• Title/Summary/Keyword: Recursive Formulation

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A Symbolic Computation Method for Automatic Generation of a Full Vehicle Model Simulation Code for a Driving Simulator

  • Lee Ji-Young;Lee Woon-Sung
    • Journal of Mechanical Science and Technology
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    • v.19 no.spc1
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    • pp.395-402
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    • 2005
  • This paper deals with modeling and computer simulation of a full multibody vehicle model for a driving simulator. The multibody vehicle model is based on the recursive formulation and a corresponding simulation code is generated automatically from AUTOCODE, which is a symbolic computation package developed by the authors using MAPLE. The paper describes a procedure for automatically generating a highly efficient simulation code for the full vehicle model, while incorporating realistically modeled components. The following issues have been accounted for in the procedure, including software design for representing a mechanical system in symbolic form as a set of computer data objects, a multibody formulation for systems with various types of connections between bodies, automatic manipulation of symbolic expressions in the multibody formulation, interface design for allowing users to describe unconventional force-and torque-producing components, and a method for accommodating external computer subroutines that may have already been developed. The effectiveness and efficiency of the proposed method have been demonstrated by the simulation code developed and implemented for driving simulation.

A recursive multibody model of a tracked vehicle and its interaction with flexible ground

  • Han, Ray P.S.;Sander, Brian S.;Mao, S.G.
    • Structural Engineering and Mechanics
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    • v.11 no.2
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    • pp.133-149
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    • 2001
  • A high-fidelity model of a tracked vehicle traversing a flexible ground terrain with a varying profile is presented here. In this work, we employed a recursive formulation to model the track subsystem. This method yields a minimal set of coordinates and hence, computationally more efficient than conventional approaches. Also, in the vehicle subsystem, the undercarriage frame is assumed to be connected to the chassis by a revolute joint and a spring-damper unit. This increase in system mobility makes the model more realistic. To capture the vehicle-ground interaction, a Winkler-type foundation with springs-dampers is used. Simulation runs of the integrated tracked vehicle system for vibrations for four varying ground profiles are provided.

Gun System Vibration Analysis using Flexible Multibody Dynamics (유연 다물체 동역학을 이용한 포신-포탑시스템의 진동해석)

  • 김성수;유진영
    • Journal of KSNVE
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    • v.8 no.1
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    • pp.203-211
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    • 1998
  • In order to find out relationship between hit probability and gun firing of a moving tank, a turret and flexible gun system model has been developed using a recursive flexible multibody dynamics. For a firing simulation model, nodal coordinates for a finite element model of a flexible gun have been employed to include transverse loads to the gun tube due to moving bullet and ballistic pressure. Modal coordinates are also used to represent the motion induced gun vibration before a firing occurs. An efficient switching technique from modal equations to nodal equation has been introduced for an entire gun firing simulation with a rotating turret.

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Development and Implementation of Real Time Multibody Vehicle Dynamics Model (실시간 다물체 차량 동역학 모델 개발 및 구현)

  • O, Yeong-Seok;Kim, Seong-Su
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.25 no.5
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    • pp.834-840
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    • 2001
  • A real time multibody vehicle dynamics model has been developed and implemented using a subsystem synthesis method based on recursive formulation. To verify real time simulation capability the developed model has been applied to HMMWV(High Mobility Multipurpose Wheeled Vehicle) with steering system. For the kinematically driven steering system, the coupled front suspension-steering subsystem can be decoupled into two SLA suspension subsystems, which improves the efficiency of simulation. To investigate theoretical efficiency, operational counting method has been also employed to compare the proposed model with the conventional recursive dynamics model. Various simulations such as unsymmetric bump run, step steering(J-turn) and sine steering input test have been carried out to verify the real time feasibility of the proposed model.

Dynamic Constrained Force of Tower Top and Rotor Shaft of Floating Wind Turbine (부유식 해상 풍력 발전기의 Tower Top 및 Rotor Shaft에 작용하는 동적 하중 계산)

  • Ku, Nam-Kug;Roh, Myung-Il;Lee, Kyu-Yeul
    • Journal of the Computational Structural Engineering Institute of Korea
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    • v.25 no.5
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    • pp.455-463
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    • 2012
  • In this study, we calculate dynamic constrained force of tower top and blade root of a floating offshore wind turbine. The floating offshore wind turbine is multibody system which consists of a floating platform, a tower, a nacelle, and a hub and three blades. All of these parts are regarded as a rigid body with six degree-of-freedom(DOF). The platform and the tower are connected with fixed joint, and the tower, the nacelle, and the hub are successively connected with revolute joint. The hub and three blades are connected with fixed joint. The recursive formulation is adopted for constructing the equations of motion for the floating wind turbine. The non-linear hydrostatic force, the linear hydrodynamic force, the aerodynamic force, the mooring force, and gravitational forces are considered as external forces. The dynamic load at the tower top, rotor shaft, and blade root of the floating wind turbine are simulated in time domain by solving the equations of motion numerically. From the simulation results, the mutual effects of the dynamic response between the each part of the floating wind turbine are discussed and can be used as input data for the structural analysis of the floating offshore wind turbine.

