• Title/Summary/Keyword: Search Speed

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MMAD Computation for Fast Diamond-Search Algorithm (고속 다이아몬드 탐색 알고리즘을 위한 MMAD 연산법)

  • 서은주;김동우;한재혁;안재형
    • Journal of Korea Multimedia Society
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    • v.4 no.5
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    • pp.406-413
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    • 2001
  • Ordinary high-speed block matching algorithms have a disadvantage that they need to get MAD (Mean Absolute Distance) as many as the number of search points due to comparing the MAD between the current frame's search block and the reference frame's search block. To solve such disadvantage of high-speed block matching algorithm, the proposed high-speed DS algorithm employs a MMAD calculation method using a specific characteristic that neighboring pixels have almost same values. In this thesis, we can get rid of unnecessary MAD calculation between the search point block by the new calculation method which uses the previously calculated MAD as the current search point and by breaking from the established MAD calculation method which calculates the MAD of a new search point by each search stage. Comparing with the established high-speed block matching algorithm, this new calculation's estimated movement error was shown as similar, and th total calculation amount decreased by $2FN^2Ep$.

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Likelihood search method with variable division search

  • Koga, Masaru;Hirasawa, Kotaro;Murata, Junichi;Ohbayashi, Masanao
    • 제어로봇시스템학회:학술대회논문집
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    • 1995.10a
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    • pp.14-17
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    • 1995
  • Various methods and techniques have been proposed for solving optimization problems; the methods have been applied to various practical problems. However the methods have demerits. The demerits which should be covered are, for example, falling into local minima, or, a slow convergence speed to optimal points. In this paper, Likelihood Search Method (L.S.M.) is proposed for searching for a global optimum systematically and effectively in a single framework, which is not a combination of different methods. The L.S.M. is a sort of a random search method (R.S.M.) and thus can get out of local minima. However exploitation of gradient information makes the L.S.M. superior in convergence speed to the commonly used R.S.M..

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Survey of Visual Search Performance Models to Evaluate Accuracy and Speed of Visual Search Tasks

  • Kee, Dohyung
    • Journal of the Ergonomics Society of Korea
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    • v.36 no.3
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    • pp.255-265
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    • 2017
  • Objective: This study aims to survey visual search performance models to assess and predict individual's visual tasks in everyday life and industrial sites. Background: Visual search is one of the most frequently performed and critical activities in everyday life and works. Visual search performance models are needed when designing or assessing the visual tasks. Method: This study was mainly based on survey of literatures related to ergonomics relevant journals and web surfing. In the survey, the keywords of visual search, visual search performance, visual search model, etc. were used. Results: On the basis of the purposes, developing methods and results of the models, this study categorized visual search performance models into six groups: probability-based models, SATO models, visual lobe-based models, computer vision models, neutral network-based models and detection time models. Major models by the categories were presented with their advantages and disadvantages. More models adopted the accuracy among two factors of accuracy and speed characterizing visual tasks as dependent variables. Conclusion: This study reviewed and summarized various visual search performance models. Application: The results would be used as a reference or tool when assessing the visual tasks.

Metadata-Based Data Structure Analysis to Optimize Search Speed and Memory Efficiency (검색 속도와 메모리 효율 최적화를 위한 메타데이터 기반 데이터 구조 분석)

  • Kim Se Yeon;Lim Young Hoon
    • The Transactions of the Korea Information Processing Society
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    • v.13 no.7
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    • pp.311-318
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    • 2024
  • As the amount of data increases due to the development of artificial intelligence and the Internet, data management is becoming increasingly important, and the efficient utilization of data retrieval and memory space is crucial. In this study, we investigate how to optimize search speed and memory efficiency by analyzing data structure based on metadata. As a research method, we compared and analyzed the performance of the array, association list, dictionary binary tree, and graph data structures using metadata of photographic images, focusing on temporal and space complexity. Through experimentation, it was confirmed that dictionary data structure performs best in collection speed and graph data structure performs best in search speed when dealing with large-scale image data. We expect the results of this paper to provide practical guidelines for selecting data structures to optimize search speed and memory efficiency for the images data.

HIGH-SPEED SOFTWARE FRAME SYNCHRONIZER USING SSE2 TECHNOLOGY

  • Koo, In-Hoi;Ahn, Sang-Il;Kim, Tae-Hoon;Sakong, Young-Ho
    • Proceedings of the KSRS Conference
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    • 2007.10a
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    • pp.522-525
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    • 2007
  • Frame Synchronization is applied to not only digital data transmission for data synchronization between transmitter and receiver but also data communication with satellite. When satellite image data with high resolution and mass storage is transmitted, hardware frame synchronizer for real-time processing or software frame synchronizer for post-processing is used. In case of hardware, processing with high speed is available but data loss may happen for Search of Frame Synchronization. In case of software, data loss does not happen but speed is relatively slow. In this paper, Pending Buffer concept was proposed to cope with data loss according to processing status of Frame Synchronization. Algorithm to process Frame synchronization with high speed using bit threshold search algorithm with pattern search technique and SIMD is also proposed.

