• 제목/요약/키워드: Quality in Use

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청소년의 휴대폰 사용실태 및 휴대폰 중독 정도에 따른 또래관계의 질, 학교생할 부적응에 대한 연구 (A Study of Adolescents' Peer Relation and School Life Mal Adjustment According to Their Mobile Phone use and Addiction)

  • 이정숙;명신영
    • 가정과삶의질연구
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    • 제25권4호
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    • pp.67-86
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    • 2007
  • The present study purposed to examine adolescents' peer relation quality, and school life maladjustment according to the characteristic of their mobile phone use and their mobile phone addiction. The subjects of this study were 490 middle/high school students in Namyangju City. A survey was conducted using a self reporting questionnaire, and collected data were analyzed with SPSS 12.0. The results are as follows. First, mobile phone use was different according to gender, school year and the degree of mobile phone addiction. Second, the addiction group was 12.9% of the subjects, the dependent group was 52.7%, and the non addiction group and 34.5%. Third, in the addiction group, the negative factors of peer relation quality were significantly higher than the positive factors of peer relation quality. Fourth, in the addiction group, all the factors of school life maladjustment were significantly high. Fifth, school life maladjustment was higher when the degree of mobile phone addiction was high and when the negative factors of peer relation quality were high. This suggests the necessity for education on the right use of the mobile phone and mobile phone addiction treatment program; in order to improve adolescents' peer relation quality and ease their school life maladjustment. The results of this study are expected to be useful in developing effective interventions for adolescents' healthy growth.

An Activity-Centric Quality Model of Software

  • Koh, Seokha
    • Journal of Information Technology Applications and Management
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    • 제26권2호
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    • pp.111-123
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    • 2019
  • In this paper, software activity, software activity instance, and the quality of the activity instance are defined as the 'activity which is performed on the software product by a person or a group of persons,' the 'distinctive and individual performance of software activity,' and the 'performer's evaluation on how good or bad his/her own activity instance is,' respectively. The representative values of the instance quality population associated with a product and its sub-population are defined as the (software) activity quality and activity quality characteristic of the product, respectively. The activity quality model in this paper classifies activity quality characteristics according to the classification hierarchy of software activity by the goal. In the model, a quality characteristic can have two types of sub-characteristics : Special sub-characteristic and component sub-characteristic, where the former is its super-characteristic too simultaneously and the latter is not its super-characteristic but a part of its super-characteristic. The activity quality model is parsimonious, coherent, and easy to understand and use. The activity quality model can serve as a corner stone on which a software quality body of knowledge, which constituted with a set of models parsimonious, coherent, and easy to understand and use and the theories explaining the cause-and-relationships among the models, can be built. The body of knowledge can be called the (grand) activity-centric quality model of software.

커넥티드카 이용의도에 영향을 미치는 요인에 관한 연구 (A Study on Factors Affecting Intention to Use Connected Cars)

  • 진성광;김석;최정일
    • 품질경영학회지
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    • 제49권3호
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    • pp.359-374
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    • 2021
  • Purpose: This study attempted to verify which factor affects the intention to use of the connected car that has recently emerged. Methods: Based on prior researches, this study derives the characteristics of connected car that affects user intention and designs research model for empirical analysis. A structured questionnaire was conducted for those who drive cars, and a total of 292 usable responses were collected and empirically analyzed using SPSS and PLS. Results: The results of this study are as follows; service quality, hedonic motivation, and social influence have a significant effect on perceived value, but system quality, information quality, user innovation, experience and facilitating condition did not. In addition, it was found that system quality, information quality, service quality, user innovation, facilitating conditions and social influence have a significant effect on satisfaction, but hedonic motivation and experience did not affect satisfaction. Conclusion: The findings of this empirical analysis have implications for effectively recognizing the value of connected cars based on the technology of information systems to users and establishing sustainable growth strategies for connected car producers and suppliers.

신제품의 품질차원 활용에 관한 연구 (A Strategic Use of the Dimensions of Quality in New Product Development)

  • 강준모;박영택
    • 품질경영학회지
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    • 제27권4호
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    • pp.42-66
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    • 1999
  • We proposed eight dimensions and their constituents of product advantage in the last issue. In this study, using the dimensions and constituents, gap analyses are conducted on some product categories(; desktop computer, PCS terminal, and washing machine) in order to know what dimensions or constituents are major areas to be improved. For the purpose of strategic use of the dimensions of product advantage, Kano analyses are also applied. Based on the results of the gap analyses and Kano analyses, the future directions of new products development for the selected products are suggested.

