러시 능력 분석)

  • Yu, Jeong-su
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2017.10a
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    • pp.383-386
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    • 2017
  • The abilities to effectively use and create technology to solve complex problems are the new and essential literacy skills of the twenty-first century. Digital literacy is an essential tool to support other subjects and all jobs. The digital literacy requires several thinking skills, an awareness of the necessary standards of behaviour expected in online environments, and an understanding of the shared social issues created by digital technologies. The government tried to cultivate communication ability to solve various problems creatively and efficiently through software education in the 2015 revised national curriculum and to raise communication ability and community consciousness through collaborative problem solving process. In this paper, we analyze whether the 2015 revised curriculum can develop digital literacy ability through educational contents of software curriculum.

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Development of Basic Design Education Materials Incorporating Critico(-Creative) Thinking: Egg Drop Device Design (비판(-창의)적 사고를 접목한 기초 설계 교육 자료 개발: 계란 낙하 기구 설계)

  • Park, Sang Tae;Ku, Jin Hee
    • Journal of Engineering Education Research
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    • v.25 no.6
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    • pp.58-68
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    • 2022
  • This paper aims to prepare basic design education materials explaining the design process of egg drop device by incorporating critico(-creative) thinking. To this end, in this paper, by utilizing the creative problem solving process and the elements and standards of critical thinking, 'the five-step creative engineering design education guidelines' have been prepared so that engineering freshmen can effectively participate in engineering design projects without major knowledge. We would like to apply them to the egg drop device design. The egg drop device design, which is experiment to make and drop a drop device that can protect an egg from breaking when it is dropped freely from high places, is an engineering design project that is widely used not only in elementary, middle and high school science events but also in engineering education courses under the name of 'stunt egg'. Perhaps the basic design education material on the egg drop device design incorporating critico(-creative) thinking in this paper will contribute to incorporating critico(-creative) thinking into engineering education, as well as to achieving the educational goals of the basic design subject.

Development and Application of Unplugged Activity-centered Robot for Improving Creative Problem Solving Ability (창의적 문제해결력 신장을 위한 언플러그드 활동 중심 로봇 개발 및 적용)

  • Hong, Jiyeon;Kim, Yungsik
    • Journal of The Korean Association of Information Education
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    • v.23 no.5
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    • pp.441-449
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    • 2019
  • With the introduction of the 2015 revised curriculum, software education became mandatory in elementary school. The practical subject in the content for the software education consists of information ethics, algorithms, programming, and computer science. Especially, elementary school encourages the unplugged activities. Unplugged activities are preferred among the teachers in the education field as a teaching-learning method. However, those teachers pointed out that the lack of suitable unplugged activity materials was the biggest challenge. In addition, it was pointed out that the existing materials were not suitable for achievement standards, and there are many simple playing-oriented educations that are not linked to computing activities. In this study, we developed an unplugged activity-oriented robot that can be used for the elementary students to learn the basic control structure suggested in the achievement criteria SW education and to develop creative problem solving ability through various activities using sensors. The effectiveness was verified through the software class using the developed robot in this study.

Design of a 40 channel SQUID system (40채널 SQUID 시스템의 설계)

  • Lee, Y.H.;Kim, J.M.;Kwon, H.C.;Lim, C.M.;Lee, S.K.;Park, Y.K.;Park, J.C.;Lee, D.H.;Shin, J.K.;Ahn, C.B.;Park, M.S.;Hur, Y.;Hong, J.B.
    • Proceedings of the KOSOMBE Conference
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    • v.1998 no.11
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    • pp.191-192
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    • 1998
  • We report on the design of a low-noise 40 channel SQUID system for biomagnetism. We used low-noise SQUID sensor with the pickup coil integrated on the same wafer as the SQUID. The SQUID electronics were simplified by increasing the voltage output of the SQUID. The SQUID insert was designed to have low thermal load, minimizing the liquid helium loss. The digital signal processing provides versatile analysis tools and the software is based on the object-oriented programming. For the effective localization of the source location, solutions of the inverse problems based on the lead-field and the simulated anneal ins were studied.

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Development and Application of an Algorithm Education Program to Improve Convergent Thinking Skills (융합적 사고력 향상을 위한 알고리즘 교육 프로그램 개발 및 적용)

  • Haeyoung Park;Woochun Jun
    • Journal of The Korean Association of Information Education
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    • v.26 no.5
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    • pp.295-305
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    • 2022
  • In the modern artificial intelligence society, the goal of education is to cultivate convergent talents who can adapt well to and lead the artificial intelligence society. The core competency required of convergent future talents is to be able to understand and create software well. In this respect, algorithmic education is very important. Therefore, in this study, an algorithm education program was developed to improve convergent thinking ability. The effectiveness was verified through the paired samples t-test by conducting a pre-post test of convergent thinking ability, and it was found that students' convergent thinking ability was significantly improved in the areas of algorithm knowledge and function.

The Necessity of an Elementary School Information Curriculum based on the Analysis of Overseas SW and AI Education (해외 SW·AI 교육 현황 분석을 통한 초등학교 정보 교과의 필요성)

  • Song, Ui-Sung;Rim, Hwa-Kyung
    • Journal of The Korean Association of Information Education
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    • v.25 no.2
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    • pp.301-308
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    • 2021
  • In line with the social changes due to the Fourth Industrial Revolution, foreign countries are strengthening information education for the future of education. This study analyzed the current status of software (SW) and artificial intelligence (AI) education among different types of information education programs in elementary schools of major foreign countries, and compared them with the education provided in Korea. Compared to major foreign countries, Korea allocated very little time for software education in elementary schools, making it difficult to sufficiently cover all areas of the curriculum achievement standards. In addition, other countries recognized the importance of artificial intelligence, an important technology of the Fourth Industrial Revolution, and were providing artificial intelligence education on the basis of software education at the national level. The Korean government is also planning on providing the education at national level, but it was identified that the information education of elementary schools have many problematic issues. This study emphasized the need to establish an information curriculum for elementary schools as a way to address these issues.