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http://dx.doi.org/10.5909/JBE.2019.24.6.974

Multiple GPU Scheduling for Improved Acquisition of Real-Time 360 VR Game Video  

Lee, Junsuk (Hologram Research Center, Korea Electronics Technology Institute)
Paik, Joonki (Dept. of Image Engineering, Graduate School of Advanced Imaging Science, Multimedia, and Film, Chung-Ang University)
Publication Information
Journal of Broadcast Engineering / v.24, no.6, 2019 , pp. 974-982 More about this Journal
Abstract
Real-time 360 VR (Virtual Reality) stereo image acquisition technique based on game engine was proposed. However, GPU (Graphics Processing Unit) resource is not fully utilized due to bottlenecks. In this paper, we propose an improved GPU scheduling technique to solve the bottleneck of the existing technique and measure the performance of the proposed technique using the sample games of the commercial game engine. As a result, proposed technique showed an improvement of performance up to 70% and usage of GPU resources more evenly compared existing technique.
Keywords
eSports; Broadcasting; Virtual Reality; Game Engine; Real Time Video Acquisition;
Citations & Related Records
Times Cited By KSCI : 1  (Citation Analysis)
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