• Title/Summary/Keyword: Server/Client Program

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Development of a Client/Server Socket Program using Remote Measurement of Digital Water Meters (상수도 원격 검침 데이터 송수신 위한 Client/Server 소켓 프로그램 개발)

  • Ayurzana, Odgerel;Park, Yong-Man; Kwon, Jong-Won;Kim, Hie-Sik
    • Proceedings of the KIEE Conference
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    • 2006.04a
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    • pp.153-155
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    • 2006
  • An automatic remote water measurement system was developed. This system sends automatic remote measured and collected water meters data automatically from the transmitter with CDMA modem through SK-Telecom network The water meter data are received through LAH TCP/IP and displayed as test file on IE(Internet Explorer) window. The existing water meters of mechanical type have so many problems to measure data. The person must visit the location of each water meters and write down the data records manually. In this system the RF module has attached each water meter Client/Server programs are developed by network socket programming.

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Remote Monitoring and Control of PLC Using TCP/IP Communication (TCP/IP 통신을 이용한 PLC 원격 감시 및 제어)

  • 고덕현;이순걸
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2000.11a
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    • pp.140-143
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    • 2000
  • This research presents new type of remote monitoring and control solution of PLC that can be used bi-directional and efficient management of factory automation through internet. This system has client/server architect for information handling between PLC and remote computer where a user can control and monitor target PLC. Actually the authors redirect RS232C connection between PLC and server computer into Internet connection between PLC and remote client computer using supplied PLC tool program So user feel like in front of PLC panel when he operates remote PLC through Internet. Each client/server program is constructed with Java language for security. In this paper the internet-based remote control system was proposed and proved validity by being applied to redirection of PLC control for factory automation.

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Design Scheme and Analysis of Web-Based Statistics Program Types (웹 기반의 통계 프로그램의 유형 분석과 설계 방안 연구)

  • Jung, Nam-Cheol
    • Journal of Digital Contents Society
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    • v.8 no.2
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    • pp.149-156
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    • 2007
  • In this paper, I discuss the development techniques and implemented type of DAVIS, a standalone JAVA-based application, by which statistics application can be downloaded from a web server, stored and installed to a client. Also I discuss both the server-based application and the client-based application that analyze statistics data. Considering the strengths and weaknesses of types discussed previously, I propose an advanced learning system of statistics that can execute an application in a client by client request. And data used in this system are loaded from a database server or input into a client by users.

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Remote Fuzzy Logic Control System using SOAP (SOAP를 이용한 원격 퍼지 논리 제어시스템)

  • Yi, Kyoung-Woong;Choi, Han-Soo
    • Journal of Institute of Control, Robotics and Systems
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    • v.13 no.4
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    • pp.329-334
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    • 2007
  • This paper deals with self-tuning of fuzzy control systems. The fuzzy logic controller(FLC) has parameters that an: input and output scaling factors to effect control output. Tuning method is proposed for the scaling factor. In this paper. it is studied to control and to monitor the remote system statues using SOAP for communicate between the server part and the client part. The remote control system is controlled by using a web browser or a application program. The server part is waiting for the request of client part that uses internet network for communication each other and then the request is reached. the server part saves client data to the database and send a command set to the client part and then the client part sends command to controller in a cool chamber. The administrator can control and monitor the remote system just using a web browser. The effects of membership functions, defuzzification methods and scaling factors are investigated in the FLC system.

Remote Control of a Mobile Robot using Embedded web server (Embedded web server를 이용한 이동로봇의 원격제어)

  • Park, Jeong-Hoon;Kim, Jin-Geun;Kang, Moon-Sung
    • Proceedings of the KIEE Conference
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    • 2005.07d
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    • pp.2693-2695
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    • 2005
  • In this paper, we developed a more efficient system for the remote control and monitoring of a wheeled mobile robot using internet without spatial limitation. The hardware configuration of the remote control system for a wheeled mobile robot includes a client PC executed on the remote site, a embedded web-server and a mobile robot with many measuring equipments. The communication between a client PC and a embedded web-server is implemented through internet. And the Bluetooth module is used for connecting a embedded web-server and a mobile robot. A GUI program has been developed by using JavaScript in order to easily control a mobile robot on a client PC.