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Integration of T-Search and Dynamic-Window Concept for Accelerated Searching Speed in Delaunay Triangulation (Delaunay Triangulation의 폴리건 검색속도 개선을 위한 T-Search와 Dynamic-Window 개념의 결합)

  • Kang, Hyun-Joo;Yoon, Sug-Joon;Kong, Ji-Young;Kim, Kang-Soo
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.27 no.5
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    • pp.681-687
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    • 2003
  • Terrain surfaces have to be modeled in very detail and wheel-surface contacting geometry must be well defined in order to obtain proper ground-reaction and friction forces fur realistic simulation of off-road vehicles. Delaunay triangulation is one of the most widely used methods in modeling 3-dimensional terrain surfaces, and the T-search is a relevant algorithm for searching resulting triangular polygons. The T-search method searches polygons in a successive order and may not allow real-time computation of off-road vehicle dynamics if the terrain is modeled with many polygons, depending on the computer performance used in the simulation. The dynamic T-search, which is proposed in this paper, combines conventional T-search and the concept of the dynmaic-window search which uses reduced searching windows or sets of triangular surface polygons at each frame by taking advantage of the information regarding dynamic charactereistics of a simulated vehicle. Numerical tests show improvement of searching speeds by about 5% for randomly distributed triangles. For continuous search following a vehicle path, which occurs in actual vehicle simulation, the searching speed becomes 4 times faster.

Hierarchical Binary Search Tree (HBST) for Packet Classification (패킷 분류를 위한 계층 이진 검색 트리)

  • Chu, Ha-Neul;Lim, Hye-Sook
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.32 no.3B
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    • pp.143-152
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    • 2007
  • In order to provide new value-added services such as a policy-based routing and the quality of services in next generation network, the Internet routers need to classify packets into flows for different treatments, and it is called a packet classification. Since the packet classification should be performed in wire-speed for every packet incoming in several hundred giga-bits per second, the packet classification becomes a bottleneck in the Internet routers. Therefore, high speed packet classification algorithms are required. In this paper, we propose an efficient packet classification architecture based on a hierarchical binary search fee. The proposed architecture hierarchically connects the binary search tree which does not have empty nodes, and hence the proposed architecture reduces the memory requirement and improves the search performance.

Development and Testing of a New Area Search Model with Partially Overlapping Target and Searcher Patrol Area

  • Kim, Gi-Young;Eagle, James N.;Kang, Sung-Jin
    • Journal of the military operations research society of Korea
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    • v.35 no.1
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    • pp.21-32
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    • 2009
  • In this study, the author uses a MATLAB simulation to develop and test a generalization of the traditional Random Search model which allows both the searcher and target to move and to be in different, but overlapping, areas. Also the best evasion speed for a randomly moving target against a Systematic Search is studied.

The Design and Implementation of Two-Way Search Algorithm using Mobile Instant Messenger (모바일 인스턴스 메신저를 이용한 양방향 검색 알고리즘의 설계 및 구현)

  • Lee, Daesik;Jang, Chungryong;Lee, Yongkwon
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.11 no.2
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    • pp.55-66
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    • 2015
  • In this paper, we design and implement a two-way search algorithm that can provide a customized service through the user with real-time two-way communication using a mobile instant messaging service. Therefore, we design and implement the automative search system which enables delivering message to each user mobile terminal from a plurality of relay mobile terminals by utilizing the mobile instant messenger, not to deliver a message from the main server to the mobile instant messenger user directly. Two-way search system using the mobile instant messenger can be immediately collect the user's response is easy to identify the orientation of each user, and thus can be provided to establish a differentiated service plan. Also, It provides a number of services(text, photos, videos, etc) in real-time information to the user by utilizing the mobile instant messenger service without the need to install a separate application. Experiment results, data processing speed of the category processing way to search for the data of the DB server from a user mobile terminal is about 7.06sec, data processing number per minute is about 13 times. The data processing speed of the instruction processing way is about 3.10sec, data processing number per minute is about 10 times. The data processing speed of the natural language processing way is about 5.13sec, per data processing number per minute is about 7 times. Therefore in category processing way, command processing way and natural language processing way, instruction processing way is the most excellent in aspect of data processing speed, otherwise in aspect of per data processing number per minute, the category processing way is the best method.

A Systolic Array for High-Speed Computing of Full Search Block Matching Algorithm

  • Jung, Soon-Ho;Woo, Chong-Ho
    • Journal of Korea Multimedia Society
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    • v.14 no.10
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    • pp.1275-1286
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    • 2011
  • This paper proposes a high speed systolic array architecture for full search block matching algorithm (FBMA). The pixels of the search area for a reference block are input only one time to find the matched candidate block and reused to compute the sum of absolute difference (SAD) for the adjacent candidate blocks. Each row of designed 2-dimensional systolic array compares the reference block with the adjacent blocks of the same row in search area. The lower rows of the designed array get the pixels from the upper row and compute the SAD with reusing the overlapped pixels of the candidate blocks within same column of the search area. This designed array has no data broadcasting and global paths. The comparison with existing architectures shows that this array is superior in terms of throughput through it requires a little more hardware.