• Title/Summary/Keyword: Real terrain

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A Study on the Application Technique and 3D Geospatial Information Generation for Optimum Route Decision (최적노선결정을 위한 3차원 지형공간정보생성 및 적용기법연구)

  • Yeon Sangho
    • Proceedings of the KSR Conference
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    • 2003.05a
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    • pp.321-325
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    • 2003
  • The technology for the multi-dimensional terrain perspective view can be used as an important factors in planning and designing for the various construction projects. In this study, the stereo image perspective view has been generated for the multi-dimension analysis by combining useful digital map and remotely sensed satellite images. In the course of experimenting with the multi-dimensional topography generated by the combination of the front-projected image by the precise GCP and DEM from the contour line, the technology has been developed to offer the multi-dimensional access to the potential construction sites from the nearby main roads. This stereo image bird's eye view has made it possible to make multi-dimensional analysis on the terrain, which provides real time virtual access to the designated construction sites and will be a versatile application for development planning and construction projects.

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Generation of Adaptive Walking Motion for Uneven Terrain (다양한 지형에서의 적응적인 걷기 동작 생성)

  • 송미영;조형제
    • Journal of KIISE:Software and Applications
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    • v.30 no.11
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    • pp.1092-1101
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    • 2003
  • Most of 3D character animation adjusts the gait of their characters for various terrains, using motion capture data through the motion capture equipments. This motion capture data can be naturally presented as real human motions, which are to be adjusted according to the various types of terrain. In addition, there would be a difficulty applying motion capture data for other characters in which the motion data will be captured again or edited for the existing motion data. Therefore, this paper proposes a method that is to generate walking motion for various terrains, such as flat, inclined plane, stair, and irregular face, and a method that is to calculate the trajectory of the swing leg and pelvis. These methods are able to generate various gaits controlled by the parameters of body height, walking speed, stride, etc. In addition, the positions and angles of joint can be calculated by using inverse kinematics, and the cubic spline will be used to calculate the trajectory of the joint.

Constructing Virtual Environment for Flight Simulators based on Digital Map (지리정보를 이용한 비행 시뮬레이터의 가상환경 구축)

  • 유병헌;한순흥
    • Korean Journal of Computational Design and Engineering
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    • v.9 no.2
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    • pp.148-157
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    • 2004
  • Interactive simulators that simulate mechanical systems are being developed for the purpose of performance evaluation of product design, replacement of physical training, and entertainment game. Use of flight simulator is increasing to reduce risk and cost of physical training, and we need virtual environment which covers large area terrain. We need a method that can reduce development cost and construction time of virtual environment that simulate the real environment. There have been attempts to link GIS or remote sensing field with virtual reality. This paper examines a method that helps to construct virtual environment, and attempts to link geographic information with virtual reality. A construction method of virtual environment based on digital map and satellite image has been studied.

Softwarization of Cloud-based Real-Time Broadcast Channel System

  • Kwon, Myung-Kyu
    • Journal of the Korea Society of Computer and Information
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    • v.22 no.9
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    • pp.25-32
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    • 2017
  • In this paper, we propose the softwareization of broadcasting system. Recently, the topic of industry is the fourth industrial revolution. The fourth industrial revolution is evolving from physical to virtualization. The Industrial Revolution is based on IT technology. Artificial Intelligence (AI), Big Data, and the Internet of Things, which are famous for Alpha Go, are based on software. Among IT, software is the main driver of industrial terrain change. The systemization of software on the basis of cloud environment is proceeding rapidly. System development through softwarization can reduce time to market lead time, hardware cost reduction and manual operation compared to existing hardware system. By developing and implementing broadcasting system such as IPTV based on cloud, lead time for opening service compared to existing hardware system can be shortened by more than 90% and investment cost can be saved by about 40%. In addition, the area of the system can be reduced by 50%. In addition, efficiency can be improved between infrastructures, shortening of trouble handling and ease of maintenance. Finally, we can improve customer experience through rapid service opening.

Design of a Wheel Test Bed for a Planetary Exploration Rover and Driving Experiment (행성탐사 로버 휠 테스트 베드 설계 및 주행 실험)

  • Kim, Kun-Jung;Kim, Seong-Hwan;Yu, Kee-Ho
    • Journal of Institute of Control, Robotics and Systems
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    • v.21 no.4
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    • pp.372-377
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    • 2015
  • In this paper, the consideration factors that affect the actual driving of a rover wheel was examined based on the wheel-terrain model. For the evaluation of driving performance in a real environment, the test bed of the rover wheel consists of the driving part of the wheel and sensing part of the various parameters was designed and assembled. Using the test bed, the preliminary driving experiment concerning the slip ratio, sinkage, and friction force according to the rotational velocity and the shape of the wheel were carried out and evaluated. The wheel test bed and the experiment results are expected to contribute to finding the optimal result in the designing of the wheel shape and the planning of the driving conditions through further study.

