• 제목/요약/키워드: Simulation Based Learning

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SimMan3G 시뮬레이션 기반 학습 시나리오 개발 및 효과 연구 : 급성복통 환자를 중심으로 (Development of a scenario and evaluation for SimMan3G simulation-based learning : Case for patient with acute abdominal pain)

  • 채민정;최길순
    • 한국응급구조학회지
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    • 제17권2호
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    • pp.77-87
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    • 2013
  • Purpose : The purpose of this study was to develop a scenario and to evaluate the students by simulation-based learning of acute abdominal pain case in an emergency unit. The expert group of simulation developed the scenario based on actual abdominal pain by medical treatment records. Methods : Scenario was developed to evaluate the simMan3G simulation-based learning. The scenario was used in 2013 with ten groups of fourth grade 50 nursing students who voluntarily participated in the simulation class. Results : The nursing students were able to express nursing knowledge, learning attitude and self-efficacy. The simulation-based scenario proved to be very effective to students' skill training. The performance of nursing practice through simulation class made the nursing students more confident with patient care. Conclusion : Simulation-based learning was found to be the most effective curriculum to the nursing students and made the students satisfied and confident. So the simulation-based learning would be helpful to other students including paramedic students and medical school students.

서맥 환자의 응급 처치를 위한 시뮬레이션 기반 학습 만족도 조사 -응급구조학과 학생 대상- (Satisfaction with simulation-based learning in an emergency intervention for bradycardia patients among paramedic students)

  • 박진옥
    • 한국응급구조학회지
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    • 제21권2호
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    • pp.71-78
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    • 2017
  • Purpose: The purpose of the study was to investigate the satisfaction of paramedic students with simulation-based learning in an emergency intervention for bradycardia patients. Methods: Study participants were 72 paramedic students who experienced simulation-based learning. Data on satisfaction with the intervention were collected and analyzed using SPSS 18.0. Results: The mean satisfaction score for the simulation-based learning intervention was 4.28 by Likert 5 point scale. Conclusion: Simulation-based learning can facilitate adaptation to the scene of an emergency among paramedic students.

Stress, Interpersonal Relationship, Learning Perception and Self-Efficacy of Nursing Students in Team Based Learning Simulation Practice

  • Lee, Mi-Ok
    • 한국컴퓨터정보학회논문지
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    • 제22권11호
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    • pp.73-79
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    • 2017
  • The purpose of this study was to identify differences in stress, interpersonal relations, learning perceptions and self-efficacy of nursing students participating in team based learning simulation practices. The study group consisted of 24 students in the third grade who attended nursing college. Data were collected using questionnaires. The collected data were analyzed by SPSS 22 version's descriptive statistics, t-test, and paired t-test. The results showed that stress and learning perceptions were significantly different according to gender, leave of absence in pre and post - test. After the practice of team - based simulation, the stress of nursing college students decreased and interpersonal relations and self - efficacy were improved. The results of this study showed that nursing students' gender and absence of school should be considered in the team - based simulation. Further research on team based simulation practice involving interpersonal relationships is needed.

간호시뮬레이션 실습교육이 간호대학생의 학습성과와 수업경험에 미치는 효과 (Effects of Nursing Simulation-Based Practice Education on Learning Outcome and Classes Experience in Nursing Students)

  • 한영인
    • 보건의료산업학회지
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    • 제8권1호
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    • pp.135-150
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    • 2014
  • The purpose of this study was to identify the effects of nursing simulation-based practice education on learning outcome and teaching experience in nursing students. Pretest-posttest design with nonequivalent control group was utilized to analyze the effects of nursing simulation-based practice education. The subjects were 96 students of a nursing college. All subjects participated in 6 week. The data were analyzed by the SPSS win 17.0 program. The results were as follows; There were statistically significant differences in learning outcome and teaching experience effects of nursing simulation-based practice education in nursing students. In conclusion, we required nursing simulation-based practice education and small group discussion analysis of factors are associated with goal-setting skills and self-presentation skills, goal setting skills. We required nursing simulation-based practice education training to strengthen the ability of self-directed learning program utilizing the repeated study.