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Development of Automatic Dependent Surveillance System with Java on Web Environment (자바를 이용한 인터넷 웹 방식의 항공기 자동감시시스템의 개발)

  • Yoon, Chong-Ho
    • Journal of Advanced Navigation Technology
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    • v.3 no.2
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    • pp.132-138
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    • 1999
  • This paper describes the development of an automatic dependent surveillance system(ADS) with Java on Web environment. The ADS consists of a server module and a client one. The server module performs a database server for gathering GPS data from airplanes. It also dose an Web server function for sending Java applet to clients. The applet enables each client to obtain the current flight information from the server via the Internet without a special client software. This client-server based ADS with Java environment has several advantages over other systems. One is not to need for installing special client software on each client system. The other is its simplicity on system maintenance. The reason why it has simplicity is to require only server program modification including the applet without updating client software. After testing the ADS system with the flight information of a Mooney, we can show that the prototype system can be a candidate for developing commercial products.

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Sound-based Emotion Estimation and Growing HRI System for an Edutainment Robot (에듀테인먼트 로봇을 위한 소리기반 사용자 감성추정과 성장형 감성 HRI시스템)

  • Kim, Jong-Cheol;Park, Kui-Hong
    • The Journal of Korea Robotics Society
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    • v.5 no.1
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    • pp.7-13
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    • 2010
  • This paper presents the sound-based emotion estimation method and the growing HRI (human-robot interaction) system for a Mon-E robot. The method of emotion estimation uses the musical element based on the law of harmony and counterpoint. The emotion is estimated from sound using the information of musical elements which include chord, tempo, volume, harmonic and compass. In this paper, the estimated emotions display the standard 12 emotions including Eckman's 6 emotions (anger, disgust, fear, happiness, sadness, surprise) and the opposite 6 emotions (calmness, love, confidence, unhappiness, gladness, comfortableness) of those. The growing HRI system analyzes sensing information, estimated emotion and service log in an edutainment robot. So, it commands the behavior of the robot. The growing HRI system consists of the emotion client and the emotion server. The emotion client estimates the emotion from sound. This client not only transmits the estimated emotion and sensing information to the emotion server but also delivers response coming from the emotion server to the main program of the robot. The emotion server not only updates the rule table of HRI using information transmitted from the emotion client and but also transmits the response of the HRI to the emotion client. The proposed system was applied to a Mon-E robot and can supply friendly HRI service to users.

Asynchronous Remote Procedure Call Service System using the XML Technology (XML 기술을 이용한 비 동기 RPC 자원 서비스 시스템)

  • 김정희;곽호영
    • Journal of Internet Computing and Services
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    • v.3 no.6
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    • pp.1-11
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    • 2002
  • The purpose of this paper is the design and implementation of asynchronous remote procedure call (RPC) resource service system using the XML technology. For this purpose, the request information of client is encoded into XML document based on XML-DOM and transferred to server, Server classifies the client requests into general application program and XML-RPC service using the object which can deal with the XML-DOM. In addition, server saves the request result of client in XML-DOM structure not transmitting it immediately in order to support asynchronous service, and makes the client request redirected to another request server in XML-DOM information. As a result, general RPC and XML-RPC services were attained and client request was redirected to servers, and the execution environment was simplified compared to common RPC.

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Design and Implementation of the System Supporting Security Communication between a Web Browser and a CGI Program (웹 브라우져와 CGI 프로그램 사이의 보안 통신을 지원하는 시스템 설계 및 구현)

  • Lee, Jun-Seok
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.3
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    • pp.641-653
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    • 1999
  • The paper is design and implementation of the system to support security communication between a Web Browser and a CGI program by a Web Server using PKI(Public Key Infrastructure. This system uses GSS(Generic Security Service)-API to communicate with PKI, offers a Web user a Client Proxy, and offers a CGI developer there library functions related with security. TLS(Transport Layer Security) supports security communication between a Web Browser and a Web Server, but the system supports security communication between a Web Browser and a CGI program as the protected data received from a Client Proxy are sent to a CGI program, and the CGI program decrypts the data using the library functions supported by this system.

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Game Design of Online Sutda using 3-Tier Structure

  • An, Syungog;An, Sung-Ho;Jung, Jinyoung;Kim, Soo-Kyun
    • Journal of the Korea Society of Computer and Information
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    • v.20 no.9
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    • pp.55-60
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    • 2015
  • This paper introduces a program structure that minimizes the client's business logic by reducing the client's specifications as a way of minimizing the limitations of online game platforms. The objective of this thesis is to design an online game that is based on a 3-tier client/server structure, and thus using this 3-tier structure to ultimately create an online Sutda game that anyone can enjoy. The progression of newly released games is highly based on the mobile market and the number of online games being launched is decreasing. As the mobile game market grows, more and more multi-platform games are being developed and target platforms within online games are greatly diversifying. Through these situations, this thesis minimizes the client's business logic through a 3-tier structure of application-middleware-database, and also proposes an online game client/server that allows three or more users to participate simultaneously through the server.