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A Case Study of Fluid Simulation in the Film 'Sector 7'  

Kim, Sun-Tae (Dept. Computer Science and Engineering, Dongguk University)
Lee, Jeong-Hyun (Dept. Computer Science and Engineering, Dongguk University)
Kim, Dae-yeong (Dept. Computer Science and Engineering, Dongguk University)
Park, Yeong-Su (MofacStudio)
Jang, Seong-Ho (MofacStudio)
Hong, Jeong-Mo (Dept. Computer Science and Engineering, Dongguk University)
Abstract
In this paper, we describe a case study of the film 'Sector 7' which was produced by technologies applied fluid simulation. For the CG scenes in the movie which include highly detailed fluid motions, we used smoothed particle hydrodynamics(SPH) technique to express subtle movements of seawater from a crashed huge tank, and used hybrid simulation method of particles and levelsets to describe bursting water from a submarine's broken canopy. We also used detonation shock dynamics(DSD) technique for detailed flame simulations to produce a burning monster, the film"s main character. At this point, the divergence-free vortex particle method was applied to conserve the incompressible property of fluids. In addition, we used an upsampling method to achieve more efficient video production. Consequently, we could produce the high-quality visual effects by using the domestic technologies.
Keywords
Fluid Simulation; SPH; DSD; Upsampling; VFX; Hybrid Simulation;
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