• Title/Summary/Keyword: Quadrilateral Mesh Generation

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Automatic Quadrilateral Element Mesh Generation Using Boundary Normal Offsetting In Various Two Dimensional Objects (다양한 2차원 형상에서의 외부 경계 절점 오프셋 방법을 이용한 자동 사각 요소 및 요소망 생성)

  • 김도헌;양현익
    • Korean Journal of Computational Design and Engineering
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    • v.8 no.4
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    • pp.270-277
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    • 2003
  • In two dimensional mechanical design analysis, quadrilateral element mesh is preferred because it provides more accurate result than triangular element mesh. However, automation of quadrilateral element mesh generation is much more complex because of its geometrical complexities. In this study, an automatic quadrilateral element mesh generation algorithm based on the boundary normal offsetting method and the boundary decomposition method is developed. In so doing, nodes are automatically placed using the boundary normal offsetting method and the decomposition method is applied to decompose the designed domain into a set of convex subdomains. The generated elements are improved by relocation of the existing nodes based on the four criteria - uniformity, aspect ratio, skewness and taper degree. The developed algorithm requires minimal user inputs such as boundary data and the distance between nodes.

Quadrilateral Mesh Generation on Trimmed NURBS Surfaces

  • Chae, Soo-Won;Kwon, Ki-Youn
    • Journal of Mechanical Science and Technology
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    • v.15 no.5
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    • pp.592-601
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    • 2001
  • An automatic mesh generation scheme with unstructured quadrilateral elements on trimmed NURBS surfaces has been developed. In this paper NURBS surface geometries in the IGES format have been employed to represent geometric models. For unstructured mesh generation with quadrilateral elements, a domain decomposition algorithm employing loop operators has been modified. As for the surface meshing, an indirect 2D approach is proposed in which both quasi-expanded planes and projection planes are employed. Sampled meshes for complex models are presented to demonstrate the robustness of the algorithm.

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A New Indirct Quadrilateral Mesh Generation Scheme from Background Triangular Mesh (삼각형 배경 요소를 이용한 새로운 사각형 요소망 생성법)

  • Kwon K.Y.;Park J.M.;Lee B.C.;Chae S.W.
    • Korean Journal of Computational Design and Engineering
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    • v.11 no.2
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    • pp.107-114
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    • 2006
  • A new quadrilateral mesh generation technique from an existing triangle mesh is proposed in this paper. The proposed method is based on advancing front method and zero-thickness layer. Beginning with an initial triangular mesh, boundary triangular elements are removed and quadrilateral elements with zero thickness are generated. A quality of quadrilateral elements is improved during a mesh smoothing process. Until all initial triangular elements are removed, this procedure is repeated. Sample meshes are constructed to demonstrate the mesh generation capability of proposed algorithm.

Two Dimensional Automatic Quadrilateral Mesh Generation for Metal Forming Analysis (소성 가공 공정 해석을 위한 2차원 사각 요소망 자동 생성)

  • Kim, Sang-Eun;Yang, Hyun-Ik
    • Korean Journal of Computational Design and Engineering
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    • v.14 no.3
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    • pp.197-206
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    • 2009
  • In a finite element analysis of the metal forming processes having large plastic deformation, largely distorted elements are unstable and hence they influence upon the result toward negative way so that adaptive remeshing is required to avoid a failure in the numerical computation. Therefore automatic mesh generation and regeneration is very important to avoid a numerical failure in a finite element analysis. In case of generating quadrilateral mesh, the automation is more difficult than that of triangular mesh because of its geometric complexity. However its demand is very high due to the precision of analysis. Thus, in this study, an automatic quadrilateral mesh generation and regeneration method using grid-based approach is developed. The developed method contains decision of grid size to generate initial mesh inside a two dimensional domain, classification of boundary angles and inner boundary nodes to improve element qualities in case of concave domains, and boundary projection to construct the final mesh.

Automatic Generation of Quadrilateral Shell Elements on Sculptured Surfaces (자유곡면에서 사각형 쉘요소의 자동생성)

  • Park, S.J.;Chae, S.W.;Koh, B.C.
    • Transactions of the Korean Society of Automotive Engineers
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    • v.3 no.6
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    • pp.145-153
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    • 1995
  • An algorithm for the automatic generation of quadrilateral shell elements on three-dimensional sculptured surfaces has been developed, which is one of the key issues in the finite element analysis of structures with complex shapes such as automobile structures. Mesh generation on sculptured surfaces is performed in three steps. First a sculptured surface is transformed to a projection plane, on which the loops are subdivided into subloops by using the best split lines, and with the use of 6-node/8-node loop operators and a layer operator, quadrilateral finite elements are constructed on this plane. Finally, the constructed mesh is transformed back to the original sculptured surfaces. The proposed mesh generation scheme is suited for the generation of non-uniform meshes so that it can be effectively used when the desired mesh density is available. Sample meshes are presented to demonstrate the versatility of the algorithm.

