• Title/Summary/Keyword: Software Education Awareness

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The Effect of Managerial Information Security Intelligence on the Employee's Information Security Countermeasure Awareness (경영진의 정보보안 지능이 조직원의 보안대책 인식에 미치는 영향)

  • Jin Young Han;Hyun-Sun Ryu
    • Information Systems Review
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    • v.18 no.3
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    • pp.137-153
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    • 2016
  • Organizations depend on smart working environments, such as mobile networks. This development motivates companies to focus on information security. Information leakage negatively affects companies. To address this issue, management and information security researchers focus on compliance of employees with information security policies. Countermeasures in information security are known antecedents of intention to comply information security policies. Despite the importance of this topic, research on the antecedents of information security countermeasures is scarce. The present study proposes information security intelligence as an antecedent of information security countermeasures. Information security intelligence adapted the concept of safety intelligence provided by Kirwan (2008). Information security intelligence consists of problem solving skills, social skills, and information security knowledge related to information security. Results show that problem solving skills and information security knowledge have positive effects on the awareness of employees of information security countermeasures.

The Influence of Resilience, Awareness of Patient Safety Management, and Proactive Behavior on Performance of Standard Precautions among Nurses Working in Emergency Department (응급실 간호사의 회복탄력성, 환자안전관리에 대한 인식, 선도적 행위가 표준주의 수행에 미치는 영향)

  • Cha, Un Gyeom;Jeong, Sun Young
    • Journal of Korean Clinical Nursing Research
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    • v.30 no.2
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    • pp.104-113
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    • 2024
  • Purpose: This study investigated the correlations among resilience, the awareness of patient safety management, proactive behavior, and the performance of standard precautions among nurses working in the emergency department. Additionally, it aimed to identify the factors influencing the performance of standard precautions. Methods: Data were collected through a descriptive survey conducted between June 10 and July 9, 2023. The participants included 208 nurses working in the emergency department in Korea. The collected data were analyzed using SPSS/WINdows software version 29.0, based on the frequency, percentage, mean, standard deviation, t-test, one-way analysis of variance, Scheffé test, Pearson's correlation coefficients, and multiple regression. Results: The analysis based on the participants' general characteristics showed that performance of standard precautions varied significantly according to age (t=2.10, p=.036), size of the emergency department (F=7.46, p<.001), average number of patients treated per day while working in the past month (t=-3.88, p<.001) and standard precautions training experience (t=2.16, p=.032). The main factors influencing the performance of standard precautions among nurses working in the emergency department are awareness of patient safety management (β=.62, p<.001), resilience (β=.18, p=.042), and age (β=-.15, p=.007), with a total explanatory power of approximately 46.0%. Conclusion: It is necessary to establish programs and an effective education system to increase resilience and awareness in patient safety management to improve the performance of standard precautions among nurses working in the emergency department.

Study on Expression Pattern of Jobs in Game from Perspective of Prospective Jobs in Future (미래 유망 직업 관점에서 게임에 나타난 직업의 표현 양상 연구)

  • Kwang Hee Cho;Jung Yi Kim
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.6
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    • pp.181-186
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    • 2023
  • In this study, it argues that adolescents lack awareness of the Fourth Industrial Revolution and lack of job expression in games, and suggests promising future vocational education through games. Various previous studies reviewed job education, limitations, and educational effects of online games, and studied job expression in the game from the perspective of future promising jobs, and 45 out of 200 jobs appeared in mobile simulation games. It was found that 'content creators', 'drone experts', and 'software developers' were expressed as promising jobs in the future. Although it has a limitation of investigating only the main character's job, it is meaningful that it pointed out that the current game does not sufficiently cover the functional aspects of vocational education for future promising jobs and suggested the need to reflect future promising jobs.

Factors influencing on smart health

  • Kim, Mincheol;Chen, Li;Park, Sangwon
    • The Journal of Industrial Distribution & Business
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    • v.10 no.2
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    • pp.17-23
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    • 2019
  • Purpose - This study aims to clarify the impact of smart health gadgets (specfically, smart watches/sports wristbands) on promoting healthy behavior. It also aims to understand the use and characteristics of the devices, to explore the relationship between device factors and factors that affect healthy behavior, and to discuss the development of health promotion. Research, design, data, and methodology - Smart device users were investigated through a random sampling method of 185 respondents, including all ages and all levels of occupation, education, and income. The SmartPLS 3.0 software enabled the path analysis and the descriptive statistical analysis; the theoretical model was evaluated for the parameter analysis. Results - The size and path of each factor impacting health promoting behavior were ascertained. The objective factors that attract users to the smart wristband were investigated as well as the methods by which the device and the HPM are bound to each other and the correlation factors to seek out the closest relationship. Conclusions - According to the analysis, the real-time smart watch/sports wristband exerts a positive impact on one's health promoting behavior. Health awareness is increasingly promoted in the process of using the device, and the impact of health awareness and self-efficacy effects on healthy behavior is considerable.

