• Title/Summary/Keyword: Real time Video transmission

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Error Resilience Coding Techniques for Mobile Videotelephony (모바일 화상통신을 위한 오류강인 부호화 기법)

  • Suh, Jae-Won
    • The Journal of the Korea Contents Association
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    • v.7 no.12
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    • pp.303-310
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    • 2007
  • Compressed video bitstreams are intended for real-time transmission over communication networks. Because video compression algorithms eliminate the temporal, spatial, and statistical redundancies, the coded video bitstreams are very sensitive to transmission errors. We propose an error resilient video coding technique to limit the effect of error propagation in low bit-rate video coding. The success of error resilient coding techniques relies on how accurately the transmission errors can be detected. To detect the transmission error, we propose a very simple error detection technique based on data hiding Next, we conceal the corrupted MB data using intra MB refresh and motion compensation with the estimated motion vector and compare the simulation results. This method will be useful in video communication in error Prone environment such as WCDMA networks.

Real-time wireless Audio/video Transmission Technique for Handheld Devices (휴대용 단말기를 위한 실시간 무선 영상 음성 전송 기술)

  • Yoon, Kyung-Seob
    • Journal of the Korea Society of Computer and Information
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    • v.14 no.4
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    • pp.111-117
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    • 2009
  • Improvement of Wireless internet and handheld devices makes it possible that users can use various multimedia services. But, access point devices are needed while using handheld devices, and those devices use virtual network address for networking. For that reason, end-users hardly use the 1:1 voice or video chat, and messenger service that require direct communications between devices. Also, service providers need central server for relaying packets from terminals to others, the traffic and costs of relaying go high, so real-time massive data transmission services are restrictively provided. In this study, we apply TCP/UDP hole punching technique to those applications. And we implement service that supports real-time multimedia direct transmission between equipments that use virtual network addresses.

Video Transmission Technique based on Deep Neural Networks for Optimizing Image Quality and Transmission Efficiency (영상 품질 및 전송효율 최적화를 위한 심층신경망 기반 영상전송기법)

  • Lee, Jong Man;Kim, Ki Hun;Park, Hyun;Choi, Jeung Won;Kim, Kyung Woo;Bae, Sung Ho
    • Journal of Broadcast Engineering
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    • v.25 no.4
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    • pp.609-619
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    • 2020
  • In accordance with a demand for high quality video streaming, it needs high data rate in limited bandwidth and more traffic congestion occurs. In particular, when providing real time video service, packet loss rate and bit error probability increase significantly. To solve these problems, a raptor code, which is one of FEC(Forward Error Correction) techniques, is pervasively used in the application layers as a method for improving real-time service quality. In this paper, we propose a method of determining image transmission parameters based on various deep neural networks to increase transmission efficiency at a similar level of image quality by using raptor codes. The proposed neural network uses the packet loss rate, video encoding rate and data rate as inputs, and outputs raptor FEC parameters and packet sizes. The results of the proposed method present that the throughput is 1.2% higher than that of the existing multimedia transmission technique by optimizing the transmission efficiency at a PSNR(Peak Signal-to-Noise Ratio) level similar to that of the existing technique.

Adaptive Rate Control for Guaranteeing the Delay Bounds of Streaming Service (스트리밍 서비스의 지연한계 보장을 위한 적응적 전송률 제어기법)

  • Koo, Ja-Hon;Chung, Kwang-Sue
    • Journal of KIISE:Information Networking
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    • v.37 no.6
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    • pp.483-488
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    • 2010
  • Due to the prevalence of various mobile devices and wireless broadband networks, there has been a significant increase in interest and demand for multimedia streaming services. Moreover, the user can service the participatory video broadcasting service in the mobile device and it can be used to deliver the real-time news and more variety information in the user side. Live multimedia service of user participation should consider not only the video quality but also the delay bounds and continuity of video playback for improving the user perceived QoS (Quality of Service) of streaming service. In this paper, we propose an adaptive rate control scheme, called DeBuG (Delay Bounds Guaranteed), to guarantee the delay bounds and continuity of video playback for the real-time streaming in mobile devices. In order to provide those, the proposed scheme has a quality adaptation function based on the transmission buffer status and network status awareness. It also has a selective frame dropper, which is based on the media priority, before the transmission video frames. The simulation results demonstrate the effectiveness of our proposed scheme.

Hybrid Communication System for Real-time Video Transmission of Multicopter (멀티콥터의 실시간 영상 전송을 위한 하이브리드 통신 방식)

  • Lee, Sun Yui;Park, Ji Ho;Kim, Jin Young
    • Journal of Satellite, Information and Communications
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    • v.9 no.4
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    • pp.82-86
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    • 2014
  • In this paper, we propose a novel modulation scheme specialized in real time broadcast system using a multicopter. Since multicopters have many advantages in aerial photography, they have been widely used in broadcasting technologies. However, because of restrictions on flight time, it is difficult to utilize multicopters in real time broadcasting systems. Therefore, video transmission using multicopter is necessary for low power communication techniques in air channel environment. Performance results of the hybrid modulation in this paper are compared to that of conventional modulations with Bit Error Rate (BER) and Signal to Noise Ratio (SNR) simulations. The results also showed that proposed system is suitable for aerial photography. Experiments demonstrated the superiority of the proposed modulation scheme by showing received symbols through an USRP equipment.

