• Title/Summary/Keyword: Projective Image

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ON THE INDEFINITE POSITIVE QUADRIC ℚ+n-2

  • Hong, Seong-Kowan
    • East Asian mathematical journal
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    • v.32 no.1
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    • pp.93-100
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    • 2016
  • The generalized Gaussian image of a spacelike surface in $L^n$ lies in the indefinite positive quadric ${\mathbb{Q}}_+^{n-2}$ in the open submanifold ${\mathbb{C}}P_+^{n-1}$ of the complex projective space ${\mathbb{C}}P^{n-1}$. The purpose of this paper is to find out detailed information about ${\mathbb{Q}}_+^{n-2}{\subset}{\mathbb{C}}P_+^{n-1}$.

A Development of a Collision Prevention System by a Moving Image (이동 영상에 의한 충돌 방지 시스템의 개발)

  • 박영식
    • Journal of the Institute of Convergence Signal Processing
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    • v.4 no.4
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    • pp.1-6
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    • 2003
  • In this Paper, the moving image is detected by a collision preventive system. The noise of these images is reduced by a mean filter. In case of detecting a movement with a binary difference image the moving area is detected exactly by the labeling and the projective method. When the image move slowly with the tracking mode of the system, the center of the tracking window move to the previous tracking window. And the tracking windows are divided into a tracking mode and a coasting mode which are determine by the Contrast-Difference Correlation of the date obtained from a difference image. The coasting mode determine whether continue the tracking step or not comparing the coasting-time values to reducing the error by the disturbance. The coasting and tracking of these moving images are verified by the result of the simulation.

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Mobility Improvement of an Internet-based Robot System Using the Position Prediction Simulator

  • Lee Kang Hee;Kim Soo Hyun;Kwak Yoon Keun
    • International Journal of Precision Engineering and Manufacturing
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    • v.6 no.3
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    • pp.29-36
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    • 2005
  • With the rapid growth of the Internet, the Internet-based robot has been realized by connecting off-line robot to the Internet. However, because the Internet is often irregular and unreliable, the varying time delay in data transmission is a significant problem for the construction of the Internet-based robot system. Thus, this paper is concerned with the development of an Internet-based robot system, which is insensitive to the Internet time delay. For this purpose, the PPS (Position Prediction Simulator) is suggested and implemented on the system. The PPS consists of two parts : the robot position prediction part and the projective virtual scene part. In the robot position prediction part, the robot position is predicted for more accurate operation of the mobile robot, based on the time at which the user's command reaches the robot system. The projective virtual scene part shows the 3D visual information of a remote site, which is obtained through image processing and position prediction. For the verification of this proposed PPS, the robot was moved to follow the planned path under the various network traffic conditions. The simulation and experimental results showed that the path error of the robot motion could be reduced using the developed PPS.

Automatic Edge Detection Method for Mobile Robot Application (이동로봇을 위한 영상의 자동 엣지 검출 방법)

  • Kim Dongsu;Kweon Inso;Lee Wangheon
    • Journal of Institute of Control, Robotics and Systems
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    • v.11 no.5
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    • pp.423-428
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    • 2005
  • This paper proposes a new edge detection method using a $3{\times}3$ ideal binary pattern and lookup table (LUT) for the mobile robot localization without any parameter adjustments. We take the mean of the pixels within the $3{\times}3$ block as a threshold by which the pixels are divided into two groups. The edge magnitude and orientation are calculated by taking the difference of average intensities of the two groups and by searching directional code in the LUT, respectively. And also the input image is not only partitioned into multiple groups according to their intensity similarities by the histogram, but also the threshold of each group is determined by fuzzy reasoning automatically. Finally, the edges are determined through non-maximum suppression using edge confidence measure and edge linking. Applying this edge detection method to the mobile robot localization using projective invariance of the cross ratio. we demonstrate the robustness of the proposed method to the illumination changes in a corridor environment.

Graph-Based framework for Global Registration (그래프에 기반한 전역적 정합 방법)

  • 김현우;홍기상
    • Proceedings of the IEEK Conference
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    • 2000.09a
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    • pp.671-674
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    • 2000
  • In this paper, we present a robust global registration algorithm for multi-frame image mosaics. When we perform a pair-wise registration recovering a projective transformation between two consecutive frames, severe mis-registration among multiple frames, which are not consecutive, can be detected. It is because the concatenation of those pair-wise transformations leads to global alignment errors. To overcome those mis-registrations, we propose a new algorithm using multiple frames for constructing image mosaics. We use a graph to represent the temporal and spatial connectivity and show that global registration can be obtained through the search for an optimal path in the constructed graph. The definition of an adequate objective function characterizing the global registration provides a direct manipulation of the graph. In the presence of moving objects, especially large ones compared with low texture backgrounds, by using the likelihood ratio as the objective function, we can deal with some of the most challenging videos like basketball or soccer Moreover, the algorithm can be parallelized so it can be more efficiently implemented. Finally, we give some experimental results from real videos.

