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http://dx.doi.org/10.3795/KSME-A.2003.27.5.681

Integration of T-Search and Dynamic-Window Concept for Accelerated Searching Speed in Delaunay Triangulation  

Kang, Hyun-Joo ((주)시스코프)
Yoon, Sug-Joon (세종대학교 기계항공우주공학부)
Kong, Ji-Young (세종대학교 대학원 항공우주공학부)
Kim, Kang-Soo (세종대학교 대학원 항공우주공학부)
Publication Information
Transactions of the Korean Society of Mechanical Engineers A / v.27, no.5, 2003 , pp. 681-687 More about this Journal
Abstract
Terrain surfaces have to be modeled in very detail and wheel-surface contacting geometry must be well defined in order to obtain proper ground-reaction and friction forces fur realistic simulation of off-road vehicles. Delaunay triangulation is one of the most widely used methods in modeling 3-dimensional terrain surfaces, and the T-search is a relevant algorithm for searching resulting triangular polygons. The T-search method searches polygons in a successive order and may not allow real-time computation of off-road vehicle dynamics if the terrain is modeled with many polygons, depending on the computer performance used in the simulation. The dynamic T-search, which is proposed in this paper, combines conventional T-search and the concept of the dynmaic-window search which uses reduced searching windows or sets of triangular surface polygons at each frame by taking advantage of the information regarding dynamic charactereistics of a simulated vehicle. Numerical tests show improvement of searching speeds by about 5% for randomly distributed triangles. For continuous search following a vehicle path, which occurs in actual vehicle simulation, the searching speed becomes 4 times faster.
Keywords
Delaunay Triangulation; T-search; Dynamic-Window; Real-time Simulation;
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