A Real-time Video Transferring and Localization System in HSDPA Network (HSDPA 기반 실시간 영상 전송 및 위치 인식 시스템)

  • Kwak, Seong-Woo;Choi, Hong;Yang, Jung-Min
    • The Journal of the Korea institute of electronic communication sciences
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    • v.7 no.1
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    • pp.21-26
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    • 2012
  • This paper presents a real-time image transferring and localization system utilizing HSDPA, a commercial wireless network system. A novel image compression algorithm is developed based on MPEG4 to comply with uploading bandwidth of 130 kbps and QVGA image transmission of 30 fps. Aiming at being embedded in moving vehicles, the proposed system has a small size, low power consumption, and robustness to disturbances. We validate the performance of the system by presenting captured images of transferring video and localization data. Our system can be applied to real-time surround monitoring in moving vehicles or real-time ecology observation in remote places.

A Real Time Multiplayer Network Game System Based on a History Re-Transmission Algorithm

  • Kim, Seong-hoo;Park, Kyoo-seok
    • Journal of Korea Multimedia Society
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    • v.7 no.6
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    • pp.814-823
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    • 2004
  • Current video games and game room games are played as a single player mode on the basis of various emulators. With the evolution of data communications and game technology, a new trend in the game industry has made the primary interests of game developers and companies in the game industry be moved toward a multiplayer mode from the traditional single player mode. In this paper, we represent how to implement a network game platform by allowing network modules to be run in conjunction with the current video emulator games. It also suggests a synchronization scheme for real-time game playout and practical mechanism that can support network games to be played with the Peer-to-Peer process using a lobby system.

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The Study of the Performance Improvement of UDP Packet Loss affected by TCP Flows (TCP Flows의 영향하에서 UDP 패킷손실을 줄이는 방법에 관한 연구)

  • 조기영;문호림;김서균;남지승
    • Proceedings of the IEEK Conference
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    • 1999.11a
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    • pp.1061-1064
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    • 1999
  • UDP has likely been used for real-time applications, such as video and audio. UDP supplies minimized transmission delay by omitting the connection setup process, flow control, and retransmission In general, more than 80 percent of the WAN resources are occupied by Transmission Control Protocol(TCP) traffic as opposed to UDP's simplicity, TCP adopts a unique flow control in this paper, I report new methods to minimize a udp packet loss considering TCP flow control on the real-time application the better performance of real time application can be obtained when they reduce a packet size and FIFO buffer scheduling method competing with TCP bandwidth for the bandwidth and buffering.

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Effective Admission Policy for Multimedia Traffic Connections over Satellite DVB-RCS Network

  • Pace, Pasquale;Aloi, Gianluca
    • ETRI Journal
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    • v.28 no.5
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    • pp.593-606
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    • 2006
  • Thanks to the great possibilities of providing different types of telecommunication traffic to a large geographical area, satellite networks are expected to be an essential component of the next-generation internet. As a result, issues concerning the designing and testing of efficient connection-admission-control (CAC) strategies in order to increase the quality of service (QoS) for multimedia traffic sources, are attractive and at the cutting edge of research. This paper investigates the potential strengths of a generic digital-video-broadcasting return-channel-via-satellite (DVB-RCS) system architecture, proposing a new CAC algorithm with the aim of efficiently managing real-time multimedia video sources, both with constant and high variable data rate transmission; moreover, the proposed admission strategy is compared with a well-known iterative CAC mainly designed for the managing of real-time bursty traffic sources in order to demonstrate that the new algorithm is also well suited for those traffic sources. Performance analysis shows that, both algorithms guarantee the agreed QoS to real-time bursty connections that are more sensitive to delay jitter; however, our proposed algorithm can also manage interactive real-time multimedia traffic sources in high load and mixed traffic conditions.

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Real-time MPEG-4 Video Encoder for Live Video Service over CDMA network (CDMA 망에서의 실시간 동영상 서비스를 위한 MPEG-4 비디오 인코더)

  • Lee Yong-Hee;Song Joon-Ho;Kim In-Kwon;Shin Heon-Shik
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.31 no.8B
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    • pp.707-715
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    • 2006
  • One of the most promising services on the wireless network is multimedia data service. With recently emerged wireless communication technologies which conventionally were devoted to mobile phone services, pre-encoded contents as well as live video data can be transmitted via the same network. As there is enough room in the improvement of data transmission bandwidth in wireless network, video data service is likely to be more demanding. In this paper, real time MPEG-4 video encoder is described as apart of a whole system for live video services over wireless networks. As there are minimal assumptions on the underlying networks, presented system and service can be easily supported by different network system.