• 제목/요약/키워드: Science-play

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아버지와 영아의 놀이 상호작용 양상에 관한 연구 (Patterns of Fazther-Infant Play Interaction : A Pilot Study)

  • 김영희
    • Child Health Nursing Research
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    • 제4권1호
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    • pp.31-44
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    • 1998
  • In our time the parent's role is changing from sexually differentiated to androgynous pattern. Mother's interction with infant includes caring and father's interaction especially have play. Father and mother share the caring and play because they have complementary nature. Infants have a tendency to show more positive responses to their fathers than mothers in play situations. For that reason we can help the promotion of father's interaction with his infant through ascertaining patterns of father-infant play interaction. This study was to find out patterns of father-infant play interaction in order to improve the Interaction between father and infant. Data was video-taped from 6 fathers and infants who were healthy and first-timed and 7-11 weeks old in their houses. I used Father-Infant Play Interaction Scale that was applied to father instead of mother as a care-giver. The scale was checked up by experts in this field for content validity and the reliability was 0.95 in this study. The results were as follows : 1. Father's play behaviors were the patterns of responses about infant's cue. The mean score was 33.16(SD, 9.11), This means they come up to the standard level of responses about infant's cue. 2. Infant's play behaviors were the patterns of responses about father's cue. The mean score was 7.00(SD,3.10). This means they get the higher level of responses about father's cue. 3. The patterns of simultaneous responses occured together between father and infant. The mean score was 9.58 (SD, 3.96). This means they reach the standard level of simultaneous responses between father and infant. 4. The patterns of interactional behaviors occured interpersonally between father and infant. The mean score was 49.75(SD, 15.80). This means they interact on the standard level of play interaction. In view of the results father's play interaction seems to reveal an average level and play patterns are similar to mother's. In order to ascertain definitely patterns of father-infant play interaction we need further research which has more subjects and variables to have important effects.

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어린이를 위한 소셜 로봇의 심리운동 기반 놀이 활동 개발 (Psychomotorik-based Play Activities for Children by In-home Social Robot)

  • 김다영;최지환;김주현;김민규;정재희;서갑호;이원형
    • 로봇학회논문지
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    • 제17권4호
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    • pp.447-454
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    • 2022
  • This paper presents the psychomotorik-based play activities executed by the social robot at home which helps children's social and emotional development. Based on the theory and practice of the psychomotorik therapy, the play activities were implemented in the close collaboration between psychmotorik experts, service designers and robotics engineers. The designed play activities are classified into four categories depending on the main areas of child development. The robotic system that can express verbal and nonverbal behaviors was developed in order to play games with children and but also to make children have continuous interest during the play activities with it. Finally, the psychomotorik-based play service scenario and interactive robot system were validated by the expert group from the domain of child psychotherapy. The evaluation results showed that the play service and the robot system were appropriately developed for children from the experts point of view.

지구 자전과 태양의 겉보기 운동 학습을 위한 역할놀이 활동의 학습 효과 및 학생들이 겪는 어려움 (Learning Effects and Difficulties of Role Play Activities to Learn Earth Rotation and Sun's Apparent Motion)

  • 김성운
    • 대한지구과학교육학회지
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    • 제13권1호
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    • pp.29-39
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    • 2020
  • 본 연구에서는 지구 자전과 태양의 겉보기 운동을 학습하기 위한 역할놀이 활동의 학습 효과 및 어려움을 알아보기 위해서 역할 놀이 활동을 통한 개념 이해정도, 면담으로 수집한 활동에서 나타나는 어려움, 활동 중 시선이동을 분석하였다. 연구 참여자는 초등학교 5학년 학생 22명이며, 역할 놀이 중 실험 행동과 사후 면담, 시선이동자료를 수집하여 분석하였다. 연구결과, 학생들은 역할 놀이 활동을 통해 지구의 자전과 자전방향은 설명할 수 있지만 태양의 겉보기 운동을 설명하는 것은 어려워했다. 학생들은 역할 놀이 활동을 통해 태양의 겉보기 운동을 지각하기 어려워하기 때문에, 자전에 의해 나타나는 태양의 겉보기 운동 개념을 학습하기 위한 역할 놀이 활동은 학습 효과가 낮다.

