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The Perception and Needs Analysis of Early Childhood Teachers for Development of a Play-Based Artificial Intelligence Education Program for 5-Year-Olds

만 5세 대상 놀이중심 인공지능 교육 프로그램 개발을 위한 유아교사의 인식과 요구분석

  • Park, Jieun (Intelligent Software Education Research Institute, Jeju National University) ;
  • Hong, Misun (Intelligent Software Education Research Institute, Jeju National University) ;
  • Cho, Jungwon (Department of Computer Education, Jeju National University)
  • 박지은 (제주대학교 지능소프트웨어교육연구소) ;
  • 홍미선 (제주대학교 지능소프트웨어교육연구소) ;
  • 조정원 (제주대학교 컴퓨터교육과)
  • Received : 2022.04.22
  • Accepted : 2022.05.20
  • Published : 2022.05.28

Abstract

We analyze the perceptions and requirements of early childhood teachers for artificial intelligence(AI) education to develop an AI education program for 5-year-olds. As for the research methodology, we conducted a survey and an in-depth interview to extract the AI educational elements centering on the analysis stage, the first stage of the ADDIE model. The research result is that first, it is necessary to design a curriculum that combines the contents of early childhood education and AI education to be naturally accepted as AI education for 5-year-olds. Second, an evaluation tool for AI education that can showcase the teacher's reflection should be developed systematically. Third, it is necessary to support a play-centered AI education support and environment for early childhood teachers. Lastly, it is essential to establish a system that can be continuously operated in the field of early childhood education in consideration of AI education in the non-curricular curriculum. It is expected that in the future, a play-oriented AI education program for 5-year-olds will be developed to spread awareness of AI education for infants and present an AI education approach for each age and stage of learners.

본 논문은 만 5세 대상 인공지능(AI) 교육 프로그램을 개발하기 위해 AI 교육에 대한 유아교사의 인식과 요구사항들을 분석하는데 목적을 두고 있다. 연구방법은 ADDIE 모형의 1단계인 분석단계를 중심으로 AI 교육의 교육적 요소를 추출하기 위해 설문조사 및 심층 인터뷰를 진행하였다. 연구결과는 첫째, 만 5세 대상 AI 교육은 놀이로서 자연스럽게 받아들일 수 있는 유아교육 내용과 AI를 융합한 교육과정을 설계해야 한다. 둘째, 교사의 성찰을 반영할 수 있는 AI 교육의 평가도구가 체계적으로 개발되어야 한다. 셋째, 놀이중심의 AI 교육환경 지원 및 유아교사 대상 교육지원이 필요하다. 마지막으로 비교과 교육과정의 AI 교육 등을 고려하여 지속해서 유아교육 현장에서 운영될 수 있도록 시스템을 구축해야 한다. 향후 만 5세 대상 놀이중심 AI 교육 프로그램을 개발하여 유아 대상의 AI 교육에 대한 인식을 확산하고 학습자의 연령별, 단계별 AI 교육 접근방안을 제시할 것을 기대한다.

Keywords

Acknowledgement

This work was supported by the Ministry of Education of the Republic of Korea and the National Research Foundation of Korea(NRF-2021S1A5C2A04088646).

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