문제중심학습을 적용한 시뮬레이션 학습이 간호학생의 문제해결능력, 비판적사고, 학습만족도에 미치는 효과 (The Effects of Simulation Practice Education Applying Problem-based Learning on Problem Solving Ability, Critical Thinking and Learning Satisfaction of Nursing Students)

  • 김지숙;김영희
    • 한국콘텐츠학회논문지
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    • 제16권12호
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    • pp.203-212
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    • 2016
  • 본 연구의 목적은 문제중심학습을 적용한 시뮬레이션 실습 교육이 간호학생의 문제해결능력, 비판적 사고성향 및 학습만족도에 영향을 미치는 효과를 파악하고자 시도되었다. 연구 대상자는 K 지역 U 대학교 통합시뮬레이션 실습교과목을 수강한 63명의 간호학생으로 자료는 자가보고식 설문지를 이용하여 시뮬레이션 실습 수업 전 후에 수집되었다. 연구결과 문제해결능력과 학습만족도가 유의하게 향상된 효과가 있는 것으로 나타났으며, 문제해결능력, 비판적 사고성향 및 학습만족도간에는 양의 상관관계가 나타나 문제해결능력이 높아지면 비판적 사고성향과 학습만족도가 향상되는 것으로 나타났다. 따라서 문제중심학습을 적용한 시뮬레이션 실습교육이 문제해결능력과 학습만족도를 향상시키고 비판적 사고성향을 향상시키기 위해서는 충분한 반복 연습이 실습에서 이루어져야 할 것으로 사료된다.

Effects of Simulation-based Learning on Stress, Problem Solving Ability, Self-Efficacy, and Resilience of College Nursing Students

  • Kyoungrim, Kang;Sang-Hwa, Lee;Dong-Hee, Kim;Kyo-Yeon, Park
    • International Journal of Advanced Culture Technology
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    • 제10권4호
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    • pp.8-18
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    • 2022
  • Objectives: The objective of this study was to explore the effects of the simulation-based learning program on stress, problem-solving ability, self-efficacy, and resilience of final-year nursing students in a college in South Korea. Methods: The design of the study was a one-group pretest-posttest. The participants of this study were final-year nursing students in 2018. A total of 105 students completed it. The intervention was an 8-week simulation-based practice course. The primary and secondary outcome measures were baseline and follow-up questionnaires regarding demographic factors, stress, problem-solving ability, self-efficacy, and resilience. Results: Problem-solving ability (t=6.567, p<.001), self-efficacy in four situations (p<.001) and resilience (t=2.352, p=.021) increased after simulation-based learning than before learning. Stress also increased after simulation-based learning compared to before learning (t=5.960, p<.001). The level of stress, self-efficacy, and resilience were mainly related to participants' satisfaction with their clinical placement, and interpersonal relationships (p<.05). Conclusions: Simulation-based learning is expected to improve nursing students' problem-solving ability, self-efficacy, and resilience. This can lead to induce learning motivation of nursing students, improve their coping strategies for solving problems, and ultimately provide high-quality care.

웹기반 가상시뮬레이션 학습이 응급구조과 학생의 학습몰입, 문제해결능력, 학업적 자기효능감에 미치는 영향 (Effect of web-based virtual simulation learning on learning flow, problem-solving ability, and academic self-efficacy of paramedicine students)

  • 이영아
    • 한국응급구조학회지
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    • 제28권2호
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    • pp.131-142
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    • 2024
  • Purpose: This study aimed to explore the use of web-based virtual simulations to improve the learning flow, problem-solving ability, and academic self-efficacy of paramedicine students. Methods: This study used a pre-post comparison design with 40 pamedicine students at one university. the participants were third grade students and participated in web based virtual simulation(vSim®). The difference between the pre-post was analyzed using a Paired Sample t-test with SPSS 26.0. Results: After web based virtual simulation using vSim® program than before, significantly higher learning flow(t=12.74, p<.001), problem-solving process(t=5.78, p<.001), academic self-efficacy(t=2.77, p<.001), Paramedic-Care Skills Confidence(t=6.30, p<.001). Conclusion: The results indicated the positive effects of web-based virtual simulation(vSim®) learning method and suggests implications for learners and instructors.

