• 제목/요약/키워드: Skills level

검색결과 1,304건 처리시간 0.027초

예비부부를 위한 "결혼준비교육프로그램"의 개발에 관한 연구 (A Study on the Development of "Premarital Education Programs" for Marriage Expectant Couple)

  • 박주희;임선영
    • 가정과삶의질연구
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    • 제27권2호
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    • pp.29-43
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    • 2009
  • This study proposes to implement premarital education programs designed to enhance potential capacity in marital life, targeted at marriage expectant couple and verify the effectiveness of the programs. For this study, 8 marriage expectant couples residing in Seoul participated. For this study, advance and follow-up surveys were conducted. To be specific, the advanced surveys questions were posed regarding general features, the level of communication, conflict-resolution skills and the attitude toward the role of the gender and so forth of those persons polled. In follow-up surveys, questions were asked regarding the extent to which the participant was satisfied with the contents of the education and teaching process in each session of the programs, the attitude toward the role of the gender, the level of communication and conflict-resolution skills. The effectiveness of the program was verified based on the subjective level of satisfaction of the instructor and the program manager and the statistical analyses of advance and follow-up surveys. Our findings show: First, the changes in 'the attitude toward the role of the gender' of the participants after 'the education of the role of the gender' were not significantly related. Second, after 'the education of communication' was implemented, the capability of the participants to communicate proved to have improved. Third, the extent to which the participants were satisfied with the contents of the education scored higher than the average, the level of educational satisfaction with 'the skills of communication between the husband and wife' scoring the highest. Fourth, with respect to the level of overall satisfaction with the educational effects of the program, the level of satisfaction with improved relationship between each party of the couple turned out relatively high, and the level of the overall education program also proved to be high.

상사의 리더십 유형에 따른 근로자의 행복 수준 차이 (Difference in Happiness Level of Workers Depending on the Leadership Type)

  • 조현정;이현민;이유진
    • 지식경영연구
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    • 제23권3호
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    • pp.111-128
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    • 2022
  • 이 연구의 목적은 A대기업 근로자가 인식한 상사의 리더십을 유형화하여 상사의 리더십 유형에 따라 근로자의 행복에 어떠한 차이가 있는 지를 규명하는 데 있다. 이를 위한 연구 목표로는 첫째, A대기업 근로자가 인식한 상사의 리더십 유형을 도출하고, 둘째, A대기업 근로자가 인식한 상사의 리더십 유형에 따른 구성원의 행복의 차이가 있는지에 대해 분석하였다. 이를 위해 잠재프로파일 분석(Latent profile analysis)을 실시하였고, 연구 결과는 다음과 같다. 리더십 유형은 다음의 4개의 유형으로 확인되었다: 1) 자기관리, 과업관리, 사람관리, 조직관리 영역별로 모두 완벽한 능력을 보이고 있는 엘리트 리더십 유형, 2) 사람관리능력이 상대적으로 다소 부족하지만 자기관리 능력이 뛰어나고 그 외 과업관리, 조직관리능력이 우수한 유능한 리더십 유형, 3) 사람관리가 다소 낮으면서 전반적으로 보통 수준인 자기중심적 리더십 유형, 4) 자기관리는 보통수준이나 과업관리, 조직관리능력이 다소 부족하고, 사람관리 능력이 취약한 소극적 리더십 유형으로 확인되었다. 이러한 상사의 리더십 유형에 따라 근로자의 행복 수준을 분석한 결과, 유의미한 차이를 확인하였다. 이 연구는 잠재프로파일 분석을 통해 대기업 근로자가 인식한 상사의 리더십 유형을 제시하고, 행복과의 관계에 대한 시사점을 제공하였다는 데 의의가 있다.

주의력 결핍 과잉운동장애 아동에서 사회기술훈련의 효과 (EFFECT OF THE SOCIAL SKILL TRAINING IN ADHD CHILDREN)

