• Title/Summary/Keyword: Social Group

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중학생의 온라인게임 중독 위험 예측변인 분석 (Predictors of On-Line Game Addiction of Junior-High School Students)

  • 부정민;권순용
    • 수산해양교육연구
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    • 제20권3호
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    • pp.390-399
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    • 2008
  • The purpose of this study is to clarify variables dichotomizing adolescents into online game addiction-latency group and non-addiction group. Based on ecologic theory, individual system(self-esteem, self-control, depression, stress-coping strategy), family system(parental support), and social system(teachers' support and peer-group support) were suggest for variables affecting online game addiction of adolescents. 612 adolescents were tested for game addiction, self-esteem, self-control, depression, stress-coping strategy, and social supports from parents, teachers, and peer group. Independent t-tests showed between-group differences in self-esteem, self-control, depression, aggressive, and negative-avoiding stress-coping strategies, parental support, and peer-group support. Binary logistic regression analyses revealed that aggressive stress-coping strategy of social system and peer-group support of social system had significant influences on the division of the groups.

The Effect of a Social Skills Program on Violent Behaviors in Children Aged 60~72 Months

  • Kuzlu Ayyildiz, Tulay;Cimete, Guler
    • 대한간호학회지
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    • 제49권6호
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    • pp.771-782
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    • 2019
  • Purpose: To determine the effects of a child and parent program on developing social skills for preventing violent behaviors in children aged 60~72 months through a specially developed pre and posttest, control group, quasi-experimental study. Methods: A social skills development program based on Gardner's Multiple Intelligence Theory was used. The data were collected using the Social Skills Assessment Scale (SSAS), a Chart to Monitor Verbal and Behavioral Violence in Children, the Parental Attitude Scale and the Parent Interview Form. This quasi-experimental study that included a pretest, posttest, and control group had a sample comprising 67 children and parents, with 36 in the experimental group, and 31 in the control group. Results: Over a six-month period, while the social skill scores of the children in the experimental and control groups increased, their violent behaviors decreased (p<.050). Increase in social skill scores and decrease in violent behaviors were higher in the experimental than in the control group children (p<.050). The parents in the experimental group stated that they had started to empathize with their children, using "I" language, and applied rules more consistently after the program. Conclusion: This program was successful in preventing violent behaviors in children through the development of social skills. Hence, it can be effectively implemented through a teacher/nurse collaboration.

갈등적 수줍음형 사회적 위축 유아를 위한 증강현실 기반 개입 프로그램 개발 및 효과 검증 (The Effect of an Augmented Reality-Based Intervention Program on Social Withdrawal in Children with Conflicted Shyness)

  • 김윤경;박주희
    • 한국보육지원학회지
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    • 제19권4호
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    • pp.1-27
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    • 2023
  • Objective: This study designed an Augmented Reality-based intervention program for children with conflicted shyness and examined its effects on social avoidance motivation and preference for being with others. Methods: Sixteen six-year-old children were randomly assigned to either the experimental or control group. The experimental group participated in a six-week AR-based program. Both teachers and children rated social avoidance motivation and preference for being with others to evaluate the program's effectiveness. Data were analyzed using the Wilcoxon signed-rank test and the Mann-Whitney U test. Results: Social avoidance motivation decreased only for the experimental group. Conversely, the control group showed increased motivation scores as reported by the children. The preference for being with others increased in the experimental group based on teacher reports. For the control group, preference scores reported by teachers and children were maintained and decreased, respectively. Conclusion/Implications: This study highlights the effectiveness of the intervention in reducing social avoidance motivation and maintaining a preference for being with others in children experiencing conflicted shyness. Furthermore, the use of AR technology provided a psychologically safe environment for them to initiate social interactions without fear of negative evaluation, highlighting its potential as a primary intervention tool for this population.

