• 제목/요약/키워드: Real Time Video Acquisition

검색결과 35건 처리시간 0.036초

Representing Navigation Information on Real-time Video in Visual Car Navigation System

  • Joo, In-Hak;Lee, Seung-Yong;Cho, Seong-Ik
    • 대한원격탐사학회지
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    • 제23권5호
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    • pp.365-373
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    • 2007
  • Car navigation system is a key application in geographic information system and telematics. A recent trend of car navigation system is using real video captured by camera equipped on the vehicle, because video has more representation power about real world than conventional map. In this paper, we suggest a visual car navigation system that visually represents route guidance. It can improve drivers' understanding about real world by capturing real-time video and displaying navigation information overlaid directly on the video. The system integrates real-time data acquisition, conventional route finding and guidance, computer vision, and augmented reality display. We also designed visual navigation controller, which controls other modules and dynamically determines visual representation methods of navigation information according to current location and driving circumstances. We briefly show implementation of the system.

실시간 360 VR 스테레오 게임 영상 획득 성능 개선을 위한 다중 GPU 스케줄링에 관한 연구 (Multiple GPU Scheduling for Improved Acquisition of Real-Time 360 VR Game Video)

  • 이준석;백준기
    • 방송공학회논문지
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    • 제24권6호
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    • pp.974-982
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    • 2019
  • 게임 엔진을 기반으로 하는 실시간 360 VR(Virtual Reality) 스테레오 영상 획득 기술이 제안되었으나, 병목 현상이 발생하여 GPU(Graphics Processing Unit)의 성능을 충분히 활용하지 못 하고 있다. 본 논문에서는 기존에 제안된 실시간 360 VR 스테레오 영상 획득 기술의 병목 현상을 해결할 수 있도록 새로운 GPU 스케줄링 기법을 제안하고, 게임 엔진의 샘플 게임을 이용하여 제안하는 기법의 성능을 측정하였다. 측정 결과 기존에 제안된 기법보다 최대 약 70%의 성능 향상을 보였으며, GPU 자원이 좀더 균등하게 사용됨을 보였다.

Stereo 360 VR을 위한 실시간 압축 영상 획득 시스템 (Real-Time Compressed Video Acquisition System for Stereo 360 VR)

  • 최민수;백준기
    • 방송공학회논문지
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    • 제24권6호
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    • pp.965-973
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    • 2019
  • 본 논문에서는 Stereo 4K@60fps 360 VR 실시간 영상 획득 시스템을 영상 스트림 획득과 영상 인코딩(encoding), 영상 스티칭(stitching) 모듈로 나누어 설계하였다. 시스템은 6대의 카메라로부터 HDMI Interface를 통해 획득된 6개의 2K@60fps의 영상 스트림을 스티칭을 통하여 실시간으로 Stereo 4K@60fps 360 VR 영상을 획득한다. 영상 획득 단계에서는 멀티 스레드(Multi-Thread)를 이용하여 각 카메라로부터 실시간으로 영상 스트림을 획득하였다. 영상 인코딩 단계에서는 영상 획득과 영상 스티칭 모듈 간의 전송 리소스를 줄이기 위하여 멀티 스레드를 이용한 Raw Frame 메모리 전송과 병렬 인코딩을 하였다. 영상 스티칭 단계에서는 스티칭 Calibration 전처리작업을 통하여 스티칭 실시간성을 확보하였다.

랩-온-어-디스크를 위한 실시간 영상 조절 및 이미지 획득 시스템 (A Dynamic Camera Actuation System for Simultaneous in Situ Image Acquisition on a Lab-on-a-disk)

  • 라문우;박상민;박성제;김동성
    • 한국정밀공학회지
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    • 제30권11호
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    • pp.1211-1216
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    • 2013
  • In this study, a dynamic camera actuation system for simultaneous in situ image acquisition is developed to achieve real-time observation of transient liquid flow on a lab-on-a-disk. A disk-type electric circuit, namely circuit-on-a-disk, co-rotated with the lab-on-a-disk improves the dynamic image acquisition ability in terms of a frame rate. The circuit-on-a-disk is comprised of a camera connected with a motor, a microprocessor and a wireless communication module. The camera connected with the motor enables to realize dynamic tracking of a transient flow and real-time image acquisition. The obtained images can be simultaneously transferred by a video/audio transmitter unit to a personal computer. Also, the microprocessor receives signals from the personal computer, and then controls the focusing position of the camera. We are expecting that heaters, sensors, and light sources also can be integrated on the circuit-on-a-disk, and they will enable various functional actuations as well as precise image acquisition.

Telemedicine for Real-Time Multi-Consultation

  • Chun Hye J.;Youn HY;Yoo Sun K.
    • 대한의용생체공학회:의공학회지
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    • 제26권5호
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    • pp.301-307
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    • 2005
  • We introduce a new multimedia telemedicine system which is called Telemedicine for Real-time Emergency Multi-consultation(TREM), based on multiple connection between medical specialists. Due to the subdivision of medical specialties, the existing one-to-one telemedicine system needs be modified to a simultaneous multi-consulting system. To facilitate the consultation the designed system includes following modules: high-quality video, video conferenceing, bio-signal transmission, and file transmission. In order to enhance the operability of the system in different network environment, we made it possible for the user to choose appropriate data acquisition sources of multimedia data and video resolutions. We have tested this system set up in three different places: emergency room, radiologist's office, and surgeon's office. All three communicating systems were successful in making connections with the multi-consultation center to exchange data simultaneously in real-time.

