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http://dx.doi.org/10.9708/jksci.2015.20.9.055

Game Design of Online Sutda using 3-Tier Structure  

An, Syungog (Dept. of Game Engineering, Paichai University)
An, Sung-Ho (Dept. of Game Engineering, Paichai University)
Jung, Jinyoung (Dept. of Bio-Information, Daejeon Health Science College)
Kim, Soo-Kyun (Dept. of Game Engineering, Paichai University)
Abstract
This paper introduces a program structure that minimizes the client's business logic by reducing the client's specifications as a way of minimizing the limitations of online game platforms. The objective of this thesis is to design an online game that is based on a 3-tier client/server structure, and thus using this 3-tier structure to ultimately create an online Sutda game that anyone can enjoy. The progression of newly released games is highly based on the mobile market and the number of online games being launched is decreasing. As the mobile game market grows, more and more multi-platform games are being developed and target platforms within online games are greatly diversifying. Through these situations, this thesis minimizes the client's business logic through a 3-tier structure of application-middleware-database, and also proposes an online game client/server that allows three or more users to participate simultaneously through the server.
Keywords
Sutda game; Database; Client; Online Game; 3-Tier;
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