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http://dx.doi.org/10.6109/jkiice.2015.19.7.163

Real-time 3D Visualization Method of Landslide disaster prediction Simulation using GPU  

Song, Sang-Min (Associate Research Engineer, DnF Cotec)
Cho, Kwang-Joon (Chief Technology Officer, DnF Cotec)
Ok, Soo-yol (Department of Game Engineering, Tongmyong University)
Abstract
In this paper, we propose a GPU-based interactive and plausible visualization method for the silt and landslide simulation results computed with SPH. By empirical experiments, we verify that our GPU-accelerated screen space mesh method can be effectively used for visualizing the landslide disaster simulation. The method proposed in this paper make it possible to overcome the limitation of previous simulations where the experience obtained by trials and errors plays the most important roles. Because the realtime visualization enables interactive observation of simulation results and efficient data assimilation, the accuracy of the simulation can be significantly improved in an efficient way.
Keywords
SPH; Fluid Rendering; Srcreen Space Meshes; Realtime Rendering; CUDA Parallel Processing;
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