  • 박순영;곽영숙;김미경
    • Journal of the Korean Academy of Child and Adolescent Psychiatry
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    • 제9권2호
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    • pp.154-164
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    • 1998
  • 주의력결핍 과잉운동장애(ADHD)아동에서 약물치료가 주의력결핍이나 과잉운동성, 충동성과 비순응적이고 공격적인 행동을 감소시키는데 효과적이나 여러 가지 습관화된 충동적인 행동패턴이나 문제해결 방식을 변화시키고 바람직한 행동과 자기조절능력을 학습시키는데 효과적이지 못하다는 제한점이 있어 왔다. 따라서 본 연구에서는 주의력결핍 과잉운동장애 아동을 위해 고안된 사회기술훈련 프로그램을 실시한후 사회기술 및 증상의 변화를 알아보고자 한다. 본원 외래 및 입원환자중 주 진단을 ADHD로 받은 $6{\sim}13$세 연령의 아동 16명을 대상으로, 순수한 ADHD 아동군, 품행장애가 동반된 ADHD 아동군, 지능저하 등 다른 질환군이 동반된 ADHD 아동군으로 동반증상에 따라 3집단으로 나누어 10주간의 사회기술훈련 프로그램을 실시하였다. 증상의 변화 및 사회기술의 변화를 보기위해 아동행동조사표(Child Behavior Checklist, CBCL), 주의력결핍 과잉운동장애 포괄적 교사평정척도(The ADD-H Comprehensive Teacher's Rating Scale:ACTeRS), 사회기술 평가척도(Social Skills Rating Scale:SSRS), Matson의 아동 사회기술 평가척도(Matson Evaluation of Social Skills for Youth:MESSY)를 치료전후에 실시하였다. 각 집단에서 치료전후의 효과에 대한 비교는 비모수검증인 Wilcoxon Signed Ranks test로 검증하였고, 치료전후의 변화의 정도에 대한 각 집단사이의 비교는 Kruskal-Wallis test로 검증하였다. 각 집단에서 치료전후의 효과에 대해 비교했을 때 품행장애가 공존된 집단에서 치료전에 비해서 아동행동조사표의 문제행동목록 중 공격성 요인에서 유의한 감소(p<.05)가 보였으며, 사회적 능력 항목중 활동성과 사회성에서 유의한 차이(p<.0001)를 보였다. 지능저하등 다른질환군이 동반된 군에서는 사회기술 평가 척도의 사회기술 항목에서 유의한 증가(p<.05)를 보였다. 그러나 각 집단간의 치료효과에 대해서는 세 집단사이에서 유의한 차이는 보이지 않았다. 위 결과로 보아 주의력결핍 과잉운동장애 아동에서 사회기술훈련 치료프로그램은 통계적으로 유의미할 만한 사회기술 향상은 보이지 않았다. 반면 품행장애가 동반된 군에서 공격적 행동의 감소를 가져오고 인지능력이 떨어진 군에서 사회기술 호전을 보이는 등 아동의 특성 및 동반증상에 따라 사회기술의 호전 및 증상의 변화에 도움이 됨을 확인할 수 있었다.

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초등과학 디지털 교과서 활용이 학생들의 과학적 문제 해결력에 미치는 영향 (The Effect of Using Digital Science Textbook on the Scientific Problem Solving of Elementary School Students)

  • 최선영;서정희
    • 한국초등과학교육학회지:초등과학교육
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    • 제28권2호
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    • pp.132-141
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    • 2009
  • The purpose of this research was to investigate the effect of using digital science textbook on the scientific problem solving of elementary school students. For this research, an instrument to measure student's problem-solving skills was developed. The pretest and posttest scores of one hundred and six 5th grade students' problem-solving skills were analyzed and also the responses of three students who were selected by their levels in the problem-solving science digital textbook class were qualitatively analyzed. The results of this study were as follows; the scores of problem solving skills of science digital textbook groups were higher than that of traditional paper textbook group(p<.05). In the qualitative analysis of the students' reponses in a digital textbook class according to their achievement level, low-achievers' problem-solving skills were much more improved than high- and mid-achievers' skills. In conclusion, science digital textbook has a potential to improve students' scientific problem solving skills, and this possibility will be much higher when science digital textbook is used with teachers' intended instructional goals and strategies like problem-solving lessons.

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Effectiveness of using Cognitive Virtual Tours based on Marzano Model to Develop the Achievement and Historical Research Skills for Secondary School Students

  • Abdalla, Atef Mohamed Saied
    • International Journal of Computer Science & Network Security
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    • 제22권8호
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    • pp.292-298
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    • 2022
  • The study aimed to measure the effectiveness of using Cognitive virtual tours based on Marzano model to develop the achievement and some of historical research Skills for secondary school students. To achieve the objectives of the study, the experimental method was used and two study groups consisted of (60) students were divided into two groups, one is Control (30) students and the other is in experimental (30) students at Alsalam secondary in Ismailia Governorate. The study used several tools: The experimental processing tool of Cognitive Virtual tours based on Marzano model, Cognitive achievement test for the first unit of Secondary first grade history Course. Historical research skills. The finding of the study showed the effectiveness of using cognitive virtual tours based on Marzano model in developing the achievement and some of historical research skills for first grade secondary students which there are Statistically differences at level (0.01) between the average scores of the students in (experimental and Control) groups in post application for Cognitive achievement test. Practical application of the study can contribute to clarify how to use Cognitive virtual tours based on Marzano model in teaching history, and Draw the attention of history developers to the development of historical research skills.

