• Title/Summary/Keyword: Software Curriculum

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Development of a Software Education Curriculum for Secondary Schools

  • Kim, Seong-Won;Lee, Youngjun
    • Journal of the Korea Society of Computer and Information
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    • v.21 no.8
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    • pp.127-141
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    • 2016
  • With more emphasis on importance of software, many countries try to provide software education. Of course Korea includes informatics courses in 2015 revised curriculum, so that software education will be administered briskly in soon. However there are practical challenges including a lack of teaching hour in classes and the monotony of educational contents which occurs with that. To solve these problems, this research develop software education curriculum model that could be practically used for both middle and high school. First this study compare the curriculum of Korea to that of United States and United Kingdom. After analyzing the result, the curriculum model for middle and high school is developed. The curriculum model can be classified into three types, middle, high and advanced-high levels and include key concepts like collaboration and convergence, computational thinking, computing practice and programming, computers and communications devices, community, global, and ethical impacts. To assess the feasibility of our software education curriculum model, examination was made by expert group and a hearing was held by related researchers. Then the model was modified in a way that adjustable to Korea education system. This study provides some important guidances on designing a curriculum for software education at middle and high school. However, there still are difficulty adjusting to the elementary school and university course. To be able to further research, same kind of studies on elementary school and university course need to be done. Also, continuous modifications are required to reflect reality including technological advance, curriculum, and changes of education system.

A Comparative Analysis on Software Education Unit in Practical Arts Textbooks based on 2015 Revised National Curriculum

  • Kim, Ji-Yun;Lee, Tae-Wuk
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.2
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    • pp.217-225
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    • 2019
  • In this paper, we proposed comparison of software education units according to 2015 Revised National Curriculum. Comparative analysis of 6 Practical Arts textbooks was conducted especially on the software education units. The analysis criteria were decided to be unit system, unit structure, learning objectives, the way of placing contents, activities, supporting materials, providing resources, and evaluation. As a result, the software education units have secured a lot of quantity compared to the total number of units. And the affective domain of the learning objectives is shown to be lacking. All the textbooks were uniformly arranged the component of contents described in 2015 revised national curriculum. Cooperative activities are strengthened compared to the previouse curriculum. On the other hand, evaluations have a large variation among textbooks and some have fewer types.

An Analysis of Software Curriculum of Korean Elementary Teacher Education School (한국 초등교사 양성기관의 소프트웨어 교육과정 분석)

  • Kim, Kapsu
    • Journal of The Korean Association of Information Education
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    • v.21 no.6
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    • pp.723-732
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    • 2017
  • Software education is highly needed to train talent in the fourth industrial age. In order to emphasize the importance of software education. In recognition of the importance of software education, Korea decided to implement 17 hours of software education in elementary school from 2019 in the revised education curriculums in 2015. Because all teachers in elementary school have to be able to teach software, the government is carrying out systematic training for teachers. It is necessary to analyze the curriculum for preparing the software education at the university that educates teachers The results of this study show that subject education curriculums for software education are 1.64 hour in 11 educational universities and contents of education are composed of computer general education. In this software curriculum, it is not possible to educate teachers who can teach software education in universities that educate elementary teachers in Korea. Therefore, in order to develop the ability of preliminary teachers to educate software, curriculum of education college should be conducted for 5 hours or more similar to other subjects, and education content should be composed of teaching and learning methods for software education.

Advanced Software Education Curriculum for Non-IT Major University Students (IT 비전공자를 위한 심화 소프트웨어 교육과정 연구)

  • Kim, Moonseong;Park, Hyunchul;Lee, Woochan
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.15 no.3
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    • pp.139-147
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    • 2019
  • Software education is inevitable for the success of the Fourth Industrial Revolution, and university education also requires innovation to cope with revolutionary change of the society. The number of students seeking employment in the IT field is steadily increasing regardless of the major of the student. However, the existing software-related courses offered by universities or private educational institutions are limited. This paper analyzes the existing software curriculum of several major universities for non-IT major students. In addition, in-depth surveys by students at Seoul Theological University is conducted to figure out the demand for the advanced level computer science subjects. Finally, new software education curriculum is proposed to fulfill the needs of non-IT major students and to improve the employment rate of non-IT major students seeking tech companies. The new curriculum will help to cultivate intermediate level IT experts that bridge the gap between advanced level IT experts and primitive level computer technicians.

Teachers' Perceptions of Software Education in Elementary School Practical Arts Curriculum and Improvement Plan (초등학교 실과 교육과정 소프트웨어 교육에 대한 교사의 인식과 개선방안)

  • Lee, Jaeho;Jo, Yoonsun
    • Journal of Creative Information Culture
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    • v.7 no.2
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    • pp.99-109
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    • 2021
  • As the era of the 4th industrial revolution began and the importance of software emerged, education also reflected this. Software education has already been provided in several countries, and Korea also started software education in the regular curriculum in 2019, when the 2015 revised curriculum was applied. This study attempted to present an improvement plan for revitalizing software education based on the feelings and difficulties of teachers who conducted software education for the first time in the practical education curriculum in elementary school. For the study, a survey was conducted on 96 teachers in charge of software education in elementary schools in 2019 with 36 questions related to personal competency, class operation method, textbooks and educational materials, class operation content, and educational environment. And three of them were interviewed. As a result improvements are needed, such as improving educational facilities and environment, revitalizing the development and dissemination of high-quality instructional materials, and expanding support for participatory training for teachers and teacher clubs.

