• 제목/요약/키워드: Smart Media Environment

검색결과 350건 처리시간 0.023초

온라인 환경에서 프라이버시 침해에 관한 연구 (A Study on the Invasion of Privacy in Online Environment)

  • 남수태;김도관;진찬용
    • 한국정보통신학회:학술대회논문집
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    • 한국정보통신학회 2015년도 춘계학술대회
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    • pp.185-187
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    • 2015
  • 스마트 미디어 시대에 온라인 환경에 서비스에 대한 중요성이 날로 커지고 있으며, 사용자 경험에 대한 인식이 높아지고 있다. 인터넷 쇼핑몰, 포탈 웹 사이트, 기업 웹 사이트 등 인터넷에 연결된 정보시스템의 이용이 활발하게 이루어지면서 발생하고 있는 문제 중 하나는 정보프라이버시 염려 관련되어 있다. 국내외 정보시스템, 마케팅, 기타 분야의 주요저널을 중심으로 프라이버시 관련 연구를 분석하였다. 본 연구의 목적은 정보프라이버시 염려 관련 국내외 연구의 리뷰를 통하여 연구경향과 앞으로 연구방향을 제공하는 것이다. 따라서 온라인 환경에서 프라이버시 염려가 지속사용의도에 미치는 영향을 알아보고자 한다. 분석결과를 바탕으로 이론적 실무적 시사점을 제시하고 논의하였다.

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웹 기반 인포그래픽 디자인을 위한 사용성 평가 요소 (Elements for Evaluating the Usability of the Web-Based Infographic Design)

  • 권효정
    • 한국멀티미디어학회논문지
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    • 제16권7호
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    • pp.879-887
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    • 2013
  • 최근 다변화된 웹 환경에서 기존의 정보그래픽 사용성 연구 및 평가 방법론들은 새로운 사용자 경험환경에 적용하는 데 근본적인 한계를 가진다. 다양한 정보 사용자 환경을 고려한 효과적인 웹 디자인을 위해서는 무엇보다 '정보의 단순화와 함축'이 잘 이루어진 인포그래픽 디자인의 사용성에 대한 연구가 필요하다. 본 연구의 목표는 웹 기반 인포그래픽 디자인의 확장성을 이해하고 개념을 재정립하며, 사용성 평가요소를 도출함으로써 이를 통해 효과적인 사용자 경험 데이터를 획득하고자 하는 것이다. 본 연구는 향후 지속적으로 변화하는 스마트 미디어 환경에서 다양한 정보 분야의 융합을 통한 유형별 경험별 데이터와의 연관성을 밝히는 데 기반 연구로 활용될 수 있을 것으로 기대한다.

온라인 환경에서 개인 프라이버시 보호에 관한 연구 (A Study on the Protection of Personal Privacy on Online Environment)

  • 남수태;김도관;진찬용
    • 한국정보통신학회:학술대회논문집
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    • 한국정보통신학회 2014년도 춘계학술대회
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    • pp.183-186
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    • 2014
  • 스마트 미디어 시대에 온라인 환경에 서비스에 대한 중요성이 날로 커지고 있으며, 사용자 경험에 대한 인식이 높아지고 있다. 인터넷 쇼핑몰, 포탈 웹 사이트, 기업 웹 사이트 등 인터넷에 연결된 정보시스템의 이용이 활발하게 이루어지면서 발생하고 있는 문제 중 하나는 정보프라이버시 염려 관련 되어 있다. 따라서 국내외 정보시스템, 마케팅, 기타 분야의 주요저널을 중심으로 프라이버시 관련 연구를 분석하였다. 본 연구의 목적은 정보프라이버시 염려 관련 국내외 연구의 리뷰를 통하여 연구경향과 앞으로 연구방향을 제공하는 것이다. 이러한 환경을 고려하여, 온라인 환경에서 정보프라이버시 염려가 행동의도에 미치는 영향을 관한 문헌분석을 실시하였다. 분석결과를 바탕으로 이론적 실무적 시사점을 제시하고 논의하였다.

