• Title/Summary/Keyword: Project based task

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Study on Improving of Creativity of Gifted Students using the Project-based Task (프로젝트 수행 활동을 통한 영재들의 창의성 신장에 대한 연구)

  • Yang, Hee-Sun;Hong, Jin-Gu;Shim, Kew-Cheol
    • Journal of Gifted/Talented Education
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    • v.18 no.1
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    • pp.111-137
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    • 2008
  • The purpose of this study is to develop learning materials and teaching model for the gifted, and to examine the improvement of creativity of them in middle schools. Subjects were 126 gifted students, who were the 7th or 8th graders and have been taught in gifted classes of the adjacent Education Institute for the gifted of Boryeong Education Districts, Chungnam Province Office Of Education. Divisions of gifted Classes were logical reasoning, mathematics, foreign language, science. After the instruction of project-based task, gifted students had improved creativity. Especially, instruction using project-based task was more effective on scientifically gifted students. Most gifted students were satisfied with the instruction using project-based task, and attractive in it. Finally, it was suggested that the instruction using project-based task should be actively used for the gifted students.

R & D 프로젝트 팀의 과업 불확실성, 조직구조, 커뮤니케이선 유형 - 구조적 상황이론

  • ;;Kim, Youngbae
    • Journal of the Korean Operations Research and Management Science Society
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    • v.17 no.2
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    • pp.53-90
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    • 1992
  • THis study examines a contingency relationship between task uncertainty and structure of project teams in conjunction with the leader-member communication patterns. Multivariate analyses are used to analyze the data from 63 R & D project teams of research laboratory in a large manufacturing corporation. Major findings for this study can be summarized as follows. First, project teams with an organic structure are found to yield high performance when task uncertainty is high, while project teams with a mechanistic structure achieve high performance when their tasks are relatively certain. Second, patterns of leader-member comunication are significantly associated with both task uncertainty and structural characteristics of project teams. This implies that leaders of project teams communicate with their members in more conslutative manner when their tasks are uncertain or when their team structure exhibits organic characteristics. Finally, task uncertainty playus a significant moderating role in the relationship between consultative communication patterns and performance of project teams. Based upon these findings, this study offers several theoretical, practical, and methodological implications.

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The Effect of Metaverse Gamification Teaching Method combining Flipped Learning and Project-Based Learning on Task Value and Academic Self-Efficacy of University Students' (플립드 러닝과 프로젝트 기반 학습을 결합한 메타버스 게임화 교수법이 대학생의 과제가치와 학업적 자기효능감에 미치는 영향)

  • Bae, Seong-Hoon
    • The Journal of the Korea Contents Association
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    • v.22 no.6
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    • pp.413-427
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    • 2022
  • The purpose of this study was to improve and verify task value and academic self-efficacy of university students with metaverse gamification teaching method combining flipped learning and project-based learning. The subjects in this study were 16 university students majoring in counseling psychology who engaged in K university in cheong-ju. The subjects were assigned to the experimental group or the comparison group. The experimental group received the proposed metaverse gamification teaching method combining flipped learning and project-based learning while comparison group received teacher-centered learning. The dependent variables in this study were task value and academic self-efficacy. Each variable was assessed before class, after the end of the class. At the end of the class, the experimental group engaged statistically significantly higher levels of task value and academic self-efficacy than the comparison group. The findings of this study suggest that this metaverse gamification teaching method combining flipped learning and project-based learning is effective at improving task value and academic self-efficacy.

A Study of Game Project Curriculum for Integrated Subject (통합교과로서의 게임 프로젝트 교육과정 운영방안 탐구)

  • Choi, Seung-Kwan
    • Journal of Korea Game Society
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    • v.16 no.5
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    • pp.111-122
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    • 2016
  • The purpose of this study is to suggest an curriculum model of teaching scheme which performs team project learning based on Integrated project with different fields. To address this goal, the present study suggests a practical game project model under the same game-making circumstances as game industry by consisting of real case of convergence parts(game graphic, game design, game program). This project-based learning case has been conducting Integrated project education since 2008 in A educational Institute in Korea. The results of study suggest a standard of Integrated-based curriculum model and it is constructed with two parts. The first part is what students learned during project processing, such as responsibility, communication. The other part is how to construct the educational environment for integrated project. It explains how to organize and build teams, plan of integrated project, rule the role of team task, perform collaborative task, present interim/final presentation, evaluate grade. This study is expected to be utilized as a framework for the instructional design and the guideline for improving learner competency in team project learning.

A Study on Learners' Perceptions and Learning styles of Task Research (R&E) conducted by Science High School Students

  • Dong-Seon Shin;Jong Keun Park
    • International Journal of Advanced Culture Technology
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    • v.11 no.4
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    • pp.286-294
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    • 2023
  • We studied learners' perceptions and learning styles of project research activities in the chemical field conducted by 54 science high school students. In a survey of students' perceptions of task research, positive responses were found in "internal motivation," "cooperation," "task solving," and "tenacity and immersion," and statistically significant differences were found in "self-directedness," "cooperation," and "tenacity and immersion" by year. The 'lower' group responded most positively in the 'cooperation' category, and the 'higher' group responded most positively in the 'task solving' category. As a result of investigating the learning styles of the students who conducted the task research, it was found in the order of assimilator, converger, accommodator, and diverger. The assimilators showed the characteristic of systematically and scientifically approaching the problem. Convergers were found to have excellent problem-solving and decision-making ability, are practical, and have experimental-based thinking characteristics. In this study, the characteristics of science high school students showed well in the results of the learning style performed.