ADHD 경향 아동의 사회기술훈련 프로그램의 효과 (Effects of Social Skills Training Program for Children with Tendency of Attention-Deficit Hyperactivity Disorder)

  • 임윤희;김미한;최연희
    • 한국학교보건학회지
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    • 제23권2호
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    • pp.237-245
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    • 2010
  • Purpose: The purpose of this thesis was to examine the effects of social skills training program onto the children with tendency of attention-deficit hyperactivity disorder. Methods: This study used nonequivalent control group pre/post-test quasi-experimental research design. The subjects were 18 children with tendency of attention- deficit hyperactivity in D City. The subjects were divided into two groups, an experimental group of 8 children and a control group of 10. The program consisted of 20 sessions of 60 minutes per session, 5 days a weeks, for 4 weeks. The research tools included Conner's Teacher Rating Scales (CTRS) and Social Skills Rating System (SSRS). The collected data were analyzed using $x^2$ test, Mann-Whitney test on the SPSS 17.0 program. Results: a) the scores for cooperation, self-assertiveness, self-control and empathy increased significantly in the experimental group, compared to the control group. b) the scores for social skills increased significantly in the experimental group, compared to the control group. Conclusion: It appears that the social skills training program is a useful nursing intervention to improve the social skills for children with tendency of attention-deficit hyperactivity.

Consumers' Overconfidence Biases in Relation to Social Exclusion

  • HAN, Woong-Hee
    • The Journal of Asian Finance, Economics and Business
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    • 제7권7호
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    • pp.303-308
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    • 2020
  • Unlike previous studies of overconfidence bias that have been looking for causes of overconfidence bias in human cognitive error or in the desire to view oneself positively, this study presents the cognitive narrowing resulting from the social exclusion experience as the condition of overconfidence bias and investigates the mechanism of cognitive narrowing to overcome the negative emotions from social exclusion, and how overconfidence bias occur due to cognitive narrowing. Current study was performed with 94 undergraduate students. Participants were randomly assigned to social exclusion experience group or non-experience group. We analyzed how the degree of bias of overconfidence differs according to the social exclusion experience. The degree of overconfidence bias of the social exclusion experience group was higher than that of the non-experience group, and the difference was statistically significant. This study extends the concepts of escaping theory and cognitive narrowing to human cognitive bias and confirmed that social exclusion experience increased cognitive narrowing and overconfidence bias. Implications of this research and future research directions were discussed.

청소년 흡연과 교우관계에 관한 연구 - 사회 연결망 분석을 중심으로 - (Adolescent Smoking and Peer Group Structure - A Social Network Analysis -)

  • 한지연;조병희
    • 보건교육건강증진학회지
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    • 제22권2호
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    • pp.173-193
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    • 2005
  • Objectives: The purpose of this study is to analyze the peer group factor related to adolescent smoking in the social structure(network) of adolescent groups, by applying the theory of social network. Methods: The data was collected from boy students of one high school located in Gun-Po city of Kyonggi Province. The total number of the sample was 605(223 first grade, 198 second grade, 184 third grade). The survey using the questionnaire was carried out in April 2005. Social position is finally classified as clique member, liaison, isolate group by using the NetMiner II 2.5 version. Results: The current smoking rate was 15.0%, and the life-time smoking rate was 34.9%. The smoking rate increased significantly, as the grade went up. And it was significantly high among the group having smoking friends. The logistic regression analysis showed that the odds ratio of the smoking friends group was about 4 times higher than the no smoking friends group in experience of smoking. But the smoking rate was higher significantly in the isolate group within the network composed of 2. person's social-link. The odds ratio of the isolate group was about 4.5 times higher than the clique member. However, this pattern was not found in the network composed of 3 person's social-link. Therefore, the hypothesis that clique member would have a correlation with smoking was rejected. In reality, the isolate group had a tendency of smoking more frequently. Conclusions: The result of this study suggests that the role of the peer group in smoking is to be considered in the prevention program. More attentions should be paid for the isolate group.