Mathematical Models of Environmental Problems on the Electromagnetic Interference for Wind Turbines (풍력 터빈에 의한 전자기 간섭 환경 문제의 수학적 모델링)

  • Chang, Se-Myong
    • Journal of Environmental Science International
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    • v.18 no.8
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    • pp.911-918
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    • 2009
  • Electromagnetic interference (EMI) is defined as the interaction phenomena of electromagnetic waves scattered from a large structure or complex terrain. In this study, the propagation of linear wave is modeled with ray theory, direct simulation Monte Carlo (DSMC), and some classical theories on flat plates. The wave physics of reflection, refraction, and diffraction are simulated for the investigation of front and back scattering of the one-dimensional plane wave from a tower with ray theory and DSMC, respectively. The effect of rotating disk idealized from the real wind-turbine blades is modeled with a simplified version of the classical electromagnetic theory as well as DSMC based on the ray theory.

Coastline Extraction from Airborne LiDAR Data (항공라이다데이터를 이용한 해안선 추출)

  • Kim Seong-Joon;Lee Im-Pyeong;Kim Yong-Cheol;Cheong Hyun
    • Proceedings of the Korean Society of Surveying, Geodesy, Photogrammetry, and Cartography Conference
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    • 2006.04a
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    • pp.457-462
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    • 2006
  • Coastline has been considered as fundamental geographic information of a nation. Recently, the coastlines of higher resolution and accuracy with less update period ever than before are increasingly required. This requirement cannot be easily satisfied with the most traditional methods based on field survey such as leveling or GPS measurements. The newly developed airborne LIDAR system can be used as a promising alternative since it rapidly acquire numerous three-dimensional points densely sampled from the terrain around the coastline. Hence, in this study we developed a nearly automatic method to extract the coastline from LIDAR data and applied it to real data to verify its performance. From the comparison of the extracted coastlines with those from a digital map, we conclude that the proposed method can provide more accurate and precise lines.

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Real-Time Visualisation of Urban Landscapes Using Open-Source Software

  • Kada, Martin;Roettger, Stefan;Weiss, Karsten;Ertl, Thomas;Fritsch, Dieter
    • Proceedings of the KSRS Conference
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    • 2003.11a
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    • pp.753-756
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    • 2003
  • The paper presents the results of the project GISMO, which aimed on generating and interactively visualising a 3D urban landscape model of the city of Stuttgart, Germany. With respect to the desired flexibility to support walkthrough and flyover applications, a combined approach using continuous level of detail, the impostor technique and a method for generalizing 3D building models was used to speed up the visualization. To reduce the costs of the project, the data collection tools and the visualization environment was built solely with open-source software.

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Development and Validation of Automatic Thrust Control System (자동추력 제어시스템 개발 및 검증)

  • Kim, Chong-Sup;Cho, In-Je;Lee, Dong-Kyu
    • Journal of Institute of Control, Robotics and Systems
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    • v.16 no.9
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    • pp.905-912
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    • 2010
  • Modern version of advanced supersonic fighter have ATCS (Automatic Thrust Control System) to maximum flight safety, fuel efficiency and mission capability the integrated advanced autopilot system such as TFS (Terrain Following System), GCAS (Ground Collision Avoidance System) and AARS (Automatic Attitude Recovery System) and etc. This paper addresses the design and verification of ATCS based on advanced supersonic trainer in HILS (Hardware In the Loop Simulator) with minimum hardware modification to reduce of development cost and maintain of system reliability. The function of ATCS is consisted of target speed hold mode in UA (Up and Away) and angle of attack hold mode in PA (Power Approach). The real-time pilot evaluation reveals that pilot workload is minimized in cruise and approach flight stage by ATCS.

Real-time 3D terrain visualization based on Regular Grid Method (Regular Grid Method에 기반한 실시간 지형 가시화 알고리즘 개발)

  • Jeong, Ji-Chan;Park, Jun-Yeong
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 2005.05a
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    • pp.835-841
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    • 2005
  • 실시간 가시화/시각화(Visualization)을 위한 지형 가시화 분야에서의 렌더링 속도 향상은 사용자의 현실감에 있어 중요한 역할을 한다. 본 연구는 Height Field 데이터를 사용한 블록 단위 지형 렌더링 방법에서 이전 프레임 정보를 사용하여 지형 가시화 속도를 향상시키는 방법을 제안한다. Height Field로 표현된 지형을 실시간에 효과적으로 렌더링 할 수 있는 방법으로CLOD(Continuous leveI Of Detail)가 있으며 대표적인 방법으로 Multiresolution TIN(Triangle Irregular Network)과 Regular Grid Method에 기반한 방법들이 있다. 대개의 경우, 지형 데이터는 매우 방대한 크기를 가지고 있어서 실시간으로 렌더링 하는 것이 불가능할 경우가 많다. 따라서 실시간 지형렌더링 에서는 LOD(Level of Detail)관리와 뷰 프러스텀 컬링이 실시간 렌더링 속도 향상을 위한 핵심 사항이 된다. 본 연구에서는 PC 기반에서 효과적으로 지형을 표현하기 위해 기존 Regular Grid Method에 기반한 방법의 가시영역 추출(View Frustum Culling)을 수정하여 실시간 지형 렌더링의 가시 영역 추출(View Frustum Culling)시 기존의 쿼드트리 방식과 함께 이전 프레임에서 블록 단위로 저장된 컬링 정보를 혼용하여 속도를 향상시키는 방법을 상세히 기술 한다.

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