• Title/Summary/Keyword: Prototyping Tool

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Big Data Based Urban Transportation Analysis for Smart Cities - Machine Learning Based Traffic Prediction by Using Urban Environment Data - (도시 빅데이터를 활용한 스마트시티의 교통 예측 모델 - 환경 데이터와의 상관관계 기계 학습을 통한 예측 모델의 구축 및 검증 -)

  • Jang, Sun-Young;Shin, Dong-Youn
    • Journal of KIBIM
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    • v.8 no.3
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    • pp.12-19
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    • 2018
  • The research aims to find implications of machine learning and urban big data as a way to construct the flexible transportation network system of smart city by responding the urban context changes. This research deals with a problem that existing a bus headway model is difficult to respond urban situations in real-time. Therefore, utilizing the urban big data and machine learning prototyping tool in weathers, traffics, and bus statues, this research presents a flexible headway model to predict bus delay and analyze the result. The prototyping model is composed by real-time data of buses. The data is gathered through public data portals and real time Application Program Interface (API) by the government. These data are fundamental resources to organize interval pattern models of bus operations as traffic environment factors (road speeds, station conditions, weathers, and bus information of operating in real-time). The prototyping model is implemented by the machine learning tool (RapidMiner Studio) and conducted several tests for bus delays prediction according to specific circumstances. As a result, possibilities of transportation system are discussed for promoting the urban efficiency and the citizens' convenience by responding to urban conditions.

Development of a Platform for Realistic Garment Drape Simulation

  • Kim, Sung-Min;Park, Chang-Kyu
    • Fibers and Polymers
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    • v.7 no.4
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    • pp.436-441
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    • 2006
  • An integrated platform for garment drape simulation system has been developed. In this system, garment patterns from conventional two-dimensional CAD systems can be assembled into a three-dimensional garment on a parametrically resizable realistic human body model. A fast and robust particle-based physical calculation engine has been developed for garment shape generation. Then a series of geometric and graphical techniques were applied to create realistic impressions on simulated garments. This system can be used as the rapid prototyping tool for garments in the future quick-response system.

A Study on the Rapid Prototyping using Automatic Design Program (자동설계 프로그램을 이용한 급속성형에 관한 연구)

  • 이승수;김민주;전언찬
    • Transactions of the Korean Society of Machine Tool Engineers
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    • v.11 no.5
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    • pp.15-22
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    • 2002
  • A study is the selection of optimum forming condition for RP system. We develop the Automatic design program for machine element using visual LISP program in AutoCAD. Automatic design program reduces the required time for feedback between design and manufacturing of workpiece. Also we investigate the relationship between circularity of 3D solid model and circularity of rapid prototype using RP system and we will find optimum forming condition in RP system.

A Study on the Rapid Prototyping using Automatic Design Program (자동설계 프로그램을 이용한 급속성형에 관한 연구)

  • 김세민;이승수;김민주;주만식;전언찬
    • Proceedings of the Korean Society of Machine Tool Engineers Conference
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    • 2001.04a
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    • pp.365-370
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    • 2001
  • This study is the selection of optimum forming condition for RP system using ADS. Program using ADS reduces the required time for feedback between design and manufacturing of workpiece. When we produce rapid prototype using RP system, we investigate the relationship between Facetres in system variable number of AutoCAD and circularity of rapid prototype, and we will find optimum forming condition in RP system.

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A Study on the Direct Casting from SLA RP Patterns (SLA 쾌속조형 패턴에 의한 직접 주조에 관한 연구)

  • 이승채;김우순;김동현
    • Proceedings of the Korean Society of Machine Tool Engineers Conference
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    • 2004.10a
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    • pp.406-410
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    • 2004
  • Rapid prototyping technologies have been widely used to reduce the development cost of new products. Manufacturing industries are nowadays characterized by the flexibility and complexity of products. This to due to the rapid development of manufacturing technology and diverse needs of customers. In this paper, the burning condition for getting casting product of resin pattern have been examined experimentally. In generally, the burning conditions have effect on the casting products. Using the direct casting. we directly producted the jewelry.

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A Study on Determining Post-machining System for RP parts with Web-based Interface Tool (웹기반 쾌속조형물후가공 선정시스템 개발에 관한 연구)

  • 이상호;안대건;양화준;장태식;이일엽;정해도;이석희
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2003.06a
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    • pp.1257-1260
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    • 2003
  • Rapid Prototyping technology has many advantages such as Rapid Tooling. However, Using the RT technique is limited by the poor surface quality of the RP part. Thus, additional post-machining is required for improving the surface roughness by the sanding, grinding and polishing etc. But, these traditional finishing techniques are time and labor cost consuming. Hence, improving and formulation the finishing technique is inevitably necessary for the RF part. A new post-machining methodology for RP part is presented by the SLS part is used for automobile components in this research. Also, a web based interface tool that user requirements are rapidly ordered for post-machining RP part is developed.

