• Title/Summary/Keyword: Real time

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Development of a Hydraulic Leading System Real-Time Simulator Using a PC and I/O Interface Board (PC 와 I/O 인터페이스 보드를 이용한 유압식 하역장치의 실시간 모의시험기 개발)

  • Lee, Seong-Rae
    • Proceedings of the KSME Conference
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    • 2000.04a
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    • pp.426-432
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    • 2000
  • The hydraulic loading system real-time simulator using a PC and I/O interface board is developed to simulate the dynamic characteristics of hydraulic loading system in real time. The simulator receives the digital on-off control signals generated by the operator through the D/I channels, updates the state and output variables of the hydraulic loading system responding to the input signals and draw the moving pictuters of the lift cylinder, lift arm and loading box on the PC monitor in real time. Also, the operator can observe the displacement and pressure of cylinder, the rotatinal angle, reaction force, and safety factors of lift arm representing the operation of hydraulic loading system through the PC monitor in real time. The real-time simulator can be a very useful tool to design industrial dynamic systems and feel the goodness of the system operation since the operator can observe the moving pictures of the operating system in real time as he operates the real time simulator.

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Enhanced Technique for Performance in Real Time Systems (실시간 시스템에서 성능 향상 기법)

  • Kim, Myung Jun
    • Journal of Information Technology Services
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    • v.16 no.3
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    • pp.103-111
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    • 2017
  • The real time scheduling is a key research area in high performance computing and has been a source of challenging problems. A periodic task is an infinite sequence of task instance where each job of a task comes in a regular period. The RMS (Rate Monotonic Scheduling) algorithm has the advantage of a strong theoretical foundation and holds out the promise of reducing the need for exhaustive testing of the scheduling. Many real-time systems built in the past based their scheduling on the Cyclic Executive Model because it produces predictable schedules which facilitate exhaustive testing. In this work we propose hybrid scheduling method which combines features of both of these scheduling algorithms. The original rate monotonic scheduling algorithm didn't consider the uniform sampling tasks in the real time systems. We have enumerated some issues when the RMS is applied to our hybrid scheduling method. We found the scheduling bound for the hard real-time systems which include the uniform sampling tasks. The suggested hybrid scheduling algorithm turns out to have some advantages from the point of view of the real time system designer, and is particularly useful in the context of large critical systems. Our algorithm can be useful for real time system designer who must guarantee the hard real time tasks.

Development of Real-Time Control Architecture for Autonomous Navigation of Powered Wheelchair (전동휠체어의 자유주행을 위한 실시간 제어 구조의 개발)

  • 김병국
    • Journal of Institute of Control, Robotics and Systems
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    • v.10 no.10
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    • pp.940-946
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    • 2004
  • In this paper, an efficient real-time control architecture for autonomous navigation of powered wheelchair is developed. Since an advanced intelligent wheelchair requires real-time performance, the control software architecture of powered wheelchair is developed under Linux real-time extension Real-time Application Interface (RTAI). A hierarchical control structure for autonomous navigation is designed and implemented using real-time processe and interrupts handling of sensory perception based on slanted surface LRF, emergency handling capability, and motor control with 0.1 msec sampling time. The performance of our powered wheelchair system with the implemented control architecture for autonomous navigation is verified via experiments in a corridor.

Supporting Intermediate-node Mobility in CCN Real-time Service (CCN 실시간 서비스에서 중간노드의 이동성 지원)

  • Lee, Eunkwan;Kwon, Taewook
    • Journal of Korea Multimedia Society
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    • v.20 no.9
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    • pp.1527-1540
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    • 2017
  • Recently, due to the rapid development of the internet, the production and demand of high capacity contents are rapidly increasing. In order to accommodate the changing trend of internet usage, researches on CCN, the future internet architecture, are actively being conducted. Mobility support is an important challenge in CCN real-time services, given that today's internet environment is changing to mobile and real-time services are increasing. In CCN real-time services, the mobility problem can be largely divided into consumer mobility, provider mobility, and intermediate-node mobility. Among them, when the intermediate-node moves in the CCN real-time services, the service disconnection occurs and the QoS degradation is caused. In this paper. we propose Intermediate-Node Mobility Support(INMS) to support the intermediate-node mobility in CCN real-time services. Experimental results show that the proposed scheme shows better performance than CCN in terms of service disconnection time and packet loss.

Development of Real Time Information Service Model Using Smart Phone Lock Screen (스마트 폰 잠금 화면을 통한 실시간 정보제공 서비스 모델의 개발)

  • Oh, Sung-Jin;Jang, Jin-Wook
    • Journal of Information Technology Services
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    • v.13 no.3
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    • pp.323-331
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    • 2014
  • This research is based on real-time service model that uses lock screen of smart devices which is mostly exposed to device users. The potential for lock screen space is immense due to their exposing time for user. The effect can be maximized by offering useful information contents on lock screen. This service model offers real-time keyword with abridged sentence. They match real-time keyword with news by using text matching algorithm and extracts kernel sentence from news to provide short sentence to user. News from the lock screen to match real-time query sentence, and then only to the original core of the ability to move a user evaluation was conducted after adding. The report provided a key statement users feel the lack of original Not if you go to an average of 5.71%. Most algorithms allow only real-time zoom key sentence extracted keywords can accurately determine the reason for that was confirmed.

