• Title/Summary/Keyword: SPH기법

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Fall Impact Analysis of Type 4 Composite Pressure Vessels Using SPH Techniques (SPH 기법을 활용한 Type 4 복합재료 압력용기 낙하 충격 해석)

  • SONG, GWINAM;KIM, HANSANG
    • Transactions of the Korean hydrogen and new energy society
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    • v.32 no.3
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    • pp.172-179
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    • 2021
  • The drop impact analysis was carried out on Type 4 pressure containers, and the degree of damage to the falling environment was predicted and determined using smoothed particle hydrodynamics (SPH) techniques. The purpose of the design and the optimization process of the winding pattern of the pressure vessel of the composite material is to verify the safety of the container in actual use. Finally, an interpretation process that can be implemented in accordance with domestic test standards can be established to reduce the cost of testing and containers through pre-test interpretation. The research on the fall analysis of pressure vessels of composite materials was conducted using Abaqus, and optimization was conducted using ISIGHT. As a result, the safety of composite pressure vessels in the falling environment was verified.

A Case Study of Fluid Simulation in the Film 'Sector 7' (사례연구: 영화 '7광구'의 유체 시뮬레이션)

  • Kim, Sun-Tae;Lee, Jeong-Hyun;Kim, Dae-yeong;Park, Yeong-Su;Jang, Seong-Ho;Hong, Jeong-Mo
    • Journal of the Korea Computer Graphics Society
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    • v.18 no.3
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    • pp.17-27
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    • 2012
  • In this paper, we describe a case study of the film 'Sector 7' which was produced by technologies applied fluid simulation. For the CG scenes in the movie which include highly detailed fluid motions, we used smoothed particle hydrodynamics(SPH) technique to express subtle movements of seawater from a crashed huge tank, and used hybrid simulation method of particles and levelsets to describe bursting water from a submarine's broken canopy. We also used detonation shock dynamics(DSD) technique for detailed flame simulations to produce a burning monster, the film"s main character. At this point, the divergence-free vortex particle method was applied to conserve the incompressible property of fluids. In addition, we used an upsampling method to achieve more efficient video production. Consequently, we could produce the high-quality visual effects by using the domestic technologies.

Real-time 3D Visualization Method of Landslide disaster prediction Simulation using GPU (GPU을 이용한 토사재해 예측 시뮬레이션의 3D 실시간 가시화 방법)

  • Song, Sang-Min;Cho, Kwang-Joon;Ok, Soo-yol
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.19 no.7
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    • pp.1630-1638
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    • 2015
  • In this paper, we propose a GPU-based interactive and plausible visualization method for the silt and landslide simulation results computed with SPH. By empirical experiments, we verify that our GPU-accelerated screen space mesh method can be effectively used for visualizing the landslide disaster simulation. The method proposed in this paper make it possible to overcome the limitation of previous simulations where the experience obtained by trials and errors plays the most important roles. Because the realtime visualization enables interactive observation of simulation results and efficient data assimilation, the accuracy of the simulation can be significantly improved in an efficient way.

Position Based Triangulation for High Performance Particle Based Fluid Simulation (위치 기반 삼각화를 이용한 입자 기반 유체 시뮬레이션 가속화 기법)

  • Hong, Manki;Im, Jaeho;Kim, Chang-Hun;Byun, Hae Won
    • Journal of the Korea Computer Graphics Society
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    • v.23 no.1
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    • pp.25-32
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    • 2017
  • This paper proposes a novel acceleration method for particle based large scale fluid simulation. Traditional particle-based fluid simulation has been implemented by interacting with physical quantities of neighbor particles through the Smoothed Particle Hydrodynamics(SPH) technique[1]. SPH method has the characteristic that there is no visible change compared to the computation amount in a part where the particle movement is small, such as a calm surface or inter-fluid. This becomes more prominent as the number of particles increases. Previous work has attempted to reduce the amount of spare computation by adaptively dividing each part of the fluid. In this paper, we propose a technique to calculate the motion of the entire particles by using the physical quantities of the near sampled particles by sampling the particles inside the fluid at regular intervals and using them as reference points of the fluid motion. We propose a technique to adaptively generate a triangle map based on the position of the sampled particles in order to efficiently search for nearby particles, and we have been able to interpolate the physical quantities of particles using the barycentric coordinate system. The proposed acceleration technique does not perform any additional correction for two classes of fluid particles. Our technique shows a large improvement in speed as the number of particles increases. The proposed technique also does not interfere with the fine movement of the fluid surface particles.