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사이버 쇼핑 환경에서 소비자의 쇼핑몰 선택에 영향을 미치는 요인에 관한 연구 (An Empirical Investigation into the Factors Influencing Shopping Mall Selection Decisions in the Cyber Shopping Environment)

  • 김종욱
    • 한국정보시스템학회지:정보시스템연구
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    • 제14권1호
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    • pp.171-195
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    • 2005
  • The current study investigates major factors which influence the consumer's selection of internet shopping malls. Based on the technology acceptance model(TAM)(Davis, 1989) and trust theory(McKnight & Chervany, 2001), consumer selection factors from marketing research(Burke, 1997;Dodds et al, 2001), perceived usefulness, perceived ease of use, trust, service quality, and product price were hypothesized as to affect the consumer's decision to choose one's specific internet shopping malls. The study developed a research model to explain the shopping mall selection and collected the survey responses from 312 internet shopping mall users. The results of the current research indicate that all the research variables employed in the study, perceived usefulness, perceived ease of use, trust, service quality, and product price, are found to significantly influence the consumer's shopping mall selection decision. Among the influencing factors, price, service quality, and trust showed a greater effect on the shopping mall selection than usefulness and ease of use. This result implies that purchase-related variables such as price and service quality may be more critical to attracting customers and thereby raising the sales volume of the shopping mall, than the web site's usefulness and ease of use.

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RPA 시스템 서비스의 사용의도에 관한 연구 (A Study on the Intention to Use RPA System Service)

  • 구교연;차상훈;최정일
    • 한국IT서비스학회지
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    • 제20권4호
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    • pp.113-128
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    • 2021
  • In the rapidly developing 4th industrial revolution. RPA is increasing in use at home and abroad due to its advantages of simplifying workflow and providing flexibility and scalability at the same time. Thus, this paper conducted an empirical study on companies using RPA to determine which factors affect the intention to use the services provided by RPA systems. As system characteristics, exogenous variables were selected as information quality, system quality, and service quality of the information system success model. The endogenous variables were selected as the system acceptance factors for the performance and effort expectancy of the integrated technology acceptance model, and the perceived economic values and functional values were additionally selected. For the purpose of this study, a structured questionnaire was used for empirical analysis and the proposed hypothesis was verified through the path analysis of structural equations. As a result of the study, there was no significant relationship between service quality and effort expectancy, between service quality and economic value, and it was verified that the relationship between other factors was positively significant.

디지털 매체품질이 학습만족과 지속이용의도에 미치는 영향 : 고전문학의 원소스 멀티유즈(OSMU) 활성화를 위해 향토문화전자대전 사이트를 중심으로 (The Impact of Digital Medium Quality on Learning Satisfaction, Sustainable Use Intention: Application Scheme of OSMU based on the Korean Classical Literature in grandculture.net)

  • 현영란;정소연
    • 한국콘텐츠학회논문지
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    • 제16권11호
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    • pp.1-10
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    • 2016
  • 본 연구는 디지털 매체를 통한 고전문학의 원소스 멀티유즈(One Source Multi Use)의 활성화를 위해 매체품질에 대해 고찰하였다. 한국향토문화전자대전(www.grandculture.net)(향토DB)는 전국 234개 시 군 구의 향토문화 자료와 함께 설화, 민요 등이 구축되어 있어 고전문학의 OSMU가 가능한 매체이다. 이에 IS 성공모형을 적용하여 향토DB의 매체품질이 학습만족을 매개로 지속이용의도에 미치는 영향을 고찰하고자 고전문학수업을 받은 418명의 고등학생을 대상으로 설문조사를 실시하고 구조방정식을 사용해 분석하였다. 그 결과, 향토DB의 콘텐츠품질과 서비스품질은 학습만족을 매개로 지속이용의도에 영향을 미쳤으나 시스템품질의 학습만족에 대한 영향은 나타나지 않았다. 탐색적 다중회귀분석 결과, 시스템품질을 높게 인식하는 집단에서는 시스템품질의 학습만족에 대한 영향이 통계적으로 유의미하였으나 시스템품질을 낮게 인식하는 집단에서는 시스템품질의 학습만족에 대한 영향이 나타나지 않았다. 이러한 결과는 향토DB의 시스템품질이 향상되면 학습만족은 조금 강화되는 반면 콘텐츠품질과 서비스품질이 향상되면 학습만족은 상당히 활성화될 것임을 의미한다.