Digital Literacy Skills and Utilization of Online Platforms for Teaching by LIS Educators in Universities in Rivers State, Nigeria

  • David-West, Boma Torukwein
    • International Journal of Knowledge Content Development & Technology
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    • 제12권4호
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    • pp.105-117
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    • 2022
  • The study investigated digital literacy skills and utilization of online platforms for teaching by LIS educators in universities in Rivers State, Nigeria. The study was undertaken as a descriptive survey design. Three research questions and three hypotheses guided this study. The population of the study was twenty-six Lecturers from the three universities in Rivers State where library and information science are offered. The twenty-six constitute the sample size. Census sampling technique was adopted for the study. The instrument titled Digital Literacy Skills and Utilization of Online Platform for Teaching Questionnaire (DLSOPUQ) was used to elicit information from the respondents. Twenty-six copies of the questionnaire were administered and retrieved. Mean (${\bar{x}}$) was used to analyze the research questions and the null hypotheses was tested with t-test at 0.05 level of significance. The study revealed that there is no significant difference between digital literacy and utilization of online platforms for teaching by LIS educators in universities in Rivers State. Further findings revealed that LIS educators do not have the necessary skills to navigate the online environment for teaching without assistance. In conclusion LIS educators should be innovative and update their skills to meet up with global practice. It was recommended among others that LIS educators should be trained and retrained by the university management to cope with online teaching and provision of the right infrastructure by governments for effectives teaching and learning process.

항공서비스전공 대학생의 눈치인식이 대인관계능력, 학습성과에 미치는 영향에 관한 연구 (A Study on the Impact of Nunchi on Interpersonal Skills and Learning Outcomes of College Students Majoring in Aviation Service)

  • 김하영
    • 한국항공운항학회지
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    • 제32권1호
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    • pp.109-121
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    • 2024
  • The college age is an important developmental stage for achieving personal growth through interaction with people. In this study, we analyze the impact of the level of nunchi awareness on the interpersonal skills and learning outcomes of college students majoring in aviation services. For analysis, a survey is conducted targeting college students majoring in aviation services attending universities in the metropolitan and Chungcheong areas. To test the research hypothesis, demographic characteristics are identified based on the questionnaire, the reliability and validity of the measurement items were verified, and structural equation model analysis was performed to verify the hypothesis. The analysis results are as follows. First, nunchi behavior, which is a sub-factor of nunchi recognition among college students in the Department of Aviation Service, is found to have a positive (+) effect on temperament of others, communication, and relationship promotion of interpersonal skills. However, the significance of the influence relationship between nunchi perception factors and interpersonal skills is not confirmed. Second, among the sub-factors of interpersonal skills, only temperament with others and communication are found to have a positive effect on major commitment. Based on the research results, we aim to present practical strategies for designing effective major learning and developing competencies related to the work environment.

대학생의 일상생활 스트레스가 게임중독에 미치는 영향: 대인관계 기술의 조절효과 (The Influence of Stress on Game Addiction in University Students: Moderating Effect of Human Relation Skills)

  • 강문실;김윤숙;김영희
    • 서비스연구
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    • 제6권2호
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    • pp.65-82
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    • 2016
  • 본 연구는 대학생의 일상생활 스트레스가 게임중독에 미치는 영향을 알아보고, 일상생활 스트레스가 게임중독에 미치는 영향에 대한 대인관계기술의 중재효과를 알아보기 위하여 수행되었다. 이를 위해 대학생 222명으로부터 수집된 자료를 SPSS 18.0 프로그램을 사용하여 분석하였다. 분석결과 첫째, 학업으로 인한 스트레스 수준이 높을수록 대인관계 기술은 낮고, 자신의 장래와 가족관계로 인한 스트레스 수준이 높을수록 대인관계 기술은 높은 것으로 나타났다. 둘째, 유의한 수준은 아니었지만 게임중독 수준이 높을수록 대인관계기술은 낮은 것으로 나타났다. 셋째, 대학생의 일상생활 스트레스는 게임중독에 정적인 영향을 미치는 것으로 나타났다. 이들은 학업, 경제, 장래, 가치관, 가족관계, 가족외의 대인관계로 인한 스트레스 수준이 높을수록 게임에 빠지는 성향이 강했는데, 이중 학업문제가 가장 큰 영향력을 가지고 있었다. 넷째, 대인 관계기술은 대학생의 일상생활 스트레스의 하위요인 중 장래문제와 가족관계 문제가 게임중독에 미치는 영향력을 유의하게 조절하는 것으로 나타났다. 본 연구결과는 지금까지의 연구가 미흡했던 영역으로 대학생이 게임중독으로 빠지는 것을 예방하려면 무엇보다도 그들 자신이 스트레스에 잘 대처해야 하고, 그의 일환으로 대인관계 기술함양이 이에 일조할 수 있음을 밝혀냈다는 의의를 갖는다.