학부과정의 시뮬레이션 학습이 신규간호사의 문제해결과정과 임상수행능력에 미친 영향 (The Impact of Simulation-based Learning in Undergraduate Courses on the Problem Solving and Clinical Competence for New Nurses)

  • 홍은정;김현영
    • 한국콘텐츠학회논문지
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    • 제16권10호
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    • pp.617-626
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    • 2016
  • 이 연구는 간호학과 학부 과정에서 경험한 시뮬레이션 학습이 신규간호사의 문제해결과정과 임상수행능력에 미친 영향을 파악하기 위한 서술적 조사연구이다. 연구 대상자는 학부과정에서 시뮬레이션 학습 경험이 1회 이상 있으며 임상 경력 12개월 미만의 신규간호사 202명이다. 연구를 통해 학부에서 경험한 시뮬레이션 학습의 횟수와 신규간호사의 문제해결과정 및 임상수행능력에 미친 영향 간에는 유의미한 상관관계가 없었으며, 시뮬레이션 학습의 설계와 문제해결과정 및 임상수행능력에 미친 영향 간에는 유의미한 양의 상관관계가 있는 것으로 나타났다. 연구 대상자들이 경험한 시뮬레이션 학습의 설계를 군집분석으로 유형화하여 문제해결과정 및 임상수행능력에 미친 영향의 차이를 분석한 결과에서도 유의미한 차이를 나타냈다. 이 연구를 통해 학습의 효과를 향상하기 위해서 시뮬레이션 학습의 설계가 중요하다는 점을 확인하였으며, 효과적인 운영을 위한 기초 자료로 활용할 수 있을 것으로 기대한다. 추후 학부 과정의 시뮬레이션 학습이 간호사의 임상 능력에 미치는 영향에 대하여 보다 면밀한 평가가 이루어질 필요가 있다.

상부 위장관 출혈 환자 간호의 시뮬레이션-기반 학습효과와 만족도 (Outcomes and Satisfaction of Simulation-based Learning in Nursing of Patient with UGI Bleeding)

  • 류언나;박연숙;하은호
    • 한국산학기술학회논문지
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    • 제14권3호
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    • pp.1274-1282
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    • 2013
  • 본 연구는 상부 위장관 출혈 환자 간호에 시뮬레이션 기반 학습을 적용하여 임상수행능력에 대한 자신감 변화와 시뮬레이션 만족도를 알아보고자 간호대학생 77명을 대상으로 하였다. 본 연구방법은 단일군 전후설계방법을 이용하였으며, 임상수행능력에 대한 자신감 변화는 paired t-test를, 시뮬레이션 만족도는 기술통계로 분석하였다. 임상수행능력에 대한 자신감 점수는 시뮬레이션 전에 비해 후의 점수가 유의하게 증가하였다. 시뮬레이션 만족도 점수는 4.20점(5점 척도)로 높게 나타났으며, 학습자 만족도와 동기유발 항목에서 4.54점으로 제일 높은 점수를 보였다. 시뮬레이션 기반 학습이 임상수행능력과 학습만족도에 긍정적인 효과를 보였으므로 다양한 주제로 시뮬레이션 기반 학습을 간호학 교과과정에 적용하여 운영하는 것이 필요하다.

이러닝에서 효율적인 시뮬레이션 기반 콘텐츠 설계 (Design of Efficient Simulation-based Contents at e-Learning)

  • 이준희
    • 한국콘텐츠학회논문지
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    • 제5권5호
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    • pp.325-333
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    • 2005
  • 웹 기반 교수-학습체계를 설계 시에 학습자의 효율적인 상호작용을 통해서 학습효과를 높이기 위해서는 많은 것들이 고려되어야 한다. 무엇보다도 웹 환경에서 학습자에게 효율성과 관심을 유도하기 위해서 웹 기반 시뮬레이션이 권장된다. 이러닝에서 잘 설계된 시뮬레이션 기반 콘텐츠는 학습자에게 지속적인 관심을 제공하기 때문에 효율적인 학습 설계가 필요하다. 현재까지 많은 이러닝 시스템에서는 각기 다른 기법으로 웹 기반 시뮬레이션을 제공하고 있으나 학습자의 학습 스타일과 성취 수준을 고려한 콘텐츠의 재구성이 요구되고 있다. 본 논문에서는 XML 웹 서비스를 통해서 이러닝 시스템간에 시뮬레이션 객체를 공유하는 시스템을 제안하였다. 실험결과 제안 시스템이 기존 시스템보다 자기주도적 학습 활동과 상호 작용에서 효율적임을 보여준다.

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