• 제목/요약/키워드: Smartphone using

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Is Smartphone Smart for Everybody? A Study of Smartphone User Typology (대학생 스마트폰 이용자의 만족도와 테크노스트레스: 스마트폰 이용 동기에 따른 소비자 유형화를 중심으로)

  • Kim, Hyo-Jung;Rha, Jong-Youn
    • Journal of Digital Convergence
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    • v.13 no.1
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    • pp.37-47
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    • 2015
  • What follows in this research is the examination of the consumer motives that lead to the usage of smartphones, how the consumers can be categorized by such motives, and how each category of consumers behave differently when using their smartphones. The finding of this research is as follows. First, the result of factor analysis showed that there are four underlying dimensions in consumers. Second, The result showed that consumer can be categorized into three different types, "Other conscious consumers", "Consumers with no specific motives", and "Function pursuing consumers". Third, multi-regression analyses were performed to identify variables that impacted consumers' satisfaction and technostress in the use of smartphone consumers.

Impact of Social Withdrawal and School Environment on Adolescents' Smartphone Dependency: the Mediating effect of Self-esteem and Depression (청소년의 사회적 위축과 학교 환경이 스마트폰 의존에 미치는 영향: 자아존중감과 우울의 매개효과)

  • Sohn, Shin-Young
    • Journal of Digital Convergence
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    • v.19 no.12
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    • pp.577-586
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    • 2021
  • This study is objected to identify the influencing factors of adolescents' smartphone dependency and to determine the degree of influence on smartphone dependency through direct and indirect channels acting between factors. The data of the 2th Korean Child-Youth Panel Survey(KCYPS 2018) was analyzed using the SPSS 26.0 and 26.0 AMOS program. Six paths proved to statistically significant. Self-esteem and depression were the influencing factors of adolescents' smartphone dependency. Social withdrawal and the school environment influenced smartphone dependency through self-esteem and depression as mediators. Self-esteem and depression acted as mediating factors. Adolescents' smartphone dependency was influenced not only by personal factors but also by external factors such as the school environment. The results of this study will be presented as evidence for developing programs that can prevent adolescents from smartphone dependency.

The Convergent effects of Smartphone Addiction on Sleeping Time and Sleep Deprivation among College Students (대학생의 스마트폰 중독이 수면시간과 수면부족에 미치는 융복합적 영향)

  • Park, Jung-Hoon
    • Journal of Digital Convergence
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    • v.17 no.9
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    • pp.311-320
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    • 2019
  • This study is a descriptive research designed to determine the effects of smartphone addiction on sleeping time and sleep deprivation among college students. For this purpose, the study made a questionnaire survey of 280 health science college students attending at C college located U Metropolitan city. Data collected from the survey were analyzed using SPSS 22.0 program. The findings of this study can be summarized as follows. there were correlations between smartphone addiction and students' sleep deprivation but weren't correlations between their smartphone addiction and sleeping time. furthermore college students' sleep deprivation was influenced by their smartphone addiction. Therefore, in order to induce sufficient sleep for physical and mental health, it is needed to reduce the smartphone addiction rate of college students. To do that, it is necessary to develop and provide interventive programs to eradicate unnecessary smartphone use.

Comparison of Craniovertebral Angle and Muscle Properties after Smartphone Use in Healthy Individuals with and without Forward Head Posture

  • Son, Dongyoon;Chun, Woochan;Park, Sookyoung
    • Journal of The Korean Society of Integrative Medicine
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    • v.9 no.4
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    • pp.149-158
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    • 2021
  • Purpose : Forward head posture (FHP) is one of the most common postural malalignment of the cranio-cervical region. Previous studies have reported that FHP might affect both temporomandibular joint (TMJ) and cervical muscles, but still remains unclear. The purpose of this study was to compare the changes of craniovertebral angle (CVA) and muscle properties after smartphone use in healthy individuals with and without FHP. Methods : Fifteen healthy individuals aged 18 to 22 years were included. CVA was evaluated using Dartfish motion analysis, and the subjects were divided into two groups according to their CVA: a FHP group (n = 7, CVA less than 48 °) and a control group (n = 8, CVA more than 48 °). MyotonPro was used to measure muscle properties of masseter, digastric and sternocleidomastoid muscles (SCM). Each subject underwent 15-minutes of smartphone task (web browsing or video watching) in relaxed sitting posture. CVA and muscles properties were assessed both before and after the smartphone task. Results : There were significant changes in post measurements of CVA between the groups. Masseter muscle showed significant differences in pre and post measurements of all muscle properties, and digastric muscle showed significance only in muscle tone. Amount of changes (post-pre), however, showed no significant difference in this study. Conclusion : 15-minutes of smartphone task did not affect CVA and muscle properties of masseter, digastric and SCM in both groups, however, there were significant changes in pre and post measurements of CVA and some muscle properties of masseter and digastric muscles. Therefore, CVA, masseter and digastric muscles might be significantly changed in a heavy duration of smartphone usage more than 15-minutes. Further studies are needed regarding duration of smartphone task, assessments in other various TMJ muscle groups, and participants with pathological FHP conditions.