영재교육 프로그램이 논리적 사고와 창의성에 미치는 효과 (The Effect of GEIK Programs for the Gifted Children upon Logical Thinking and Creativity.)

  • 신현숙
    • 영재교육연구
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    • 제5권2호
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    • pp.139-156
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    • 1995
  • The purpose of the study is to examine the effects of Gifted Education Isnstitute of Korea (GEIK) programs for gifted children especially in the areas of reasoning skills and creativity, thereby proving the effectiveness of the program. The subjects are 136 (103 boys and 33 girls) fourth, fifth, and sixth grade gifted children, who have participated in GEIK programs for more than six moths. They were stratified by the length of participation in GEIK programs. Ninety four children have participated for more than one year. Forty-two children have participated for less than one year. Both groups are rather homogeneous in IQ scores and school achievement levels at the time of enterance into GEIK programs. Both a Group Assessment of Logical Thinking (GAIT) and a Creativity test were used for the study on reasoning skills and creativity. GALT, developed by V. Roadranka, R. H. Yeany and M. J. Padilla in 1983, consists of 12 questions. It is classified into six subscales: conservation, proportional reasoning, controlling variables, provability reasoning, correlational reasoning, and combinatorial reasoning. The reliability of this test is .85. This test recommends to classify the stages of child development as follows according to the total test score. 0-4 point: Concrete Stage, 5-7 points: Transitional Stage, and 8 and above points: Formal stage. The Creativity Test was developed by Y. Lee and W. Chung (1971). It consists of four components: fluency, flexibility, originality, and openness. Only both fluency and openness were used in this study. In order to analyze data, T-Test, Intercorrelational Analyses, ANOVA, and Nultiple Regression were used. Followings are the results deduced from the above analoyses of the data. First, 43.48% of the subjects were on Concrete Stage, 36.78% were on the Transitional Stage, and 19.86% were on the Formal Stage in the developmental level classified by Piaget. Second, the students who have participated in GEIK programs more than one year acquired significantly higher score in GALT than the students who have participated in GEIK programs less than one year. Third, boys showed higher score in GALT than girls did. Fourth, there were statistically significant intercorrelations between six subscales of GALT. Fifth, the students who have participated in GEIK programs more than one year acquired significantly higher score in openness of creativity test than the students who have participated in GEIK programs less than one year. There were no significant differences in openness of creativity test between boys and girls. Sixth, the students who have participated in GEIK programs more than one year acquired significantly higher score in fluency of creativity test than the students who have participated in GEIK programs less than one year. Girls showed higher score in fluency of creativity test than boys did. Seventh, the students who acquired higher score in GALT showed higher score in both openness and fluency of creativity test. Followings are the conclusions deduced form the above results. First, the developmental level of reasoning skills of the fourth grade students participationg in GEIK programs is the same as that of 7th grade of normal Korean students and the same as those of 10th grade of U.S.A. and Philipoine students. Second, the GEIK programs are effective in improving reasoning skills. Third, the GEIK programs are effective in improving creativity. Fouth, reasoning skills and creativity can be improved by well planned programs. In conclusion, this study suggests that beyond reasoning skills and creativity, other areas such as areas in science skills, mathmatical skills, or verbal skills, etc., should be studied in the future.

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웹 기반 간호교육 콘텐츠가 간호수기술에 대한 자기효능감, 지식, 수행능력에 미치는 효과 (The effects of online nursing education contents on self efficacy, knowledge, and performance of nursing skills)

  • 남혜숙;손경애;김수현;송영숙;권소희;오은희
    • Journal of the Korean Data and Information Science Society
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    • 제25권6호
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    • pp.1353-1360
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    • 2014
  • 본 연구는 웹 기반 간호교육 컨텐츠가 간호학과 학생의 간호수기술에 대한 자기효능감, 지식, 수행능력에 미치는 효과를 검증하기 위한 목적으로 수행되었다. 본 연구에서는 모스비 너싱 스킬 간호수기술 프로그램을 적용하여 기관절개관 흡인술에 대한 효과를 검정하였다. 연구설계는 비동등성 대조군 전후 시차설계를 이용한 유사실험 연구설계로 이루어졌다. 연구결과 임상실습 중 웹 기반 간호교육 콘텐츠를 활용한 실험군은 대조군에 비해 지식과 수행능력이 유의하게 높았으나 자기효능감에는 차이가 없었다. 웹 기반 간호교육 콘텐츠는 기존 임상실습 교육의 간호술기 교육을 강화하는데 유용한 교육매체로 확인되었으며, 향후 임상실습 교육에 효과적인 학습 지원도구로 활용될 수 있을 것으로 보인다.