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A Study on the Service Provision Direction of the National Library for Children and Young Adults in the 5G Era

  • Noh, Younghee;Ro, Ji Yoon
    • International Journal of Knowledge Content Development & Technology
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    • 제11권2호
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    • pp.77-105
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    • 2021
  • In order to establish a digital-based use environment for the provision of new information services suitable for the 5G era, it is necessary to discuss the direction of service provision by the National Library of Children and Young Adults in the 5G era. Based on utilization services in other fields, library services in the 5G era, including the development and provision of employee education and training services, ultra-high-definition and 360-degree realistic contents and education on library use, provision of multi-dimensional realistic media streaming broadcasting services, provision of telepresence education programs, activation of virtual communities, implementation of hologram performance halls/exhibit centers, and provision of unmanned book delivery services, environment monitoring, safety monitoring, and customized services, were proposed. In addition, based on 5G service, 5G technology, and library application direction, advancing into a producing and supporting base for ultra-realistic and immersive contents in the 5G era, strengthening online and mobile services in the non-contact era, and establishing a smart library environment were proposed as the service provision direction for the National Library of Children and Young Adults in the 5G era.

From Technology to Content: Research on the Development of VR Flow Experience

  • Sang, YuanZi;Kim, KiHong;Pan, Yang
    • International journal of advanced smart convergence
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    • 제11권3호
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    • pp.93-101
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    • 2022
  • Immersion is a features of VR technology, and the most important condition for evaluating VR experience. With the improvement of VR technology, including the presentation accuracy of VR content, the degree of interaction is diversified, the user's immersion in VR equipment should not only be improved technically, but researched from the user's perception level. The paper defines two important factors, immersion and presence, in a participant's experience with a VR device. Although the current technology can already simulate the real environment information visually and audibly, the content of the VR environment is not enough for us to achieve a completely real experience. Based on the Flow theory of Csikszentmihalyi and the sensory immersion achieved by current technology, this paper proposes the key factors of how to achieve conscious immersion for users in VR media. We prove that immersion is an indicator of the true degree of sensory simulation of VR equipment and is the basis for the realization of flow experience. What really makes the participant feel a perfect experience is the content provided by the VR environment and gave participants a sense of presence, it is not limited to video or games. On the premise of the Multi-Sensory, Immersion, Interactivity and Imagination experience achieved by using virtual reality technology, combined with the content creation of flow theory, the interactive immersion achieved by users is an important method to realize the awareness immersion of VR equipment.

Design of Virtual Reality content for supervising abusement

  • Kim, Minji;Lim, Chan
    • International journal of advanced smart convergence
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    • 제8권4호
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    • pp.9-15
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    • 2019
  • The government has defined domestic violence as one of the four major social evils and tried to prepare laws and systems to prevent it. Nevertheless, domestic violence has emerged as a serious social issue, and compare to the number of domestic violence cases that are constantly increasing, the report rate of domestic violence is significantly lower. This suggests the need to improve citizens' perception of domestic violence as the issue to solve it together in society, not as a private matter at home. Most of existing contents for preventing domestic violence and improving awareness are simple viewing forms of video contents, which have little effect on recognition. We aim to confirm the possibility of improving social awareness about domestic violence by producing Virtual Reality (VR) contents that have great features of user's immersion and empathy. In this VR content, the user can interact with various objects in the virtual reality of domestic violence and directly or indirectly experience the victim's position. Users who view the violent environment from the victim's point of view can have a subjective empathy for the problem, which is expected to induce more active awareness about domestic violence.

레고하우스 : 멀티 인터렉션 공간에서의 협업 (LEGO House Multi Interaction Space Collaboration)

  • ;안상철;안종길;김진욱;고희동
    • 한국HCI학회:학술대회논문집
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    • 한국HCI학회 2008년도 학술대회 1부
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    • pp.481-486
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    • 2008
  • Recent advanced interlace technologies allow the user to interact with different spaces such as Virtual Reality (VR), Augmented Reality (AR) and Ubiquitous Computing (UC) spaces. Here, we present a LEGO House application, a collaborative application which involves multi interaction spaces -VR, AR and UC spaces. The LEGO House application is built based on the VARU framework which is designed for enabling the prototyping of a tangible space application. The application is about an interior design. One user is located in the combined AR and UC space and interacts with the AR LEGO house and the physical smart devices. The other users interact with the virtual LEGO house but they share the same environment, the LEGO house. Therefore, they can collaborate together as they are co-located.