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AUTOMATED QUADRILATERAL SURFACE MESH GENERATION ON THREE-DIMENSIONAL SURFACES (3차원 물체 표면상의 비정렬 사변형 격자의 자동 생성 기법)

  • Won, J.H.;Kim, B.S.
    • 한국전산유체공학회:학술대회논문집
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    • 2006.10a
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    • pp.70-73
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    • 2006
  • Mesh generation for the region of interest is prerequisite for numerical analysis of governing partial differential equations describing phenomena with proper physic. Mesh generation is, however, usually considered as a major obstacle for a routine application of numerical approaches in Engineering applications. Therefore automatic mesh generation is highly pursued. In this paper automated quadrilateral surface mesh generation is proposed. According to the present method, Cartesian cells of proper resolution for a region bounding the whole region of interest are first generated and the interior cells are identified. Then projecting their surface meshes onto the boundary surfaces gives surface mesh consisting of quadrilateral cells. This method has been implemented as an application program, and example cases are given.

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Automatic Generation System for Quadrilateral Meshes on NURBS Surfaces (NURBS 곡면에서 사각형 요소망의 자동생성 시스템)

  • Kim, Hyung-Il;Park, Jang-Won;Kwon, Ki-Youn;Cho, Yun-Won;Chae, Soo-Won
    • Proceedings of the KSME Conference
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    • 2000.04a
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    • pp.894-899
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    • 2000
  • An automatic mesh generation system with unstructured quadrilateral elements on trimmed NURBS surfaces has been developed.. In this paper, NURBS surface geometries in the IGES format have been used to represent model shape. NURBS surface is represented as parametric surface. So each surface could be mapped to a 2D parametric plane through the parametric domain. And then meshes with quadrilateral elements are constructed in this plane. Finally, the constructed meshes are mapped back to the original 3D surface through the parametric domain. In this paper, projection plane, quasi-expanded plane and parametric Plane are used as 2D mesh generation plane. For mapping 3D surface to parametric domain, Newton-Rhapson Method is employed. For unstructured mesh generation with quadrilateral elements on 2D plane, a domain decomposition algorithm using loop operators has been employed. Sample meshes are represented to demonstrate the effectiveness of the proposed algorithm.

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Automatic Quadrilateral Mesh Generation Using Updated Paving Technique in Various Two Dimensional Objects (다양한 2차원 영역에서의 향상된 Paving법을 이용한 자동 사각 요소 생성)

  • Yang, Hyun-Ik;Kim, Myung-Han
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.27 no.10
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    • pp.1762-1771
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    • 2003
  • In part of mechanical design analysis, quadrilateral mesh is usually used because it provides less approximate errors than triangular mesh. Over the decades, Paving method has been considered as the most robust method among existing automatic quadrilateral element mesh generation methods. However, it also has some problems such as unpredictable node projection and relatively large element generation. In this study, the aforementioned problems are corrected by updating the Paving method. In so doing, a part of node projection process is modified by classifying nodes based on the interior angles. The closure check process is also modified by adding more nodes while generating elements. The result shows well shaped element distribution in the final mesh without any aforementioned problems.

An Adaptive Construction of Quadrilateral Finite Elements Using H-Refinement (h-분할법에 의한 사각형 유한요소망의 적응적 구성)

  • 채수원
    • Transactions of the Korean Society of Mechanical Engineers
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    • v.18 no.11
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    • pp.2932-2943
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    • 1994
  • An efficient approach to the automatic construction of effective quadrilateral finite element meshes for two-dimensional analysis is presented. The procedure is composed of, firstly, an initial mesh generation and, secondly, an h-version of adaptive refinement based on error analysis. As for an initial mesh generation scheme, a modified looping algorithm has been employed. For the adaptive refinement process, an error indicator obtained by computing the residual error of the equilibrium equations in the energy norm with a relaxation factor has been employed. Examples of mesh generation and self-adaptive mesh improvements are given. These example solutions demonstrate that an effective mesh for a given error tolerance can be obtained in a few steps of the analysis processes.

Automatic Generation of Quadrilateral Meshes on Trimmed Surfaces (트림 곡면상에서 사각형 요소망의 자동 생성)

  • 김형일;채수원
    • Korean Journal of Computational Design and Engineering
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    • v.4 no.2
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    • pp.153-161
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    • 1999
  • An atomatic mesh generation scheme with unstructured quadrilateral elements on trimmed surfaces has been developed. Trimmed surfaces are often encountered in modeling of structures with complex shapes such as aircrafts, automobile structures, pressure vessels and etc. For unstructured mesh generation with quadrilateral elements, a domain decomposition algorithm employing loop operators has been used. Mesh generation on trimmed surface is performed in three steps. First, trimmed surfaces with holes or cuts are transformed to th largest projection planes in which the meshes are constructed. The constructed meshes are transformed to the u-v parametric plane and then finally to the original 3D surfaces. Th exact locations of holes or cuts in projection planes are determined by the Newton-Raphson method. Sample meshes are constructed to demonstrate the effectiveness of the proposed algorithm.

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