백색광 및 X선 미세탐침 빔라인용 실시간 제어시스템 개발 (Development of Real-time Control System for White bBamline and Microprobe Beamline)

  • 윤종철;이진원;고인수
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 1997년도 한국자동제어학술회의논문집; 한국전력공사 서울연수원; 17-18 Oct. 1997
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    • pp.748-751
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    • 1997
  • The White Beamline of the Pohang Accelerator Laboratory(PAL) consists of main and second slits, a microprobe system, two ion chambers, a video-microscope, and a Si(Li) detector. These machine components must be controlled remotely through computer system to make user experiments precise and speedy. A real-time computer control system was developed to control and monitor these machine components. A VNIEbus computer with OS-9 real-time operating system was used for low-level data acquisition and control. VME I/O modules were used for step motor control and scaler control. The software has modular structure for maximum performance and easy maintenance. We developed database, I/O driver, and control software. We used PC/Window95 for data logging and operator interface. Visual C++ was used graphical user interface programming. RS232C was used for communication between VME and PC.

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Implementation of AR Remote Rendering Techniques for Real-time Volumetric 3D Video

  • Lee, Daehyeon;Lee, Munyong;Lee, Sang-ha;Lee, Jaehyun;Kwon, Soonchul
    • International Journal of Internet, Broadcasting and Communication
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    • 제12권2호
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    • pp.90-97
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    • 2020
  • Recently, with the growth of mixed reality industrial infrastructure, relevant convergence research has been proposed. For real-time mixed reality services such as remote video conferencing, the research on real-time acquisition-process-transfer methods is required. This paper aims to implement an AR remote rendering method of volumetric 3D video data. We have proposed and implemented two modules; one, the parsing module of the volumetric 3D video to a game engine, and two, the server rendering module. The result of the experiment showed that the volumetric 3D video sequence data of about 15 MB was compressed by 6-7%. The remote module was streamed at 27 fps at a 1200 by 1200 resolution. The results of this paper are expected to be applied to an AR cloud service.

유효영상 획득을 위한 무인기 영상감시의 실시간 위치분석과 무선전송 기술에 관한 연구 (A Study on Real-Time Position Analysis and Wireless Transmission Technology for Effective Acquisition of Video Recording Information in UAV Video Surveillance)

  • 김환철;이창석;최정훈
    • 한국멀티미디어학회논문지
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    • 제18권9호
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    • pp.1047-1057
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    • 2015
  • In this paper, we propose an effective wireless transmission technology, under poor wireless transmission channel surroundings caused by speedy flying, that are able to transmit high quality video recording information and surveillance data via accessing to various wireless networking services architecture such as One-on-One, Many-on-One, One-on-Many, Over the Horizon. The Real-Time Position Analysis(RAPA) method is also suggested to provide more meaningful video information of shooting area. The suggested wireless transmission technology and RAPA can make remote control of UAV's flight route to get valuable topography information. Because of the benefit to get both of video information and GPS data of shooting area simultaneously, the result of study can be applied to various application sphere including UAV that requires high speed wireless transmission.

동체의 순간 위치결정을 위한 수치영상 획득기법 개발 (Development of Digital Image Acquisition Technique for Momentary Positioning of Dynamic Object)

  • 한승희;강준묵
    • 대한공간정보학회지
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    • 제4권2호
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    • pp.47-54
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    • 1996
  • 동체의 3차원 순간위치결정을 위해서는 동일시간에 획득한 2개 이상의 영상이 필요하다. 최근 대중화되고 있는 디지털 카메라를 이용할 수도 있겠으나 연속영상은 얻을 수 없으므로 본 연구에서는 이를 위하여 비디오카메라를 이용한 저가의 순간영상획득시스템을 구축하였다. 또한 동일한 시간대의 입체영상을 얻기 위하여 LCD타이머를 동체와 함께 촬영하고 얻어진 연속영상으로부터 비디오 편집기를 이용하여 독립수치영상을 얻었다. 그 결과 동일시간의 수치영상을 $788{\times}550$픽셀의 해상도로 얻을 수 있었고 1/100sec의 시간정확도로 획득한 동체상의 타겟을 검사 한 결과 양호하였다. 추후 3차원 위치정확도를 비교하기 위해 일반 측정용사진기로 B-shutter를 이용하여 동체를 촬영, 양호한 음화를 획득할 수 있었다.

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Design of Real-time Video Acquisition for Control of Unmanned Aerial Vehicle

  • Jeong, Min-Hwa
    • Journal of Positioning, Navigation, and Timing
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    • 제9권2호
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    • pp.131-138
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    • 2020
  • In this paper, we analyze the delay phenomenon that can occur when controlling an unmanned aerial vehicle using a camera and describe a solution to solve the phenomenon. The group of pictures (GOP) value is changed in order to reduce the delay according to the frame data size that can occur in the moving image data transmission. The appropriate GOP values were determined through experimental data accumulation and validated through camera self-test, system integration laboratory (SIL) verification test and system integration test.