Current status of Myanmar food industry and reinforcement of Korea-Myanmar mutual cooperation through TASK project (미얀마 식품산업 현황과 TASK 사업을 통한 한-미얀마 상호협력 강화)

  • Hong, Seok-In
    • Food Science and Industry
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    • v.55 no.3
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    • pp.326-336
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    • 2022
  • Since the food industry, including the agricultural production, is the largest industrial sector in Myanmar, the Myanmar government and industry have a strong willingness to develop the food manufacturing industry despite the limitations of investment, production and technological level. Particularly, the Myanmar government recognizes that the agricultural product-based food industry is an essential element for national economic growth, and is promoting various policy efforts for the industrial development. Therefore, the overall status of the food industry in Myanmar has been reviewed in this study. Also, the TASK (Technology Advice and Solutions from Korea) project in the food processing sector as an ODA (official development assistance) program has been specifically addressed in order to strengthen bilateral cooperation between Korea and Myanmar in the near future.

건설 프로젝트 공정표 생성을 위한 사례기반 전문가시스템의 설계

  • 김현우;이경전;이재규
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 1996.04a
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    • pp.709-712
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    • 1996
  • Generating a project network of a specific construction project is very time consuming and difficult task in the field. To effectiviely automate and support the planning process, we design a case-based project planning expert system inspired by the fact a human expert project planner uses previous cases for planning a new project. A construction project case consist of its specific characteristics and the corresponding project network (i.e. project plan). Using frame based representation. we represent the project features affecting the progress network and the entities composing the project plan such as the buildings, construction methods, WBS (work breakdown structure), activities, and resources. The project planning process runs through most similar case retrieval, case adaptation, and user requirement satisfaction. We represent the construction domain knowledge for each procedure using constraints and rules. We develop the methodology for constraint-based case adaption. Case adaptation process mainly consist of activity generation/deletion and predecence constraint satisfaction, for which we develop the dynamic constraint generation method and connect user-level requirement representation the system-level network modification knowledge. The methodology is being applied to the prototype for apartment construction project planning.

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An Empirical Study on the Contingent Management Model of IS Development Projects (정보시스템개발 프로젝트의 상황적 관리모형에 관한 실증적 연구)

  • Kim, Sang-Hoon
    • Journal of Information Technology Services
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    • v.3 no.1
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    • pp.43-61
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    • 2004
  • Recently It becomes a rapidly growing concern to find effective ways of managing IS development projects as the projects increase in many organization. This paper focuses on developing an integrative management framework for IS development project in contingent perspective. The framework is based upon contingent relationship between management dimensions of IS development project and the characteristics of the task replaced or supported by an IS. Management dimensions of IS development consist of mode, content and process. Task characteristics which are considered as contingent variables include project size, unstructuredness level, hierarchical level, interdependence level and system innovativeness level. The data used for validating this conceptual framework are collected from 119 IS development projects in 70 Korean business organizations. One-way ANOVA and T-test are employed to test the hypotheses.

Minimizing Project Quality Costs by Activity-Based Prevention (활동기준예방에 의한 프로젝트 품질코스트 최소화)

  • Kim, Jong-Yul;Kang, Chang-Wook;Hwang, In-Keuk
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.34 no.4
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    • pp.89-97
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    • 2011
  • Traditional quality control for manufacturing or service sector is not suitable for the quality control of a project as the project is one-time task constrained by time, cost, and quality. To meet the internal and external customers' requirements, quality costs approach to the project will be effective. Hence, we propose PONC (price of nonconformance) estimation procedure and a mathematical model, which are focused on activity-based prevention in the execution step and warranty step of EPLC (extended project life cycle). This procedure and model will help project manager develop preventive action plan for project quality costs minimization from nonconformance risk activities and PONC estimates information.

Semantic Similarity-Based Contributable Task Identification for New Participating Developers

  • Kim, Jungil;Choi, Geunho;Lee, Eunjoo
    • Journal of information and communication convergence engineering
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    • v.16 no.4
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    • pp.228-234
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    • 2018
  • In software development, the quality of a product often depends on whether its developers can rapidly find and contribute to the proper tasks. Currently, the word data of projects to which newcomers have previously contributed are mainly utilized to find appropriate source files in an ongoing project. However, because of the vocabulary gap between software projects, the accuracy of source file identification based on information retrieval is not guaranteed. In this paper, we propose a novel source file identification method to reduce the vocabulary gap between software projects. The proposed method employs DBPedia Spotlight to identify proper source files based on semantic similarity between source files of software projects. In an experiment based on the Spring Framework project, we evaluate the accuracy of the proposed method in the identification of contributable source files. The experimental results show that the proposed approach can achieve better accuracy than the existing method based on comparison of word vocabularies.