A Study on the Design and Effect of Computational Thinking and Software Education

  • Kwon, Jungin;Kim, Jaehyoun
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.12 no.8
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    • pp.4057-4071
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    • 2018
  • The software centered world following the fourth industrial revolution is rapidly approaching us. Countries around the world attach importance to software's ability as one of the key elements for training future human resources. In order to train software centered human resources, each university has designated Software Education as an essential curriculum for not only major but also non-majors. In the past Software Education was an education for a major, but recent Software Education was changed to the essential education that is necessary for all living in the software centered world. In the past the curriculum was focused on software development and implementation-oriented education, but recent curriculum emphasizes sequential arranging and thinking of problem solving. In order to reflect trends in recent Software Education in detail, we integrate Software Education with major concept of Computational Thinking. In this paper, we analyzed the effect of the main concept of Computational Thinking on Software Education for non-majored learners who received Software Education based on Computational Thinking (here refers to learners who major in humanities, social sciences and arts). In addition, research models of satisfaction, self-efficacy, and occupational change was established as the elements of Software Education, and it was found that there was a relation between Computational Thinking and Software Education.

A Curriculum Analysis on Math/Stat related courses in the Computer-Software Majors (컴퓨터-소프트웨어학과의 발전을 위한 수학 및 통계 관련 교과목 분석 및 제안)

  • Lee, Seung-Woo
    • The Mathematical Education
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    • v.47 no.2
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    • pp.225-232
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    • 2008
  • The purpose of this paper is to show how much the subjects based on the mathematics and statistics contribute to the curriculum and the education of the students majoring in engineer of the Computer-Software department, and to recognize the roles of mathematics and statistics in the Computer-Software department. In order to advance the world-class Computer-Software department, it is necessary for Math/Stat to ensure the role as a basis for the Computer-Software majors as well as to extend its role to relate the core studies of the Computer-Software majors. Consequently, the recognition of Math/Stat in the Computer-Software major will enable to establish the short or/and long-tern plan for student education.

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Needs Analysis of Software Education Curriculum at National Universities of Education for the 2015 Revised National Curriculum (2015 개정 교육과정을 대비한 교육대학교의 소프트웨어 교육과정에 대한 수요 분석)

  • Jeong, Youngsik
    • Journal of The Korean Association of Information Education
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    • v.20 no.1
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    • pp.83-92
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    • 2016
  • In accordance with the 2015 Revised Practical Curriculum, software education for elementary school students will focus on making software and not using software. Therefore, we must revise the computer education curriculum at national universities of education to include classes on programming. In this study, I surveyed computer education students to learn more about their programming experience as well as their understanding of and necessity for software education. Based on results of the survey, I found that students had a strong understanding of software education and that they recognized its importance; however, students who had not experience related to programming education had a weak the understanding and necessity for software developing education. I suggested that software-related courses should open as a major subjects at the universities.

Enhanced Undergraduate Software Education Curriculum for Biomedical Engineering: a Proposal for a New Class (개선된 학부 의공학 소프트웨어 교육과정을 위한 새로운 과목의 제안)

  • Park, Hyun-Jin
    • Journal of Biomedical Engineering Research
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    • v.32 no.4
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    • pp.279-284
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    • 2011
  • Biomedical engineering is a discipline where engineering principles and techniques are applied to the medical field. Biomedical engineering lies between traditional engineering and medicine and is an inter-disciplinary field in its nature. Current Korean undergraduate biomedical engineering curriculum is a simple list of traditional engineering courses combined with basic medical/life science courses. There have been efforts to improve biomedical engineering education to reflect its inter-disciplinary nature. Enhanced software course for biomedical engineering is proposed as a part of effort to overhaul the undergraduate biomedical engineering curriculum. In this newly proposed course, students will learn MATLAB and LabVIEW, which are the most widely used software tools in biomedical engineering.

Proposition of Information Processing and Analysis Technology Education in the Era of Hyperconnection, Hyperintelligence, and Hyperconvergence

  • Seung-Woo, LEE;Sangwon, LEE
    • International Journal of Advanced Culture Technology
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    • v.10 no.4
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    • pp.94-101
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    • 2022
  • For the purpose of this study, in order to adapt to the era of intelligent informatization in the 4th Industrial Revolution, we propose an information processing and analysis technology education plan that can solve problems through information search and collection. To this end, first, we explored the necessity and content of information processing and analysis technology in hyperconnection, hyperintelligence, and hyperconvergence under the theme of various majors in IT, focusing on understanding information technology in the software and hardware curriculum. Second, the curriculum improvement plan was proposed based on information literacy, computing thinking skills, and cooperative problem-solving skills for efficient software and hardware-linked curriculum operation based on information processing and analysis technology. Third, I would like to emphasize that it is essential to secure connectivity between other studies for future innovation in new technologies related to computer technology, machine technology, and infrastructure technology through hyperconnection, hyperintelligence, and hyperconvergence in the software and hardware curriculum. Through this, we intend to cultivate creative convergence talent required by the future society.