Investigations Into More Exact Weightings of Customer Demands in QFD

  • Crostack, H.A.;Hackenbroich, I.;Refflinghaus, R.;Winter, D.
    • International Journal of Quality Innovation
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    • 제8권3호
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    • pp.71-80
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    • 2007
  • Apart from the customer demands themselves, the weightings of the customer demands are one of the main input data of a QFD (Quality Function Deployment) and furthermore of the actual construction process of products. Up to now, most interviews with stakeholders have been carried out with questionnaires and then absolute weightings have been used. Now it has been analysed if the use of other interview and evaluation techniques, e.g. relative weightings and Analytic Hierarchy Process (AHP), can improve the precision of the demands and wishes of the stakeholders. Now the task was to analyse if the use of relative weightings as input of a QFD is possible at all, how they have to be adapted and if an increase in precision compared to the use of absolute weightings is reached. When using AHP during the product development it has become clear that only up to seven demands can be rated at the same time by customers. That means that a kind of hierarchy has to be developed to correctly transfer the demands and their weightings into the QFD.

비대면 교육 환경에서 온라인 협업 툴 사용의도에 영향을 미치는 요인에 관한 연구 (A Study on Factors Affecting Intention to Use Online Collaboration Tools for the Non-Face-to-Face Educational Environment)

  • 서재이;안선주;최정일
    • 품질경영학회지
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    • 제50권3호
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    • pp.571-591
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    • 2022
  • Purpose: The purpose of this study is to examine the factors affecting the intention to use online collaboration tools for non-face-to-face educational environment in the perspective of the learners. Methods: For empirical analysis, the survey of this study was administered with data that were limited to experienced learners using online collaboration tools such as Google Docs, Allo, Padlet, and Slido in online education environments such as Zoom, Webex, MS Teams, etc. and valid 400 data were analyzed by SPSS(ver 22.0) and R(ver 4.1.0) program package. Results: The results of empirical analysis showed that performance expectancy were found to have an effect on reliability of system quality, empathy of service quality, playfulness and informativity of content quality among the characteristics of online collaboration tools. On the other hand, it was found that the security of system quality, responsiveness of service quality, and extroversion of user personality characteristics did not affect. It was analyzed that playfulness had the greatest positive effect, followed by informativity, empathy, and reliability. Among the characteristics of online collaboration tools, it was found that the reliability and security of system quality and informativity of content quality had an effect on the effort expectancy. It was analyzed that informativity has the greatest influence, followed by security and reliability. Conclusion: This study is meaningful in that it examines the perspectives of users and learners, who can be said to be the end customers of online collaboration tools. Based on the results of this study, it is expected that not only platform operators that provide online collaborative tools, but also providers that use online collaboration tools will have a significant impact on the development of edutech and infrastructure in the educational environment.

부동산정보시스템품질이 시스템 활용과 이용자 만족에 미치는 영향 (The Effect of Real Estate Information Systems Quality on System Use and User Satisfaction)

  • 이찬호;문홍국
    • 디지털융복합연구
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    • 제11권11호
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    • pp.243-249
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    • 2013
  • 우리나라의 경우 1990년대부터 부동산정보화를 통한 효율적 거래를 위해 공공 및 민간기관에서 부동산정보 시스템을 구축하여 운영하고 있다. 본 연구는 부동산정보시스템의 품질(시스템품질, 정보품질, 서비스품질)이 사용자의 시스템 활용도와 만족도에 미치는 영향을 실증적으로 분석한다. 분석은 표본대상을 부동산 관련 종사자와 비 종사자로 구분하여 차이분석을 실시하였다. 분석을 위해 설문조사를 실시하고 회귀분석과 t-검정 등 통계적 분석을 실시하였다. 실증 분석결과 시스템품질이 사용자 만족도에 미치는 영향은 부동산 종사자집단이 비 종사자집단보다 더 낮고, 정보품질이 사용자 만족도에 미치는 영향에 대해서는 부동산 종사자 집단이 비 종사자 집단 보다 더 높다는 것으로 분석되었다. 본 분석의 표본 한계점을 극복하기 위해 향후 연구는 좀 더 다양한 집단을 대상으로 분석함으로써 이론의 일반화를 기하면 바람직할 것이다.