• Title/Summary/Keyword: Screen Sports

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Exercise Strategies for the Prevention and Treatment of Obesity in Children (아동 비만의 예방 및 치료를 위한 운동 전략)

  • Cho, Jin-Kyung;Han, Jin-Hee;Kang, Hyun-Sik;Yoon, Jin-Hwan
    • Journal of Obesity & Metabolic Syndrome
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    • v.23 no.3
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    • pp.156-161
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    • 2014
  • Childhood obesity has more than doubled in children and adolescents in the last decade. Obese youth are more likely to have risk factors for cardiovascular disease and type 2 diabetes such as high cholesterol, high blood pressure, insulin resistance, and metabolic syndrome. There is no single or simple solution to the childhood obesity epidemic, but to learn that obesity is closely related to lifestyle factors including poor fitness and physical inactivity as well as prolonged sitting time in conjunction with westernized dietary habits. In addition to a healthy and balanced diet, promotion of physical activity combined with carefully supervised resistance exercise training, and reduced screen time is a primary recommendation for the prevention and treatment of obesity in children and adolescents. This review provides evidence based data to support this multiple-step physical activity strategy as the most effective and preventive means against childhood obesity.

Development and Evaluation of the V-Catch Vision System

  • Kim, Dong Keun;Cho, Yongjoo;Park, Kyoung Shin
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.3
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    • pp.45-52
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    • 2022
  • A tangible sports game is an exercise game that uses sensors or cameras to track the user's body movements and to feel a sense of reality. Recently, VR indoor sports room systems installed to utilize tangible sports game for physical activity in schools. However, these systems primarily use screen-touch user interaction. In this research, we developed a V-Catch Vision system that uses AI image recognition technology to enable tracking of user movements in three-dimensional space rather than two-dimensional wall touch interaction. We also conducted a usability evaluation experiment to investigate the exercise effects of this system. We tried to evaluate quantitative exercise effects by measuring blood oxygen saturation level, the real-time ECG heart rate variability, and user body movement and angle change of Kinect skeleton. The experiment result showed that there was a statistically significant increase in heart rate and an increase in the amount of body movement when using the V-Catch Vision system. In the subjective evaluation, most subjects found the exercise using this system fun and satisfactory.

The Effects of Trunk Stability Exercise on Functional Movement, Dynamic Balance Ability and Trunk Stability in Patients with Chronic Back Pain (체간 안정성 운동이 만성 요통 환자의 기능적 움직임과 동적 균형능력 및 체간 안정성에 미치는 영향)

  • Jung, Jooyeon;Kim, Taegyu;Kim, Sooyong
    • Journal of the Korea Convergence Society
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    • v.11 no.3
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    • pp.245-252
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    • 2020
  • The present study aimed to identify the effects of the trunk stability exercise on functional movement, dynamic balance, and trunk stability in patients with chronic low back pain, and to compare the difference among yoga exercise, pilates exercise and core exercise. Forty-three patients with chronic low back pain were divided into three groups; 15 yoga groups, 15 pilates groups, and 13 core exercise groups. All subjects were tested the Functional movement, dynamic balance, and trunk stability using Functional Movement Screen (FMS), Lower Quater Y-Balance Test (YBT-LQ) and Trunk Stability Test (TST), respectively, and after each 8-week exercise program was applied, all variables were retested. After exercising during 8 weeks, FMS, YBT-LQ and TST scores of all three groups were significantly improved, compared to before, but there were no interaction effect among three groups depending on application of exercise program. These results showed that yoga, pilates and core exercise help to improve functional movement, dynamic balance and trunk stability in adults with chronic low back pain.