The Perception and Needs Analysis of Early Childhood Teachers for Development of a Play-Based Artificial Intelligence Education Program for 5-Year-Olds (만 5세 대상 놀이중심 인공지능 교육 프로그램 개발을 위한 유아교사의 인식과 요구분석)

  • Park, Jieun;Hong, Misun;Cho, Jungwon
    • Journal of Industrial Convergence
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    • v.20 no.5
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    • pp.39-59
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    • 2022
  • We analyze the perceptions and requirements of early childhood teachers for artificial intelligence(AI) education to develop an AI education program for 5-year-olds. As for the research methodology, we conducted a survey and an in-depth interview to extract the AI educational elements centering on the analysis stage, the first stage of the ADDIE model. The research result is that first, it is necessary to design a curriculum that combines the contents of early childhood education and AI education to be naturally accepted as AI education for 5-year-olds. Second, an evaluation tool for AI education that can showcase the teacher's reflection should be developed systematically. Third, it is necessary to support a play-centered AI education support and environment for early childhood teachers. Lastly, it is essential to establish a system that can be continuously operated in the field of early childhood education in consideration of AI education in the non-curricular curriculum. It is expected that in the future, a play-oriented AI education program for 5-year-olds will be developed to spread awareness of AI education for infants and present an AI education approach for each age and stage of learners.

A Study on the Perceptions of SW·AI Education for Elementary and Secondary School Teachers Using Text Mining (텍스트 마이닝을 이용한 초·중등 교사의 SW·AI 교육에 대한 인식 연구)

  • Mihyun Chung;Oakyoung Han;Kapsu Kim;Seungki Shin;Jaehyoun Kim
    • Journal of Internet Computing and Services
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    • v.24 no.6
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    • pp.57-64
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    • 2023
  • This study analyzed the perceptions of elementary and secondary school teachers regarding the importance of SW/AI education in fostering students' fundamental knowledge and the necessity of integrating SW/AI into education. A total of 830 elementary and secondary school teachers were selected as study subjects using the judgment sampling method. The analysis of survey data revealed that elementary and secondary teachers exhibited a strong awareness of the importance and necessity of SW/AI education, irrespective of school characteristics, region, educational experience, or prior involvement in SW and AI education. Nevertheless, the primary reasons for not implementing SW/AI education were identified as excessive workload and a lack of pedagogical expertise. An analysis of opinions on the essential conditions for implementing SW/AI education revealed that workload reduction, budget support, teacher training to enhance teacher competency, content distribution, expansion of subject-linked courses, and dedicated instructional time allocation were the major influencing factors. These findings indicate a significant demand for comprehensive instructional support and teacher capacity-building programs.

A Delphi Study on Competencies of Mechanical Engineer and Education in the era of the Fourth Industrial Revolution (4차 산업혁명 시대 기계공학 분야 엔지니어에게 필요한 역량과 교육에 관한 델파이 연구)

  • Kang, So Yeon;Cho, Hyung Hee
    • Journal of Engineering Education Research
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    • v.23 no.3
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    • pp.49-58
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    • 2020
  • In the era of the fourth industrial revolution, the world is undergoing rapid social change. The purpose of this study is to predict the expected changes and necessary competencies and desired curriculum and teaching methods in the field of mechanical engineering in the near future. The research method was a Delphi study. It was conducted three times with 20 mechanical engineering experts. The results of the study are as follows: In the field of mechanical engineering, it will be increased the situational awareness by the use of measurement sensors, development of computer applications, flexibility and optimization by user's needs and mechanical equipment, and demand for robots equipped with AI. The mechanical engineer's career perspectives will be positive, but if it is stable, it will be a crisis. Therefore active response is needed. The competencies required in the field of mechanical engineering include collaborative skills, complex problem solving skills, self-directed learning skills, problem finding skills, creativity, communication skills, convergent thinking skills, and system engineering skills. The undergraduate curriculum to achieve above competencies includes four major dynamics, basic science, programming coding education, convergence education, data processing education, and cyber physical system education. Preferred mechanical engineering teaching methods include project-based learning, hands-on education, problem-based learning, team-based collaborative learning, experiment-based education, and software-assisted education. The mechanical engineering community and the government should be concerned about the education for mechanical engineers with the necessary competencies in the era of the 4th Industrial Revolution, which will make global competitiveness in the mechanical engineering fields.