Non-fluid representation technique using fluid simulation (유체 시뮬레이션 기술을 이용한 비유체 표현기법)

  • Lee, Sung-Jun;Heo, Yeon-Jin;Shin, Byeong-Seok
    • The Journal of Korean Institute of Next Generation Computing
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    • v.15 no.4
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    • pp.51-61
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    • 2019
  • In this paper, we have implemented soil simulation using fluid simulation technology. A widely used NVIDIA FleX was used to represent the soil generated by excavation work. FleX is a particle-based physics simulation library that combines SPH (Smoothed-particle hydrodynamics) and Position Based Dynamics techniques. However, since the soil has not only fluid properties but also non-fluid properties, it is difficult to simulate with the functions provided by conventional FleX. In this study, we added a technique to simulate non-fluid behavior using existing Flex. This can lead to effective results improvement at low cost.

Evaluation of high-velocity impact welding's interfacial morphology between Cu and CP-Ti using SPH numerical analysis method (SPH 해석기법을 이용한 Cu와 CP-Ti 고속 충돌 접합 단면의 형상학적 평가)

  • Park, Ki Hwan;Kang, Beom Soo;Kim, Jeong
    • Journal of Aerospace System Engineering
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    • v.13 no.2
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    • pp.34-42
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    • 2019
  • The existence of different thermodynamic properties results in various undesirable effects, such as thermal deformation and residual stress, in heat-welding processes. The solid-state junction, by using explosive or electromagnetic forces, i.e., high-velocity impact welding without employing heat is advantageous in joining materials with different thermodynamic properties. In the solid-state junction, the joining is performed within a short time, a high velocity and large deformations are accompanied by interfacial surfaces. The numerical analysis models play an important role in the understanding of the mechanism of high-velocity impact welding. However, in the analysis of high velocity and large deformations, the conventional Lagrangian method has low reliability due to the occurrence of entanglements. In this study, high-velocity impact welding between Cu and CP-Ti with different thermodynamic properties was performed using a un-gridded numerical method, SPH (Smoothed Particle Hydrodynamics), and interfacial morphology occurred. As a result of the analysis, the interfacial morphology was confirmed and the compared degree of shape (straight, vortex), period, length, and so on appeared differently depending on the relationship between the parameters (impact angle and speed).

SPH-Based Wave Tank Simulations (SPH 기법 기반의 파동수조 시뮬레이션)

  • Lee, Sangmin;Kim, Mujong;Ko, Kwonhwan;Hong, Jung-Wuk
    • Journal of the Computational Structural Engineering Institute of Korea
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    • v.34 no.1
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    • pp.59-69
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    • 2021
  • Recently, large-scale offshore and coastal structures have been constructed owing to the increasing interest in eco-friendly energy development. To achieve this, precise simulations of waves are necessary to ensure the safe operations of marine structures. Several experiments are required in the field to understand the offshore wave; however, in terms of scale, it is difficult to control variables, and the cost is significant. In this study, numerical waves under various wave conditions are produced using a piston-type wavemaker, and the produced wave profiles are verified by comparing with the results from a numerical wave tank (NWT) modeled using the smoothed particle hydrodynamics (SPH) method and theoretical equations. To minimize the effect by the reflected wave, a mass-weighted damping zone is set at the right end of the NWT, and therefore, stable and uniform waves are simulated. The waves are generated using the linear and Stokes wave theories, and it is observed that the numerical wave profiles calculated by the Stokes wave theory yield high accuracy. When the relative depth is smaller than two, the results show good agreement irrespective of the wave steepness. However, when the relative depth and wave steepness are larger than 2 and 0.04, respectively, the errors are negligible if the measurement position is close to the excitation plate. However, the error is 10% or larger if the measurement position is away from the excitation location. Applicable target wave ranges are confirmed through various case studies.

