• Title/Summary/Keyword: Projective Method

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DETERMINING 3-D MOTION OF RIGID OBJECTS USING LINE CORRESPONDENCES

  • Kim, Won-Kyu
    • Journal of Astronomy and Space Sciences
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    • v.11 no.2
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    • pp.273-280
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    • 1994
  • A linear method for determining three-dimensional motion of a rigid object is presented. In this method, two three-dimensional line correspondences are used. By using three-dimensional information of the features and observing that the rotation is unique regardless of the translation vector, the two components of motion parameters (rotation and translation) are computed separately. Also in this paper, the solution is given without a scale factor which is necessary in other methods that use only the two-dimensional projective constraints.

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The Extraction of Camera Parameters using Projective Invariance for Virtual Studio (가상 스튜디오를 위한 카메라 파라메터의 추출)

  • Han, Seo-Won;Eom, Gyeong-Bae;Lee, Jun-Hwan
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.9
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    • pp.2540-2547
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    • 1999
  • Chromakey method is one of key technologies for realizing virtual studio, and the blue portions of a captured image in virtual studio, are replaced with a computer generated or real image. The replaced image must be changed according to the camera parameter of studio for natural merging with the non-blue portions of a captured image. This paper proposes a novel method to extract camera parameters using the recognition of pentagonal patterns that are painted on a blue screen. We extract corresponding points between a blue screen. We extract corresponding points between a blue screen and a captured image using the projective invariant features of a pentagon. Then, calculate camera parameters using corresponding points by the modification of Tsai's method. Experimental results indicate that the proposed method is more accurate compared to conventional method and can process about twelve frames of video per a second in Pentium-MMX processor with CPU clock of 166MHz.

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Stylized Specular Reflections Using Projective Textures based on Principal Curvature Analysis (주곡률 해석 기반의 투영 텍스처를 이용한 스타일 반사 효과)

  • Lee, Hwan-Jik;Choi, Jung-Ju
    • Journal of the HCI Society of Korea
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    • v.1 no.1
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    • pp.37-44
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    • 2006
  • Specular reflections provide the visual feedback that describes the material type of an object, its local shape, and lighting environment. In photorealistic rendering, there have been a number of research available to render specular reflections effectively based on a local reflection model. In traditional cel animations and cartoons, specular reflections plays important role in representing artistic intentions for an object and its related environment reflections, so the shapes of highlights are quite stylistic. In this paper, we present a method to render and control stylized specular reflections using projective textures based on principal curvature analysis. Specifying a texture as a pattern of a highlight and projecting the texture on the specular region of a given 3D model, we can obtain a stylized representation of specular reflections. For a given polygonal model, a view point, and a light source, we first find the maximum specular intensity point, and then locate the texture projector along the line parallel to the normal vector and passing through the point. The orientation of the projector is determined by the principal directions at the point. Finally, the size of the projection frustum is determined by the principal curvatures corresponding to the principal directions. The proposed method can control the position, orientation, and size of the specular reflection efficiently by translating the projector along the principal directions, rotating the projector about the normal vector, and scaling the principal curvatures, respectively. The method is be applicable to real-time applications such as cartoon style 3D games. We implement the method by Microsoft DirectX 9.0c SDK and programmable vertex/pixel shaders on Nvidia GeForce FX 7800 graphics subsystems. According to our experimental results, we can render and control the stylized specular reflections for a 3D model of several ten thousands of triangles in real-time.

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Image Distortion Compensation for Improved Gait Recognition (보행 인식 시스템 성능 개선을 위한 영상 왜곡 보정 기법)

  • Jeon, Ji-Hye;Kim, Dae-Hee;Yang, Yoon-Gi;Paik, Joon-Ki;Lee, Chang-Su
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.46 no.4
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    • pp.97-107
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    • 2009
  • In image-based gait recognition systems, physical factors, such as the camera angle and the lens distortion, and environmental factors such as illumination determines the performance of recognition. In this paper we present a robust gait recognition method by compensating various types of image distortions. The proposed method is compared with existing gait recognition algorithm with consideration of both physical and environmental distortion factors in the input image. More specifically, we first present an efficient compensation algorithm of image distortion by using the projective transform, and test the feasibility of the proposed algorithm by comparing the recognition performances with and without the compensation process. Proposed method gives universal gait data which is invariant to both distance and environment. Gained data improved gait recognition rate about 41.5% in indoor image and about 55.5% in outdoor image. Proposed method can be used effectively in database(DB) construction, searching and tracking of specific objects.

3D Motion of Objects in an Image Using Vanishing Points (소실점을 이용한 2차원 영상의 물체 변환)

  • 김대원;이동훈;정순기
    • Journal of KIISE:Computer Systems and Theory
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    • v.30 no.11
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    • pp.621-628
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    • 2003
  • This paper addresses a method of enabling objects in an image to have apparent 3D motion. Many researchers have solved this issue by reconstructing 3D model from several images using image-based modeling techniques, or building a cube-modeled scene from camera calibration using vanishing points. This paper, however, presents the possibility of image-based motion without exact 3D information of scene geometry and camera calibration. The proposed system considers the image plane as a projective plane with respect to a view point and models a 2D frame of a projected 3D object using only lines and points. And a modeled frame refers to its vanishing points as local coordinates when it is transformed.

