• 제목/요약/키워드: Silhouette Information

검색결과 167건 처리시간 0.025초

패션 컬렉션에 나타난 의복디자인 특성과 자수디자인 특성과의 관계 연구 - 2004년~2008년 중심으로 - (A study of the Clothes and Embroidery Design in the Fashion Collection - Focused on 2004~2008 Collection -)

  • 박인조;이경희
    • 한국의류산업학회지
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    • 제13권6호
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    • pp.838-847
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    • 2011
  • The object of this study is as follows. First, according to the silhouette of clothes, I will search the relationship with the embroidery design. Second, I will investigate the relation of coloration about the clothes color and embroidery color. Third, I will search the relation with the image in clothes and embroidery design characteristic. The data acquisition is selected to the total 447 pictures of embroidery clothing design from the www.style.com, www.samsungdesign.net which are the related information site. The data are limited from S/S season in 2004 till F/W season in 2008 in the Paris, Milano, and New York collection. The analytical method was made through the analyze method and statistical method. First, on the relation with the clothes silhouette and embroidery design, if the satin stitch technique is utilized as the X-shaped or A-line silhouette in the one-piece and dress, the image which is elegant and feminine can be expressed. if the satin stitch technique is utilized as the H-line silhouette in jacket and court, the mannish image can be expressed. Second, the embroidery color showed up as the contrast combination of the monotone when the clothes color was the monochrome. And the embroidery color showed up as the tone in which is bright and sober when clothes color had 2 or 3 or 4. So, if the embroidery color is utilized as the similar color scheme, it will be effective. Third, if the embroidery technique of the one-piece and dress is utilized as the the satin stitch technique and the bloom and leaf motive being stylized pattern is used in the all-over and border pattern, It will be effective to express the romantic/feminine, ethnic/folklore, active, and classic image.

실루엣기법과 전사기법을 활용한 융복합적 도자 표현 연구 (A Study on Ceramic Expression using Silhouette Technique and Decal Technique)

  • 김원석;노혜신;최정화
    • 디지털융복합연구
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    • 제15권12호
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    • pp.495-502
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    • 2017
  • 현대도예는 다양한 표현장식기법으로 영역의 확장을 모색하고 있다. 다양한 표현장식기법 중 실루엣기법은 사물 형태표현의 대표적인 표현기법이다. 이는 형태의 외형을 강조하여 표현하고 내부의 형태는 생략하는 방법으로 간략함과 강렬함을 주며 미적 감수성과 상상력을 일깨우는 특성이 있다. 이에 본 연구자는 제작 작품 "도토리 이야기"를 주제로 설정하여 이야기의 핵심적인 이미지와 연관되는 소재들을 실루엣기법으로 디자인하고 이를 벡터그래픽을 활용하여 전사지 제작을 하였고 제작된 전사지는 전사기법으로 도자 접시에 표현하였다. 완성된 작품의 이미지는 보는 이로 하여금 다의적 해석을 유도한다. 따라서 도자 표현장식의 단순한 장식적 기능을 넘은 본 연구가 디지털 정보화 시대에 상상력과 미적 감수성을 일깨우는 도자디자인이 되기를 기대해 본다.

Comme des Garcons 컬렉션에 표현된 현대 내추럴리즘 패션 트렌드 (The Fashion Trend of Modern Naturalism in the Collection of Comme des Garcons)

  • 이지은;홍인숙;권수애
    • 한국생활과학회지
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    • 제17권4호
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    • pp.771-783
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    • 2008
  • In this paper, I studied the trends of naturalism reflected on the fashion trends in 2000s, and the design characteristics of naturalism showed in modern fashions, based on the information about women's wear trend serviced by www.samsungdesign.net. The analysis was focused on the Comme des Garcons collections, and the results are as follows. First, in modern society, the scientific and realistic concept of naturalism was being shifted to nature-friendly and actual concept which harmonized with nature conceived to be important in environments. Second, the interests on well-being and LOHAS introduced the actual naturalism, and the naturalism became a prominent trend at turning times to 21th century. Third, the concepts of naturalism showed in modern fashions could be categorized into ecology, primitive, retro and exotic trends. Finally, the Comme des Garcons collections did not follow a passing fashion trend only, instead they formed unformalized natural silhouette and details in the view of new analysis and philosophy of themselves. The silhouette represented a natural sense in harmony with colors of simple materials.