Comparison of Fluid Modeling Methods Based on SPH and ISPH for a Buoy Design for a Wave Energy Converter (파력발전기 부유체설계를 위한 SPH와 ISPH 유체모델링 기법 비교)

  • Jun, Chul-Woong;Sohn, Jeong-Hyun;Yang, Min-Seok
    • Journal of the Korean Society of Manufacturing Process Engineers
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    • v.16 no.3
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    • pp.94-99
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    • 2017
  • The buoy of the wave energy converter moves by direct contact with the fluid. In order to design a buoy by using the numerical method, it is necessary to analyze not only the contact with the fluid but also the exact behavior of the fluid. In this paper, differences between weakly compressible smoothed particle hydrodynamics (WCSPH) and incompressible smoothed particle hydrodynamics (ISPH) are compared and analyzed for two-dimensional dam breaking simulation. ABAQUS, which is a commercial analysis program, is used for WCSPH analysis. A laboratory code is developed for ISPH analysis. The surface shape, the velocity, and the pressure pattern of the fluid are compared. The results of the laboratory code show the similar tendencies with those of ABAQUS, and there is a little difference in the pressure result.

A Study on the technique of impact analysis against concrete target using Lagrangian and Smoothed Particle Hydrodynamics (라그란지안 기법과 입자완화동력학 기법을 이용한 콘크리트 표적 충돌해석 기법 연구)

  • 하동호
    • Journal of the Korea Institute of Military Science and Technology
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    • v.5 no.2
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    • pp.207-216
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    • 2002
  • In this paper, the study on the behavior of the deformation of brittle material, such as concrete, ceramic, was peformed by comparison of Lagrangian technique and Smoothed Particle Hydrodynamics using commercial nonlinear hydrodynamic numerical program, Autodyn_2D. The effect of SPH technique was proved by investigating the behavior of material deformation, velocity profile and pressure profile.

An application of Smoothed Particle Hydrodynamics on intake system analysis in a dam (입자법을 이용한 댐 취수 운영의 3차원 해석 적용)

  • Kim, Sunghoon;Cho, Kwangjoon;Park, Chungik;Moon, Sukju;Kim, Jongchan
    • Proceedings of the Korea Water Resources Association Conference
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    • 2019.05a
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    • pp.92-92
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    • 2019
  • 최근 기존의 격자방식의 해석 방법을 벗어나 해석 영역에 대한 분할을 별도로 고려치 않는 수치기법의 실무적 적용사례가 증가 하고 있으며, 이러한 방식중 SPH(Smoothed Particle Hydrodynamics) 방식이 근자에 수자원 분야에서도 도입되어 관수로 및 개수로 해석 또는 복합해석 등에 활용된 바 있다. 최초 도입된 무격자방식의 모형들은 주로 복잡한 형상을 지니는 유체기계 등에 활용성이 높았던 바, 큰 규모의 해석 도메인을 가지는 수자원 분야에서의 SPH의 실무적용 평가와 효율성의 확보를 위해서, 본 연구는 국내 댐을 시범 대상으로 하여 SPH 수치해석 툴을 적용하고자 하였다. 분석 대상댐은 국내 P댐으로서 관리수위의 변동은 크지 않으나, 댐 직상류의 만곡이 심하고 다수의 대규모 취수구를 가진 곳으로 상시 발전방류 및 수시 댐 수문방류에 의해 유체의 흐름이 2,3차원의 복잡성을 띄고있기 때문에, 3차원 전산유체역학 Tool의 적용이 적절한 것으로 판단하였다. 해석을 위해 하류경계조건을 댐축과 문비로 설정하였고 상류 1km까지를 해석의 도메인으로 설정하였다. 소요시간을 줄이기 위해 여러 번의 모의를 거쳐 입자의 평균 입경은 0.6m로 제안하고 시격은 1초 미만(평균 0.5초)로 설정하였다. 수문 및 발전방류는 해당댐의 1~2년 빈도 수준에 해당하는 $5,000m^3/s$ 이하의 유량을 기준으로 하여 모의를 수행하였다. 모의의 안정성을 확보한 이후에는 해당 댐지역의 하류영향을 고려한 문비제어를 반영한 다양한 방식의 수문운영 및 취수지점의 순간 수위 영향을 검토하였다. 그 결과로 본 모의에서는 특정한 수문의 운영 조건에서는 댐수위 계측지점과 인근 취수지점 간에도 0.2m 수준의 순간 수위차가 발생할 수 있음을 보였으며, 이는 경우에 따라 취수시설의 일시적 장애요소로 발생할 수 있음을 의미한다. 따라서, 현재의 취수구조물과 문비운영 특성에 따라 발생가능한 취수장애를 줄일 수 있는 운영조건의 탐색을 위해서 수치모의를 추가로 하였으며, 이 때 댐축 상류의 유속분포에 대한 추가 검토도 수행하였다. 다만, 댐에서 방류시 하류조건에 대한 검토는 추후 보강되어야 할 것으로 판단된다.

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