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GPU-Based Image Stitching for Camera Array (카메라 어레이를 위한 GPU 기반 이미지 병합)

  • Bae, Do Hyun;Lee, Young-joon;Shin, Heejae;Bayartsogt, Munkhbayar;Kim, Minho;Kim, Jin Suk
    • Proceedings of the Korea Information Processing Society Conference
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    • 2012.04a
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    • pp.352-354
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    • 2012
  • 본 논문에서는 웹캠 카메라 어레이(camera array)로 얻은 여러 장의 이미지를 빠른 속도로 봉합(stitching)하여 고해상도 이미지를 얻기 위해 그래픽스 하드웨어를 이용하는 병렬 알고리즘을 제시한다. 고정된 레이아웃의 카메라 어레이를 이용하여 평면 혹은 원경을 촬영하는 경우, 기존에 널리 쓰이던 평면 사영 이미지 봉합(planar projective image stitching)과 선형 혼합(linear blending)을 통해 만족스런 결과를 얻을 수 있다. 본 논문에서는 이러한 연산을 그래픽스 하드웨어에서 병렬처리 함으로써 추후 실시간 고해상도 동영상 스트리밍 이미지 병합에 활용할 수 있을 정도로 빠른 속도로 처리하는 방법을 제시한다.

A New Method Using Geometric Invariability for Lens Distortion Correction (기하학적 불변성을 이용한 새로운 렌즈 보정 기법)

  • Cao, Van-Toan;Cho, Sang-Bock
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.48 no.6
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    • pp.115-123
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    • 2011
  • Most of cameras being used in practice induce lens distortion; the amount of distortion depends on the specific applications as well as the camera cost. Up to now, many methods of lens distortion correction have relied on invariant properties of projective geometry to find distortion parameters. A common property is "the straight line in scene is straight line in image". However, if the straight lines are also parallel together, the previous works have missed this restriction in determining lens distortion parameters. In this paper, we propose a method that leads to guarantee of the restrictions simultaneously for the determination. Therefore, corrected image will close to an ideal image taken by the pinhole camera model. The effectiveness of the proposed method is verified by our experiments on both synthetic images and real images.

Conversion Method of 3D Point Cloud to Depth Image and Its Hardware Implementation (3차원 점군데이터의 깊이 영상 변환 방법 및 하드웨어 구현)

  • Jang, Kyounghoon;Jo, Gippeum;Kim, Geun-Jun;Kang, Bongsoon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.10
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    • pp.2443-2450
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    • 2014
  • In the motion recognition system using depth image, the depth image is converted to the real world formed 3D point cloud data for efficient algorithm apply. And then, output depth image is converted by the projective world after algorithm apply. However, when coordinate conversion, rounding error and data loss by applied algorithm are occurred. In this paper, when convert 3D point cloud data to depth image, we proposed efficient conversion method and its hardware implementation without rounding error and data loss according image size change. The proposed system make progress using the OpenCV and the window program, and we test a system using the Kinect in real time. In addition, designed using Verilog-HDL and verified through the Zynq-7000 FPGA Board of Xilinx.

Projected Image Reconstruction Using Higher Order B-Spline (사영된 영상의 고차원 비-스플라인을 이용한 복원법)

  • Kim Sung-Soo
    • The Journal of the Korea Contents Association
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    • v.5 no.6
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    • pp.97-108
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    • 2005
  • In this paper a method of reconstructing a desired image through the geometrical transformation and the interpolation techniques is presented by comparing different interpolation schemes. Several different interpolation schemes are compared with respect to the amount of error that is the difference between the original and the reverse-projective transformed images. Higher ordered B-spline interpolation turned to be superior to other techniques in reconstructing the image which is desired to be close to the unskewed image as much as possible. In the results, this paper demonstrates that the reverse projection using the higher ordered B-spline interpolation is superior to those conventional interpolation methods, linear, cubic spline for reconstructing image. In experiments, the error decreases as the order of B-spline increases. The proposed technique is useful for various practical and theoretical applications in the area of satellite, medical, and commercial image processing.

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Integrated editing system for 3D stereoscopic contents production (3차원 입체 콘텐츠 제작을 위한 통합 저작 시스템)

  • Yun, Chang-Ok;Yun, Tae-Soo;Lee, Dong-Hoon
    • Journal of Korea Society of Industrial Information Systems
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    • v.13 no.1
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    • pp.11-21
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    • 2008
  • Recently, it has shown an increased interest in 3D stereoscopic contents due to the development of the digital image media. Therefore, many techniques in 3D stereoscopic image generation have being researched and developed. However, it is difficult to generate high immersion and natural 3D stereoscopic contents, because the lack of 3D geometric information imposes restrictions in 2D image. In addition, control of the camera interval and rendering of the both eyes must be repetitively accomplished for the stereo effect being high. Therefore, we propose integrated editing system for 3D stereoscopic contents production using a variety of images. Then we generate 3D model from projective geometric information in single 2D image using image-based modeling method. And we offer real-time interactive 3D stereoscopic preview function for determining high immersion 3D stereo view. And then we generate intuitively 3D stereoscopic contents of high-quality through a stereoscopic LCD monitor and a polarizing filter glasses.

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