실루엣 영상기반 보행 분석을 위한 형태 기술자의 성능 평가 (Performance Evaluation of Shape Descriptors for Gait Analysis Based on Silhouette Sequence)

  • 김선종
    • 지능정보연구
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    • 제15권4호
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    • pp.53-64
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    • 2009
  • 본 논문에서는 실루엣 동영상으로부터 보행 분석에 사용되는 형태 기술자의 성능을 평가하였다. 형태 기술자는 모멘트기술자(MD), 푸리에기술자(FD), 저나이크기술자(ZD)를 사용하였다. 먼저 성능 평가 지수인 비대칭 지수 AI와 주기지수 PI를 정의하였다. 이 지수는 보행은 주기적으로 주어지며, 이를 표현한 형태 기술자도 같은 보행 주기를 가져야 하는 것을 기반으로 한다. 또한 지수는 형태의 특성을 정확하게 나타내는 인식 성능보다는 형태 기술자들에 의해 얼마나 잘 표현되었는가를 평가하는 것이다, 성능평가결과, ZD가AI = 1.09, PI = 2.21로 대체로 무난한 성능으로 나타났으며, FD가 MD보다 AI = 0.93로 하나의 주기내에서의 성능이 우수하였다. 반면 MD는 FD보다 PI = 2.37로 반복적인 특징이 높게 나타났다. 또한 형태 기술자는 5~10개 정도의 파라미터 개수를 사용하는 것이 좋은 성능을 가짐을 보였다.

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Design of 3D Oculus VR Action Game using Silhouette Outline

  • Kim, Ho-Ryel;Han, Chang-Min;An, Syoungog;Kim, Soo Kyun
    • 한국컴퓨터정보학회논문지
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    • 제25권11호
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    • pp.59-65
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    • 2020
  • 최근 VR(Virtual Reality) 게임 장르가 점점 더 대중화되고, 시장에서는 자체적인 독립 게임 장르로 자리 매김하고 있습니다. VR의 주요 장점은 플레이어와 가상세계 간의 장벽을 낮추어 몰입 형 경험을 제공한다는 것이다. 제안방법은 플레이어가 VR의 고유한 특성을 사용하여 시각적으로 몰입하고, 새로운 가상세계를 경험할 수 있는 게임을 개발하는 것을 목적으로 한다. 제안게임의 특징은 캐릭터가 제한된 범위의 시야만을 제공한다는 것이다. 이를 위해 윤곽선(Outline)을 이용하며, 이는 실루엣 윤곽선을 사용하여 만들게 된다. 이러한 제한적인 시야를 VR에 접목하고, 이를 통해 플레이어는 매우 몰입적인 방식으로 가상세계를 경험하게 된다. 또한 파티클 시스템과 함께 실루엣 윤곽을 만들기 위해 오큘러스 리프트(Oculus Rift)와 유니티(Unity 3D) 게임 엔진을 기본으로 하여 개발한다. 또한 객체 사이의 경계선 제거에 대해 자세히 설명을 하며 게임 개발 과정에 대해 소개한다.

걸음걸이 인식을 위한 지배 요소 분석 (Analysis on Dominant Factor for Gait Recognition)

  • 박한훈;박종일
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2003년도 신호처리소사이어티 추계학술대회 논문집
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    • pp.321-324
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    • 2003
  • This paper presents a novel system that analyzes and recognizes a gait based on shape context on silhouette images. The main functions of the system consist of three steps: First, the system extracts the silhouette images from galt image sequence by performing a simple pre-processing and acquires the AGM(Averaged Gait Map) by averaging them. Next. it computes the cross-correlation between the AGMs. Finally, it classifies the AGMs based on the cross-correlation using nearest neighborhood classification. The proposed system uses two cues to classify a gait: One corresponds to biometric shape cue such as body height width. and body-part proportions. The other corresponds to gait cue such as stride length and amount of arm swing. Perceptionally, the biometric cues are sailent on the double support (both legs spread and touching the ground) while the gait cues on the midstance. Through a variety of experiments, it is proved that the property of a gait is mainly influenced by gait cues than biometric cues.