부산 시내 중.고등학교 축구선수의 운동손상에 관한 연구 (A Study on the Sports Injuries for Middle and High School Football Players in Pusan)

  • 김용권
    • 대한물리치료과학회지
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    • 제3권1호
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    • pp.919-927
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    • 1996
  • Recently sports injuries are increasing due to the development of sports leisure industries as well as the increase of exercising population, and the study for sports injuries is needed more than before. Then the author studied the reasons for injuries, incidence rate, sites and sorts of sports injuries for the middle and high school football players during one year period from Jan. to Dec. 1994. The study subjects were 319 middle and high school players in Pusan and the method was questionnaire method. The results were as follows; 1. The average injury rate due to football play was 3.3 times per person for the 319 subjects during the last one year, and it was highest in goalkeeper as 4.6 times by position. 2. 68 % of the subjects did not receive periodic health examination, 74.9 % wore body protectors. The sports injuries due to football play occurred most commonly in soil play-ground(79.6 %), during training(52.3 %), and in winter time(33.7 %). 3. The commonly occurred injuries by motion were coalition(39.2 %), tackle(12.9 %), dribble (11.4 %) in order; those by sorts were contusion(34.4 %), sprain (32.9 %), spasm(9.0 %) ; and those by body portions lower extremities(82 %), trunk(17.6 %), upper extremities(12.5 %). 4. The frequently used treatment area was home care as in 42.7 % ; treatment methods were physical therapy, acupuncture/moxacautery, rest, operation in order; choices of treatment method were recommendation by coach/manager, and that by medical professional was the lowest as in 2.2 %. 5. If sports injury occurred during play, coach or manager let the players take rest in 56.2 %, but emergent management by medical professional was done only in 1.9 %. The return to play was decided mostly by the player himself(52.8 %), but that decided by a doctor was only in 1.0 %. In conclusion, to lessen the sports injuries due to football play, annual physical check-up, strengthening of play rules, improvement of playground, conditioning exercise, regulation of body protectors, and preventive training for expected injuries behaviors should be done and the decision to return to play and emergent management should be done by a medical professional as well. Football player, sports injury, injured body portions, sorts of injury, treatment method.

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Role-Play Training Factors that Positively Influence Training Satisfaction and Customer Service Orientation

  • Shin, Chung-Sub;Nam, Jae-Chul;Kim, Hey-Soo;Lee, Sang-Youn
    • 유통과학연구
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    • 제13권9호
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    • pp.29-36
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    • 2015
  • Purpose - The purpose of this study is to examine the influence of effective role-play and training on employee education satisfaction and customer orientation. Evidence of the suggested objective is obtained by monitoring the effectiveness of hotel service training. Research design, data, and methodology - Data were collected from 280 role-play sessions performed in a Korean Hotel and examined using a frequency analysis, reliability/validity assessments, correlation analysis, and regression analysis using SPSS 19.0. Results - 1) Entrepreneurs and training instructors should enthusiastically apply service education in order to enhance each employee d evaluation in terms of customer satisfaction and customer orientation. 2) The most effective factor on customer satisfaction and orientation is the instructor's qualifications. 3) Since a higher level of education-training satisfaction leads to better customer orientation, effective education-training is essential to achieve this result. Conclusions - The study was able to obtain practical evidence that can confirm that service education-training through role-play positively affects employee customer service orientation. In future advanced research on training effects on customer orientation, various internal factors of a business should also be considered.

실외 전래놀이가 유아의 정서지능에 미치는 영향 (The Effect of Korean Traditional Outdoor Play on Children's Emotional Intelligence)

  • 김영주;이진숙;오미숙
    • 한국생활과학회지
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    • 제12권5호
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    • pp.635-645
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    • 2003
  • To examine the effect of traditional outdoor play on children's emotional intelligence, the effectiveness of the traditional outdoor play program was evaluated in the kindergarten. Participants were 44 kindergartners randomly divided into two groups: experimental group and control group. The activities of traditional outdoor play were carried out twice in a week in the experimental group, and only the regular activities of kindergarten program in the control group for 12 consecutive weeks. The data were analyzed by paired t-test, independent t-test. Major findings are as follows: First, the program affected on the children's emotional recognition and expression about the self identity and importance, while there were no significant differences in the children's emotional regulation and self-motivation. Second, traditional outdoor play program affected on the children's emotional recognition and empathy in others, relationship and social skill significantly. These results showed that educational and funny traditional outdoor play contributes to children's emotional intelligence and development.