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An Implementation of User Interface Simulator dedicated to a Mobile Terminal (이동 단말기용 사용자 인터페이스 시뮬레이터 구현)

  • 이효상;허혜선;홍윤식
    • Proceedings of the IEEK Conference
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    • 1999.06a
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    • pp.1049-1052
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    • 1999
  • We present a use. interface(UI) simulator for developing a mobile phone. This simulator consists of 3 major modules: Graphic Tool Editor, User Interface Software(UI), and Network Command Processor(NCP). The Graphic Tool Editor can design a virtual mobile terminal. The NCP sends a command to the phone and then receives its status from the phone after completion of the command. We can add or modify lots of features easily to the phone using the UI module. These modules can interact each other by sharing the common area in the memory. By doing so, these modules can exchange their status and data to operate in real-time. We have designed and tested a virtual prototyping phone for the LGP 3200 manufactured by LGIC by using the simulator. Through a series of experiment, we have believed that our virtual prototyping interactive simulator can do shorten its development and testing cycle by applying it in the early design phase.

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Service Prototype Description Language for Virtual Service Laboratory (서비스 가상 실험을 위한 서비스 프로토타입 기술 언어 개발)

  • Lee, Jin-Sung;Oh, Kyu-Hyup;Park, Chi-Hyung;Kim, Sang-Kuk;Jung, Jae-Yoon;Kim, Bo-Hyun
    • Journal of the Korean Operations Research and Management Science Society
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    • v.36 no.4
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    • pp.91-107
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    • 2011
  • The importance of service industries is growing as the portion of the service sector increases fast in the recent decades. This research deals with service prototyping and testing in a service laboratory. While products are generally tested through prototyping in new product development processes, services are difficult to test because of the characteristic of service, intangibility. A service laboratory, named s-Scape, is the experiment environment which has been developed to test services in virtual space for the purpose of analysis and improvement of real-world services such as hospitals and automobile show rooms. In this research, we present a service prototyping tool and language to support service test in the service laboratory. We first analyze key elements of service prototypes, and then design the service prototype diagram (SPD) and the service prototype description language (SPDL). SPD, which is a variant of the service blueprint, is a graphical tool to be used to generate SPDL. SPDL is an executable language of describing a service prototype of a real-world service in extensible markup language (XML) to experiment the service environment in virtual space. SPD reflects the control and interface of virtual reality devices, as well as key elements of service modeling. SPD represents a service process in which service providers and customers interact with each other in a service scape.

Rapid Prototyping and Reverse Engineering Application for Orthopedic Surgery Planning

  • Ahn Dong-Gyu;Lee Jun-Young;Yang Dong-Yol
    • Journal of Mechanical Science and Technology
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    • v.20 no.1
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    • pp.19-28
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    • 2006
  • This paper describes rapid prototyping (RP) and reverse engineering (RE) application for orthopedic surgery planning to improve the efficiency and accuracy of the orthopedic surgery. Using the symmetrical characteristics of the human body, CAD data of undamaged bone of the injured area are generated from a mirror transformation of undamaged bone data for the uninjured area. The physical model before the injury is manufactured from Poly jet RP process. The surgical plan, including the selection of the proper implant, pre-forming of the implant and decision of fixation positions, etc., is determined by a physical simulation using the physical model. In order to examine the applicability and efficiency of the surgical planning technology, two case studies, such as a distal tibia comminuted fracture and an iliac wing fracture of pelvis, are carried out. From the results of the examination, it has been shown that the RP and RE can be applied to orthopedic surgical planning and can be an efficient surgical tool.

Development of Slicing Algorithm for Rapid Prototyping Building about Big Sized Objects (대형물의 RP 작업을 위한 절단 알고리즘의 개발)

  • 채희창;강희용;유상훈;이승현;문홍렬
    • Transactions of the Korean Society of Machine Tool Engineers
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    • v.11 no.2
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    • pp.30-35
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    • 2002
  • Nowadays, as the development period of new products becomes shorter and consumer's requirement is more various, the importance of Rapid Prototyping Technology has been rapidly increased. Rapid Prototyping makes prototypes or frictional parts directly using the 3D CAD data. But RP machines can make prototypes in limit size. For making large size prototype, we slice solid which is made of STL file, and then glue sliced solid. And if contact area of part is small, union solid will be easily destroyed for going down of adhesion. So we need to expand contact area, 1 suggest making a section into stair shape. This paper is concerned with slicing solid on STL file and improving on adhesion.