Effects of Kettlebell Training on Functional Movement Screen and Balance in Middle School Baseball Players (케틀벨 훈련이 중학교 야구선수의 기능적 움직임(Functional Movememt Screen)과 균형성에 미치는 영향)

  • Kim, Tae-Yoon;Park, Woo-Young;Byun, Yong-Hyun
    • Journal of the Korean Applied Science and Technology
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    • v.39 no.1
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    • pp.96-107
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    • 2022
  • The purpose of this study was to demonstrate the effects of 8weeks Kettlebell training on the FMS and Balance in Middle school baseball player. Fourteen middle school baseball players were randomly assigned to a kettlebell group (n=8) and a control group (n=6), and kettlebell training was applied twice a week for 60 minutes. And the FMS, Y-balance test and static and dynamic balance test using smart shoes were tested before and after kettlebell training. Repeated two-way ANOVA measures was performed both before and after the exercise to verify the effect of kettlebell training. Also, if there was an interaction between time and group, a paired sample t-test was performed for each group. As a results of the study, FMS score showed a significant difference in IL (Inline Lunge) and TS(Total Score), and there was no significant difference in other variables of FMS. The YBT score showed a significant difference in all YBT variables except for the left AT. And the balance test using smart shoes, there was no significant interaction effect between group and period in all variables. In conclusion, it was found that the application of kettlebell training in middle school baseball players had an effects on the FMS and YBT scores related to functional movement and functional balance, but it did not affect the static/dynamic balance test using smart shoes evaluated by the foot pressure method. It seems that the results of this study can be provided as basic data necessary for planning a training program for middle school baseball players.

A Design and Implementation of Mobile 'Moving Data' Coaching Application for Training in the Athletic Club (운동부의 훈련을 위한 모바일 '움직임 데이터' 코칭 어플리케이션 설계 및 구현)

  • Kim, Se-min;Ryu, Chang-su;You, Kang-soo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.20 no.8
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    • pp.1511-1516
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    • 2016
  • Sports areas of the Republic of Korea has been strengthened by the sports powers in various phases of the competition. However, not all students can succeed in greatly athlete, was necessary for these measures. This paper presents the design and implementation of mobile applications to athletic coaching leaders to record dynamic data of student athletes. Stocks applicable in this paper is basketball. The development of mobile applications can choose to 'Assist Records' menu and 'Hot & Cold Zone' menu in the Main Page. Athletic director are stored in the photo file after the screen capture to allow the map to be just athletes. To a point that can be expected can be used as the training time and increasing efficiency of the training effect through the mobile application, it will be able to widen the non-coat to improve the performances.

The Measurement Camera System of Flight Data of Golfball for the Application of Screen Golf Contents (스크린 골프 콘텐츠 적용을 위한 골프공 비행 데이터 추출 카메라 시스템)

  • Kim, ki-hyun;Park, hyun-woo;Yoon, ji-han;Joo, woo-suk;Lee, dong-hoon;Yun, tae-soo
    • Proceedings of the Korea Contents Association Conference
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    • 2009.05a
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    • pp.875-879
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    • 2009
  • In this paper, we propose the measurement camera system of flight data of golfball for the application of screen golf contents. The existing flight data extraction system that applied on the screen golf content divided plate is dependent on it. in this paper, the camera system install in the ceiling that is able to look at passing golf ball. And left-handed and left-handed bats in the clear of the restrictions. Using high-speed CCD camera is shooting the ball flying. Acquired image is calculated from the coordinates. The location information of the calculated golf ball calculates a speed and a direction by using the physical formula, it applies the golf contents. After this system is useful sports type contents baseball, soccer, tennis.

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Fabrication of Low-cost and Flexible Potassium Ion Sensors based on Screen Printing and Their Electrochemical Characteristics (스크린 프린팅 기반 저가형의 플렉서블 칼륨 이온 센서 제조 및 이의 전기화학적 특성)

  • Son, Seon Gyu;Park, Hong Jun;Kim, Yeong Kyun;Cho, Hyeon-Sang;Choi, Bong Gill
    • Applied Chemistry for Engineering
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    • v.30 no.6
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    • pp.737-741
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    • 2019
  • A low-cost and flexible potassium ion (K+) sensor was fabricated through a screen-printed process. Uniform and conformal coating of conductive inks was verified by scanning electron microscopy and optical microscopy measurements. The K+-sensors showed a high sensitivity, fast response time, and low detection limit. The sensitivity of K+-sensor was similar to that of both mechanically normal and bent states. The K+-sensor exhibited a good reproducibility with no hysteresis effect and excellent long term stability. In addition, the K+-sensor showed an excellent selectivity for K+ concentrations in the presence of other interfering cation ions. Successful measurements of K+ concentrations in sports drink samples were demonstrated by comparing K+ concentration values from K+-sensor to those of using a commercial K+-meter.