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The analysis of body type of Chinese women by the age - Focusing on the Body Index -

  • Kim, Eun-Hee;Sohn, Hee-Soon
    • 패션비즈니스
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    • 제10권3호
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    • pp.1-22
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    • 2006
  • This study aims at strengthening the national competitiveness of Korea's clothing industry as it provides substantial information on type characteristics and body types for Chinese women and improves the fitness of clothing, considering human proportion in the production of clothing products for export to China. This study measured for 1,381 women between 19 and 50 aged residing in Beijing and Shanghai, China from June 23 to August 7, 2004 by the simple random sampling. Data was analyzed by used SPSS/WIN 10.0 Program. As for the of method of this study, the technical statistical analysis, F-test, and Duncan-test were made. The results of this study are as follows. As age increases, the shoulders seem higher with less curvature on waist, while the front has turned into the straight silhouette with the side turned into the flat silhouette without curvature, and waist and belly turn into the body type of short and thick.

영상 기반 3차원 형상 추출 및 가시화 (Determination and Visualization of Three-Dimensional Shape Based on Images)

  • 조정호;송문호
    • 한국가시화정보학회:학술대회논문집
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    • 한국가시화정보학회 2002년도 추계학술대회 논문집
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    • pp.15-18
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    • 2002
  • We propose an image based three-dimensional shape determination system. The shape, and thus the three-dimensional coordinate information of the 3-D object, is determined solely from captured images of the 3-D object from a prescribed set of viewpoints. The approach is based on the shape from silhouette (SFS) technique and the efficacy of the SFS method is tested using a sample data set. This system may be used to visualize the 3-D object efficiently, or to quickly generate initial CAD data for reverse engineering purposes. The proposed system potentially may be used in three dimensional design applications such as 3-D animation and 3-D games.

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An Interactive Aerobic Training System Using Vision and Multimedia Technologies

  • Chalidabhongse, Thanarat H.;Noichaiboon, Alongkot
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2004년도 ICCAS
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    • pp.1191-1194
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    • 2004
  • We describe the development of an interactive aerobic training system using vision-based motion capture and multimedia technology. Unlike the traditional one-way aerobic training on TV, the proposed system allows the virtual trainer to observe and interact with the user in real-time. The system is composed of a web camera connected to a PC watching the user moves. First, the animated character on the screen makes a move, and then instructs the user to follow its movement. The system applies a robust statistical background subtraction method to extract a silhouette of the moving user from the captured video. Subsequently, principal body parts of the extracted silhouette are located using model-based approach. The motion of these body parts is then analyzed and compared with the motion of the animated character. The system provides audio feedback to the user according to the result of the motion comparison. All the animation and video processing run in real-time on a PC-based system with consumer-type camera. This proposed system is a good example of applying vision algorithms and multimedia technology for intelligent interactive home entertainment systems.

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Depth Images-based Human Detection, Tracking and Activity Recognition Using Spatiotemporal Features and Modified HMM

  • Kamal, Shaharyar;Jalal, Ahmad;Kim, Daijin
    • Journal of Electrical Engineering and Technology
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    • 제11권6호
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    • pp.1857-1862
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    • 2016
  • Human activity recognition using depth information is an emerging and challenging technology in computer vision due to its considerable attention by many practical applications such as smart home/office system, personal health care and 3D video games. This paper presents a novel framework of 3D human body detection, tracking and recognition from depth video sequences using spatiotemporal features and modified HMM. To detect human silhouette, raw depth data is examined to extract human silhouette by considering spatial continuity and constraints of human motion information. While, frame differentiation is used to track human movements. Features extraction mechanism consists of spatial depth shape features and temporal joints features are used to improve classification performance. Both of these features are fused together to recognize different activities using the modified hidden Markov model (M-HMM). The proposed approach is evaluated on two challenging depth video datasets. Moreover, our system has significant abilities to handle subject's body parts rotation and body parts missing which provide major contributions in human activity recognition.