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Design of Ultra-sonication Pre-Treatment System for Microalgae CELL Wall Degradation

  • Yang, Seungyoun;Mariappan, Vinayagam;Won, Dong Chan;Ann, Myungsuk;Lee, Sung Hwa
    • International journal of advanced smart convergence
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    • 제5권2호
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    • pp.18-23
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    • 2016
  • Cell walls of microalgae consist of a polysaccharide and glycoprotein matrix providing the cells with a formidable defense against its environment. Anaerobic digestion (AD) of microalgae is primarily inhibited by the chemical composition of their cell walls containing biopolymers able to resist bacterial degradation. Adoption of pre-treatments such as thermal, thermal hydrolysis, ultrasound and enzymatic hydrolysis have the potential to remove these inhibitory compounds and enhance biogas yields by degrading the cell wall, and releasing the intracellular algogenic organic matter (AOM). This paper preproposal stage investigated the effect of different pre-treatments on microalgae cell wall, and their impact on the quantity of soluble biomass released in the media and thus on the digestion process yields. This Paper present optimum approach to degradation of the cell wall by ultra-sonication with practical design specification parameter for ultrasound based pretreatment system. As a result of this paper presents, a microalgae system in a wastewater treatment flowsheet for residual nutrient uptake can be justified by processing the waste biomass for energy recovery. As a conclusion on this result, Low energy harvesting technologies and pre-treatment of the algal biomass are required to improve the overall energy balance of this integrated system.

트위터를 이용한 상호소통 시각화의 감각적 경험 (Sensual Aisthesis of the Communication Visualization through Twitter)

  • 유미옥;박경주
    • 한국컴퓨터그래픽스학회논문지
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    • 제18권3호
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    • pp.29-35
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    • 2012
  • 스마트 모바일의 보급률이 높아짐에 따라 유비쿼터스 체제에 상응하는 소프트웨어 기술 및 아이디어가 나날이 발전하면서 대중들은 이를 쉽게 접하고 경험 할 수 있는 환경이 구축되었다. 개인과 다자간의 상호소통이 소셜 네트워크 서비스(SNS)를 통하여 용이해지기 시작하면서 개인은 다양한 소통 방식으로 대화하려 한다. 이러한 상호소통 참여 형태와 방법들이 다양해지면서 다자간 소통을 중시하는 미디어 아트 작품은 흥미롭다. 본 논문은 상호소통이 원하면서 쉽게 접근할 수 있는 SNS 중의 하나인 트위터를 이용하여 간접적인 참여를 통한 비주얼 커뮤니케이션 미디어 아트를 선험적으로 제작하여 보고, 작품을 통하여 인간 사이에 존재하는 직간접적인 커뮤니케이션의 통로를 제시하고자 한다.

아이돌 스타를 촬영한 선정적인 영상물 시청과 청소년 성개방성과의 관계에서 사회적 지지의 매개효과 (Mediating effect of social support on the relationship between viewing sensational videos of idol stars and adolescent sexual openness)

  • 김석환
    • 한국학교ㆍ지역보건교육학회지
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    • 제23권4호
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    • pp.41-48
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    • 2022
  • Objectives: This study aims to investigate the mediating effect of social support on the relationship between the viewing of sensational videos of idol stars through the mass media and the sexual openness of adolescents. Methods: This study used the 'Study on countermeasures against sexual commodification of adolescents through mass media in the smart era' conducted by the 'Korea Youth Policy Institute' in 2014 for the entire country as the main data. Variables consisted of socio-demographic characteristics of study subjects, video viewing, social support, and sexual openness. For data analysis, SPSS ver 23.0 program was used. Results: As a result of comparing the averages, male students (20.40) had higher sexual openness than female students (18.67), and high school students (20.27) had higher sexual openness than middle school students (18.05) at school level. By grade level, sexual openness increased from the first year of middle school (17.47) to the third year of high school (20.82) (p<0.001). In order to verify the mediating effect of video viewing on the effect of adolescent social support on sexual openness, 3-step mediated regression analysis and Sobel test were conducted. As a result, video viewing had a significant effect on sexual openness through social support (p<0.001). Conclusion: Rather than obscuring the environment of mass media unconditionally, creating an atmosphere according to the tendency of realistic social support and reinforcing emotional education will help prevent the adverse effects of reckless sexualization of adolescents.