Development of Real-time Simulator for Vehicle Electric Brake System (차량 전자 제동 시스템을 위한 실시간 시뮬레이터 개발)

  • Cheon, Se Young;Choi, Seong Woong;Yang, Soon Yong
    • Journal of Drive and Control
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    • v.16 no.1
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    • pp.22-28
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    • 2019
  • This paper develops ABS braking real - time simulator to develop vehicle braking system by simulation. Recently, real-time simulation is widely used in the development of vehicles to decrease development time. In the field of electronic braking, real-time simulation is actively underway. In order to simulate electronic braking model in real time, a vehicle model, a hydraulic model, and a control S/W model are required. These models must be calculated in one platform. Therefore, in this paper, a vehicle model composed of CarSim and a hydraulic model composed of SimulationX using S/W in actual ABS controller was developed as a Simulink model base and linked with Matlab real time model. Using this real-time model, design effects of the electronic braking controller were simulated according to road surface condition to verify its operability.

Novel Techniques for Real Time Computing Critical Clearing Time SIME-B and CCS-B

  • Dinh, Hung Nguyen;Nguyen, Minh Y.;Yoon, Yong Tae
    • Journal of Electrical Engineering and Technology
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    • v.8 no.2
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    • pp.197-205
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    • 2013
  • Real time transient stability assessment mainly depends on real-time prediction. Unfortunately, conventional techniques based on offline analysis are too slow and unreliable in complex power systems. Hence, fast and reliable stability prediction methods and simple stability criterions must be developed for real time purposes. In this paper, two new methods for real time determining critical clearing time based on clustering identification are proposed. This article is covering three main sections: (i) clustering generators and recognizing critical group; (ii) replacing the multi-machine system by a two-machine dynamic equivalent and eventually, to a one-machine-infinite-bus system; (iii) presenting a new method to predict post-fault trajectory and two simple algorithms for calculating critical clearing time, respectively established upon two different transient stability criterions. The performance is expected to figure out critical clearing time within 100ms-150ms and with an acceptable accuracy.

Comparison of Real-Time PCR and Conventional Culture Method for Detection of Cronobacter spp. in Powdered Foods (분말식품에서 Cronobacter spp. 검출을 위한 Real-Time PCR과 배지배양법의 비교검증)

  • Chon, Jung-Whan;Song, Kwang-Young;Kim, Sun-Young;Hyeon, Ji-Yeon;Kim, Yun-Gyeong;Hwang, In-Gyun;Kwak, Hyo-Sun;Seo, Kun-Ho
    • Korean Journal of Microbiology
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    • v.47 no.1
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    • pp.87-91
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    • 2011
  • The aim of this study was to compare the performance of conventional culture and real-time PCR for detection of Cronobacter spp. in powdered foods. Infant formula, baby food and Misugaru inoculated with Cronobacter were enriched in distilled water as first enrichment step, followed by incubating in Enterobacteriaceae enrichment (EE) broth as second enrichment step. A loopful of enriched sample was streaked onto Druggan-Forsythe-Iversen agar, followed by incubating at $37^{\circ}C$ for 24 h. One milliliter of the enriched distilled water and EE broth were used in real-time PCR assay. No statistical differences were observed in the number of positive samples between culture method and real-time PCR (p>0.05) in all types of food samples. The number of positives of real-time PCR was higher in the first enrichment media (distilled water) than the second enrichment media (EE broth), though there was no significant difference (p>0.05). It appears that some components of the second enrichment broth, EE broth, inhibit the reaction of real-time PCR. These results show that real-time PCR using a single enrichment with distilled water could be useful as an effective screening method for detection of Cronobacter while saving much time and labor compared to conventional culture method.

Real-time Markerless Facial Motion Capture of Personalized 3D Real Human Research

  • Hou, Zheng-Dong;Kim, Ki-Hong;Lee, David-Junesok;Zhang, Gao-He
    • International Journal of Internet, Broadcasting and Communication
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    • v.14 no.1
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    • pp.129-135
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    • 2022
  • Real human digital models appear more and more frequently in VR/AR application scenarios, in which real-time markerless face capture animation of personalized virtual human faces is an important research topic. The traditional way to achieve personalized real human facial animation requires multiple mature animation staff, and in practice, the complex process and difficult technology may bring obstacles to inexperienced users. This paper proposes a new process to solve this kind of work, which has the advantages of low cost and less time than the traditional production method. For the personalized real human face model obtained by 3D reconstruction technology, first, use R3ds Wrap to topology the model, then use Avatary to make 52 Blend-Shape model files suitable for AR-Kit, and finally realize real-time markerless face capture 3D real human on the UE4 platform facial motion capture, this study makes rational use of the advantages of software and proposes a more efficient workflow for real-time markerless facial motion capture of personalized 3D real human models, The process ideas proposed in this paper can be helpful for other scholars who study this kind of work.

High Level Object Oriented Real-Time Simulation Programming and Time-triggered Message-triggered Object(TMO) Scheme

  • Jeong, Chan-Joo;Na, Sang-Donh
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.6 no.6
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    • pp.856-862
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    • 2002
  • The object-oriented(00) distributed real-time(RT) programming movement started in1990's and is growing rapidly at this turn of the century. Distributed real-time simulation is a field in its infancy but it is bounded to receive steadily growing recognition for its importance and wide applicability. The scheme is called the distributed time-triggered simulation scheme which is conceptually simple and easy to use but widely applicable. A new generation object oriented(00) RT programming scheme is called the time-triggered message triggered object(TMO)programming scheme and it is used to make specific illustrations of the issues. The TMO structuring scheme is a general-style components structuring scheme and supports design of all types of component including hard real time objects and non real time objects within one general structure.