Correlation Between Functional Movement Screen Scores, Lower Limb Strength, Y-Balance Test, Grip Strength, and Vertical Jump and Incidence of Injury Due to Musculoskeletal Injury Among Abu Dhabi Police Recruits

  • Hamad Alkaabi;Everett Lohman;Mansoor Alameri;Noha Daher;Aleksandar Cvorovic;Hatem Jaber
    • Physical Therapy Rehabilitation Science
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    • v.12 no.3
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    • pp.222-228
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    • 2023
  • Objective: Training-related injuries and attrition put an additional burden on police and military institutions. Preventing and minimizing musculoskeletal injuries is the primary concern of the Abu Dhabi Police. Therefore, this study aimed to evaluate the correlation between functional movement screen, lower-limb strength, Y-balance test, grip strength and vertical jump and the incidence of musculoskeletal injuries among Abu Dhabi police recruits. Design: Observational analytical study. Methods: An observational study was conducted on 400 male police recruits of Abu Dhabi Police Academy. Physical performance was assessed before the 16-weeks basic police training. Spearman's correlation evaluated the correlation between the performance parameters and the outcome measures and logistic regression predicted the risk factors associated with musculoskeletal injuries. Results: 149 (34.4%) participants reported at least one injury during the basic police training. Comparison between injured and non-injured participants showed significant difference in mean right Y-balance, back-leg-chest dynamometer, and vertical jump (p=0.02, p=0.02, and p=0.04, respectively). Spearman's correlation showed a significant negative correlation between risk of injury and back-leg-chest dynamometer and right Y balance (ρ= -0.11, p=0.03). Logistic regression showed that back-leg-chest dynamometer and right Y balance were significant predictors of injury (p =.036 and p=0.037; Odds ratio=0.96; 95% CI (0.92, 0.99) and Odds ratio=0.99; 95% CI (0.98,0.99). Conclusions: Our findings suggest functional movement screen and grip strength may not independently predict injury rates, balance and lower-limb strength needs to be considered in injury prevention strategies to reduce musculoskeletal injuries.

Cognitive Lattice for Service Adaptation on Ubiquitous Computing

  • Kim, Svetlana;Yoon, Yong-Ik
    • 한국HCI학회:학술대회논문집
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    • 2007.02a
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    • pp.828-834
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    • 2007
  • Lately the usage of multimedia equipment with small LCD displays is rapidly increasing. Although many people use devices like cell phone and PDA, videos intended for TV or HDTV are sent to these mobile devices. Therefore, situation where it is hard for the user to view the desired scenes are growing more frequent. Currently, most services simply reduce the size of the content to fit the screen when they offer it for mobile devices. However, especially with sports broadcasts, there are many areas that cannot be seen very well because it was simply reduced in size. We are suggesting new motion how to let the user choose an area of interest based on Cognitive lattice. And present then sending it to the user in a way based on Focus Of Choice that fits the device.

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A Study on multi-screen service for sports (멀티스크린 기반 스포츠 콘텐츠 제공)

  • Oh, Su-Min;Lee, Sung-Hee;Yoon, Yong-Ik
    • Proceedings of the Korea Information Processing Society Conference
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    • 2013.11a
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    • pp.596-598
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    • 2013
  • 인터넷을 통해 정보에 대한 접근이 쉬워진 요즘, 스포츠를 보더라도 경기만 시청하는 것이 아니라 경기 정보 분석 등을 함께 본다. 이때, 대부분의 기존 스포츠 중계 서비스는 하나의 스크린에서 모든 정보를 전달하기 때문에 가독성이 떨어지고 영상과 정보를 같이 보기에 어렵다. 본 프로젝트는 멀티스크린을 이용해 다양한 스포츠 정보를 각각의 스크린에 나타내줌으로써 사용자에게 기능적인 편리함과 정리된 콘텐츠를 제공하는데 목적을 두었다. 이에 멀티스크린을 위한 연결을 구축하고, 스크린을 통해 해외축구 콘텐츠를 제공하는 기능을 설명한다.