Nonlinear Synamics and Attitude Control of Articulated and Flexible Spacecraft (분절적이고 유연성있는 우주 구조물의 동역학적 해석 및 자세제어)

  • ;Kwatny, Harry G.
    • 제어로봇시스템학회:학술대회논문집
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    • 1993.10a
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    • pp.937-942
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    • 1993
  • This paper extends the authors' prior work on the regulation of flexible space structures via partial feedback linearization (PFL) methods to articulated systems. Recursive relations introduced by Jain and Rodriguez are central to the efficient formulation of models via Poincare's form of Lagrange's equations. Such models provide for easy construction of feedback linearizing control laws. Adaptation is shown to be an effective way of reducing sensitivity to uncertain parameters. An application to a flexible platform with mobile remote manipulator system is highlighted.

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FSI Analysis of Structure Using Recursive Component Mode Synthesis (재귀 부분 합성법을 이용한 구조물 유체-고체 연성 해석)

  • Kim, Chang-Wan
    • Proceedings of the Computational Structural Engineering Institute Conference
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    • 2010.04a
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    • pp.215-216
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    • 2010
  • 본 논문에서는 재귀 부분 구조 합성법을 이용하여 유체와 고체가 연성된 구조물에 대한 거동을 해석하였다. 이 방법은 일반적으로 널리 사용하는 랜쵸스 방법과 비교하여 몇 배나 빠른 계산 결과 시간에 문제를 풀었음에도 거의 동일한 해를 얻을 수 있는 장점이 있다.

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Fast 2-D Moving Target Tracking Algorithm (Fast 2차원 동 표적 추적 알고리즘)

  • Kim, Gyeong-Su;Lee, Sang-Uk;Song, Yu-Seop
    • Journal of the Korean Institute of Telematics and Electronics
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    • v.22 no.1
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    • pp.75-85
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    • 1985
  • We have studied on the 2-D moving target tracking algorithm satisfying a real-time hardware implementation requirement. In this paper, a fast algorithm is developed based on the operator formulation and the variational algorithm f 10] . Here, we use the directed search for the maximum of the cross-correlation in order to obtain an initial estimate for the variational algorithm and decompose the scene into 16 smaller subblocks and apply the variational algorithm to each subblock sequentially with a new moving area detection method. We call the algorithm subblock based recursive algorithm. Compared with (10) , the ratio of the computational savings obtained from the proposed algorithm is 7 on the average.

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Time domain earthquake response analysis method for 2-D soil-structure interaction systems

  • Kim, Doo-Kie;Yun, Chung-Bang
    • Structural Engineering and Mechanics
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    • v.15 no.6
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    • pp.717-733
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    • 2003
  • A time domain method is presented for soil-structure interaction analysis under seismic excitations. It is based on the finite element formulation incorporating infinite elements for the far field soil region. Equivalent earthquake input forces are calculated based on the free field responses along the interface between the near and far field soil regions utilizing the fixed exterior boundary method in the frequency domain. Then, the input forces are transformed into the time domain by using inverse Fourier transform. The dynamic stiffness matrices of the far field soil region formulated using the analytical frequency-dependent infinite elements in the frequency domain can be easily transformed into the corresponding matrices in the time domain. Hence, the response can be analytically computed in the time domain. A recursive procedure is proposed to compute the interaction forces along the interface and the responses of the soil-structure system in the time domain. Earthquake response analyses have been carried out on a multi-layered half-space and a tunnel embedded in a layered half-space with the assumption of the linearity of the near and far field soil region, and results are compared with those obtained by the conventional method in the frequency domain.

Development of a Real-Time Vehicle Dynamic Model for a Tracked Vehicle Driving Simulator

  • Lee, Ji-Young;Lee, Woon-Sung;Lee, Ji-Sun
    • 제어로봇시스템학회:학술대회논문집
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    • 2002.10a
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    • pp.115.2-115
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    • 2002
  • A real-time vehicle simulation system is a key element of a driving simulator because accurate prediction of vehicle motion with respect to driver input is required to generate realistic visual, motion, sound and proprioceptive cues. In order to predict vehicle motion caused by various driving actions of the driver on board the simulator, the vehicle model should consist of complete subsystems. On this paper, a tracked vehicle dynamic model with high efficiency and effectiveness is introduced that has been implemented on a training driving simulator. The multi-body vehicle model is based on recursive formulation and has been automatically generated from a symbolic computation package develop...

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