A Study on Mediating Effect of Educational Program Satisfaction between Entrepreneurship and Career Recognition - Focusing on the Founding Bizcool Startup Camp Program - (기업가정신과 진로인식간의 교육 프로그램 만족도의 매개효과 연구 - 창업영재캠프 프로그램을 중심으로 -)

  • No, Hyun-Churl;Kim, Kyoung-Jae
    • Management & Information Systems Review
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    • v.36 no.3
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    • pp.51-70
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    • 2017
  • The purpose of this study is to examine the level and effectiveness of youth entrepreneurship and to analyze the relationship between entrepreneurship level and career change perceptions, And suggested ways of mutual cooperation and cooperation for activating entrepreneurship education and career education. The research hypothesis is the effect of entrepreneurship on career recognition, the mediating effect of program satisfaction on entrepreneurship and career awareness, and the difference in entrepreneurship change before and after participation in the program First, all factors such as innovativeness, risk sensitivity, entrepreneurship, autonomy, achievement desire, etc., Which are components of entrepreneurship, have positive influence on career recognition. Second, the mediating effect of program satisfaction on entrepreneurship and career recognition has positive effects on innovativeness, enthusiasm, autonomy and achievement desire. However, the risk sensitivity was not significant. Third, as a result of analyzing the difference of change before and after entrepreneurship education, all components of entrepreneurship were analyzed as positive (+). Considering these findings, it is necessary to improve the current method and content of entrepreneurship education to focus on student participation and experience. Second, it is necessary to coordinate and manage entrepreneurship education councils in government ministries with various stakeholders. Third, it is expected that future-oriented education will be possible if software education, entrepreneurship education and career education are integrated and operated in preparation for the fourth industrial revolution.

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The Effects of a Physical Computing Convergence Class to the Science Exploration Experiment Subject of High School on the SW Education Recognition and the Convergence Literacy (고등학교 과학탐구실험 교과에 피지컬 컴퓨팅을 융합한 수업이 SW 교육 인식 및 융합 소양에 미치는 영향)

  • Lee, Yura;Kim, Taeyoung
    • The Journal of Korean Association of Computer Education
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    • v.23 no.4
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    • pp.69-78
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    • 2020
  • In the era of the 4th industrial revolution and convergence, various discussions and studies have been conducted to develop future social talents, and through this, the need for creative convergence talents is increasing. In line with the change to a software-oriented society, countries around the world are trying to strengthen SW education, but high school students' awareness of the necessity of information subject and SW education that is the center of convergence is insufficient. Therefore, opportunities for convergence of the information subject and various fields should be provided. In this study, information education was converged to the science exploration experiment subject to construct an educational program that can develop creative convergence, and a convergence class using physical computing were applied to high school students for 9 hours. As a result of the experiment, the recognition of SW education of the experimental group was improved, and it was confirmed that the learner's convergence literacy of the experimental group was statistically different from that of the control group that conducted the general science experiment class.

A Study on Development of Basic Data Science Education Contents for Artificial Intelligence Capability (인공지능 기반의 기초 데이터 과학 교육에 관한 연구)

  • Jo, Junghee
    • 한국정보교육학회:학술대회논문집
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    • 2021.08a
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    • pp.393-400
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    • 2021
  • Data science is a scientific discipline that defines problems while finding meaningful information from collected data to solve problems. Along with artificial intelligence technology, the field of data utilization is gradually expanding, and awareness of the importance of data science education is also increasing. Despite the rapid growth of the domestic data industry market, it has recently been predicted that the shortfall of data experts will reach 31.4% within the next 5 years according to an analysis of the current status of the data industry by the Korea Data Agency. In the field of elementary education, various studies have been conducted to introduce data science in order to improve students' computational thinking and creativity. This paper proposed the contents of data science lectures developed for the purpose of educating elementary school teachers, who are mostly non-majors in the computer field. The developed contents were applied to a group of elementary school teachers attending graduate school for artificial intelligence convergence education. Points for improvement were derived by identifying the contents that were difficult for learners to understand and analyzing the causes of difficulty.

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