Effects of Smartphone Overuse on Adolescents' Mental Health and Academic Performance Based on Data From the 2022 Korea Youth Risk Behavior Web-Based Survey (청소년의 스마트폰 사용 시간에 따른 학업 성적과 정신건강상태 비교)

  • Hong, Eunkyoung
    • The Journal of Korean Academy of Sensory Integration
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    • v.22 no.1
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    • pp.43-53
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    • 2024
  • Objective : The aim of this study was to investigate the differences in academic and mental health status (generalized anxiety, depression, stress, loneliness, and suicidal thoughts) between adolescents exhibiting normal and excessive smartphone use patterns. Methods : The smartphone use times and academic and mental health status of 51,850 adolescents were analyzed using raw data from the 2022 Korea Youth Risk Behavior Web-Based Survey. Descriptive statistics of complex sample analysis, frequency analysis and linear regression analysis were performed. Results : The mean smartphone use time of middle and high school students was 6 hours 43 minutes on weekends and 4 hours 39 minutes on weekdays. There were significant differences in smartphone use time according to gender and grade. As a result of comparing differences in academic status between adolescents with excessive smartphone use times and those with normal use times. In terms of mental health status, adolescents with excessive use times had higher generalized anxiety, depression, stress, loneliness, and suicidal thought scores than adolescents with normal use times. Conclusion : This study can be used as a basic reference for research on smartphone overuse.

Combined Study of Relationship between Smartphone Usage Level and Community Participation in the Elderly (중고령자의 스마트폰 사용수준과 지역사회참여 간의 융복합 분석)

  • Woo, Ye-Shin;Park, Hae-Yean
    • Journal of the Korea Convergence Society
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    • v.11 no.5
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    • pp.275-280
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    • 2020
  • The purpose of this study is to analyze relationship between community participation and smartphone usage level. The study was conducted for 100 people aged 55 or older. We conduct a task-based questionnaire to evaluate smartphone usage level. The levels of smartphone use were reclassified as 0~3 points C level, 4~7 points B level, and 8 points or more A level based on task-based survey score. For data processing, SAS 9.4 was used. As a result, a total of 97 data were included in the result analysis, and 85 smartphone users(87.6%). There was a significant correlation between smartphone usage level and community participation(r=0.22). As a result of using ANOVA, the smartphone usage level and community participation scores showed a significant difference(p=0.04). This study confirmed that there is a difference in community participation by smartphone usage level. Most elderly people showed high smartphone education demand. It is considered necessary to develop educational programs and educational tools to improve educational satisfaction and smartphone usage.

Development of Digilog-type Contents using Augmented Reality

  • Lee, Sang-Hyun
    • International Journal of Advanced Culture Technology
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    • v.7 no.3
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    • pp.126-133
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    • 2019
  • Recently, the development of ICT technology and the spread of smart devices have been applied to various industries using real world and augmented reality technologies. Currently, smartphone photography programs are always using fixed content. Augmented reality technology was used to capture the new concept and real-time situational picture of the young generation. Photographing technology using such augmented reality can cope with various concepts and the position and pose of the user. This paper aims to develop photography contents using augmented reality. In this paper, using augmented reality, combining past photographs with real world, and developing content that can be photographed are reviewed.

Implementation of URL Connecting Application Service Platform Based on Recognition of AR Maker Using LED Panel and Smartphone (LED 전광판과 스마트폰을 이용한 AR 마커인식 기반의 URL 연결 서비스 플랫폼 구현)

  • Park, Kunwon;Hwang, Junho;Yoo, Myungsik
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.38C no.8
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    • pp.692-698
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    • 2013
  • As the mobile marketing through the smartphone has gradually increased, the smartphone application services using the AR marker, QR codes and augmented reality have attracted much attention. Furthermore the outdoor advertising is migrated to LED signage, which brings the visible light wireless communication technologies to the trial for mobile marketing. In this paper we present the implementation of AR marker-based URL access application services through smartphone camera using visible-light wireless communication technologies. We analyze the performance of the implemented system in terms of connection time and success rate.

A Design and Implementation of a Bluetooth-Based Safety Equipment for Bicycle Using Smartphone (스마트폰을 활용한 블루투스 기반의 자전거 안전장비 설계 및 구현)

  • Park, Won-Ho;Lee, Ki Young
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.05a
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    • pp.919-922
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    • 2013
  • Currently, society thinks human-health is very important. As a result, the number of individual bikes is increasing. And bicycle accident rate is increasing every year. We have developed the safety-equipment utilizing a smartphone. Because, in order to reduce the rate of bicycle accidents. The working principle is that the connection between the bicycle and safety equipment with built-in Bluetooth chip. Information of bike-driving Is measured using a smartphone with built-in gyro sensor. I made an algorithm for specifying a direction by using the values of the gyro sensor. With this algorithm, it is possible to reduce the accident rate of the bicycle.

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Implementation of Lane Tracking System using a Autonomous RC Toy Car (자율주행이 가능한 무선 장난감 자동차의 차선 추적 시스템 구현)

  • Ko, Eunsang;Lee, Chang Woo
    • IEMEK Journal of Embedded Systems and Applications
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    • v.8 no.5
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    • pp.249-254
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    • 2013
  • In this paper we propose nonlinear control system for automatic unmanned vehicle using a RC (Radio Controlled) car which is usually controlled by a remote controller. In the proposed system, a RC car is dissembled and reassembled with several parts enabling it to be controlled by an android mobile platform with Bluetooth communication. In our system, an android mobile smartphone is mounted on the RC car and plays an important role as an eye of the car. The proposed system automatically controls the RC car to follow a lane that we draw on the floor of our laboratory. Also, the proposed RC car system can also be controlled manually using the accelerometer sensor of a smartphone through a Bluetooth module. Our proposed system that has both manual mode and automatic mode consists of several components; a microprocessor unit, a Bluetooth serial interface module, a smartphone, a dual motor controller and a RC toy car. We are now in the development of a group driving system in which one car follows the front car that tracks a lane automatically.