Depth Image Distortion Correction Method according to the Position and Angle of Depth Sensor and Its Hardware Implementation (거리 측정 센서의 위치와 각도에 따른 깊이 영상 왜곡 보정 방법 및 하드웨어 구현)

  • Jang, Kyounghoon;Cho, Hosang;Kim, Geun-Jun;Kang, Bongsoon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.5
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    • pp.1103-1109
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    • 2014
  • The motion recognition system has been broadly studied in digital image and video processing fields. Recently, method using th depth image is used very useful. However, recognition accuracy of depth image based method will be loss caused by size and shape of object distorted for angle of the depth sensor. Therefore, distortion correction of depth sensor is positively necessary for distinguished performance of the recognition system. In this paper, we propose a pre-processing algorithm to improve the motion recognition system. Depth data from depth sensor converted to real world, performed the corrected angle, and then inverse converted to projective world. The proposed system make progress using the OpenCV and the window program, and we test a system using the Kinect in real time. In addition, designed using Verilog-HDL and verified through the Zynq-7000 FPGA Board of Xilinx.

Dwelling Depression Measurement Based on Image Analysis Modeling: Focusing on K-HTP (이미지분석 모델링 기반 고령자 주거우울 측정 연구 -K-HTP를 중심으로-)

  • Lee, Yewon;Park, Chongwook;Woo, Sungju
    • The Journal of the Convergence on Culture Technology
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    • v.4 no.3
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    • pp.1-6
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    • 2018
  • With the increase of the elderly population, demand for improvement of quality of life and measurement of mental state has increased. However, much of the self-reported diagnosis does not reflect cognitive impairment. This study aims to measure the dwelling depression by applying K-HTP and verify the validity. 301 persons over 65 years old who live as single and couple households in Daejeon and surrounding districts were surveyed during 22 January to 2 February, 2018. The correlations between the dwelling depression and K-HTP are clarified and the validity was evaluated. The correlations between the geriatric dwelling depression index(GDDI) and the GDDI based on K-HTP(GDDI-K) are clarified and the accuracy was analyzed. The results showed that the K-HTP can be utilized to measure the dwelling depression. We suggested a new measurement tool and provide further benefits for researches on diagnoses using the projective method.

A study on the calibration parameter estimation of camera using square calibration frame (정방형 교정 frame을 이용한 카메라의 교정 파라메타 추정에 관한 연구)

  • 최성구;노도환
    • Journal of the Korean Institute of Telematics and Electronics B
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    • v.33B no.7
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    • pp.127-137
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    • 1996
  • The 3-dimensional measurement using stereo vision system must achieve a camera calibration. So far, the 3-dimensional calibration technique that uses two-dimensional grid papar and a non-linear least square method has been developed and tested. But, this method is inefficient because it has many calculation procedure and a non-linear analysis. Therefore, this paper proposed the projective geometric method which produced the calibration parameter by vanishing point. The vanishing point is producted by a cross ratio and a parallel line pairs. The results of the computer simulation show utility of the proposed method.

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Camera Extrinsic Parameter Estimation using 2D Homography and LM Method based on PPIV Recognition (PPIV 인식기반 2D 호모그래피와 LM방법을 이용한 카메라 외부인수 산출)

  • Cha Jeong-Hee;Jeon Young-Min
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • v.43 no.2 s.308
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    • pp.11-19
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    • 2006
  • In this paper, we propose a method to estimate camera extrinsic parameter based on projective and permutation invariance point features. Because feature informations in previous research is variant to c.:men viewpoint, extraction of correspondent point is difficult. Therefore, in this paper, we propose the extracting method of invariant point features, and new matching method using similarity evaluation function and Graham search method for reducing time complexity and finding correspondent points accurately. In the calculation of camera extrinsic parameter stage, we also propose two-stage motion parameter estimation method for enhancing convergent degree of LM algorithm. In the experiment, we compare and analyse the proposed method with existing method by using various indoor images to demonstrate the superiority of the proposed algorithms.

PROJECTION METHODS FOR RELAXED COCOERCIVE VARIATION INEQUALITIES IN HILBERT SPACES

  • Su, Yongfu;Zhang, Hong
    • Journal of applied mathematics & informatics
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    • v.27 no.1_2
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    • pp.431-440
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    • 2009
  • In this paper, we introduce and consider a new system of relaxed cocoercive variational inequalities involving three different operators and the concept of projective nonexpansive mapping. Base on the projection technique, we suggest two kinds of new iterative methods for the approximate solvability of this system. The results presented in this paper extend and improve the main results of [S.S. Chang, H.W.J. Lee, C.K. Chan, Generalized system for relaxed co coercive variational inequalities in Hilbert spaces, Appl. Math. Lett. 20 (2007) 329-334] and [Z. Huang, M. Aslam Noor, An explicit projection method for a system of nonlinear variational inequalities with different ($\gamma,r$)-cocoercive mappings, Appl. Math. Comput. (2007), doi:10.1016/j.amc.2007.01.032].

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