전통놀이를 활용한 신체활동 프로그램이 유아의 사회적 유능감에 미치는 효과 (Effect of Traditional Play based Physical Activity Program on Social Competence of Young Children)

  • 김용재;장현기;이희영
    • 수산해양교육연구
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    • 제23권2호
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    • pp.198-209
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    • 2011
  • The purpose of this study was to test effects of traditional play based physical activity program on social competence. To obtain this purpose, the following research hypotheses were established. First, experimental group will show higher level of social activity than control group. Second, experimental group will show higher level of stability than control group. Third, experimental group will show higher level of cooperation than control group. Fourth, experimental group will show higher level of hypersensitiveness than control group. Forty eight four year children participated in this study. Iowa Social Competency Scale(Preschool Form) was used to measure children's social competence. Collected data were analyzed using t-test and analysis of covariance. The results of this study showed that program was effective in improving children's socal competence. These results were discussed in relation to previous study. Finally research questions for future study were suggested with comment on limitations of this study.

그룹게임이 유아의 친사회적 사고 및 사회적 능력에 미치는 영향 (The Effect of the Group Games on Young Children's Prosocial Thinking and Social Ability)

  • 나양균
    • 한국가정과학회지
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    • 제7권4호
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    • pp.25-39
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    • 2004
  • The purpose of this study was to investigate the effect of the group games on children's prosocial thinking and social ability. The subjects of this study were 30 four-five years old boys and' girls in S daycare center in Iksan of Jeonbuk province. Children in this study were divided into two groups. In order to measure children's pro social thinking. 'Skill Situation Measure' developed by McGinnis & Goldstein(l990) was used. In order to measure children's social ability, 'Preschool Socio-affective Profile(PSP)' developed by La Freniere. Dumas, Capuano & Dubeau(1992) was used. The tools were applied in two groups in pre-test, and the experimental group was given a total of 20 sessions (twice a week. for 10 weeks). The results of the study were as follows: 1. The experimental group children with group games showed a significant improvement in their prosocial thinking. 2. The experimental group children with group games showed a significant improvement in their social ability.

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그룹운동프로그램에 의한 뇌성마비 아동의 대동작 기능, 자아존중감 및 사회성의 변화 : 사례연구 (Changes in the Gross Motor Function, Self-esteem and Social Ability of Children with Spastic diplegia from Group Exercise : Case Study)

  • 이은정;송주민
    • 대한물리의학회지
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    • 제5권4호
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    • pp.645-654
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    • 2010
  • Purpose : The purpose of this study was to investigate changes in the gross motor function, self-esteem and social ability of children with cerebral palsy from group exercise program for physical and emotional interaction. Methods : Five cerebral palsy children who live in U city were recruited this study. Exercise sessions were held for 1 hour per session, once per week, for 12 consecutive weeks. At pre-treatment and post-treatment, subject were tested gross motor function measure, self-esteem and social ability. Results : After 12 weeks of paticipation in the group exercise program for physical and emotional interaction, there were improvements for gross motor function measure, self-esteem and social ability. Conclusion : Group exercise program for physical and emotional interaction can improve gross motor function, self-esteem and social ability.

집단놀이치료를 활용한 유아 사회정서적 유능감 프로그램이 친사회성, 유아-교사관계 및 또래유능감에 미치는 효과 (Effects of Social-Emotional Competence Program Utilizing Group Play Therapy for Young Children on Prosociality, Teacher-Child Relation and Peer Competence)

  • 하영례
    • 아동학회지
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    • 제30권5호
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    • pp.57-72
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    • 2009
  • The purpose of the present investigation was to analyze the effects of a social-emotional competence program utilizing group play therapy in promoting young children's prosociality, teacher-child relations and peer competence. The subjects were 90 five-year-old kindergarten children. The experimental treatment was performed in 14 sessions for 7 weeks. Instruments were the Prosocial Behavior Scale for Young Children (2003), Student-Teacher Relationship Scale (2004), and Iowa Social Competence Scales (1997). Data was analyzed by ANCOVA. Results were that the experiment group showed significantly higher social competence scores than the comparison and control groups. Conclusions were that a social-emotional competence program utilizing group play therapy can be effective in enhancing young children's improvement of prosociality, teacher-child relations, and peer competence.

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