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아동의 신체접촉놀이 프로그램에 대한 효과 : 체계적 문헌고찰 및 메타분석 (The Effect of a Physical Touch Play Program in Children: A Systematic Review and Meta-analysis)

  • 윤정아
    • 생명과학회지
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    • 제32권10호
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    • pp.821-831
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    • 2022
  • 본 연구의 목적은 아동의 신체접촉놀이를 중재로 한 선행 연구들을 체계적 문헌고찰 및 메타분석을 통해 그 효과를 분석하고자 함이다. 본 연구는 국내 주요 DB를 이용하여 논문 검색을 하였으며 1,544편 중 선정기준에 적합한 최종 7편의 논문을 체계적 문헌고찰을 하였으며 7편의 논문에서 제시된 20개의 중재를 대상으로 메타분석을 실시하였다. 연구출처는 KERIS, KISS, DBpia, SciencON을 통해서 2022년 8월까지 출판된 연구를 분석하였다. 연구대상이 되는 주요어는 아동, 유아, 신체접촉, 신체접촉놀이, 신체접촉활동, 신체접촉놀이 프로그램 등이다. 분석은 랜덤효과모형을 이용하였으며, 신체접촉 프로그램의 효과크기를 산출하였다. 본 연구에서 신체접촉놀이 프로그램에 대한 효과 크기는 Hedges' g=6.20(95% CI: 3.74-8.66)로 큰 효과크기를 보였으며, 전체 이질성이 I2=95.4% (Q=417.30, p<.001)로 나타나 총 중재횟수와 중재기간을 조절변수로 하여 조절효과를 분석하였다. 분석결과 총 중재횟수에서는 유의한 차이가 있었고 중재기간에서는 유의한 차이가 없었다. 본 연구는 우리나라 아동의 신체접촉놀이 프로그램의 효과에 대한 국내 연구결과들을 체계적으로 분석하고, 그 효과 크기를 객관적으로 제시하여 향후 신체접촉놀이 프로그램을 설계할 때 기초자료를 제공하였다는데 의의가 있다. 연구결과를 바탕으로 신체접촉놀이 프로그램의 효과에 대한 근거자료를 확보하기 위해 추후 연구가 필요하다고 사료된다.

Effect of group integrated intervention program combined animal-assisted therapy and integrated elderly play therapy on live alone elderly

  • Kil, Taeyoung;Yoon, Kyeong-A;Ryu, Hansu;Kim, Minkyu
    • Journal of Animal Science and Technology
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    • 제61권6호
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    • pp.379-387
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    • 2019
  • The purpose of this study is to identify the effects of a group integrated intervention program that simultaneously conducts cognitive activities, physical activities, emotional activities and social interactions by integrating animal-assisted therapy (AAT) and integrated elderly play therapy based on the cognitive functions and depression of the elderly who live alone. This study follows a pre-test post-test design with a nonequivalent control group, to verify the effectiveness of a group integrated intervention. It applies a group integrated intervention program to 20 elderly people who live alone, aged 65 and above (10 in the experimental group, 10 in the control group), once a week for 90 minutes across eight weeks. The study went through MMSE-K, TMT-A and GDSSF-A to assess cognitive functions and the level of depression. The group integrated intervention increased the cognitive functions of the experimental group and decreased levels of depression. Therefore, this study verified that a group integrated intervention program of AAT and integrated play therapy of the elderly, is an effective for increasing cognitive functions and decreasing depression levels of the elderly who live alone. Based on these findings, the study suggests that there is a need to continuously expand group integrated intervention programs and provide relevant political support.

Implementation of Pseudo Golf Club and Virtual Golf Simulation System

  • Min, Meekyung;Kim, Kapsu
    • International Journal of Internet, Broadcasting and Communication
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    • 제10권3호
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    • pp.121-127
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    • 2018
  • In this study, we propose a pseudo golf club which can sense user's swing motion and virtual golf simulation system using the pseudo golf club. The proposed system is a virtual golf simulation system of a complex play type in which a player can enjoy various types of golf play according to the user's taste by providing a play mode for hitting an actual golf ball and a play mode for swinging the pseudo golf club. This virtual golf play system calculates and displays the trajectory of a golf ball by a simulator just like playing a real golf, and suggests suitable swing motion, so it helps users to learn golf easily.